Scalable fonts using freetype-gl

This commit is contained in:
Dan Paulat 2021-08-06 22:16:34 -05:00
parent ec8e2643ff
commit 289ed430c7
8 changed files with 400 additions and 181 deletions

View file

@ -1,12 +1,17 @@
#version 330 core
in vec2 texCoords;
in vec4 textColor;
out vec4 color;
uniform sampler2D text;
uniform vec4 textColor;
uniform sampler2D uTexture;
void main()
{
vec4 sampled = vec4(1.0f, 1.0f, 1.0f, texture(text, texCoords).r);
color = textColor * sampled;
float dist = texture(uTexture, texCoords).r;
float width = fwidth(dist);
float alpha = smoothstep(0.5f - width, 0.5f + width, dist);
color = vec4(textColor.rgb, textColor.a * alpha);
}

View file

@ -1,11 +1,17 @@
#version 330 core
layout (location = 0) in vec4 vertex;
layout (location = 0) in vec3 aVertex;
layout (location = 1) in vec2 aTexCoords;
layout (location = 2) in vec4 aColor;
out vec2 texCoords;
out vec4 textColor;
uniform mat4 projection;
void main()
{
gl_Position = projection * vec4(vertex.xy, 0.0f, 1.0f);
texCoords = vertex.zw;
gl_Position = projection * vec4(aVertex, 1.0f);
texCoords = aTexCoords;
textColor = aColor;
}