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Adding color table layer
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commit
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12 changed files with 324 additions and 25 deletions
15
scwx-qt/gl/texture1d.frag
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15
scwx-qt/gl/texture1d.frag
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#version 330 core
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// Lower the default precision to medium
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precision mediump float;
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uniform sampler1D uTexture;
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in float texCoord;
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layout (location = 0) out vec4 fragColor;
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void main()
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{
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fragColor = texture(uTexture, texCoord);
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}
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13
scwx-qt/gl/texture1d.vert
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13
scwx-qt/gl/texture1d.vert
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#version 330 core
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layout (location = 0) in vec2 aVertex;
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layout (location = 1) in float aTexCoord;
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out float texCoord;
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uniform mat4 uMVPMatrix;
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void main()
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{
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gl_Position = uMVPMatrix * vec4(aVertex, 0.0f, 1.0f);
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texCoord = aTexCoord;
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}
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