bool is a non-standard glsl type not recognized by all OpenGL drivers

This commit is contained in:
Dan Paulat 2024-03-14 00:05:47 -05:00
parent 6907ade2ae
commit 15c0ddc327
4 changed files with 8 additions and 8 deletions

View file

@ -17,7 +17,7 @@ out VertexData
vec3 texCoord;
vec4 color;
ivec2 timeRange;
bool displayed;
int displayed;
} vsOut;
smooth out vec3 texCoord;
@ -30,7 +30,7 @@ void main()
vsOut.timeRange = ivec2(0, 0);
// Pass displayed to the geometry shader
vsOut.displayed = (aDisplayed != 0);
vsOut.displayed = aDisplayed;
// Pass the texture coordinate and color modulate to the geometry and
// fragment shaders