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	Additional support for loading geometry shaders (and other shaders)
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					 3 changed files with 31 additions and 8 deletions
				
			
		|  | @ -1,8 +1,9 @@ | ||||||
| #include <scwx/qt/gl/gl_context.hpp> | #include <scwx/qt/gl/gl_context.hpp> | ||||||
| #include <scwx/qt/util/texture_atlas.hpp> | #include <scwx/qt/util/texture_atlas.hpp> | ||||||
| #include <scwx/util/hash.hpp> |  | ||||||
| #include <scwx/util/logger.hpp> | #include <scwx/util/logger.hpp> | ||||||
| 
 | 
 | ||||||
|  | #include <boost/container_hash/hash.hpp> | ||||||
|  | 
 | ||||||
| namespace scwx | namespace scwx | ||||||
| { | { | ||||||
| namespace qt | namespace qt | ||||||
|  | @ -25,11 +26,12 @@ public: | ||||||
|    } |    } | ||||||
|    ~Impl() {} |    ~Impl() {} | ||||||
| 
 | 
 | ||||||
|  |    static std::size_t | ||||||
|  |    GetShaderKey(std::initializer_list<std::pair<GLenum, std::string>> shaders); | ||||||
|  | 
 | ||||||
|    gl::OpenGLFunctions gl_; |    gl::OpenGLFunctions gl_; | ||||||
| 
 | 
 | ||||||
|    std::unordered_map<std::pair<std::string, std::string>, |    std::unordered_map<std::size_t, std::shared_ptr<gl::ShaderProgram>> | ||||||
|                       std::shared_ptr<gl::ShaderProgram>, |  | ||||||
|                       scwx::util::hash<std::pair<std::string, std::string>>> |  | ||||||
|               shaderProgramMap_; |               shaderProgramMap_; | ||||||
|    std::mutex shaderProgramMutex_; |    std::mutex shaderProgramMutex_; | ||||||
| 
 | 
 | ||||||
|  | @ -54,8 +56,15 @@ std::shared_ptr<gl::ShaderProgram> | ||||||
| GlContext::GetShaderProgram(const std::string& vertexPath, | GlContext::GetShaderProgram(const std::string& vertexPath, | ||||||
|                             const std::string& fragmentPath) |                             const std::string& fragmentPath) | ||||||
| { | { | ||||||
|    const std::pair<std::string, std::string> key {vertexPath, fragmentPath}; |    return GetShaderProgram( | ||||||
|    std::shared_ptr<gl::ShaderProgram>        shaderProgram; |       {{GL_VERTEX_SHADER, vertexPath}, {GL_FRAGMENT_SHADER, fragmentPath}}); | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | std::shared_ptr<gl::ShaderProgram> GlContext::GetShaderProgram( | ||||||
|  |    std::initializer_list<std::pair<GLenum, std::string>> shaders) | ||||||
|  | { | ||||||
|  |    const auto                         key = Impl::GetShaderKey(shaders); | ||||||
|  |    std::shared_ptr<gl::ShaderProgram> shaderProgram; | ||||||
| 
 | 
 | ||||||
|    std::unique_lock lock(p->shaderProgramMutex_); |    std::unique_lock lock(p->shaderProgramMutex_); | ||||||
| 
 | 
 | ||||||
|  | @ -64,7 +73,7 @@ GlContext::GetShaderProgram(const std::string& vertexPath, | ||||||
|    if (it == p->shaderProgramMap_.end()) |    if (it == p->shaderProgramMap_.end()) | ||||||
|    { |    { | ||||||
|       shaderProgram = std::make_shared<gl::ShaderProgram>(p->gl_); |       shaderProgram = std::make_shared<gl::ShaderProgram>(p->gl_); | ||||||
|       shaderProgram->Load(vertexPath, fragmentPath); |       shaderProgram->Load(shaders); | ||||||
|       p->shaderProgramMap_[key] = shaderProgram; |       p->shaderProgramMap_[key] = shaderProgram; | ||||||
|    } |    } | ||||||
|    else |    else | ||||||
|  | @ -91,6 +100,18 @@ GLuint GlContext::GetTextureAtlas() | ||||||
|    return p->textureAtlas_; |    return p->textureAtlas_; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | std::size_t GlContext::Impl::GetShaderKey( | ||||||
|  |    std::initializer_list<std::pair<GLenum, std::string>> shaders) | ||||||
|  | { | ||||||
|  |    std::size_t seed = 0; | ||||||
|  |    for (auto& shader : shaders) | ||||||
|  |    { | ||||||
|  |       boost::hash_combine(seed, shader.first); | ||||||
|  |       boost::hash_combine(seed, shader.second); | ||||||
|  |    } | ||||||
|  |    return seed; | ||||||
|  | } | ||||||
|  | 
 | ||||||
| } // namespace gl
 | } // namespace gl
 | ||||||
| } // namespace qt
 | } // namespace qt
 | ||||||
| } // namespace scwx
 | } // namespace scwx
 | ||||||
|  |  | ||||||
|  | @ -27,6 +27,8 @@ public: | ||||||
|    std::shared_ptr<gl::ShaderProgram> |    std::shared_ptr<gl::ShaderProgram> | ||||||
|    GetShaderProgram(const std::string& vertexPath, |    GetShaderProgram(const std::string& vertexPath, | ||||||
|                     const std::string& fragmentPath); |                     const std::string& fragmentPath); | ||||||
|  |    std::shared_ptr<gl::ShaderProgram> GetShaderProgram( | ||||||
|  |       std::initializer_list<std::pair<GLenum, std::string>> shaders); | ||||||
| 
 | 
 | ||||||
|    GLuint GetTextureAtlas(); |    GLuint GetTextureAtlas(); | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -109,7 +109,7 @@ bool ShaderProgram::Load( | ||||||
|       std::string shaderSource  = shaderStream.readAll().toStdString(); |       std::string shaderSource  = shaderStream.readAll().toStdString(); | ||||||
|       const char* shaderSourceC = shaderSource.c_str(); |       const char* shaderSourceC = shaderSource.c_str(); | ||||||
| 
 | 
 | ||||||
|       // Create a vertex shader
 |       // Create a shader
 | ||||||
|       GLuint shaderId = gl.glCreateShader(shader.first); |       GLuint shaderId = gl.glCreateShader(shader.first); | ||||||
|       shaderIds.push_back(shaderId); |       shaderIds.push_back(shaderId); | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
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	 Dan Paulat
						Dan Paulat