mirror of
https://github.com/ciphervance/supercell-wx.git
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Scalable fonts using freetype-gl
This commit is contained in:
parent
ec8e2643ff
commit
289ed430c7
8 changed files with 400 additions and 181 deletions
2
external/freetype-gl.cmake
vendored
2
external/freetype-gl.cmake
vendored
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@ -90,7 +90,7 @@ if(MSVC)
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target_compile_definitions(makefont PRIVATE _CRT_SECURE_NO_WARNINGS _CRT_NONSTDC_NO_DEPRECATE)
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endif(MSVC)
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set(FTGL_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR} PARENT_SCOPE)
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set(FTGL_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/freetype-gl PARENT_SCOPE)
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set_target_properties(doc PROPERTIES EXCLUDE_FROM_ALL True)
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set_target_properties(makefont PROPERTIES EXCLUDE_FROM_ALL True)
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@ -1,12 +1,17 @@
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#version 330 core
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in vec2 texCoords;
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in vec4 textColor;
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out vec4 color;
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uniform sampler2D text;
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uniform vec4 textColor;
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uniform sampler2D uTexture;
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void main()
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{
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vec4 sampled = vec4(1.0f, 1.0f, 1.0f, texture(text, texCoords).r);
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color = textColor * sampled;
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float dist = texture(uTexture, texCoords).r;
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float width = fwidth(dist);
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float alpha = smoothstep(0.5f - width, 0.5f + width, dist);
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color = vec4(textColor.rgb, textColor.a * alpha);
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}
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@ -1,11 +1,17 @@
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#version 330 core
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layout (location = 0) in vec4 vertex;
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layout (location = 0) in vec3 aVertex;
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layout (location = 1) in vec2 aTexCoords;
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layout (location = 2) in vec4 aColor;
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out vec2 texCoords;
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out vec4 textColor;
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uniform mat4 projection;
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void main()
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{
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gl_Position = projection * vec4(vertex.xy, 0.0f, 1.0f);
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texCoords = vertex.zw;
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gl_Position = projection * vec4(aVertex, 1.0f);
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texCoords = aTexCoords;
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textColor = aColor;
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}
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@ -122,6 +122,7 @@ if (WIN32)
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endif()
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target_include_directories(scwx-qt PRIVATE ${scwx-qt_SOURCE_DIR}/source
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${FTGL_INCLUDE_DIR}
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${MBGL_INCLUDE_DIR})
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target_link_libraries(scwx-qt PRIVATE Qt${QT_VERSION_MAJOR}::Widgets
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@ -129,7 +130,7 @@ target_link_libraries(scwx-qt PRIVATE Qt${QT_VERSION_MAJOR}::Widgets
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Boost::timer
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qmapboxgl
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opengl32
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Freetype::Freetype
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freetype-gl
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GeographicLib::GeographicLib
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glm::glm
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wxdata)
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@ -16,11 +16,7 @@ class TextShaderImpl
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{
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public:
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explicit TextShaderImpl(OpenGLFunctions& gl) :
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gl_ {gl},
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projectionLocation_(GL_INVALID_INDEX),
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textColorLocation_(GL_INVALID_INDEX),
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vao_ {GL_INVALID_INDEX},
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vbo_ {GL_INVALID_INDEX}
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gl_ {gl}, projectionLocation_(GL_INVALID_INDEX)
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{
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}
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@ -29,10 +25,6 @@ public:
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OpenGLFunctions& gl_;
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GLint projectionLocation_;
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GLint textColorLocation_;
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GLuint vao_;
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GLuint vbo_;
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};
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TextShader::TextShader(OpenGLFunctions& gl) :
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@ -57,23 +49,6 @@ bool TextShader::Initialize()
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BOOST_LOG_TRIVIAL(warning) << logPrefix_ << "Could not find projection";
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}
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p->textColorLocation_ = gl.glGetUniformLocation(id(), "textColor");
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if (p->textColorLocation_ == -1)
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{
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BOOST_LOG_TRIVIAL(warning) << logPrefix_ << "Could not find textColor";
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}
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gl.glGenVertexArrays(1, &p->vao_);
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gl.glGenBuffers(1, &p->vbo_);
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gl.glBindVertexArray(p->vao_);
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gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_);
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gl.glBufferData(
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GL_ARRAY_BUFFER, sizeof(float) * 6 * 4, nullptr, GL_DYNAMIC_DRAW);
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gl.glEnableVertexAttribArray(0);
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gl.glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 4 * sizeof(float), 0);
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gl.glBindBuffer(GL_ARRAY_BUFFER, 0);
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gl.glBindVertexArray(0);
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return success;
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}
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@ -83,7 +58,8 @@ void TextShader::RenderText(const std::string& text,
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float scale,
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const glm::mat4& projection,
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const boost::gil::rgba8_pixel_t& color,
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const std::unordered_map<char, util::Glyph>& glyphs)
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std::shared_ptr<util::Font> font,
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GLuint textureId)
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{
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OpenGLFunctions& gl = p->gl_;
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@ -94,48 +70,13 @@ void TextShader::RenderText(const std::string& text,
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gl.glUniformMatrix4fv(
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p->projectionLocation_, 1, GL_FALSE, glm::value_ptr(projection));
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gl.glUniform4f(
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p->textColorLocation_, color[0], color[1], color[2], color[3]);
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gl.glActiveTexture(GL_TEXTURE0);
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gl.glBindVertexArray(p->vao_);
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gl.glBindTexture(GL_TEXTURE_2D, textureId);
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for (auto c = text.cbegin(); c != text.cend(); c++)
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{
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if (glyphs.find(*c) == glyphs.end())
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{
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continue;
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}
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const util::Glyph& g = glyphs.at(*c);
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float xpos = x + g.bearing.x * scale;
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float ypos = y - (g.size.y - g.bearing.y) * scale;
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float w = g.size.x * scale;
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float h = g.size.y * scale;
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// Glyph vertices
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float vertices[6][4] = {{xpos, ypos + h, 0.0f, 0.0f},
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{xpos, ypos, 0.0f, 1.0f},
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{xpos + w, ypos, 1.0f, 1.0f}, //
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//
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{xpos, ypos + h, 0.0f, 0.0f},
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{xpos + w, ypos, 1.0f, 1.0f},
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{xpos + w, ypos + h, 1.0f, 0.0f}};
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// Render glyph texture
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gl.glBindTexture(GL_TEXTURE_2D, g.textureId);
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gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_);
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gl.glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vertices), vertices);
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gl.glBindBuffer(GL_ARRAY_BUFFER, 0);
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gl.glDrawArrays(GL_TRIANGLES, 0, 6);
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// Advance to the next glyph
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x += (g.advance >> 6) * scale;
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}
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std::shared_ptr<util::FontBuffer> buffer = util::Font::CreateBuffer();
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font->BufferText(buffer, text, x, y, scale, color);
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util::Font::RenderBuffer(gl, buffer);
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}
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void TextShader::SetProjection(const glm::mat4& projection)
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@ -144,12 +85,6 @@ void TextShader::SetProjection(const glm::mat4& projection)
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p->projectionLocation_, 1, GL_FALSE, glm::value_ptr(projection));
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}
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void TextShader::SetTextColor(const boost::gil::rgba8_pixel_t color)
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{
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p->gl_.glUniform4f(
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p->textColorLocation_, color[0], color[1], color[2], color[3]);
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}
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} // namespace gl
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} // namespace qt
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} // namespace scwx
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@ -30,15 +30,15 @@ public:
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TextShader& operator=(TextShader&&) noexcept;
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bool Initialize();
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void RenderText(const std::string& text,
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float x,
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float y,
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float scale,
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const glm::mat4& projection,
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const boost::gil::rgba8_pixel_t& color,
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const std::unordered_map<char, util::Glyph>& glyphs);
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void RenderText(const std::string& text,
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float x,
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float y,
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float scale,
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const glm::mat4& projection,
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const boost::gil::rgba8_pixel_t& color,
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std::shared_ptr<util::Font> font,
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GLuint textureId);
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void SetProjection(const glm::mat4& projection);
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void SetTextColor(const boost::gil::rgba8_pixel_t color);
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private:
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std::unique_ptr<TextShaderImpl> p;
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@ -4,10 +4,16 @@
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#include <unordered_map>
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#include <boost/log/trivial.hpp>
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#include <ft2build.h>
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#include <boost/timer/timer.hpp>
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#include <QFile>
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#include FT_FREETYPE_H
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// #include <freetype-gl.h> (exclude opengl.h)
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#include <platform.h>
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#include <vec234.h>
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#include <vector.h>
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#include <texture-atlas.h>
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#include <texture-font.h>
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#include <ftgl-utils.h>
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namespace scwx
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{
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@ -16,106 +22,237 @@ namespace qt
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namespace util
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{
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struct TextureGlyph
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{
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int offsetX_;
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int offsetY_;
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int width_;
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int height_;
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float s0_;
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float t0_;
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float s1_;
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float t1_;
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float advanceX_;
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TextureGlyph(int offsetX,
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int offsetY,
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int width,
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int height,
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float s0,
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float t0,
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float s1,
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float t1,
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float advanceX) :
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offsetX_ {offsetX},
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offsetY_ {offsetY},
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width_ {width},
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height_ {height},
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s0_ {s0},
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t0_ {t0},
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s1_ {s1},
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t1_ {t1},
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advanceX_ {advanceX}
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{
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}
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};
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static const std::string CODEPOINTS =
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" !\"#$%&'()*+,-./0123456789:;<=>?"
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"@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_"
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"`abcdefghijklmnopqrstuvwxyz{|}~";
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static const std::string logPrefix_ = "[scwx::qt::util::font] ";
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static std::unordered_map<std::string, std::shared_ptr<Font>> fontMap_;
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static FT_Library ft_ {nullptr};
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static std::mutex ftMutex_;
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class FontBuffer
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{
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public:
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explicit FontBuffer() :
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vaoId_ {GL_INVALID_INDEX},
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verticesId_ {GL_INVALID_INDEX},
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indicesId_ {GL_INVALID_INDEX},
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gpuISize_ {0},
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gpuVSize_ {0},
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dirty_ {true}
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{
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}
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static bool InitializeFreeType();
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~FontBuffer() {}
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GLuint vaoId_ = GL_INVALID_INDEX;
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GLuint verticesId_ = GL_INVALID_INDEX;
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GLuint indicesId_ = GL_INVALID_INDEX;
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GLsizei gpuISize_ = 0;
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GLsizei gpuVSize_ = 0;
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bool dirty_ = true;
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std::vector<GLfloat> vertices_;
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std::vector<GLuint> indices_;
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std::mutex mutex_;
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};
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class FontImpl
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{
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public:
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explicit FontImpl(const std::string& resource) :
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resource_(resource), fontData_(), face_ {nullptr}
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resource_(resource), atlas_ {nullptr}
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{
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}
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~FontImpl() {}
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~FontImpl()
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{
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if (atlas_ != nullptr)
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{
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ftgl::texture_atlas_delete(atlas_);
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}
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}
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const std::string resource_;
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QByteArray fontData_;
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FT_Face face_;
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ftgl::texture_atlas_t* atlas_;
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std::unordered_map<char, TextureGlyph> glyphs_;
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};
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Font::Font(const std::string& resource) :
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p(std::make_unique<FontImpl>(resource))
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{
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}
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Font::~Font()
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Font::~Font() = default;
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float Font::BufferText(std::shared_ptr<FontBuffer> buffer,
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const std::string& text,
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float x,
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float y,
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float scale,
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boost::gil::rgba8_pixel_t color) const
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{
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FT_Done_Face(p->face_);
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static constexpr float colorScale = 1.0f / 255.0f;
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float r = color[0] * colorScale;
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float g = color[1] * colorScale;
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float b = color[2] * colorScale;
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float a = color[3] * colorScale;
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for (size_t i = 0; i < text.length(); ++i)
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{
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const char& c = text[i];
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auto it = p->glyphs_.find(c);
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if (it == p->glyphs_.end())
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{
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BOOST_LOG_TRIVIAL(info)
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<< logPrefix_
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<< "Could not draw character: " << static_cast<uint32_t>(c);
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continue;
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}
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TextureGlyph& glyph = it->second;
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if (i > 0)
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{
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x += Kerning(text[i - 1], c) * scale;
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}
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float x0 = x + glyph.offsetX_ * scale;
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float y0 = y + glyph.offsetY_ * scale;
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float x1 = x0 + glyph.width_ * scale;
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float y1 = y0 - glyph.height_ * scale;
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float s0 = glyph.s0_;
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float t0 = glyph.t0_;
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float s1 = glyph.s1_;
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float t1 = glyph.t1_;
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{
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std::scoped_lock lock(buffer->mutex_);
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const GLuint i0 = static_cast<GLuint>(buffer->vertices_.size() / 9u);
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const GLuint i1 = i0 + 1;
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const GLuint i2 = i1 + 1;
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const GLuint i3 = i2 + 1;
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buffer->indices_.insert(buffer->indices_.end(),
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{i0, i1, i2, i0, i2, i3});
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buffer->vertices_.insert(buffer->vertices_.end(),
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{x0, y0, 0, s0, t0, r, g, b, a, //
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x0, y1, 0, s0, t1, r, g, b, a, //
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x1, y1, 0, s1, t1, r, g, b, a, //
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x1, y0, 0, s1, t0, r, g, b, a});
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}
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x += glyph.advanceX_ * scale;
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}
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buffer->dirty_ = true;
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return x;
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}
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void Font::GenerateGlyphs(OpenGLFunctions& gl,
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std::unordered_map<char, Glyph>& glyphs,
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unsigned int height)
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float Font::Kerning(char c1, char c2) const
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{
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FT_Error error;
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FT_Face& face = p->face_;
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// TODO
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return 0.0f;
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}
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// Allow single-byte texture colors
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gl.glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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float Font::TextLength(const std::string& text, float scale) const
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{
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float x = 0.0f;
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FT_Set_Pixel_Sizes(p->face_, 0, 48);
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for (unsigned char c = 0; c < 128; c++)
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for (size_t i = 0; i < text.length(); ++i)
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{
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if (glyphs.find(c) != glyphs.end())
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const char& c = text[i];
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auto it = p->glyphs_.find(c);
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if (it == p->glyphs_.end())
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{
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BOOST_LOG_TRIVIAL(warning) << logPrefix_ << "Found glyph "
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<< static_cast<uint16_t>(c) << ", skipping";
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BOOST_LOG_TRIVIAL(info)
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<< logPrefix_
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<< "Character not found: " << static_cast<uint32_t>(c);
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continue;
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}
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if ((error = FT_Load_Char(face, c, FT_LOAD_RENDER)) != 0)
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TextureGlyph& glyph = it->second;
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if (i > 0)
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{
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BOOST_LOG_TRIVIAL(error) << logPrefix_ << "Failed to load glyph "
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<< static_cast<uint16_t>(c) << ": " << error;
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continue;
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x += Kerning(text[i - 1], c) * scale;
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}
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GLuint texture;
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gl.glGenTextures(1, &texture);
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gl.glBindTexture(GL_TEXTURE_2D, texture);
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gl.glTexImage2D(GL_TEXTURE_2D,
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0,
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GL_RED,
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face->glyph->bitmap.width,
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face->glyph->bitmap.rows,
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0,
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GL_RED,
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GL_UNSIGNED_BYTE,
|
||||
face->glyph->bitmap.buffer);
|
||||
|
||||
gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
|
||||
glyphs.insert(
|
||||
{c,
|
||||
Glyph {
|
||||
texture,
|
||||
glm::ivec2(face->glyph->bitmap.width, face->glyph->bitmap.rows),
|
||||
glm::ivec2(face->glyph->bitmap_left, face->glyph->bitmap_top),
|
||||
face->glyph->advance.x}});
|
||||
x += glyph.advanceX_ * scale;
|
||||
}
|
||||
|
||||
return x;
|
||||
}
|
||||
|
||||
GLuint Font::GenerateTexture(OpenGLFunctions& gl)
|
||||
{
|
||||
gl.glGenTextures(1, &p->atlas_->id);
|
||||
gl.glBindTexture(GL_TEXTURE_2D, p->atlas_->id);
|
||||
|
||||
gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
|
||||
gl.glTexImage2D(GL_TEXTURE_2D,
|
||||
0,
|
||||
GL_RED,
|
||||
static_cast<GLsizei>(p->atlas_->width),
|
||||
static_cast<GLsizei>(p->atlas_->height),
|
||||
0,
|
||||
GL_RED,
|
||||
GL_UNSIGNED_BYTE,
|
||||
p->atlas_->data);
|
||||
|
||||
return p->atlas_->id;
|
||||
}
|
||||
|
||||
std::shared_ptr<Font> Font::Create(const std::string& resource)
|
||||
{
|
||||
std::shared_ptr<Font> font = nullptr;
|
||||
FT_Error error;
|
||||
|
||||
if (!InitializeFreeType())
|
||||
{
|
||||
return font;
|
||||
}
|
||||
std::shared_ptr<Font> font = nullptr;
|
||||
boost::timer::cpu_timer timer;
|
||||
|
||||
auto it = fontMap_.find(resource);
|
||||
if (it != fontMap_.end())
|
||||
|
|
@ -132,24 +269,45 @@ std::shared_ptr<Font> Font::Create(const std::string& resource)
|
|||
return font;
|
||||
}
|
||||
|
||||
font = std::make_shared<Font>(resource);
|
||||
font->p->fontData_ = fontFile.readAll();
|
||||
font = std::make_shared<Font>(resource);
|
||||
QByteArray fontData = fontFile.readAll();
|
||||
|
||||
font->p->atlas_ = ftgl::texture_atlas_new(512, 512, 1);
|
||||
ftgl::texture_font_t* textureFont = ftgl::texture_font_new_from_memory(
|
||||
font->p->atlas_, 72, fontData.constData(), fontData.size());
|
||||
|
||||
textureFont->rendermode = ftgl::RENDER_SIGNED_DISTANCE_FIELD;
|
||||
|
||||
timer.start();
|
||||
texture_font_load_glyphs(textureFont, CODEPOINTS.c_str());
|
||||
timer.stop();
|
||||
|
||||
// Single-byte UTF-8 characters
|
||||
for (const char& c : CODEPOINTS)
|
||||
{
|
||||
std::scoped_lock(ftMutex_);
|
||||
if ((error = FT_New_Memory_Face(
|
||||
ft_,
|
||||
reinterpret_cast<const FT_Byte*>(font->p->fontData_.data()),
|
||||
font->p->fontData_.size(),
|
||||
0,
|
||||
&font->p->face_)) != 0)
|
||||
const ftgl::texture_glyph_t* glyph =
|
||||
ftgl::texture_font_get_glyph(textureFont, &c);
|
||||
|
||||
if (glyph != nullptr)
|
||||
{
|
||||
BOOST_LOG_TRIVIAL(error)
|
||||
<< logPrefix_ << "Failed to load font: " << error;
|
||||
font.reset();
|
||||
font->p->glyphs_.emplace(c,
|
||||
TextureGlyph(glyph->offset_x,
|
||||
glyph->offset_y,
|
||||
static_cast<int>(glyph->width),
|
||||
static_cast<int>(glyph->height),
|
||||
glyph->s0,
|
||||
glyph->t0,
|
||||
glyph->s1,
|
||||
glyph->t1,
|
||||
glyph->advance_x));
|
||||
}
|
||||
}
|
||||
|
||||
BOOST_LOG_TRIVIAL(debug) << logPrefix_ << "Font \"" << resource
|
||||
<< "\" loaded in " << timer.format(6, "%ws");
|
||||
|
||||
texture_font_delete(textureFont);
|
||||
|
||||
if (font != nullptr)
|
||||
{
|
||||
fontMap_.insert({resource, font});
|
||||
|
|
@ -158,20 +316,127 @@ std::shared_ptr<Font> Font::Create(const std::string& resource)
|
|||
return font;
|
||||
}
|
||||
|
||||
static bool InitializeFreeType()
|
||||
std::shared_ptr<FontBuffer> Font::CreateBuffer()
|
||||
{
|
||||
std::scoped_lock(ftMutex_);
|
||||
return std::make_shared<FontBuffer>();
|
||||
}
|
||||
|
||||
FT_Error error;
|
||||
|
||||
if (ft_ == nullptr && (error = FT_Init_FreeType(&ft_)) != 0)
|
||||
void Font::ClearBuffer(std::shared_ptr<FontBuffer> buffer)
|
||||
{
|
||||
if (buffer != nullptr)
|
||||
{
|
||||
BOOST_LOG_TRIVIAL(error)
|
||||
<< logPrefix_ << "Could not init FreeType library: " << error;
|
||||
ft_ = nullptr;
|
||||
std::scoped_lock lock(buffer->mutex_);
|
||||
buffer->indices_.clear();
|
||||
buffer->vertices_.clear();
|
||||
buffer->dirty_ = true;
|
||||
}
|
||||
}
|
||||
|
||||
void Font::RenderBuffer(OpenGLFunctions& gl, std::shared_ptr<FontBuffer> buffer)
|
||||
{
|
||||
// TODO:
|
||||
if (buffer == nullptr)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
return (ft_ != nullptr);
|
||||
std::scoped_lock lock(buffer->mutex_);
|
||||
|
||||
// TODO: Vertex buffer upload
|
||||
if (buffer->dirty_)
|
||||
{
|
||||
if (buffer->verticesId_ == GL_INVALID_INDEX)
|
||||
{
|
||||
gl.glGenBuffers(1, &buffer->verticesId_);
|
||||
}
|
||||
if (buffer->indicesId_ == GL_INVALID_INDEX)
|
||||
{
|
||||
gl.glGenBuffers(1, &buffer->indicesId_);
|
||||
}
|
||||
|
||||
GLsizei vSize =
|
||||
static_cast<GLsizei>(buffer->vertices_.size() * sizeof(GLfloat));
|
||||
GLsizei iSize =
|
||||
static_cast<GLsizei>(buffer->indices_.size() * sizeof(GLuint));
|
||||
|
||||
// Always upload vertices first to avoid rendering non-existent data
|
||||
|
||||
// Upload vertices
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, buffer->verticesId_);
|
||||
if (vSize != buffer->gpuVSize_)
|
||||
{
|
||||
gl.glBufferData(
|
||||
GL_ARRAY_BUFFER, vSize, buffer->vertices_.data(), GL_DYNAMIC_DRAW);
|
||||
buffer->gpuVSize_ = vSize;
|
||||
}
|
||||
else
|
||||
{
|
||||
gl.glBufferSubData(
|
||||
GL_ARRAY_BUFFER, 0, vSize, buffer->vertices_.data());
|
||||
}
|
||||
|
||||
// Upload indices
|
||||
gl.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer->indicesId_);
|
||||
if (iSize != buffer->gpuISize_)
|
||||
{
|
||||
gl.glBufferData(GL_ELEMENT_ARRAY_BUFFER,
|
||||
iSize,
|
||||
buffer->indices_.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
}
|
||||
else
|
||||
{
|
||||
gl.glBufferSubData(
|
||||
GL_ELEMENT_ARRAY_BUFFER, 0, iSize, buffer->indices_.data());
|
||||
}
|
||||
|
||||
buffer->dirty_ = false;
|
||||
}
|
||||
|
||||
// TODO: Setup
|
||||
if (buffer->vaoId_ == GL_INVALID_INDEX)
|
||||
{
|
||||
// Generate and setup VAO
|
||||
gl.glGenVertexArrays(1, &buffer->vaoId_);
|
||||
gl.glBindVertexArray(buffer->vaoId_);
|
||||
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, buffer->verticesId_);
|
||||
|
||||
// vec3 aVertex
|
||||
gl.glEnableVertexAttribArray(0);
|
||||
gl.glVertexAttribPointer(
|
||||
0, 3, GL_FLOAT, GL_FALSE, 9 * sizeof(float), nullptr);
|
||||
|
||||
// vec2 aTexCoords
|
||||
gl.glEnableVertexAttribArray(1);
|
||||
gl.glVertexAttribPointer(
|
||||
1,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
9 * sizeof(float),
|
||||
reinterpret_cast<const GLvoid*>(3 * sizeof(float)));
|
||||
|
||||
// vec4 aColor
|
||||
gl.glEnableVertexAttribArray(2);
|
||||
gl.glVertexAttribPointer(
|
||||
2,
|
||||
4,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
9 * sizeof(float),
|
||||
reinterpret_cast<const GLvoid*>(5 * sizeof(float)));
|
||||
|
||||
gl.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer->indicesId_);
|
||||
}
|
||||
|
||||
// Bind VAO for drawing
|
||||
gl.glBindVertexArray(buffer->vaoId_);
|
||||
|
||||
gl.glDrawElements(GL_TRIANGLES,
|
||||
static_cast<GLsizei>(buffer->indices_.size()),
|
||||
GL_UNSIGNED_INT,
|
||||
0);
|
||||
}
|
||||
|
||||
} // namespace util
|
||||
|
|
|
|||
|
|
@ -5,6 +5,7 @@
|
|||
#include <memory>
|
||||
#include <string>
|
||||
|
||||
#include <boost/gil.hpp>
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
namespace scwx
|
||||
|
|
@ -14,13 +15,7 @@ namespace qt
|
|||
namespace util
|
||||
{
|
||||
|
||||
struct Glyph
|
||||
{
|
||||
GLuint textureId;
|
||||
glm::ivec2 size; // pixels
|
||||
glm::ivec2 bearing; // pixels
|
||||
GLint advance; // 1/64 pixels
|
||||
};
|
||||
class FontBuffer;
|
||||
|
||||
class FontImpl;
|
||||
|
||||
|
|
@ -36,12 +31,24 @@ public:
|
|||
Font(Font&&) = delete;
|
||||
Font& operator=(Font&&) = delete;
|
||||
|
||||
void GenerateGlyphs(OpenGLFunctions& gl,
|
||||
std::unordered_map<char, Glyph>& glyphs,
|
||||
unsigned int height);
|
||||
float BufferText(std::shared_ptr<FontBuffer> buffer,
|
||||
const std::string& text,
|
||||
float x,
|
||||
float y,
|
||||
float scale,
|
||||
boost::gil::rgba8_pixel_t color) const;
|
||||
float Kerning(char c1, char c2) const;
|
||||
float TextLength(const std::string& text, float scale) const;
|
||||
|
||||
GLuint GenerateTexture(OpenGLFunctions& gl);
|
||||
|
||||
static std::shared_ptr<Font> Create(const std::string& resource);
|
||||
|
||||
static std::shared_ptr<FontBuffer> CreateBuffer();
|
||||
static void ClearBuffer(std::shared_ptr<FontBuffer> buffer);
|
||||
static void RenderBuffer(OpenGLFunctions& gl,
|
||||
std::shared_ptr<FontBuffer> buffer);
|
||||
|
||||
private:
|
||||
std::unique_ptr<FontImpl> p;
|
||||
};
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue