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	Additional support for loading geometry shaders (and other shaders)
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					 3 changed files with 31 additions and 8 deletions
				
			
		|  | @ -1,8 +1,9 @@ | |||
| #include <scwx/qt/gl/gl_context.hpp> | ||||
| #include <scwx/qt/util/texture_atlas.hpp> | ||||
| #include <scwx/util/hash.hpp> | ||||
| #include <scwx/util/logger.hpp> | ||||
| 
 | ||||
| #include <boost/container_hash/hash.hpp> | ||||
| 
 | ||||
| namespace scwx | ||||
| { | ||||
| namespace qt | ||||
|  | @ -25,11 +26,12 @@ public: | |||
|    } | ||||
|    ~Impl() {} | ||||
| 
 | ||||
|    static std::size_t | ||||
|    GetShaderKey(std::initializer_list<std::pair<GLenum, std::string>> shaders); | ||||
| 
 | ||||
|    gl::OpenGLFunctions gl_; | ||||
| 
 | ||||
|    std::unordered_map<std::pair<std::string, std::string>, | ||||
|                       std::shared_ptr<gl::ShaderProgram>, | ||||
|                       scwx::util::hash<std::pair<std::string, std::string>>> | ||||
|    std::unordered_map<std::size_t, std::shared_ptr<gl::ShaderProgram>> | ||||
|               shaderProgramMap_; | ||||
|    std::mutex shaderProgramMutex_; | ||||
| 
 | ||||
|  | @ -54,8 +56,15 @@ std::shared_ptr<gl::ShaderProgram> | |||
| GlContext::GetShaderProgram(const std::string& vertexPath, | ||||
|                             const std::string& fragmentPath) | ||||
| { | ||||
|    const std::pair<std::string, std::string> key {vertexPath, fragmentPath}; | ||||
|    std::shared_ptr<gl::ShaderProgram>        shaderProgram; | ||||
|    return GetShaderProgram( | ||||
|       {{GL_VERTEX_SHADER, vertexPath}, {GL_FRAGMENT_SHADER, fragmentPath}}); | ||||
| } | ||||
| 
 | ||||
| std::shared_ptr<gl::ShaderProgram> GlContext::GetShaderProgram( | ||||
|    std::initializer_list<std::pair<GLenum, std::string>> shaders) | ||||
| { | ||||
|    const auto                         key = Impl::GetShaderKey(shaders); | ||||
|    std::shared_ptr<gl::ShaderProgram> shaderProgram; | ||||
| 
 | ||||
|    std::unique_lock lock(p->shaderProgramMutex_); | ||||
| 
 | ||||
|  | @ -64,7 +73,7 @@ GlContext::GetShaderProgram(const std::string& vertexPath, | |||
|    if (it == p->shaderProgramMap_.end()) | ||||
|    { | ||||
|       shaderProgram = std::make_shared<gl::ShaderProgram>(p->gl_); | ||||
|       shaderProgram->Load(vertexPath, fragmentPath); | ||||
|       shaderProgram->Load(shaders); | ||||
|       p->shaderProgramMap_[key] = shaderProgram; | ||||
|    } | ||||
|    else | ||||
|  | @ -91,6 +100,18 @@ GLuint GlContext::GetTextureAtlas() | |||
|    return p->textureAtlas_; | ||||
| } | ||||
| 
 | ||||
| std::size_t GlContext::Impl::GetShaderKey( | ||||
|    std::initializer_list<std::pair<GLenum, std::string>> shaders) | ||||
| { | ||||
|    std::size_t seed = 0; | ||||
|    for (auto& shader : shaders) | ||||
|    { | ||||
|       boost::hash_combine(seed, shader.first); | ||||
|       boost::hash_combine(seed, shader.second); | ||||
|    } | ||||
|    return seed; | ||||
| } | ||||
| 
 | ||||
| } // namespace gl
 | ||||
| } // namespace qt
 | ||||
| } // namespace scwx
 | ||||
|  |  | |||
|  | @ -27,6 +27,8 @@ public: | |||
|    std::shared_ptr<gl::ShaderProgram> | ||||
|    GetShaderProgram(const std::string& vertexPath, | ||||
|                     const std::string& fragmentPath); | ||||
|    std::shared_ptr<gl::ShaderProgram> GetShaderProgram( | ||||
|       std::initializer_list<std::pair<GLenum, std::string>> shaders); | ||||
| 
 | ||||
|    GLuint GetTextureAtlas(); | ||||
| 
 | ||||
|  |  | |||
|  | @ -109,7 +109,7 @@ bool ShaderProgram::Load( | |||
|       std::string shaderSource  = shaderStream.readAll().toStdString(); | ||||
|       const char* shaderSourceC = shaderSource.c_str(); | ||||
| 
 | ||||
|       // Create a vertex shader
 | ||||
|       // Create a shader
 | ||||
|       GLuint shaderId = gl.glCreateShader(shader.first); | ||||
|       shaderIds.push_back(shaderId); | ||||
| 
 | ||||
|  |  | |||
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	 Dan Paulat
						Dan Paulat