Remove test triangle layer

This commit is contained in:
Dan Paulat 2021-11-27 17:29:57 -06:00
parent a010cc55c3
commit 0069ed2f4d
3 changed files with 2 additions and 213 deletions

View file

@ -70,16 +70,14 @@ set(HDR_MAP source/scwx/qt/map/color_table_layer.hpp
source/scwx/qt/map/map_widget.hpp source/scwx/qt/map/map_widget.hpp
source/scwx/qt/map/overlay_layer.hpp source/scwx/qt/map/overlay_layer.hpp
source/scwx/qt/map/radar_product_layer.hpp source/scwx/qt/map/radar_product_layer.hpp
source/scwx/qt/map/radar_range_layer.hpp source/scwx/qt/map/radar_range_layer.hpp)
source/scwx/qt/map/triangle_layer.hpp)
set(SRC_MAP source/scwx/qt/map/color_table_layer.cpp set(SRC_MAP source/scwx/qt/map/color_table_layer.cpp
source/scwx/qt/map/generic_layer.cpp source/scwx/qt/map/generic_layer.cpp
source/scwx/qt/map/layer_wrapper.cpp source/scwx/qt/map/layer_wrapper.cpp
source/scwx/qt/map/map_widget.cpp source/scwx/qt/map/map_widget.cpp
source/scwx/qt/map/overlay_layer.cpp source/scwx/qt/map/overlay_layer.cpp
source/scwx/qt/map/radar_product_layer.cpp source/scwx/qt/map/radar_product_layer.cpp
source/scwx/qt/map/radar_range_layer.cpp source/scwx/qt/map/radar_range_layer.cpp)
source/scwx/qt/map/triangle_layer.cpp)
set(HDR_SETTINGS source/scwx/qt/settings/general_settings.hpp set(HDR_SETTINGS source/scwx/qt/settings/general_settings.hpp
source/scwx/qt/settings/palette_settings.hpp) source/scwx/qt/settings/palette_settings.hpp)
set(SRC_SETTINGS source/scwx/qt/settings/general_settings.cpp set(SRC_SETTINGS source/scwx/qt/settings/general_settings.cpp

View file

@ -1,171 +0,0 @@
#include <scwx/qt/map/triangle_layer.hpp>
#include <boost/log/trivial.hpp>
namespace scwx
{
namespace qt
{
namespace map
{
static const std::string logPrefix_ = "[scwx::qt::map::triangle_layer] ";
class TriangleLayerImpl
{
public:
explicit TriangleLayerImpl(gl::OpenGLFunctions& gl) :
gl_(gl),
shaderProgram_ {GL_INVALID_INDEX},
vbo_ {GL_INVALID_INDEX},
vao_ {GL_INVALID_INDEX}
{
gl_.initializeOpenGLFunctions();
}
~TriangleLayerImpl() = default;
gl::OpenGLFunctions& gl_;
GLuint shaderProgram_;
GLuint vbo_;
GLuint vao_;
};
TriangleLayer::TriangleLayer(gl::OpenGLFunctions& gl) :
p(std::make_unique<TriangleLayerImpl>(gl))
{
}
TriangleLayer::~TriangleLayer() = default;
TriangleLayer::TriangleLayer(TriangleLayer&&) noexcept = default;
TriangleLayer& TriangleLayer::operator=(TriangleLayer&&) noexcept = default;
void TriangleLayer::initialize()
{
gl::OpenGLFunctions& gl = p->gl_;
static const char* vertexShaderSource =
"#version 330 core\n"
"layout (location = 0) in vec3 aPos;"
"void main()"
"{"
" gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0);"
"}";
static const char* fragmentShaderSource =
"#version 330 core\n"
"out vec4 FragColor;"
"void main()"
"{"
" FragColor = vec4(1.0f, 0.5f, 0.2f, 1.0f);"
"}";
BOOST_LOG_TRIVIAL(debug) << logPrefix_ << "initialize()";
GLint success;
// Create a vertex shader
GLuint vertexShader = gl.glCreateShader(GL_VERTEX_SHADER);
// Attach the shader source code and compile the shader
gl.glShaderSource(vertexShader, 1, &vertexShaderSource, NULL);
gl.glCompileShader(vertexShader);
// Check for errors
gl.glGetShaderiv(vertexShader, GL_COMPILE_STATUS, &success);
if (!success)
{
char infoLog[512];
gl.glGetShaderInfoLog(vertexShader, 512, NULL, infoLog);
BOOST_LOG_TRIVIAL(error)
<< logPrefix_ << "Vertex shader compilation failed";
}
// Create a fragment shader
GLuint fragmentShader = gl.glCreateShader(GL_FRAGMENT_SHADER);
// Attach the shader source and compile the shader
gl.glShaderSource(fragmentShader, 1, &fragmentShaderSource, NULL);
gl.glCompileShader(fragmentShader);
// Check for errors
gl.glGetShaderiv(fragmentShader, GL_COMPILE_STATUS, &success);
if (!success)
{
char infoLog[512];
gl.glGetShaderInfoLog(fragmentShader, 512, NULL, infoLog);
BOOST_LOG_TRIVIAL(error)
<< logPrefix_ << "Fragment shader compilation failed: " << infoLog;
}
// Create shader program
p->shaderProgram_ = gl.glCreateProgram();
gl.glAttachShader(p->shaderProgram_, vertexShader);
gl.glAttachShader(p->shaderProgram_, fragmentShader);
gl.glLinkProgram(p->shaderProgram_);
// Check for errors
gl.glGetProgramiv(p->shaderProgram_, GL_LINK_STATUS, &success);
if (!success)
{
char infoLog[512];
gl.glGetProgramInfoLog(p->shaderProgram_, 512, NULL, infoLog);
BOOST_LOG_TRIVIAL(error)
<< logPrefix_ << "Shader program link failed: " << infoLog;
}
// Delete shaders
gl.glDeleteShader(vertexShader);
gl.glDeleteShader(fragmentShader);
// Define 3 (x,y,z) vertices
GLfloat vertices[] = {
-0.5f, -0.5f, 0.0f, 0.5f, -0.5f, 0.0f, 0.0f, 0.5f, 0.0f};
// Generate a vertex buffer object
gl.glGenBuffers(1, &p->vbo_);
// Generate a vertex array object
gl.glGenVertexArrays(1, &p->vao_);
// Bind vertex array object
gl.glBindVertexArray(p->vao_);
// Copy vertices array in a buffer for OpenGL to use
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_);
gl.glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
// Set the vertex attributes pointers
gl.glVertexAttribPointer(
0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(GLfloat), static_cast<void*>(0));
gl.glEnableVertexAttribArray(0);
}
void TriangleLayer::render(const QMapbox::CustomLayerRenderParameters&)
{
gl::OpenGLFunctions& gl = p->gl_;
gl.glUseProgram(p->shaderProgram_);
gl.glBindVertexArray(p->vao_);
gl.glDrawArrays(GL_TRIANGLES, 0, 3);
}
void TriangleLayer::deinitialize()
{
gl::OpenGLFunctions& gl = p->gl_;
BOOST_LOG_TRIVIAL(debug) << logPrefix_ << "deinitialize()";
gl.glDeleteProgram(p->shaderProgram_);
gl.glDeleteVertexArrays(1, &p->vao_);
gl.glDeleteBuffers(1, &p->vbo_);
p->shaderProgram_ = GL_INVALID_INDEX;
p->vao_ = GL_INVALID_INDEX;
p->vbo_ = GL_INVALID_INDEX;
}
} // namespace map
} // namespace qt
} // namespace scwx

View file

@ -1,38 +0,0 @@
#pragma once
#include <scwx/qt/gl/gl.hpp>
#include <QMapboxGL>
namespace scwx
{
namespace qt
{
namespace map
{
class TriangleLayerImpl;
class TriangleLayer : public QMapbox::CustomLayerHostInterface
{
public:
explicit TriangleLayer(gl::OpenGLFunctions& gl);
~TriangleLayer();
TriangleLayer(const TriangleLayer&) = delete;
TriangleLayer& operator=(const TriangleLayer&) = delete;
TriangleLayer(TriangleLayer&&) noexcept;
TriangleLayer& operator=(TriangleLayer&&) noexcept;
void initialize() override final;
void render(const QMapbox::CustomLayerRenderParameters&) override final;
void deinitialize() override final;
private:
std::unique_ptr<TriangleLayerImpl> p;
};
} // namespace map
} // namespace qt
} // namespace scwx