mirror of
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Scalable fonts using freetype-gl
This commit is contained in:
parent
ec8e2643ff
commit
289ed430c7
8 changed files with 400 additions and 181 deletions
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@ -4,10 +4,16 @@
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#include <unordered_map>
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#include <boost/log/trivial.hpp>
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#include <ft2build.h>
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#include <boost/timer/timer.hpp>
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#include <QFile>
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#include FT_FREETYPE_H
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// #include <freetype-gl.h> (exclude opengl.h)
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#include <platform.h>
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#include <vec234.h>
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#include <vector.h>
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#include <texture-atlas.h>
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#include <texture-font.h>
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#include <ftgl-utils.h>
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namespace scwx
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{
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@ -16,106 +22,237 @@ namespace qt
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namespace util
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{
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struct TextureGlyph
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{
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int offsetX_;
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int offsetY_;
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int width_;
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int height_;
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float s0_;
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float t0_;
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float s1_;
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float t1_;
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float advanceX_;
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TextureGlyph(int offsetX,
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int offsetY,
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int width,
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int height,
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float s0,
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float t0,
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float s1,
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float t1,
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float advanceX) :
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offsetX_ {offsetX},
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offsetY_ {offsetY},
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width_ {width},
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height_ {height},
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s0_ {s0},
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t0_ {t0},
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s1_ {s1},
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t1_ {t1},
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advanceX_ {advanceX}
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{
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}
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};
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static const std::string CODEPOINTS =
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" !\"#$%&'()*+,-./0123456789:;<=>?"
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"@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_"
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"`abcdefghijklmnopqrstuvwxyz{|}~";
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static const std::string logPrefix_ = "[scwx::qt::util::font] ";
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static std::unordered_map<std::string, std::shared_ptr<Font>> fontMap_;
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static FT_Library ft_ {nullptr};
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static std::mutex ftMutex_;
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class FontBuffer
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{
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public:
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explicit FontBuffer() :
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vaoId_ {GL_INVALID_INDEX},
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verticesId_ {GL_INVALID_INDEX},
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indicesId_ {GL_INVALID_INDEX},
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gpuISize_ {0},
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gpuVSize_ {0},
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dirty_ {true}
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{
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}
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static bool InitializeFreeType();
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~FontBuffer() {}
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GLuint vaoId_ = GL_INVALID_INDEX;
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GLuint verticesId_ = GL_INVALID_INDEX;
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GLuint indicesId_ = GL_INVALID_INDEX;
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GLsizei gpuISize_ = 0;
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GLsizei gpuVSize_ = 0;
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bool dirty_ = true;
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std::vector<GLfloat> vertices_;
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std::vector<GLuint> indices_;
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std::mutex mutex_;
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};
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class FontImpl
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{
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public:
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explicit FontImpl(const std::string& resource) :
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resource_(resource), fontData_(), face_ {nullptr}
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resource_(resource), atlas_ {nullptr}
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{
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}
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~FontImpl() {}
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~FontImpl()
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{
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if (atlas_ != nullptr)
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{
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ftgl::texture_atlas_delete(atlas_);
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}
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}
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const std::string resource_;
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QByteArray fontData_;
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FT_Face face_;
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ftgl::texture_atlas_t* atlas_;
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std::unordered_map<char, TextureGlyph> glyphs_;
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};
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Font::Font(const std::string& resource) :
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p(std::make_unique<FontImpl>(resource))
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{
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}
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Font::~Font()
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Font::~Font() = default;
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float Font::BufferText(std::shared_ptr<FontBuffer> buffer,
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const std::string& text,
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float x,
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float y,
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float scale,
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boost::gil::rgba8_pixel_t color) const
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{
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FT_Done_Face(p->face_);
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static constexpr float colorScale = 1.0f / 255.0f;
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float r = color[0] * colorScale;
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float g = color[1] * colorScale;
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float b = color[2] * colorScale;
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float a = color[3] * colorScale;
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for (size_t i = 0; i < text.length(); ++i)
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{
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const char& c = text[i];
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auto it = p->glyphs_.find(c);
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if (it == p->glyphs_.end())
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{
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BOOST_LOG_TRIVIAL(info)
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<< logPrefix_
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<< "Could not draw character: " << static_cast<uint32_t>(c);
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continue;
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}
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TextureGlyph& glyph = it->second;
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if (i > 0)
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{
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x += Kerning(text[i - 1], c) * scale;
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}
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float x0 = x + glyph.offsetX_ * scale;
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float y0 = y + glyph.offsetY_ * scale;
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float x1 = x0 + glyph.width_ * scale;
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float y1 = y0 - glyph.height_ * scale;
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float s0 = glyph.s0_;
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float t0 = glyph.t0_;
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float s1 = glyph.s1_;
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float t1 = glyph.t1_;
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{
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std::scoped_lock lock(buffer->mutex_);
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const GLuint i0 = static_cast<GLuint>(buffer->vertices_.size() / 9u);
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const GLuint i1 = i0 + 1;
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const GLuint i2 = i1 + 1;
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const GLuint i3 = i2 + 1;
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buffer->indices_.insert(buffer->indices_.end(),
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{i0, i1, i2, i0, i2, i3});
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buffer->vertices_.insert(buffer->vertices_.end(),
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{x0, y0, 0, s0, t0, r, g, b, a, //
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x0, y1, 0, s0, t1, r, g, b, a, //
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x1, y1, 0, s1, t1, r, g, b, a, //
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x1, y0, 0, s1, t0, r, g, b, a});
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}
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x += glyph.advanceX_ * scale;
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}
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buffer->dirty_ = true;
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return x;
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}
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void Font::GenerateGlyphs(OpenGLFunctions& gl,
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std::unordered_map<char, Glyph>& glyphs,
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unsigned int height)
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float Font::Kerning(char c1, char c2) const
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{
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FT_Error error;
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FT_Face& face = p->face_;
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// TODO
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return 0.0f;
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}
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// Allow single-byte texture colors
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gl.glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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float Font::TextLength(const std::string& text, float scale) const
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{
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float x = 0.0f;
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FT_Set_Pixel_Sizes(p->face_, 0, 48);
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for (unsigned char c = 0; c < 128; c++)
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for (size_t i = 0; i < text.length(); ++i)
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{
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if (glyphs.find(c) != glyphs.end())
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const char& c = text[i];
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auto it = p->glyphs_.find(c);
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if (it == p->glyphs_.end())
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{
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BOOST_LOG_TRIVIAL(warning) << logPrefix_ << "Found glyph "
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<< static_cast<uint16_t>(c) << ", skipping";
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BOOST_LOG_TRIVIAL(info)
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<< logPrefix_
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<< "Character not found: " << static_cast<uint32_t>(c);
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continue;
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}
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if ((error = FT_Load_Char(face, c, FT_LOAD_RENDER)) != 0)
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TextureGlyph& glyph = it->second;
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if (i > 0)
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{
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BOOST_LOG_TRIVIAL(error) << logPrefix_ << "Failed to load glyph "
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<< static_cast<uint16_t>(c) << ": " << error;
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continue;
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x += Kerning(text[i - 1], c) * scale;
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}
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GLuint texture;
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gl.glGenTextures(1, &texture);
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gl.glBindTexture(GL_TEXTURE_2D, texture);
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gl.glTexImage2D(GL_TEXTURE_2D,
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0,
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GL_RED,
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face->glyph->bitmap.width,
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face->glyph->bitmap.rows,
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0,
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GL_RED,
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GL_UNSIGNED_BYTE,
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face->glyph->bitmap.buffer);
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gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glyphs.insert(
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{c,
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Glyph {
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texture,
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glm::ivec2(face->glyph->bitmap.width, face->glyph->bitmap.rows),
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glm::ivec2(face->glyph->bitmap_left, face->glyph->bitmap_top),
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face->glyph->advance.x}});
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x += glyph.advanceX_ * scale;
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}
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return x;
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}
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GLuint Font::GenerateTexture(OpenGLFunctions& gl)
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{
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gl.glGenTextures(1, &p->atlas_->id);
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gl.glBindTexture(GL_TEXTURE_2D, p->atlas_->id);
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gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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gl.glTexImage2D(GL_TEXTURE_2D,
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0,
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GL_RED,
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static_cast<GLsizei>(p->atlas_->width),
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static_cast<GLsizei>(p->atlas_->height),
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0,
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GL_RED,
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GL_UNSIGNED_BYTE,
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p->atlas_->data);
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return p->atlas_->id;
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}
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std::shared_ptr<Font> Font::Create(const std::string& resource)
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{
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std::shared_ptr<Font> font = nullptr;
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FT_Error error;
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if (!InitializeFreeType())
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{
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return font;
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}
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std::shared_ptr<Font> font = nullptr;
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boost::timer::cpu_timer timer;
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auto it = fontMap_.find(resource);
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if (it != fontMap_.end())
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@ -132,24 +269,45 @@ std::shared_ptr<Font> Font::Create(const std::string& resource)
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return font;
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}
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font = std::make_shared<Font>(resource);
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font->p->fontData_ = fontFile.readAll();
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font = std::make_shared<Font>(resource);
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QByteArray fontData = fontFile.readAll();
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font->p->atlas_ = ftgl::texture_atlas_new(512, 512, 1);
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ftgl::texture_font_t* textureFont = ftgl::texture_font_new_from_memory(
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font->p->atlas_, 72, fontData.constData(), fontData.size());
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textureFont->rendermode = ftgl::RENDER_SIGNED_DISTANCE_FIELD;
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timer.start();
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texture_font_load_glyphs(textureFont, CODEPOINTS.c_str());
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timer.stop();
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// Single-byte UTF-8 characters
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for (const char& c : CODEPOINTS)
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{
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std::scoped_lock(ftMutex_);
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if ((error = FT_New_Memory_Face(
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ft_,
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reinterpret_cast<const FT_Byte*>(font->p->fontData_.data()),
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font->p->fontData_.size(),
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0,
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&font->p->face_)) != 0)
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const ftgl::texture_glyph_t* glyph =
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ftgl::texture_font_get_glyph(textureFont, &c);
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if (glyph != nullptr)
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{
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BOOST_LOG_TRIVIAL(error)
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<< logPrefix_ << "Failed to load font: " << error;
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font.reset();
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font->p->glyphs_.emplace(c,
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TextureGlyph(glyph->offset_x,
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glyph->offset_y,
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static_cast<int>(glyph->width),
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static_cast<int>(glyph->height),
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glyph->s0,
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glyph->t0,
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glyph->s1,
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glyph->t1,
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glyph->advance_x));
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}
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}
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BOOST_LOG_TRIVIAL(debug) << logPrefix_ << "Font \"" << resource
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<< "\" loaded in " << timer.format(6, "%ws");
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texture_font_delete(textureFont);
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if (font != nullptr)
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{
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fontMap_.insert({resource, font});
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@ -158,20 +316,127 @@ std::shared_ptr<Font> Font::Create(const std::string& resource)
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return font;
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}
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static bool InitializeFreeType()
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std::shared_ptr<FontBuffer> Font::CreateBuffer()
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{
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std::scoped_lock(ftMutex_);
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return std::make_shared<FontBuffer>();
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}
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FT_Error error;
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if (ft_ == nullptr && (error = FT_Init_FreeType(&ft_)) != 0)
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void Font::ClearBuffer(std::shared_ptr<FontBuffer> buffer)
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{
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if (buffer != nullptr)
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{
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BOOST_LOG_TRIVIAL(error)
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<< logPrefix_ << "Could not init FreeType library: " << error;
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ft_ = nullptr;
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std::scoped_lock lock(buffer->mutex_);
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buffer->indices_.clear();
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buffer->vertices_.clear();
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buffer->dirty_ = true;
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}
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}
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void Font::RenderBuffer(OpenGLFunctions& gl, std::shared_ptr<FontBuffer> buffer)
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{
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// TODO:
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if (buffer == nullptr)
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{
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return;
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}
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return (ft_ != nullptr);
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std::scoped_lock lock(buffer->mutex_);
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// TODO: Vertex buffer upload
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if (buffer->dirty_)
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{
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if (buffer->verticesId_ == GL_INVALID_INDEX)
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{
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gl.glGenBuffers(1, &buffer->verticesId_);
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}
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if (buffer->indicesId_ == GL_INVALID_INDEX)
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{
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gl.glGenBuffers(1, &buffer->indicesId_);
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}
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GLsizei vSize =
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static_cast<GLsizei>(buffer->vertices_.size() * sizeof(GLfloat));
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GLsizei iSize =
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static_cast<GLsizei>(buffer->indices_.size() * sizeof(GLuint));
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// Always upload vertices first to avoid rendering non-existent data
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// Upload vertices
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gl.glBindBuffer(GL_ARRAY_BUFFER, buffer->verticesId_);
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if (vSize != buffer->gpuVSize_)
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{
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gl.glBufferData(
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GL_ARRAY_BUFFER, vSize, buffer->vertices_.data(), GL_DYNAMIC_DRAW);
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buffer->gpuVSize_ = vSize;
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}
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else
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{
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gl.glBufferSubData(
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GL_ARRAY_BUFFER, 0, vSize, buffer->vertices_.data());
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}
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// Upload indices
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gl.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer->indicesId_);
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if (iSize != buffer->gpuISize_)
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{
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gl.glBufferData(GL_ELEMENT_ARRAY_BUFFER,
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iSize,
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buffer->indices_.data(),
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GL_DYNAMIC_DRAW);
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}
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else
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{
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gl.glBufferSubData(
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GL_ELEMENT_ARRAY_BUFFER, 0, iSize, buffer->indices_.data());
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}
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buffer->dirty_ = false;
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}
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// TODO: Setup
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if (buffer->vaoId_ == GL_INVALID_INDEX)
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{
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// Generate and setup VAO
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gl.glGenVertexArrays(1, &buffer->vaoId_);
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gl.glBindVertexArray(buffer->vaoId_);
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gl.glBindBuffer(GL_ARRAY_BUFFER, buffer->verticesId_);
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// vec3 aVertex
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gl.glEnableVertexAttribArray(0);
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gl.glVertexAttribPointer(
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0, 3, GL_FLOAT, GL_FALSE, 9 * sizeof(float), nullptr);
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// vec2 aTexCoords
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gl.glEnableVertexAttribArray(1);
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gl.glVertexAttribPointer(
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1,
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2,
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GL_FLOAT,
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GL_FALSE,
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9 * sizeof(float),
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reinterpret_cast<const GLvoid*>(3 * sizeof(float)));
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// vec4 aColor
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gl.glEnableVertexAttribArray(2);
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gl.glVertexAttribPointer(
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2,
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4,
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GL_FLOAT,
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GL_FALSE,
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9 * sizeof(float),
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reinterpret_cast<const GLvoid*>(5 * sizeof(float)));
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gl.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer->indicesId_);
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}
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|
||||
// Bind VAO for drawing
|
||||
gl.glBindVertexArray(buffer->vaoId_);
|
||||
|
||||
gl.glDrawElements(GL_TRIANGLES,
|
||||
static_cast<GLsizei>(buffer->indices_.size()),
|
||||
GL_UNSIGNED_INT,
|
||||
0);
|
||||
}
|
||||
|
||||
} // namespace util
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue