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https://github.com/ciphervance/supercell-wx.git
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Placefile polygon looping
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e5d18ecc4d
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1a4b064214
4 changed files with 82 additions and 30 deletions
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@ -13,6 +13,7 @@ layout (location = 2) in vec3 aTexCoord;
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layout (location = 3) in vec4 aModulate;
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layout (location = 4) in float aAngleDeg;
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layout (location = 5) in int aThreshold;
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layout (location = 6) in ivec2 aTimeRange;
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uniform mat4 uMVPMatrix;
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uniform mat4 uMapMatrix;
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@ -20,9 +21,10 @@ uniform vec2 uMapScreenCoord;
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out VertexData
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{
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int threshold;
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vec3 texCoord;
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vec4 color;
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int threshold;
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vec3 texCoord;
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vec4 color;
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ivec2 timeRange;
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} vsOut;
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smooth out vec3 texCoord;
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@ -39,8 +41,9 @@ vec2 latLngToScreenCoordinate(in vec2 latLng)
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void main()
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{
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// Pass the threshold to the geometry shader
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// Pass the threshold and time range to the geometry shader
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vsOut.threshold = aThreshold;
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vsOut.timeRange = aTimeRange;
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// Pass the texture coordinate and color modulate to the geometry and
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// fragment shaders
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@ -1,9 +1,10 @@
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#version 330 core
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layout (location = 0) in vec2 aScreenCoord;
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layout (location = 1) in vec2 aXYOffset;
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layout (location = 2) in vec4 aColor;
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layout (location = 3) in int aThreshold;
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layout (location = 0) in vec2 aScreenCoord;
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layout (location = 1) in vec2 aXYOffset;
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layout (location = 2) in vec4 aColor;
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layout (location = 3) in int aThreshold;
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layout (location = 4) in ivec2 aTimeRange;
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uniform mat4 uMVPMatrix;
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uniform mat4 uMapMatrix;
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@ -11,17 +12,19 @@ uniform vec2 uMapScreenCoord;
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out VertexData
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{
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int threshold;
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vec3 texCoord;
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vec4 color;
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int threshold;
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vec3 texCoord;
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vec4 color;
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ivec2 timeRange;
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} vsOut;
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smooth out vec4 color;
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void main()
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{
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// Pass the threshold and color to the geometry shader
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// Pass the threshold and time range to the geometry shader
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vsOut.threshold = aThreshold;
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vsOut.timeRange = aTimeRange;
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// Pass the color to the geometry and fragment shaders
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vsOut.color = aColor;
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@ -4,12 +4,14 @@ layout (triangles) in;
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layout (triangle_strip, max_vertices = 3) out;
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uniform float uMapDistance;
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uniform int uSelectedTime;
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in VertexData
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{
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int threshold;
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vec3 texCoord;
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vec4 color;
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int threshold;
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vec3 texCoord;
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vec4 color;
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ivec2 timeRange;
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} gsIn[];
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smooth out vec3 texCoord;
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@ -17,9 +19,12 @@ smooth out vec4 color;
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void main()
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{
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if (gsIn[0].threshold <= 0 || // If Threshold: 0 was specified, no threshold
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gsIn[0].threshold >= uMapDistance || // If Threshold is above current map distance
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gsIn[0].threshold >= 999) // If Threshold: 999 was specified (or greater), no threshold
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if ((gsIn[0].threshold <= 0 || // If Threshold: 0 was specified, no threshold
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gsIn[0].threshold >= uMapDistance || // If Threshold is above current map distance
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gsIn[0].threshold >= 999) && // If Threshold: 999 was specified (or greater), no threshold
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(gsIn[0].timeRange[0] == 0 || // If there is no start time specified
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(gsIn[0].timeRange[0] <= uSelectedTime && // If the selected time is after the start time
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uSelectedTime < gsIn[0].timeRange[1]))) // If the selected time is before the end time
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{
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gl_Position = gl_in[0].gl_Position;
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texCoord = gsIn[0].texCoord;
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@ -26,6 +26,9 @@ static const auto logger_ = scwx::util::Logger::Create(logPrefix_);
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static constexpr std::size_t kVerticesPerTriangle = 3;
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static constexpr std::size_t kPointsPerVertex = 8;
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// Threshold, start time, end time
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static constexpr std::size_t kIntegersPerVertex_ = 3;
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static constexpr std::size_t kTessVertexScreenX_ = 0;
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static constexpr std::size_t kTessVertexScreenY_ = 1;
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static constexpr std::size_t kTessVertexScreenZ_ = 2;
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@ -49,6 +52,7 @@ public:
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uMapMatrixLocation_(GL_INVALID_INDEX),
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uMapScreenCoordLocation_(GL_INVALID_INDEX),
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uMapDistanceLocation_(GL_INVALID_INDEX),
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uSelectedTimeLocation_(GL_INVALID_INDEX),
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vao_ {GL_INVALID_INDEX},
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vbo_ {GL_INVALID_INDEX},
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numVertices_ {0}
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@ -97,9 +101,9 @@ public:
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std::mutex bufferMutex_ {};
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std::vector<GLfloat> currentBuffer_ {};
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std::vector<GLint> currentThresholdBuffer_ {};
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std::vector<GLint> currentIntegerBuffer_ {};
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std::vector<GLfloat> newBuffer_ {};
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std::vector<GLint> newThresholdBuffer_ {};
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std::vector<GLint> newIntegerBuffer_ {};
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GLUtesselator* tessellator_;
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@ -108,13 +112,16 @@ public:
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GLint uMapMatrixLocation_;
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GLint uMapScreenCoordLocation_;
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GLint uMapDistanceLocation_;
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GLint uSelectedTimeLocation_;
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GLuint vao_;
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std::array<GLuint, 2> vbo_;
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GLsizei numVertices_;
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GLint currentThreshold_;
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GLint currentThreshold_ {};
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GLint currentStartTime_ {};
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GLint currentEndTime_ {};
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};
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PlacefilePolygons::PlacefilePolygons(
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@ -154,6 +161,8 @@ void PlacefilePolygons::Initialize()
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p->shaderProgram_->GetUniformLocation("uMapScreenCoord");
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p->uMapDistanceLocation_ =
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p->shaderProgram_->GetUniformLocation("uMapDistance");
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p->uSelectedTimeLocation_ =
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p->shaderProgram_->GetUniformLocation("uSelectedTime");
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gl.glGenVertexArrays(1, &p->vao_);
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gl.glGenBuffers(2, p->vbo_.data());
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@ -196,10 +205,18 @@ void PlacefilePolygons::Initialize()
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gl.glVertexAttribIPointer(3, //
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1,
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GL_INT,
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0,
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kIntegersPerVertex_ * sizeof(GLint),
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static_cast<void*>(0));
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gl.glEnableVertexAttribArray(3);
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// aTimeRange
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gl.glVertexAttribIPointer(4, //
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2,
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GL_INT,
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kIntegersPerVertex_ * sizeof(GLint),
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reinterpret_cast<void*>(1 * sizeof(GLint)));
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gl.glEnableVertexAttribArray(4);
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p->dirty_ = true;
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}
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@ -231,6 +248,17 @@ void PlacefilePolygons::Render(
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gl.glUniform1f(p->uMapDistanceLocation_, 0.0f);
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}
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// Selected time
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std::chrono::system_clock::time_point selectedTime =
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(p->selectedTime_ == std::chrono::system_clock::time_point {}) ?
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std::chrono::system_clock::now() :
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p->selectedTime_;
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gl.glUniform1i(
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p->uSelectedTimeLocation_,
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static_cast<GLint>(std::chrono::duration_cast<std::chrono::minutes>(
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selectedTime.time_since_epoch())
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.count()));
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// Draw icons
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gl.glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
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}
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@ -247,14 +275,14 @@ void PlacefilePolygons::Deinitialize()
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// Clear the current buffers
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p->currentBuffer_.clear();
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p->currentThresholdBuffer_.clear();
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p->currentIntegerBuffer_.clear();
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}
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void PlacefilePolygons::StartPolygons()
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{
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// Clear the new buffers
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p->newBuffer_.clear();
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p->newThresholdBuffer_.clear();
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p->newIntegerBuffer_.clear();
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}
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void PlacefilePolygons::AddPolygon(
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@ -272,11 +300,11 @@ void PlacefilePolygons::FinishPolygons()
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// Swap buffers
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p->currentBuffer_.swap(p->newBuffer_);
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p->currentThresholdBuffer_.swap(p->newThresholdBuffer_);
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p->currentIntegerBuffer_.swap(p->newIntegerBuffer_);
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// Clear the new buffers
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p->newBuffer_.clear();
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p->newThresholdBuffer_.clear();
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p->newIntegerBuffer_.clear();
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// Mark the draw item dirty
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p->dirty_ = true;
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@ -300,8 +328,8 @@ void PlacefilePolygons::Impl::Update()
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// Buffer threshold data
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gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
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gl.glBufferData(GL_ARRAY_BUFFER,
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sizeof(GLint) * currentThresholdBuffer_.size(),
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currentThresholdBuffer_.data(),
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sizeof(GLint) * currentIntegerBuffer_.size(),
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currentIntegerBuffer_.data(),
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GL_DYNAMIC_DRAW);
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numVertices_ =
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@ -324,6 +352,16 @@ void PlacefilePolygons::Impl::Tessellate(
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units::length::nautical_miles<double> threshold = di->threshold_;
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currentThreshold_ = static_cast<GLint>(std::round(threshold.value()));
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// Start and end time
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currentStartTime_ =
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static_cast<GLint>(std::chrono::duration_cast<std::chrono::minutes>(
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di->startTime_.time_since_epoch())
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.count());
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currentEndTime_ =
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static_cast<GLint>(std::chrono::duration_cast<std::chrono::minutes>(
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di->endTime_.time_since_epoch())
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.count());
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gluTessBeginPolygon(tessellator_, this);
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for (auto& contour : di->contours_)
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@ -370,7 +408,7 @@ void PlacefilePolygons::Impl::Tessellate(
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while (newBuffer_.size() % kVerticesPerTriangle != 0)
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{
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newBuffer_.pop_back();
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newThresholdBuffer_.pop_back();
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newIntegerBuffer_.pop_back();
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}
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}
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@ -431,7 +469,10 @@ void PlacefilePolygons::Impl::TessellateVertexCallback(void* vertexData,
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static_cast<float>(data[kTessVertexG_]),
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static_cast<float>(data[kTessVertexB_]),
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static_cast<float>(data[kTessVertexA_])});
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self->newThresholdBuffer_.push_back(self->currentThreshold_);
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self->newIntegerBuffer_.insert(self->newIntegerBuffer_.end(),
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{self->currentThreshold_,
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self->currentStartTime_,
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self->currentEndTime_});
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}
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void PlacefilePolygons::Impl::TessellateErrorCallback(GLenum errorCode)
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