Default geo_texture2d displayed parameter to true when not used

This commit is contained in:
Dan Paulat 2024-04-21 00:20:00 -05:00
parent f4bc2572d2
commit 15beb9436d
7 changed files with 42 additions and 7 deletions

View file

@ -136,7 +136,8 @@ void GeoLines::set_thresholded(bool thresholded)
void GeoLines::Initialize()
{
gl::OpenGLFunctions& gl = p->context_->gl();
gl::OpenGLFunctions& gl = p->context_->gl();
auto& gl30 = p->context_->gl30();
p->shaderProgram_ = p->context_->GetShaderProgram(
{{GL_VERTEX_SHADER, ":/gl/geo_texture2d.vert"},
@ -215,6 +216,9 @@ void GeoLines::Initialize()
reinterpret_cast<void*>(1 * sizeof(GLint)));
gl.glEnableVertexAttribArray(6);
// aDisplayed
gl30.glVertexAttribI1i(7, 1);
p->dirty_ = true;
}

View file

@ -161,7 +161,8 @@ void PlacefileIcons::set_thresholded(bool thresholded)
void PlacefileIcons::Initialize()
{
gl::OpenGLFunctions& gl = p->context_->gl();
gl::OpenGLFunctions& gl = p->context_->gl();
auto& gl30 = p->context_->gl30();
p->shaderProgram_ = p->context_->GetShaderProgram(
{{GL_VERTEX_SHADER, ":/gl/geo_texture2d.vert"},
@ -251,6 +252,9 @@ void PlacefileIcons::Initialize()
reinterpret_cast<void*>(1 * sizeof(GLint)));
gl.glEnableVertexAttribArray(6);
// aDisplayed
gl30.glVertexAttribI1i(7, 1);
p->dirty_ = true;
}

View file

@ -139,7 +139,8 @@ void PlacefileImages::set_thresholded(bool thresholded)
void PlacefileImages::Initialize()
{
gl::OpenGLFunctions& gl = p->context_->gl();
gl::OpenGLFunctions& gl = p->context_->gl();
auto& gl30 = p->context_->gl30();
p->shaderProgram_ = p->context_->GetShaderProgram(
{{GL_VERTEX_SHADER, ":/gl/geo_texture2d.vert"},
@ -220,6 +221,9 @@ void PlacefileImages::Initialize()
reinterpret_cast<void*>(1 * sizeof(GLint)));
gl.glEnableVertexAttribArray(6);
// aDisplayed
gl30.glVertexAttribI1i(7, 1);
p->dirty_ = true;
}

View file

@ -131,7 +131,8 @@ void PlacefileLines::set_thresholded(bool thresholded)
void PlacefileLines::Initialize()
{
gl::OpenGLFunctions& gl = p->context_->gl();
gl::OpenGLFunctions& gl = p->context_->gl();
auto& gl30 = p->context_->gl30();
p->shaderProgram_ = p->context_->GetShaderProgram(
{{GL_VERTEX_SHADER, ":/gl/geo_texture2d.vert"},
@ -209,6 +210,9 @@ void PlacefileLines::Initialize()
reinterpret_cast<void*>(1 * sizeof(GLint)));
gl.glEnableVertexAttribArray(6);
// aDisplayed
gl30.glVertexAttribI1i(7, 1);
p->dirty_ = true;
}