Rename rpg_types to wsr88d_types, common between level 2 and level 3

This commit is contained in:
Dan Paulat 2024-01-04 20:07:30 -06:00
parent 3a607cc1fe
commit 0e031e3b69
4 changed files with 6 additions and 12 deletions

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@ -1,7 +1,7 @@
#pragma once
#include <scwx/awips/message.hpp>
#include <scwx/wsr88d/rpg/rpg_types.hpp>
#include <scwx/wsr88d/wsr88d_types.hpp>
#include <cstdint>
#include <memory>

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@ -1,63 +0,0 @@
#pragma once
#include <string>
namespace scwx
{
namespace wsr88d
{
namespace rpg
{
enum class DataLevelCode
{
BadData,
BelowThreshold,
Blank,
ChaffDetection,
EditRemove,
FlaggedData,
Missing,
NoData,
OutsideCoverageArea,
NoAccumulation,
RangeFolded,
Reserved,
// Hydrometeor Classification
Biological,
AnomalousPropagationGroundClutter,
IceCrystals,
DrySnow,
WetSnow,
LightAndOrModerateRain,
HeavyRain,
BigDrops,
Graupel,
SmallHail,
LargeHail,
GiantHail,
UnknownClassification,
// Rainfall Rate Classification
NoPrecipitation,
Unfilled,
Convective,
Tropical,
SpecificAttenuation,
KL,
KH,
Z1,
Z6,
Z8,
SI,
Unknown
};
const std::string& GetDataLevelCodeName(DataLevelCode dataLevelCode);
const std::string& GetDataLevelCodeShortName(DataLevelCode dataLevelCode);
} // namespace rpg
} // namespace wsr88d
} // namespace scwx