Scalable fonts using freetype-gl

This commit is contained in:
Dan Paulat 2021-08-06 22:16:34 -05:00
parent ec8e2643ff
commit 289ed430c7
8 changed files with 400 additions and 181 deletions

View file

@ -16,11 +16,7 @@ class TextShaderImpl
{
public:
explicit TextShaderImpl(OpenGLFunctions& gl) :
gl_ {gl},
projectionLocation_(GL_INVALID_INDEX),
textColorLocation_(GL_INVALID_INDEX),
vao_ {GL_INVALID_INDEX},
vbo_ {GL_INVALID_INDEX}
gl_ {gl}, projectionLocation_(GL_INVALID_INDEX)
{
}
@ -29,10 +25,6 @@ public:
OpenGLFunctions& gl_;
GLint projectionLocation_;
GLint textColorLocation_;
GLuint vao_;
GLuint vbo_;
};
TextShader::TextShader(OpenGLFunctions& gl) :
@ -57,23 +49,6 @@ bool TextShader::Initialize()
BOOST_LOG_TRIVIAL(warning) << logPrefix_ << "Could not find projection";
}
p->textColorLocation_ = gl.glGetUniformLocation(id(), "textColor");
if (p->textColorLocation_ == -1)
{
BOOST_LOG_TRIVIAL(warning) << logPrefix_ << "Could not find textColor";
}
gl.glGenVertexArrays(1, &p->vao_);
gl.glGenBuffers(1, &p->vbo_);
gl.glBindVertexArray(p->vao_);
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_);
gl.glBufferData(
GL_ARRAY_BUFFER, sizeof(float) * 6 * 4, nullptr, GL_DYNAMIC_DRAW);
gl.glEnableVertexAttribArray(0);
gl.glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 4 * sizeof(float), 0);
gl.glBindBuffer(GL_ARRAY_BUFFER, 0);
gl.glBindVertexArray(0);
return success;
}
@ -83,7 +58,8 @@ void TextShader::RenderText(const std::string& text,
float scale,
const glm::mat4& projection,
const boost::gil::rgba8_pixel_t& color,
const std::unordered_map<char, util::Glyph>& glyphs)
std::shared_ptr<util::Font> font,
GLuint textureId)
{
OpenGLFunctions& gl = p->gl_;
@ -94,48 +70,13 @@ void TextShader::RenderText(const std::string& text,
gl.glUniformMatrix4fv(
p->projectionLocation_, 1, GL_FALSE, glm::value_ptr(projection));
gl.glUniform4f(
p->textColorLocation_, color[0], color[1], color[2], color[3]);
gl.glActiveTexture(GL_TEXTURE0);
gl.glBindVertexArray(p->vao_);
gl.glBindTexture(GL_TEXTURE_2D, textureId);
for (auto c = text.cbegin(); c != text.cend(); c++)
{
if (glyphs.find(*c) == glyphs.end())
{
continue;
}
const util::Glyph& g = glyphs.at(*c);
float xpos = x + g.bearing.x * scale;
float ypos = y - (g.size.y - g.bearing.y) * scale;
float w = g.size.x * scale;
float h = g.size.y * scale;
// Glyph vertices
float vertices[6][4] = {{xpos, ypos + h, 0.0f, 0.0f},
{xpos, ypos, 0.0f, 1.0f},
{xpos + w, ypos, 1.0f, 1.0f}, //
//
{xpos, ypos + h, 0.0f, 0.0f},
{xpos + w, ypos, 1.0f, 1.0f},
{xpos + w, ypos + h, 1.0f, 0.0f}};
// Render glyph texture
gl.glBindTexture(GL_TEXTURE_2D, g.textureId);
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_);
gl.glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vertices), vertices);
gl.glBindBuffer(GL_ARRAY_BUFFER, 0);
gl.glDrawArrays(GL_TRIANGLES, 0, 6);
// Advance to the next glyph
x += (g.advance >> 6) * scale;
}
std::shared_ptr<util::FontBuffer> buffer = util::Font::CreateBuffer();
font->BufferText(buffer, text, x, y, scale, color);
util::Font::RenderBuffer(gl, buffer);
}
void TextShader::SetProjection(const glm::mat4& projection)
@ -144,12 +85,6 @@ void TextShader::SetProjection(const glm::mat4& projection)
p->projectionLocation_, 1, GL_FALSE, glm::value_ptr(projection));
}
void TextShader::SetTextColor(const boost::gil::rgba8_pixel_t color)
{
p->gl_.glUniform4f(
p->textColorLocation_, color[0], color[1], color[2], color[3]);
}
} // namespace gl
} // namespace qt
} // namespace scwx

View file

@ -30,15 +30,15 @@ public:
TextShader& operator=(TextShader&&) noexcept;
bool Initialize();
void RenderText(const std::string& text,
float x,
float y,
float scale,
const glm::mat4& projection,
const boost::gil::rgba8_pixel_t& color,
const std::unordered_map<char, util::Glyph>& glyphs);
void RenderText(const std::string& text,
float x,
float y,
float scale,
const glm::mat4& projection,
const boost::gil::rgba8_pixel_t& color,
std::shared_ptr<util::Font> font,
GLuint textureId);
void SetProjection(const glm::mat4& projection);
void SetTextColor(const boost::gil::rgba8_pixel_t color);
private:
std::unique_ptr<TextShaderImpl> p;