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Rename rpg_types to wsr88d_types, common between level 2 and level 3
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4 changed files with 6 additions and 12 deletions
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#pragma once
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#include <scwx/awips/message.hpp>
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#include <scwx/wsr88d/rpg/rpg_types.hpp>
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#include <scwx/wsr88d/wsr88d_types.hpp>
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#include <cstdint>
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#include <memory>
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@ -1,63 +0,0 @@
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#pragma once
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#include <string>
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namespace scwx
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{
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namespace wsr88d
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{
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namespace rpg
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{
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enum class DataLevelCode
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{
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BadData,
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BelowThreshold,
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Blank,
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ChaffDetection,
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EditRemove,
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FlaggedData,
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Missing,
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NoData,
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OutsideCoverageArea,
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NoAccumulation,
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RangeFolded,
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Reserved,
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// Hydrometeor Classification
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Biological,
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AnomalousPropagationGroundClutter,
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IceCrystals,
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DrySnow,
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WetSnow,
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LightAndOrModerateRain,
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HeavyRain,
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BigDrops,
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Graupel,
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SmallHail,
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LargeHail,
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GiantHail,
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UnknownClassification,
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// Rainfall Rate Classification
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NoPrecipitation,
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Unfilled,
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Convective,
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Tropical,
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SpecificAttenuation,
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KL,
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KH,
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Z1,
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Z6,
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Z8,
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SI,
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Unknown
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};
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const std::string& GetDataLevelCodeName(DataLevelCode dataLevelCode);
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const std::string& GetDataLevelCodeShortName(DataLevelCode dataLevelCode);
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} // namespace rpg
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} // namespace wsr88d
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} // namespace scwx
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