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Enable transparency for all draw layers
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4 changed files with 3 additions and 9 deletions
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@ -300,9 +300,6 @@ void OverlayLayer::Render(const QMapLibre::CustomLayerRenderParameters& params)
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context()->set_render_parameters(params);
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// Set OpenGL blend mode for transparency
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gl.glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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p->sweepTimePicked_ = false;
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if (radarProductView != nullptr)
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