Define draw item shaders in draw items, not the generic draw layer

This commit is contained in:
Dan Paulat 2022-10-03 00:11:39 -05:00
parent d84a618d3d
commit 224d36bae5
8 changed files with 88 additions and 83 deletions

View file

@ -1,6 +1,6 @@
#pragma once
#include <scwx/qt/gl/gl.hpp>
#include <scwx/qt/gl/gl_context.hpp>
#include <scwx/qt/gl/draw/draw_item.hpp>
#include <boost/gil.hpp>
@ -14,22 +14,20 @@ namespace gl
namespace draw
{
class RectangleImpl;
class Rectangle : public DrawItem
{
public:
explicit Rectangle(OpenGLFunctions& gl);
explicit Rectangle(std::shared_ptr<GlContext> context);
~Rectangle();
Rectangle(const Rectangle&) = delete;
Rectangle(const Rectangle&) = delete;
Rectangle& operator=(const Rectangle&) = delete;
Rectangle(Rectangle&&) noexcept;
Rectangle& operator=(Rectangle&&) noexcept;
void Initialize() override;
void Render() override;
void Render(const QMapbox::CustomLayerRenderParameters& params) override;
void Deinitialize() override;
void SetBorder(float width, boost::gil::rgba8_pixel_t color);
@ -39,7 +37,9 @@ public:
void SetVisible(bool visible);
private:
std::unique_ptr<RectangleImpl> p;
class Impl;
std::unique_ptr<Impl> p;
};
} // namespace draw