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	Enable transparency for all draw layers
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					 4 changed files with 3 additions and 9 deletions
				
			
		|  | @ -129,9 +129,6 @@ void PlacefileLayer::Render( | |||
| { | ||||
|    gl::OpenGLFunctions& gl = context()->gl(); | ||||
| 
 | ||||
|    // Set OpenGL blend mode for transparency
 | ||||
|    gl.glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | ||||
| 
 | ||||
|    std::shared_ptr<manager::PlacefileManager> placefileManager = | ||||
|       manager::PlacefileManager::Instance(); | ||||
| 
 | ||||
|  |  | |||
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	 Dan Paulat
						Dan Paulat