Enable transparency for all draw layers

This commit is contained in:
Dan Paulat 2024-07-12 23:20:48 -05:00
parent 37a1316e44
commit 0b64a8eae3
4 changed files with 3 additions and 9 deletions

View file

@ -129,9 +129,6 @@ void PlacefileLayer::Render(
{
gl::OpenGLFunctions& gl = context()->gl();
// Set OpenGL blend mode for transparency
gl.glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
std::shared_ptr<manager::PlacefileManager> placefileManager =
manager::PlacefileManager::Instance();