mirror of
https://github.com/ciphervance/supercell-wx.git
synced 2025-10-30 06:00:05 +00:00
bool is a non-standard glsl type not recognized by all OpenGL drivers
This commit is contained in:
parent
6907ade2ae
commit
15c0ddc327
4 changed files with 8 additions and 8 deletions
|
|
@ -25,7 +25,7 @@ out VertexData
|
|||
vec3 texCoord;
|
||||
vec4 color;
|
||||
ivec2 timeRange;
|
||||
bool displayed;
|
||||
int displayed;
|
||||
} vsOut;
|
||||
|
||||
smooth out vec3 texCoord;
|
||||
|
|
@ -43,7 +43,7 @@ vec2 latLngToScreenCoordinate(in vec2 latLng)
|
|||
void main()
|
||||
{
|
||||
// Always set displayed to true
|
||||
vsOut.displayed = true;
|
||||
vsOut.displayed = 1;
|
||||
|
||||
// Pass the threshold and time range to the geometry shader
|
||||
vsOut.threshold = aThreshold;
|
||||
|
|
|
|||
|
|
@ -16,7 +16,7 @@ out VertexData
|
|||
vec3 texCoord;
|
||||
vec4 color;
|
||||
ivec2 timeRange;
|
||||
bool displayed;
|
||||
int displayed;
|
||||
} vsOut;
|
||||
|
||||
smooth out vec4 color;
|
||||
|
|
@ -24,7 +24,7 @@ smooth out vec4 color;
|
|||
void main()
|
||||
{
|
||||
// Always set displayed to true
|
||||
vsOut.displayed = true;
|
||||
vsOut.displayed = 1;
|
||||
|
||||
// Pass the threshold and time range to the geometry shader
|
||||
vsOut.threshold = aThreshold;
|
||||
|
|
|
|||
|
|
@ -17,7 +17,7 @@ out VertexData
|
|||
vec3 texCoord;
|
||||
vec4 color;
|
||||
ivec2 timeRange;
|
||||
bool displayed;
|
||||
int displayed;
|
||||
} vsOut;
|
||||
|
||||
smooth out vec3 texCoord;
|
||||
|
|
@ -30,7 +30,7 @@ void main()
|
|||
vsOut.timeRange = ivec2(0, 0);
|
||||
|
||||
// Pass displayed to the geometry shader
|
||||
vsOut.displayed = (aDisplayed != 0);
|
||||
vsOut.displayed = aDisplayed;
|
||||
|
||||
// Pass the texture coordinate and color modulate to the geometry and
|
||||
// fragment shaders
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@ in VertexData
|
|||
vec3 texCoord;
|
||||
vec4 color;
|
||||
ivec2 timeRange;
|
||||
bool displayed;
|
||||
int displayed;
|
||||
} gsIn[];
|
||||
|
||||
smooth out vec3 texCoord;
|
||||
|
|
@ -20,7 +20,7 @@ smooth out vec4 color;
|
|||
|
||||
void main()
|
||||
{
|
||||
if (gsIn[0].displayed &&
|
||||
if (gsIn[0].displayed != 0 &&
|
||||
(gsIn[0].threshold <= 0 || // If Threshold: 0 was specified, no threshold
|
||||
gsIn[0].threshold >= uMapDistance || // If Threshold is above current map distance
|
||||
gsIn[0].threshold >= 999) && // If Threshold: 999 was specified (or greater), no threshold
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue