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	Interpolate icon coordinates for anti-aliasing
- Still needs a little work, but this looks MUCH better
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					 1 changed files with 3 additions and 3 deletions
				
			
		|  | @ -230,9 +230,9 @@ void PlacefileIcons::Render( | |||
|          gl.glUniform1f(p->uMapDistanceLocation_, 0.0f); | ||||
|       } | ||||
| 
 | ||||
|       // Don't interpolate texture coordinates
 | ||||
|       gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | ||||
|       gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | ||||
|       // Interpolate texture coordinates
 | ||||
|       gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | ||||
|       gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | ||||
| 
 | ||||
|       // Draw icons
 | ||||
|       gl.glDrawArrays(GL_TRIANGLES, 0, p->numVertices_); | ||||
|  |  | |||
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	 Dan Paulat
						Dan Paulat