Define draw item shaders in draw items, not the generic draw layer

This commit is contained in:
Dan Paulat 2022-10-03 00:11:39 -05:00
parent d84a618d3d
commit 224d36bae5
8 changed files with 88 additions and 83 deletions

View file

@ -1,7 +1,11 @@
#pragma once
#include <scwx/qt/gl/gl.hpp>
#include <memory>
#include <QMapbox>
namespace scwx
{
namespace qt
@ -11,26 +15,30 @@ namespace gl
namespace draw
{
class DrawItemImpl;
class DrawItem
{
public:
explicit DrawItem();
explicit DrawItem(OpenGLFunctions& gl);
~DrawItem();
DrawItem(const DrawItem&) = delete;
DrawItem(const DrawItem&) = delete;
DrawItem& operator=(const DrawItem&) = delete;
DrawItem(DrawItem&&) noexcept;
DrawItem& operator=(DrawItem&&) noexcept;
virtual void Initialize() = 0;
virtual void Render() = 0;
virtual void Deinitialize() = 0;
virtual void Initialize() = 0;
virtual void Render(const QMapbox::CustomLayerRenderParameters& params) = 0;
virtual void Deinitialize() = 0;
protected:
void UseDefaultProjection(const QMapbox::CustomLayerRenderParameters& params,
GLint uMVPMatrixLocation);
private:
std::unique_ptr<DrawItemImpl> p;
class Impl;
std::unique_ptr<Impl> p;
};
} // namespace draw