mirror of
https://github.com/ciphervance/supercell-wx.git
synced 2025-10-30 07:50:04 +00:00
Use GLEW instead of QOpenGLFunctions
This commit is contained in:
parent
4bd749d976
commit
331b2d855f
33 changed files with 788 additions and 959 deletions
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@ -30,13 +30,11 @@ static const std::string logPrefix_ = "scwx::qt::gl::draw::draw_item";
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class DrawItem::Impl
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{
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public:
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explicit Impl(OpenGLFunctions& gl) : gl_ {gl} {}
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explicit Impl() {}
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~Impl() {}
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OpenGLFunctions& gl_;
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};
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DrawItem::DrawItem(OpenGLFunctions& gl) : p(std::make_unique<Impl>(gl)) {}
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DrawItem::DrawItem() : p(std::make_unique<Impl>()) {}
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DrawItem::~DrawItem() = default;
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DrawItem::DrawItem(DrawItem&&) noexcept = default;
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@ -74,7 +72,7 @@ void DrawItem::UseDefaultProjection(
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0.0f,
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static_cast<float>(params.height));
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p->gl_.glUniformMatrix4fv(
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glUniformMatrix4fv(
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uMVPMatrixLocation, 1, GL_FALSE, glm::value_ptr(projection));
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}
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@ -91,7 +89,7 @@ void DrawItem::UseRotationProjection(
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glm::radians<float>(params.bearing),
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glm::vec3(0.0f, 0.0f, 1.0f));
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p->gl_.glUniformMatrix4fv(
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glUniformMatrix4fv(
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uMVPMatrixLocation, 1, GL_FALSE, glm::value_ptr(projection));
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}
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@ -100,16 +98,14 @@ void DrawItem::UseMapProjection(
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GLint uMVPMatrixLocation,
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GLint uMapScreenCoordLocation)
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{
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OpenGLFunctions& gl = p->gl_;
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const glm::mat4 uMVPMatrix = util::maplibre::GetMapMatrix(params);
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gl.glUniform2fv(uMapScreenCoordLocation,
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1,
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glm::value_ptr(util::maplibre::LatLongToScreenCoordinate(
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{params.latitude, params.longitude})));
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glUniform2fv(uMapScreenCoordLocation,
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1,
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glm::value_ptr(util::maplibre::LatLongToScreenCoordinate(
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{params.latitude, params.longitude})));
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gl.glUniformMatrix4fv(
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glUniformMatrix4fv(
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uMVPMatrixLocation, 1, GL_FALSE, glm::value_ptr(uMVPMatrix));
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}
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@ -21,7 +21,7 @@ namespace draw
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class DrawItem
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{
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public:
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explicit DrawItem(OpenGLFunctions& gl);
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explicit DrawItem();
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virtual ~DrawItem();
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DrawItem(const DrawItem&) = delete;
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@ -144,7 +144,7 @@ public:
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};
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GeoIcons::GeoIcons(const std::shared_ptr<GlContext>& context) :
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DrawItem(context->gl()), p(std::make_unique<Impl>(context))
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DrawItem(), p(std::make_unique<Impl>(context))
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{
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}
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GeoIcons::~GeoIcons() = default;
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@ -165,8 +165,6 @@ void GeoIcons::set_thresholded(bool thresholded)
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void GeoIcons::Initialize()
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{
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gl::OpenGLFunctions& gl = p->context_->gl();
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p->shaderProgram_ = p->context_->GetShaderProgram(
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{{GL_VERTEX_SHADER, ":/gl/geo_texture2d.vert"},
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{GL_GEOMETRY_SHADER, ":/gl/threshold.geom"},
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@ -181,87 +179,87 @@ void GeoIcons::Initialize()
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p->uSelectedTimeLocation_ =
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p->shaderProgram_->GetUniformLocation("uSelectedTime");
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gl.glGenVertexArrays(1, &p->vao_);
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gl.glGenBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
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glGenVertexArrays(1, &p->vao_);
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glGenBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
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gl.glBindVertexArray(p->vao_);
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gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
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gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
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glBindVertexArray(p->vao_);
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glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
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glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
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// aLatLong
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gl.glVertexAttribPointer(0,
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2,
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GL_FLOAT,
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GL_FALSE,
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kPointsPerVertex * sizeof(float),
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static_cast<void*>(0));
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gl.glEnableVertexAttribArray(0);
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glVertexAttribPointer(0,
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2,
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GL_FLOAT,
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GL_FALSE,
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kPointsPerVertex * sizeof(float),
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static_cast<void*>(0));
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glEnableVertexAttribArray(0);
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// aXYOffset
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gl.glVertexAttribPointer(1,
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2,
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GL_FLOAT,
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GL_FALSE,
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kPointsPerVertex * sizeof(float),
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reinterpret_cast<void*>(2 * sizeof(float)));
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gl.glEnableVertexAttribArray(1);
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glVertexAttribPointer(1,
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2,
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GL_FLOAT,
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GL_FALSE,
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kPointsPerVertex * sizeof(float),
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reinterpret_cast<void*>(2 * sizeof(float)));
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glEnableVertexAttribArray(1);
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// aModulate
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gl.glVertexAttribPointer(3,
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4,
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GL_FLOAT,
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GL_FALSE,
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kPointsPerVertex * sizeof(float),
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reinterpret_cast<void*>(4 * sizeof(float)));
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gl.glEnableVertexAttribArray(3);
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glVertexAttribPointer(3,
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4,
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GL_FLOAT,
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GL_FALSE,
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kPointsPerVertex * sizeof(float),
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reinterpret_cast<void*>(4 * sizeof(float)));
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glEnableVertexAttribArray(3);
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// aAngle
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gl.glVertexAttribPointer(4,
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1,
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GL_FLOAT,
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GL_FALSE,
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kPointsPerVertex * sizeof(float),
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reinterpret_cast<void*>(8 * sizeof(float)));
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gl.glEnableVertexAttribArray(4);
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glVertexAttribPointer(4,
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1,
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GL_FLOAT,
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GL_FALSE,
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kPointsPerVertex * sizeof(float),
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reinterpret_cast<void*>(8 * sizeof(float)));
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glEnableVertexAttribArray(4);
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gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
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gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
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glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
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// aTexCoord
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gl.glVertexAttribPointer(2,
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3,
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GL_FLOAT,
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GL_FALSE,
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kPointsPerTexCoord * sizeof(float),
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static_cast<void*>(0));
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gl.glEnableVertexAttribArray(2);
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glVertexAttribPointer(2,
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3,
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GL_FLOAT,
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GL_FALSE,
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kPointsPerTexCoord * sizeof(float),
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static_cast<void*>(0));
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glEnableVertexAttribArray(2);
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gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[2]);
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gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[2]);
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glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
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// aThreshold
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gl.glVertexAttribIPointer(5, //
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1,
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GL_INT,
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0,
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static_cast<void*>(0));
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gl.glEnableVertexAttribArray(5);
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glVertexAttribIPointer(5, //
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1,
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GL_INT,
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0,
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static_cast<void*>(0));
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glEnableVertexAttribArray(5);
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// aTimeRange
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gl.glVertexAttribIPointer(6, //
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2,
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GL_INT,
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kIntegersPerVertex_ * sizeof(GLint),
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reinterpret_cast<void*>(1 * sizeof(GLint)));
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gl.glEnableVertexAttribArray(6);
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glVertexAttribIPointer(6, //
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2,
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GL_INT,
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kIntegersPerVertex_ * sizeof(GLint),
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reinterpret_cast<void*>(1 * sizeof(GLint)));
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glEnableVertexAttribArray(6);
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// aDisplayed
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gl.glVertexAttribIPointer(7,
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1,
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GL_INT,
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kIntegersPerVertex_ * sizeof(GLint),
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reinterpret_cast<void*>(3 * sizeof(GLint)));
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gl.glEnableVertexAttribArray(7);
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glVertexAttribIPointer(7,
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1,
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GL_INT,
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kIntegersPerVertex_ * sizeof(GLint),
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reinterpret_cast<void*>(3 * sizeof(GLint)));
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glEnableVertexAttribArray(7);
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p->dirty_ = true;
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}
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@ -283,9 +281,7 @@ void GeoIcons::Render(const QMapLibre::CustomLayerRenderParameters& params,
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if (!p->currentIconList_.empty())
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{
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gl::OpenGLFunctions& gl = p->context_->gl();
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gl.glBindVertexArray(p->vao_);
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glBindVertexArray(p->vao_);
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p->Update(textureAtlasChanged);
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p->shaderProgram_->Use();
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@ -298,12 +294,12 @@ void GeoIcons::Render(const QMapLibre::CustomLayerRenderParameters& params,
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// If thresholding is enabled, set the map distance
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units::length::nautical_miles<float> mapDistance =
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util::maplibre::GetMapDistance(params);
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gl.glUniform1f(p->uMapDistanceLocation_, mapDistance.value());
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glUniform1f(p->uMapDistanceLocation_, mapDistance.value());
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}
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else
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{
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// If thresholding is disabled, set the map distance to 0
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gl.glUniform1f(p->uMapDistanceLocation_, 0.0f);
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glUniform1f(p->uMapDistanceLocation_, 0.0f);
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}
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// Selected time
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@ -311,27 +307,25 @@ void GeoIcons::Render(const QMapLibre::CustomLayerRenderParameters& params,
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(p->selectedTime_ == std::chrono::system_clock::time_point {}) ?
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std::chrono::system_clock::now() :
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p->selectedTime_;
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gl.glUniform1i(
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glUniform1i(
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p->uSelectedTimeLocation_,
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static_cast<GLint>(std::chrono::duration_cast<std::chrono::minutes>(
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selectedTime.time_since_epoch())
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.count()));
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// Interpolate texture coordinates
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gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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// Draw icons
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gl.glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
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glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
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}
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}
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void GeoIcons::Deinitialize()
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{
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gl::OpenGLFunctions& gl = p->context_->gl();
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gl.glDeleteVertexArrays(1, &p->vao_);
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gl.glDeleteBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
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glDeleteVertexArrays(1, &p->vao_);
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glDeleteBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
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std::unique_lock lock {p->iconMutex_};
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@ -847,8 +841,6 @@ void GeoIcons::Impl::UpdateModifiedIconBuffers()
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void GeoIcons::Impl::Update(bool textureAtlasChanged)
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{
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gl::OpenGLFunctions& gl = context_->gl();
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UpdateModifiedIconBuffers();
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// If the texture atlas has changed
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@ -864,11 +856,11 @@ void GeoIcons::Impl::Update(bool textureAtlasChanged)
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UpdateTextureBuffer();
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// Buffer texture data
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gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
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gl.glBufferData(GL_ARRAY_BUFFER,
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sizeof(float) * textureBuffer_.size(),
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textureBuffer_.data(),
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GL_DYNAMIC_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
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glBufferData(GL_ARRAY_BUFFER,
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sizeof(float) * textureBuffer_.size(),
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textureBuffer_.data(),
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GL_DYNAMIC_DRAW);
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lastTextureAtlasChanged_ = false;
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}
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@ -877,18 +869,18 @@ void GeoIcons::Impl::Update(bool textureAtlasChanged)
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if (dirty_)
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{
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// Buffer vertex data
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gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
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gl.glBufferData(GL_ARRAY_BUFFER,
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sizeof(float) * currentIconBuffer_.size(),
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currentIconBuffer_.data(),
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GL_DYNAMIC_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
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glBufferData(GL_ARRAY_BUFFER,
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sizeof(float) * currentIconBuffer_.size(),
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currentIconBuffer_.data(),
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GL_DYNAMIC_DRAW);
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// Buffer threshold data
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gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[2]);
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gl.glBufferData(GL_ARRAY_BUFFER,
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sizeof(GLint) * currentIntegerBuffer_.size(),
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currentIntegerBuffer_.data(),
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GL_DYNAMIC_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, vbo_[2]);
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glBufferData(GL_ARRAY_BUFFER,
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sizeof(GLint) * currentIntegerBuffer_.size(),
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currentIntegerBuffer_.data(),
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GL_DYNAMIC_DRAW);
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numVertices_ =
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static_cast<GLsizei>(currentIconBuffer_.size() / kPointsPerVertex);
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@ -130,7 +130,7 @@ public:
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};
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GeoLines::GeoLines(std::shared_ptr<GlContext> context) :
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DrawItem(context->gl()), p(std::make_unique<Impl>(context))
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DrawItem(), p(std::make_unique<Impl>(context))
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{
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}
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GeoLines::~GeoLines() = default;
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@ -151,8 +151,6 @@ void GeoLines::set_thresholded(bool thresholded)
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void GeoLines::Initialize()
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{
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gl::OpenGLFunctions& gl = p->context_->gl();
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p->shaderProgram_ = p->context_->GetShaderProgram(
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{{GL_VERTEX_SHADER, ":/gl/geo_texture2d.vert"},
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{GL_GEOMETRY_SHADER, ":/gl/threshold.geom"},
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@ -167,78 +165,78 @@ void GeoLines::Initialize()
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p->uSelectedTimeLocation_ =
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p->shaderProgram_->GetUniformLocation("uSelectedTime");
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gl.glGenVertexArrays(1, &p->vao_);
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gl.glGenBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
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glGenVertexArrays(1, &p->vao_);
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glGenBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
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gl.glBindVertexArray(p->vao_);
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gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
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gl.glBufferData(GL_ARRAY_BUFFER,
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sizeof(float) * kLineBufferLength_,
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nullptr,
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GL_DYNAMIC_DRAW);
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glBindVertexArray(p->vao_);
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glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
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glBufferData(GL_ARRAY_BUFFER,
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sizeof(float) * kLineBufferLength_,
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nullptr,
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GL_DYNAMIC_DRAW);
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// aLatLong
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gl.glVertexAttribPointer(0,
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2,
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GL_FLOAT,
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GL_FALSE,
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kPointsPerVertex * sizeof(float),
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static_cast<void*>(0));
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gl.glEnableVertexAttribArray(0);
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glVertexAttribPointer(0,
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2,
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GL_FLOAT,
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GL_FALSE,
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kPointsPerVertex * sizeof(float),
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static_cast<void*>(0));
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glEnableVertexAttribArray(0);
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// aXYOffset
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gl.glVertexAttribPointer(1,
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2,
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GL_FLOAT,
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GL_FALSE,
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kPointsPerVertex * sizeof(float),
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reinterpret_cast<void*>(2 * sizeof(float)));
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gl.glEnableVertexAttribArray(1);
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glVertexAttribPointer(1,
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2,
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GL_FLOAT,
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GL_FALSE,
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kPointsPerVertex * sizeof(float),
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reinterpret_cast<void*>(2 * sizeof(float)));
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glEnableVertexAttribArray(1);
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// aModulate
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gl.glVertexAttribPointer(3,
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4,
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GL_FLOAT,
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GL_FALSE,
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kPointsPerVertex * sizeof(float),
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reinterpret_cast<void*>(4 * sizeof(float)));
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gl.glEnableVertexAttribArray(3);
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glVertexAttribPointer(3,
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4,
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GL_FLOAT,
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GL_FALSE,
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kPointsPerVertex * sizeof(float),
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reinterpret_cast<void*>(4 * sizeof(float)));
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glEnableVertexAttribArray(3);
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// aAngle
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gl.glVertexAttribPointer(4,
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1,
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GL_FLOAT,
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GL_FALSE,
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kPointsPerVertex * sizeof(float),
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reinterpret_cast<void*>(8 * sizeof(float)));
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gl.glEnableVertexAttribArray(4);
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glVertexAttribPointer(4,
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1,
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GL_FLOAT,
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GL_FALSE,
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kPointsPerVertex * sizeof(float),
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reinterpret_cast<void*>(8 * sizeof(float)));
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glEnableVertexAttribArray(4);
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|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
|
||||
gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
|
||||
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
|
||||
|
||||
// aThreshold
|
||||
gl.glVertexAttribIPointer(5, //
|
||||
1,
|
||||
GL_INT,
|
||||
kIntegersPerVertex_ * sizeof(GLint),
|
||||
static_cast<void*>(0));
|
||||
gl.glEnableVertexAttribArray(5);
|
||||
glVertexAttribIPointer(5, //
|
||||
1,
|
||||
GL_INT,
|
||||
kIntegersPerVertex_ * sizeof(GLint),
|
||||
static_cast<void*>(0));
|
||||
glEnableVertexAttribArray(5);
|
||||
|
||||
// aTimeRange
|
||||
gl.glVertexAttribIPointer(6, //
|
||||
2,
|
||||
GL_INT,
|
||||
kIntegersPerVertex_ * sizeof(GLint),
|
||||
reinterpret_cast<void*>(1 * sizeof(GLint)));
|
||||
gl.glEnableVertexAttribArray(6);
|
||||
glVertexAttribIPointer(6, //
|
||||
2,
|
||||
GL_INT,
|
||||
kIntegersPerVertex_ * sizeof(GLint),
|
||||
reinterpret_cast<void*>(1 * sizeof(GLint)));
|
||||
glEnableVertexAttribArray(6);
|
||||
|
||||
// aDisplayed
|
||||
gl.glVertexAttribIPointer(7,
|
||||
1,
|
||||
GL_INT,
|
||||
kIntegersPerVertex_ * sizeof(GLint),
|
||||
reinterpret_cast<void*>(3 * sizeof(GLint)));
|
||||
gl.glEnableVertexAttribArray(7);
|
||||
glVertexAttribIPointer(7,
|
||||
1,
|
||||
GL_INT,
|
||||
kIntegersPerVertex_ * sizeof(GLint),
|
||||
reinterpret_cast<void*>(3 * sizeof(GLint)));
|
||||
glEnableVertexAttribArray(7);
|
||||
|
||||
p->dirty_ = true;
|
||||
}
|
||||
|
|
@ -254,9 +252,7 @@ void GeoLines::Render(const QMapLibre::CustomLayerRenderParameters& params)
|
|||
|
||||
if (p->newLineList_.size() > 0)
|
||||
{
|
||||
gl::OpenGLFunctions& gl = p->context_->gl();
|
||||
|
||||
gl.glBindVertexArray(p->vao_);
|
||||
glBindVertexArray(p->vao_);
|
||||
|
||||
p->Update();
|
||||
p->shaderProgram_->Use();
|
||||
|
|
@ -269,12 +265,12 @@ void GeoLines::Render(const QMapLibre::CustomLayerRenderParameters& params)
|
|||
// If thresholding is enabled, set the map distance
|
||||
units::length::nautical_miles<float> mapDistance =
|
||||
util::maplibre::GetMapDistance(params);
|
||||
gl.glUniform1f(p->uMapDistanceLocation_, mapDistance.value());
|
||||
glUniform1f(p->uMapDistanceLocation_, mapDistance.value());
|
||||
}
|
||||
else
|
||||
{
|
||||
// If thresholding is disabled, set the map distance to 0
|
||||
gl.glUniform1f(p->uMapDistanceLocation_, 0.0f);
|
||||
glUniform1f(p->uMapDistanceLocation_, 0.0f);
|
||||
}
|
||||
|
||||
// Selected time
|
||||
|
|
@ -282,26 +278,24 @@ void GeoLines::Render(const QMapLibre::CustomLayerRenderParameters& params)
|
|||
(p->selectedTime_ == std::chrono::system_clock::time_point {}) ?
|
||||
std::chrono::system_clock::now() :
|
||||
p->selectedTime_;
|
||||
gl.glUniform1i(
|
||||
glUniform1i(
|
||||
p->uSelectedTimeLocation_,
|
||||
static_cast<GLint>(std::chrono::duration_cast<std::chrono::minutes>(
|
||||
selectedTime.time_since_epoch())
|
||||
.count()));
|
||||
|
||||
// Draw icons
|
||||
gl.glDrawArrays(GL_TRIANGLES,
|
||||
0,
|
||||
static_cast<GLsizei>(p->currentLineList_.size() *
|
||||
kVerticesPerRectangle));
|
||||
glDrawArrays(GL_TRIANGLES,
|
||||
0,
|
||||
static_cast<GLsizei>(p->currentLineList_.size() *
|
||||
kVerticesPerRectangle));
|
||||
}
|
||||
}
|
||||
|
||||
void GeoLines::Deinitialize()
|
||||
{
|
||||
gl::OpenGLFunctions& gl = p->context_->gl();
|
||||
|
||||
gl.glDeleteVertexArrays(1, &p->vao_);
|
||||
gl.glDeleteBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
|
||||
glDeleteVertexArrays(1, &p->vao_);
|
||||
glDeleteBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
|
||||
|
||||
std::unique_lock lock {p->lineMutex_};
|
||||
|
||||
|
|
@ -671,21 +665,19 @@ void GeoLines::Impl::Update()
|
|||
// If the lines have been updated
|
||||
if (dirty_)
|
||||
{
|
||||
gl::OpenGLFunctions& gl = context_->gl();
|
||||
|
||||
// Buffer lines data
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
|
||||
gl.glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(float) * currentLinesBuffer_.size(),
|
||||
currentLinesBuffer_.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
|
||||
glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(float) * currentLinesBuffer_.size(),
|
||||
currentLinesBuffer_.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
|
||||
// Buffer threshold data
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
|
||||
gl.glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(GLint) * currentIntegerBuffer_.size(),
|
||||
currentIntegerBuffer_.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
|
||||
glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(GLint) * currentIntegerBuffer_.size(),
|
||||
currentIntegerBuffer_.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
}
|
||||
|
||||
dirty_ = false;
|
||||
|
|
|
|||
|
|
@ -21,11 +21,11 @@ namespace draw
|
|||
static const std::string logPrefix_ = "scwx::qt::gl::draw::icons";
|
||||
static const auto logger_ = scwx::util::Logger::Create(logPrefix_);
|
||||
|
||||
static constexpr std::size_t kNumRectangles = 1;
|
||||
static constexpr std::size_t kNumTriangles = kNumRectangles * 2;
|
||||
static constexpr std::size_t kVerticesPerTriangle = 3;
|
||||
static constexpr std::size_t kPointsPerVertex = 10;
|
||||
static constexpr std::size_t kPointsPerTexCoord = 3;
|
||||
static constexpr std::size_t kNumRectangles = 1;
|
||||
static constexpr std::size_t kNumTriangles = kNumRectangles * 2;
|
||||
static constexpr std::size_t kVerticesPerTriangle = 3;
|
||||
static constexpr std::size_t kPointsPerVertex = 10;
|
||||
static constexpr std::size_t kPointsPerTexCoord = 3;
|
||||
static constexpr std::size_t kIconBufferLength =
|
||||
kNumTriangles * kVerticesPerTriangle * kPointsPerVertex;
|
||||
static constexpr std::size_t kTextureBufferLength =
|
||||
|
|
@ -116,7 +116,7 @@ public:
|
|||
};
|
||||
|
||||
Icons::Icons(const std::shared_ptr<GlContext>& context) :
|
||||
DrawItem(context->gl()), p(std::make_unique<Impl>(context))
|
||||
DrawItem(), p(std::make_unique<Impl>(context))
|
||||
{
|
||||
}
|
||||
Icons::~Icons() = default;
|
||||
|
|
@ -126,8 +126,6 @@ Icons& Icons::operator=(Icons&&) noexcept = default;
|
|||
|
||||
void Icons::Initialize()
|
||||
{
|
||||
gl::OpenGLFunctions& gl = p->context_->gl();
|
||||
|
||||
p->shaderProgram_ = p->context_->GetShaderProgram(
|
||||
{{GL_VERTEX_SHADER, ":/gl/texture2d_array.vert"},
|
||||
{GL_GEOMETRY_SHADER, ":/gl/threshold.geom"},
|
||||
|
|
@ -135,69 +133,69 @@ void Icons::Initialize()
|
|||
|
||||
p->uMVPMatrixLocation_ = p->shaderProgram_->GetUniformLocation("uMVPMatrix");
|
||||
|
||||
gl.glGenVertexArrays(1, &p->vao_);
|
||||
gl.glGenBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
|
||||
glGenVertexArrays(1, &p->vao_);
|
||||
glGenBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
|
||||
|
||||
gl.glBindVertexArray(p->vao_);
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
|
||||
gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
|
||||
glBindVertexArray(p->vao_);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
|
||||
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
|
||||
|
||||
// aVertex
|
||||
gl.glVertexAttribPointer(0,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(0));
|
||||
gl.glEnableVertexAttribArray(0);
|
||||
glVertexAttribPointer(0,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(0));
|
||||
glEnableVertexAttribArray(0);
|
||||
|
||||
// aXYOffset
|
||||
gl.glVertexAttribPointer(1,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(2 * sizeof(float)));
|
||||
gl.glEnableVertexAttribArray(1);
|
||||
glVertexAttribPointer(1,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(2 * sizeof(float)));
|
||||
glEnableVertexAttribArray(1);
|
||||
|
||||
// aModulate
|
||||
gl.glVertexAttribPointer(3,
|
||||
4,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(4 * sizeof(float)));
|
||||
gl.glEnableVertexAttribArray(3);
|
||||
glVertexAttribPointer(3,
|
||||
4,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(4 * sizeof(float)));
|
||||
glEnableVertexAttribArray(3);
|
||||
|
||||
// aAngle
|
||||
gl.glVertexAttribPointer(4,
|
||||
1,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(8 * sizeof(float)));
|
||||
gl.glEnableVertexAttribArray(4);
|
||||
glVertexAttribPointer(4,
|
||||
1,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(8 * sizeof(float)));
|
||||
glEnableVertexAttribArray(4);
|
||||
|
||||
// aDisplayed
|
||||
gl.glVertexAttribPointer(5,
|
||||
1,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(9 * sizeof(float)));
|
||||
gl.glEnableVertexAttribArray(5);
|
||||
glVertexAttribPointer(5,
|
||||
1,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(9 * sizeof(float)));
|
||||
glEnableVertexAttribArray(5);
|
||||
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
|
||||
gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
|
||||
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
|
||||
|
||||
// aTexCoord
|
||||
gl.glVertexAttribPointer(2,
|
||||
3,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerTexCoord * sizeof(float),
|
||||
static_cast<void*>(0));
|
||||
gl.glEnableVertexAttribArray(2);
|
||||
glVertexAttribPointer(2,
|
||||
3,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerTexCoord * sizeof(float),
|
||||
static_cast<void*>(0));
|
||||
glEnableVertexAttribArray(2);
|
||||
|
||||
p->dirty_ = true;
|
||||
}
|
||||
|
|
@ -219,29 +217,25 @@ void Icons::Render(const QMapLibre::CustomLayerRenderParameters& params,
|
|||
|
||||
if (!p->currentIconList_.empty())
|
||||
{
|
||||
gl::OpenGLFunctions& gl = p->context_->gl();
|
||||
|
||||
gl.glBindVertexArray(p->vao_);
|
||||
glBindVertexArray(p->vao_);
|
||||
|
||||
p->Update(textureAtlasChanged);
|
||||
p->shaderProgram_->Use();
|
||||
UseDefaultProjection(params, p->uMVPMatrixLocation_);
|
||||
|
||||
// Interpolate texture coordinates
|
||||
gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
|
||||
// Draw icons
|
||||
gl.glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
|
||||
glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
|
||||
}
|
||||
}
|
||||
|
||||
void Icons::Deinitialize()
|
||||
{
|
||||
gl::OpenGLFunctions& gl = p->context_->gl();
|
||||
|
||||
gl.glDeleteVertexArrays(1, &p->vao_);
|
||||
gl.glDeleteBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
|
||||
glDeleteVertexArrays(1, &p->vao_);
|
||||
glDeleteBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
|
||||
|
||||
std::unique_lock lock {p->iconMutex_};
|
||||
|
||||
|
|
@ -679,8 +673,6 @@ void Icons::Impl::UpdateModifiedIconBuffers()
|
|||
|
||||
void Icons::Impl::Update(bool textureAtlasChanged)
|
||||
{
|
||||
gl::OpenGLFunctions& gl = context_->gl();
|
||||
|
||||
UpdateModifiedIconBuffers();
|
||||
|
||||
// If the texture atlas has changed
|
||||
|
|
@ -696,11 +688,11 @@ void Icons::Impl::Update(bool textureAtlasChanged)
|
|||
UpdateTextureBuffer();
|
||||
|
||||
// Buffer texture data
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
|
||||
gl.glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(float) * textureBuffer_.size(),
|
||||
textureBuffer_.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
|
||||
glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(float) * textureBuffer_.size(),
|
||||
textureBuffer_.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
|
||||
lastTextureAtlasChanged_ = false;
|
||||
}
|
||||
|
|
@ -709,11 +701,11 @@ void Icons::Impl::Update(bool textureAtlasChanged)
|
|||
if (dirty_)
|
||||
{
|
||||
// Buffer vertex data
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
|
||||
gl.glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(float) * currentIconBuffer_.size(),
|
||||
currentIconBuffer_.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
|
||||
glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(float) * currentIconBuffer_.size(),
|
||||
currentIconBuffer_.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
|
||||
numVertices_ =
|
||||
static_cast<GLsizei>(currentIconBuffer_.size() / kPointsPerVertex);
|
||||
|
|
|
|||
|
|
@ -79,7 +79,7 @@ public:
|
|||
};
|
||||
|
||||
LinkedVectors::LinkedVectors(std::shared_ptr<GlContext> context) :
|
||||
DrawItem(context->gl()), p(std::make_unique<Impl>(context))
|
||||
DrawItem(), p(std::make_unique<Impl>(context))
|
||||
{
|
||||
}
|
||||
LinkedVectors::~LinkedVectors() = default;
|
||||
|
|
|
|||
|
|
@ -140,7 +140,7 @@ public:
|
|||
};
|
||||
|
||||
PlacefileIcons::PlacefileIcons(const std::shared_ptr<GlContext>& context) :
|
||||
DrawItem(context->gl()), p(std::make_unique<Impl>(context))
|
||||
DrawItem(), p(std::make_unique<Impl>(context))
|
||||
{
|
||||
}
|
||||
PlacefileIcons::~PlacefileIcons() = default;
|
||||
|
|
@ -161,12 +161,6 @@ void PlacefileIcons::set_thresholded(bool thresholded)
|
|||
|
||||
void PlacefileIcons::Initialize()
|
||||
{
|
||||
gl::OpenGLFunctions& gl = p->context_->gl();
|
||||
|
||||
#if !defined(__APPLE__)
|
||||
auto& gl30 = p->context_->gl30();
|
||||
#endif
|
||||
|
||||
p->shaderProgram_ = p->context_->GetShaderProgram(
|
||||
{{GL_VERTEX_SHADER, ":/gl/geo_texture2d.vert"},
|
||||
{GL_GEOMETRY_SHADER, ":/gl/threshold.geom"},
|
||||
|
|
@ -181,86 +175,82 @@ void PlacefileIcons::Initialize()
|
|||
p->uSelectedTimeLocation_ =
|
||||
p->shaderProgram_->GetUniformLocation("uSelectedTime");
|
||||
|
||||
gl.glGenVertexArrays(1, &p->vao_);
|
||||
gl.glGenBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
|
||||
glGenVertexArrays(1, &p->vao_);
|
||||
glGenBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
|
||||
|
||||
gl.glBindVertexArray(p->vao_);
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
|
||||
gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
|
||||
glBindVertexArray(p->vao_);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
|
||||
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
|
||||
|
||||
// aLatLong
|
||||
gl.glVertexAttribPointer(0,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
static_cast<void*>(0));
|
||||
gl.glEnableVertexAttribArray(0);
|
||||
glVertexAttribPointer(0,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
static_cast<void*>(0));
|
||||
glEnableVertexAttribArray(0);
|
||||
|
||||
// aXYOffset
|
||||
gl.glVertexAttribPointer(1,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(2 * sizeof(float)));
|
||||
gl.glEnableVertexAttribArray(1);
|
||||
glVertexAttribPointer(1,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(2 * sizeof(float)));
|
||||
glEnableVertexAttribArray(1);
|
||||
|
||||
// aModulate
|
||||
gl.glVertexAttribPointer(3,
|
||||
4,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(4 * sizeof(float)));
|
||||
gl.glEnableVertexAttribArray(3);
|
||||
glVertexAttribPointer(3,
|
||||
4,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(4 * sizeof(float)));
|
||||
glEnableVertexAttribArray(3);
|
||||
|
||||
// aAngle
|
||||
gl.glVertexAttribPointer(4,
|
||||
1,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(8 * sizeof(float)));
|
||||
gl.glEnableVertexAttribArray(4);
|
||||
glVertexAttribPointer(4,
|
||||
1,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(8 * sizeof(float)));
|
||||
glEnableVertexAttribArray(4);
|
||||
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
|
||||
gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
|
||||
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
|
||||
|
||||
// aTexCoord
|
||||
gl.glVertexAttribPointer(2,
|
||||
3,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerTexCoord * sizeof(float),
|
||||
static_cast<void*>(0));
|
||||
gl.glEnableVertexAttribArray(2);
|
||||
glVertexAttribPointer(2,
|
||||
3,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerTexCoord * sizeof(float),
|
||||
static_cast<void*>(0));
|
||||
glEnableVertexAttribArray(2);
|
||||
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[2]);
|
||||
gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[2]);
|
||||
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
|
||||
|
||||
// aThreshold
|
||||
gl.glVertexAttribIPointer(5, //
|
||||
1,
|
||||
GL_INT,
|
||||
0,
|
||||
static_cast<void*>(0));
|
||||
gl.glEnableVertexAttribArray(5);
|
||||
glVertexAttribIPointer(5, //
|
||||
1,
|
||||
GL_INT,
|
||||
0,
|
||||
static_cast<void*>(0));
|
||||
glEnableVertexAttribArray(5);
|
||||
|
||||
// aTimeRange
|
||||
gl.glVertexAttribIPointer(6, //
|
||||
2,
|
||||
GL_INT,
|
||||
kIntegersPerVertex_ * sizeof(GLint),
|
||||
reinterpret_cast<void*>(1 * sizeof(GLint)));
|
||||
gl.glEnableVertexAttribArray(6);
|
||||
glVertexAttribIPointer(6, //
|
||||
2,
|
||||
GL_INT,
|
||||
kIntegersPerVertex_ * sizeof(GLint),
|
||||
reinterpret_cast<void*>(1 * sizeof(GLint)));
|
||||
glEnableVertexAttribArray(6);
|
||||
|
||||
// aDisplayed
|
||||
#if !defined(__APPLE__)
|
||||
gl30.glVertexAttribI1i(7, 1);
|
||||
#else
|
||||
glVertexAttribI1i(7, 1);
|
||||
#endif
|
||||
|
||||
p->dirty_ = true;
|
||||
}
|
||||
|
|
@ -273,9 +263,7 @@ void PlacefileIcons::Render(
|
|||
|
||||
if (!p->currentIconList_.empty())
|
||||
{
|
||||
gl::OpenGLFunctions& gl = p->context_->gl();
|
||||
|
||||
gl.glBindVertexArray(p->vao_);
|
||||
glBindVertexArray(p->vao_);
|
||||
|
||||
p->Update(textureAtlasChanged);
|
||||
p->shaderProgram_->Use();
|
||||
|
|
@ -288,12 +276,12 @@ void PlacefileIcons::Render(
|
|||
// If thresholding is enabled, set the map distance
|
||||
units::length::nautical_miles<float> mapDistance =
|
||||
util::maplibre::GetMapDistance(params);
|
||||
gl.glUniform1f(p->uMapDistanceLocation_, mapDistance.value());
|
||||
glUniform1f(p->uMapDistanceLocation_, mapDistance.value());
|
||||
}
|
||||
else
|
||||
{
|
||||
// If thresholding is disabled, set the map distance to 0
|
||||
gl.glUniform1f(p->uMapDistanceLocation_, 0.0f);
|
||||
glUniform1f(p->uMapDistanceLocation_, 0.0f);
|
||||
}
|
||||
|
||||
// Selected time
|
||||
|
|
@ -301,27 +289,25 @@ void PlacefileIcons::Render(
|
|||
(p->selectedTime_ == std::chrono::system_clock::time_point {}) ?
|
||||
std::chrono::system_clock::now() :
|
||||
p->selectedTime_;
|
||||
gl.glUniform1i(
|
||||
glUniform1i(
|
||||
p->uSelectedTimeLocation_,
|
||||
static_cast<GLint>(std::chrono::duration_cast<std::chrono::minutes>(
|
||||
selectedTime.time_since_epoch())
|
||||
.count()));
|
||||
|
||||
// Interpolate texture coordinates
|
||||
gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
|
||||
// Draw icons
|
||||
gl.glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
|
||||
glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
|
||||
}
|
||||
}
|
||||
|
||||
void PlacefileIcons::Deinitialize()
|
||||
{
|
||||
gl::OpenGLFunctions& gl = p->context_->gl();
|
||||
|
||||
gl.glDeleteVertexArrays(1, &p->vao_);
|
||||
gl.glDeleteBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
|
||||
glDeleteVertexArrays(1, &p->vao_);
|
||||
glDeleteBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
|
||||
|
||||
std::unique_lock lock {p->iconMutex_};
|
||||
|
||||
|
|
@ -649,8 +635,6 @@ void PlacefileIcons::Impl::UpdateTextureBuffer()
|
|||
|
||||
void PlacefileIcons::Impl::Update(bool textureAtlasChanged)
|
||||
{
|
||||
gl::OpenGLFunctions& gl = context_->gl();
|
||||
|
||||
// If the texture atlas has changed
|
||||
if (dirty_ || textureAtlasChanged)
|
||||
{
|
||||
|
|
@ -664,29 +648,29 @@ void PlacefileIcons::Impl::Update(bool textureAtlasChanged)
|
|||
UpdateTextureBuffer();
|
||||
|
||||
// Buffer texture data
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
|
||||
gl.glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(float) * textureBuffer_.size(),
|
||||
textureBuffer_.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
|
||||
glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(float) * textureBuffer_.size(),
|
||||
textureBuffer_.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
}
|
||||
|
||||
// If buffers need updating
|
||||
if (dirty_)
|
||||
{
|
||||
// Buffer vertex data
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
|
||||
gl.glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(float) * currentIconBuffer_.size(),
|
||||
currentIconBuffer_.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
|
||||
glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(float) * currentIconBuffer_.size(),
|
||||
currentIconBuffer_.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
|
||||
// Buffer threshold data
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[2]);
|
||||
gl.glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(GLint) * currentIntegerBuffer_.size(),
|
||||
currentIntegerBuffer_.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo_[2]);
|
||||
glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(GLint) * currentIntegerBuffer_.size(),
|
||||
currentIntegerBuffer_.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
|
||||
numVertices_ =
|
||||
static_cast<GLsizei>(currentIconBuffer_.size() / kPointsPerVertex);
|
||||
|
|
|
|||
|
|
@ -117,7 +117,7 @@ public:
|
|||
};
|
||||
|
||||
PlacefileImages::PlacefileImages(const std::shared_ptr<GlContext>& context) :
|
||||
DrawItem(context->gl()), p(std::make_unique<Impl>(context))
|
||||
DrawItem(), p(std::make_unique<Impl>(context))
|
||||
{
|
||||
}
|
||||
PlacefileImages::~PlacefileImages() = default;
|
||||
|
|
@ -139,12 +139,6 @@ void PlacefileImages::set_thresholded(bool thresholded)
|
|||
|
||||
void PlacefileImages::Initialize()
|
||||
{
|
||||
gl::OpenGLFunctions& gl = p->context_->gl();
|
||||
|
||||
#if !defined(__APPLE__)
|
||||
auto& gl30 = p->context_->gl30();
|
||||
#endif
|
||||
|
||||
p->shaderProgram_ = p->context_->GetShaderProgram(
|
||||
{{GL_VERTEX_SHADER, ":/gl/geo_texture2d.vert"},
|
||||
{GL_GEOMETRY_SHADER, ":/gl/threshold.geom"},
|
||||
|
|
@ -159,77 +153,73 @@ void PlacefileImages::Initialize()
|
|||
p->uSelectedTimeLocation_ =
|
||||
p->shaderProgram_->GetUniformLocation("uSelectedTime");
|
||||
|
||||
gl.glGenVertexArrays(1, &p->vao_);
|
||||
gl.glGenBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
|
||||
glGenVertexArrays(1, &p->vao_);
|
||||
glGenBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
|
||||
|
||||
gl.glBindVertexArray(p->vao_);
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
|
||||
gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
|
||||
glBindVertexArray(p->vao_);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
|
||||
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
|
||||
|
||||
// aLatLong
|
||||
gl.glVertexAttribPointer(0,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
static_cast<void*>(0));
|
||||
gl.glEnableVertexAttribArray(0);
|
||||
glVertexAttribPointer(0,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
static_cast<void*>(0));
|
||||
glEnableVertexAttribArray(0);
|
||||
|
||||
// aXYOffset
|
||||
gl.glVertexAttribPointer(1,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(2 * sizeof(float)));
|
||||
gl.glEnableVertexAttribArray(1);
|
||||
glVertexAttribPointer(1,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(2 * sizeof(float)));
|
||||
glEnableVertexAttribArray(1);
|
||||
|
||||
// aModulate
|
||||
gl.glVertexAttribPointer(3,
|
||||
4,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(4 * sizeof(float)));
|
||||
gl.glEnableVertexAttribArray(3);
|
||||
glVertexAttribPointer(3,
|
||||
4,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(4 * sizeof(float)));
|
||||
glEnableVertexAttribArray(3);
|
||||
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
|
||||
gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
|
||||
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
|
||||
|
||||
// aTexCoord
|
||||
gl.glVertexAttribPointer(2,
|
||||
3,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerTexCoord * sizeof(float),
|
||||
static_cast<void*>(0));
|
||||
gl.glEnableVertexAttribArray(2);
|
||||
glVertexAttribPointer(2,
|
||||
3,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerTexCoord * sizeof(float),
|
||||
static_cast<void*>(0));
|
||||
glEnableVertexAttribArray(2);
|
||||
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[2]);
|
||||
gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[2]);
|
||||
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
|
||||
|
||||
// aThreshold
|
||||
gl.glVertexAttribIPointer(5, //
|
||||
1,
|
||||
GL_INT,
|
||||
kIntegersPerVertex_ * sizeof(GLint),
|
||||
static_cast<void*>(0));
|
||||
gl.glEnableVertexAttribArray(5);
|
||||
glVertexAttribIPointer(5, //
|
||||
1,
|
||||
GL_INT,
|
||||
kIntegersPerVertex_ * sizeof(GLint),
|
||||
static_cast<void*>(0));
|
||||
glEnableVertexAttribArray(5);
|
||||
|
||||
// aTimeRange
|
||||
gl.glVertexAttribIPointer(6, //
|
||||
2,
|
||||
GL_INT,
|
||||
kIntegersPerVertex_ * sizeof(GLint),
|
||||
reinterpret_cast<void*>(1 * sizeof(GLint)));
|
||||
gl.glEnableVertexAttribArray(6);
|
||||
glVertexAttribIPointer(6, //
|
||||
2,
|
||||
GL_INT,
|
||||
kIntegersPerVertex_ * sizeof(GLint),
|
||||
reinterpret_cast<void*>(1 * sizeof(GLint)));
|
||||
glEnableVertexAttribArray(6);
|
||||
|
||||
// aDisplayed
|
||||
#if !defined(__APPLE__)
|
||||
gl30.glVertexAttribI1i(7, 1);
|
||||
#else
|
||||
glVertexAttribI1i(7, 1);
|
||||
#endif
|
||||
|
||||
p->dirty_ = true;
|
||||
}
|
||||
|
|
@ -242,9 +232,7 @@ void PlacefileImages::Render(
|
|||
|
||||
if (!p->currentImageList_.empty())
|
||||
{
|
||||
gl::OpenGLFunctions& gl = p->context_->gl();
|
||||
|
||||
gl.glBindVertexArray(p->vao_);
|
||||
glBindVertexArray(p->vao_);
|
||||
|
||||
p->Update(textureAtlasChanged);
|
||||
p->shaderProgram_->Use();
|
||||
|
|
@ -257,12 +245,12 @@ void PlacefileImages::Render(
|
|||
// If thresholding is enabled, set the map distance
|
||||
units::length::nautical_miles<float> mapDistance =
|
||||
util::maplibre::GetMapDistance(params);
|
||||
gl.glUniform1f(p->uMapDistanceLocation_, mapDistance.value());
|
||||
glUniform1f(p->uMapDistanceLocation_, mapDistance.value());
|
||||
}
|
||||
else
|
||||
{
|
||||
// If thresholding is disabled, set the map distance to 0
|
||||
gl.glUniform1f(p->uMapDistanceLocation_, 0.0f);
|
||||
glUniform1f(p->uMapDistanceLocation_, 0.0f);
|
||||
}
|
||||
|
||||
// Selected time
|
||||
|
|
@ -270,27 +258,25 @@ void PlacefileImages::Render(
|
|||
(p->selectedTime_ == std::chrono::system_clock::time_point {}) ?
|
||||
std::chrono::system_clock::now() :
|
||||
p->selectedTime_;
|
||||
gl.glUniform1i(
|
||||
glUniform1i(
|
||||
p->uSelectedTimeLocation_,
|
||||
static_cast<GLint>(std::chrono::duration_cast<std::chrono::minutes>(
|
||||
selectedTime.time_since_epoch())
|
||||
.count()));
|
||||
|
||||
// Interpolate texture coordinates
|
||||
gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
|
||||
// Draw images
|
||||
gl.glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
|
||||
glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
|
||||
}
|
||||
}
|
||||
|
||||
void PlacefileImages::Deinitialize()
|
||||
{
|
||||
gl::OpenGLFunctions& gl = p->context_->gl();
|
||||
|
||||
gl.glDeleteVertexArrays(1, &p->vao_);
|
||||
gl.glDeleteBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
|
||||
glDeleteVertexArrays(1, &p->vao_);
|
||||
glDeleteBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
|
||||
|
||||
std::unique_lock lock {p->imageMutex_};
|
||||
|
||||
|
|
@ -446,8 +432,6 @@ void PlacefileImages::Impl::UpdateTextureBuffer()
|
|||
|
||||
void PlacefileImages::Impl::Update(bool textureAtlasChanged)
|
||||
{
|
||||
gl::OpenGLFunctions& gl = context_->gl();
|
||||
|
||||
// If the texture atlas has changed
|
||||
if (dirty_ || textureAtlasChanged)
|
||||
{
|
||||
|
|
@ -461,29 +445,29 @@ void PlacefileImages::Impl::Update(bool textureAtlasChanged)
|
|||
UpdateTextureBuffer();
|
||||
|
||||
// Buffer texture data
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
|
||||
gl.glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(float) * textureBuffer_.size(),
|
||||
textureBuffer_.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
|
||||
glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(float) * textureBuffer_.size(),
|
||||
textureBuffer_.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
}
|
||||
|
||||
// If buffers need updating
|
||||
if (dirty_)
|
||||
{
|
||||
// Buffer vertex data
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
|
||||
gl.glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(float) * currentImageBuffer_.size(),
|
||||
currentImageBuffer_.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
|
||||
glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(float) * currentImageBuffer_.size(),
|
||||
currentImageBuffer_.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
|
||||
// Buffer threshold data
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[2]);
|
||||
gl.glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(GLint) * currentIntegerBuffer_.size(),
|
||||
currentIntegerBuffer_.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo_[2]);
|
||||
glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(GLint) * currentIntegerBuffer_.size(),
|
||||
currentIntegerBuffer_.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
|
||||
numVertices_ =
|
||||
static_cast<GLsizei>(currentImageBuffer_.size() / kPointsPerVertex);
|
||||
|
|
|
|||
|
|
@ -106,7 +106,7 @@ public:
|
|||
};
|
||||
|
||||
PlacefileLines::PlacefileLines(const std::shared_ptr<GlContext>& context) :
|
||||
DrawItem(context->gl()), p(std::make_unique<Impl>(context))
|
||||
DrawItem(), p(std::make_unique<Impl>(context))
|
||||
{
|
||||
}
|
||||
PlacefileLines::~PlacefileLines() = default;
|
||||
|
|
@ -127,12 +127,6 @@ void PlacefileLines::set_thresholded(bool thresholded)
|
|||
|
||||
void PlacefileLines::Initialize()
|
||||
{
|
||||
gl::OpenGLFunctions& gl = p->context_->gl();
|
||||
|
||||
#if !defined(__APPLE__)
|
||||
auto& gl30 = p->context_->gl30();
|
||||
#endif
|
||||
|
||||
p->shaderProgram_ = p->context_->GetShaderProgram(
|
||||
{{GL_VERTEX_SHADER, ":/gl/geo_texture2d.vert"},
|
||||
{GL_GEOMETRY_SHADER, ":/gl/threshold.geom"},
|
||||
|
|
@ -147,74 +141,70 @@ void PlacefileLines::Initialize()
|
|||
p->uSelectedTimeLocation_ =
|
||||
p->shaderProgram_->GetUniformLocation("uSelectedTime");
|
||||
|
||||
gl.glGenVertexArrays(1, &p->vao_);
|
||||
gl.glGenBuffers(2, p->vbo_.data());
|
||||
glGenVertexArrays(1, &p->vao_);
|
||||
glGenBuffers(2, p->vbo_.data());
|
||||
|
||||
gl.glBindVertexArray(p->vao_);
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
|
||||
gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
|
||||
glBindVertexArray(p->vao_);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
|
||||
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
|
||||
|
||||
// aLatLong
|
||||
gl.glVertexAttribPointer(0,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
static_cast<void*>(0));
|
||||
gl.glEnableVertexAttribArray(0);
|
||||
glVertexAttribPointer(0,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
static_cast<void*>(0));
|
||||
glEnableVertexAttribArray(0);
|
||||
|
||||
// aXYOffset
|
||||
gl.glVertexAttribPointer(1,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(2 * sizeof(float)));
|
||||
gl.glEnableVertexAttribArray(1);
|
||||
glVertexAttribPointer(1,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(2 * sizeof(float)));
|
||||
glEnableVertexAttribArray(1);
|
||||
|
||||
// aModulate
|
||||
gl.glVertexAttribPointer(3,
|
||||
4,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(4 * sizeof(float)));
|
||||
gl.glEnableVertexAttribArray(3);
|
||||
glVertexAttribPointer(3,
|
||||
4,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(4 * sizeof(float)));
|
||||
glEnableVertexAttribArray(3);
|
||||
|
||||
// aAngle
|
||||
gl.glVertexAttribPointer(4,
|
||||
1,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(8 * sizeof(float)));
|
||||
gl.glEnableVertexAttribArray(4);
|
||||
glVertexAttribPointer(4,
|
||||
1,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(8 * sizeof(float)));
|
||||
glEnableVertexAttribArray(4);
|
||||
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
|
||||
gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
|
||||
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
|
||||
|
||||
// aThreshold
|
||||
gl.glVertexAttribIPointer(5, //
|
||||
1,
|
||||
GL_INT,
|
||||
kIntegersPerVertex_ * sizeof(GLint),
|
||||
static_cast<void*>(0));
|
||||
gl.glEnableVertexAttribArray(5);
|
||||
glVertexAttribIPointer(5, //
|
||||
1,
|
||||
GL_INT,
|
||||
kIntegersPerVertex_ * sizeof(GLint),
|
||||
static_cast<void*>(0));
|
||||
glEnableVertexAttribArray(5);
|
||||
|
||||
// aTimeRange
|
||||
gl.glVertexAttribIPointer(6, //
|
||||
2,
|
||||
GL_INT,
|
||||
kIntegersPerVertex_ * sizeof(GLint),
|
||||
reinterpret_cast<void*>(1 * sizeof(GLint)));
|
||||
gl.glEnableVertexAttribArray(6);
|
||||
glVertexAttribIPointer(6, //
|
||||
2,
|
||||
GL_INT,
|
||||
kIntegersPerVertex_ * sizeof(GLint),
|
||||
reinterpret_cast<void*>(1 * sizeof(GLint)));
|
||||
glEnableVertexAttribArray(6);
|
||||
|
||||
// aDisplayed
|
||||
#if !defined(__APPLE__)
|
||||
gl30.glVertexAttribI1i(7, 1);
|
||||
#else
|
||||
glVertexAttribI1i(7, 1);
|
||||
#endif
|
||||
|
||||
p->dirty_ = true;
|
||||
}
|
||||
|
|
@ -226,9 +216,7 @@ void PlacefileLines::Render(
|
|||
|
||||
if (p->currentNumLines_ > 0)
|
||||
{
|
||||
gl::OpenGLFunctions& gl = p->context_->gl();
|
||||
|
||||
gl.glBindVertexArray(p->vao_);
|
||||
glBindVertexArray(p->vao_);
|
||||
|
||||
p->Update();
|
||||
p->shaderProgram_->Use();
|
||||
|
|
@ -241,12 +229,12 @@ void PlacefileLines::Render(
|
|||
// If thresholding is enabled, set the map distance
|
||||
units::length::nautical_miles<float> mapDistance =
|
||||
util::maplibre::GetMapDistance(params);
|
||||
gl.glUniform1f(p->uMapDistanceLocation_, mapDistance.value());
|
||||
glUniform1f(p->uMapDistanceLocation_, mapDistance.value());
|
||||
}
|
||||
else
|
||||
{
|
||||
// If thresholding is disabled, set the map distance to 0
|
||||
gl.glUniform1f(p->uMapDistanceLocation_, 0.0f);
|
||||
glUniform1f(p->uMapDistanceLocation_, 0.0f);
|
||||
}
|
||||
|
||||
// Selected time
|
||||
|
|
@ -254,23 +242,21 @@ void PlacefileLines::Render(
|
|||
(p->selectedTime_ == std::chrono::system_clock::time_point {}) ?
|
||||
std::chrono::system_clock::now() :
|
||||
p->selectedTime_;
|
||||
gl.glUniform1i(
|
||||
glUniform1i(
|
||||
p->uSelectedTimeLocation_,
|
||||
static_cast<GLint>(std::chrono::duration_cast<std::chrono::minutes>(
|
||||
selectedTime.time_since_epoch())
|
||||
.count()));
|
||||
|
||||
// Draw icons
|
||||
gl.glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
|
||||
glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
|
||||
}
|
||||
}
|
||||
|
||||
void PlacefileLines::Deinitialize()
|
||||
{
|
||||
gl::OpenGLFunctions& gl = p->context_->gl();
|
||||
|
||||
gl.glDeleteVertexArrays(1, &p->vao_);
|
||||
gl.glDeleteBuffers(2, p->vbo_.data());
|
||||
glDeleteVertexArrays(1, &p->vao_);
|
||||
glDeleteBuffers(2, p->vbo_.data());
|
||||
|
||||
std::unique_lock lock {p->lineMutex_};
|
||||
|
||||
|
|
@ -482,21 +468,19 @@ void PlacefileLines::Impl::Update()
|
|||
// If the placefile has been updated
|
||||
if (dirty_)
|
||||
{
|
||||
gl::OpenGLFunctions& gl = context_->gl();
|
||||
|
||||
// Buffer lines data
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
|
||||
gl.glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(float) * currentLinesBuffer_.size(),
|
||||
currentLinesBuffer_.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
|
||||
glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(float) * currentLinesBuffer_.size(),
|
||||
currentLinesBuffer_.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
|
||||
// Buffer threshold data
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
|
||||
gl.glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(GLint) * currentIntegerBuffer_.size(),
|
||||
currentIntegerBuffer_.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
|
||||
glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(GLint) * currentIntegerBuffer_.size(),
|
||||
currentIntegerBuffer_.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
}
|
||||
|
||||
dirty_ = false;
|
||||
|
|
|
|||
|
|
@ -130,7 +130,7 @@ public:
|
|||
|
||||
PlacefilePolygons::PlacefilePolygons(
|
||||
const std::shared_ptr<GlContext>& context) :
|
||||
DrawItem(context->gl()), p(std::make_unique<Impl>(context))
|
||||
DrawItem(), p(std::make_unique<Impl>(context))
|
||||
{
|
||||
}
|
||||
PlacefilePolygons::~PlacefilePolygons() = default;
|
||||
|
|
@ -152,8 +152,6 @@ void PlacefilePolygons::set_thresholded(bool thresholded)
|
|||
|
||||
void PlacefilePolygons::Initialize()
|
||||
{
|
||||
gl::OpenGLFunctions& gl = p->context_->gl();
|
||||
|
||||
p->shaderProgram_ = p->context_->GetShaderProgram(
|
||||
{{GL_VERTEX_SHADER, ":/gl/map_color.vert"},
|
||||
{GL_GEOMETRY_SHADER, ":/gl/threshold.geom"},
|
||||
|
|
@ -168,58 +166,58 @@ void PlacefilePolygons::Initialize()
|
|||
p->uSelectedTimeLocation_ =
|
||||
p->shaderProgram_->GetUniformLocation("uSelectedTime");
|
||||
|
||||
gl.glGenVertexArrays(1, &p->vao_);
|
||||
gl.glGenBuffers(2, p->vbo_.data());
|
||||
glGenVertexArrays(1, &p->vao_);
|
||||
glGenBuffers(2, p->vbo_.data());
|
||||
|
||||
gl.glBindVertexArray(p->vao_);
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
|
||||
gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
|
||||
glBindVertexArray(p->vao_);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
|
||||
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
|
||||
|
||||
// aScreenCoord
|
||||
gl.glVertexAttribPointer(0,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
static_cast<void*>(0));
|
||||
gl.glEnableVertexAttribArray(0);
|
||||
glVertexAttribPointer(0,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
static_cast<void*>(0));
|
||||
glEnableVertexAttribArray(0);
|
||||
|
||||
// aXYOffset
|
||||
gl.glVertexAttribPointer(1,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(2 * sizeof(float)));
|
||||
gl.glEnableVertexAttribArray(1);
|
||||
glVertexAttribPointer(1,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(2 * sizeof(float)));
|
||||
glEnableVertexAttribArray(1);
|
||||
|
||||
// aColor
|
||||
gl.glVertexAttribPointer(2,
|
||||
4,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(4 * sizeof(float)));
|
||||
gl.glEnableVertexAttribArray(2);
|
||||
glVertexAttribPointer(2,
|
||||
4,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(4 * sizeof(float)));
|
||||
glEnableVertexAttribArray(2);
|
||||
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
|
||||
gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
|
||||
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
|
||||
|
||||
// aThreshold
|
||||
gl.glVertexAttribIPointer(3, //
|
||||
1,
|
||||
GL_INT,
|
||||
kIntegersPerVertex_ * sizeof(GLint),
|
||||
static_cast<void*>(0));
|
||||
gl.glEnableVertexAttribArray(3);
|
||||
glVertexAttribIPointer(3, //
|
||||
1,
|
||||
GL_INT,
|
||||
kIntegersPerVertex_ * sizeof(GLint),
|
||||
static_cast<void*>(0));
|
||||
glEnableVertexAttribArray(3);
|
||||
|
||||
// aTimeRange
|
||||
gl.glVertexAttribIPointer(4, //
|
||||
2,
|
||||
GL_INT,
|
||||
kIntegersPerVertex_ * sizeof(GLint),
|
||||
reinterpret_cast<void*>(1 * sizeof(GLint)));
|
||||
gl.glEnableVertexAttribArray(4);
|
||||
glVertexAttribIPointer(4, //
|
||||
2,
|
||||
GL_INT,
|
||||
kIntegersPerVertex_ * sizeof(GLint),
|
||||
reinterpret_cast<void*>(1 * sizeof(GLint)));
|
||||
glEnableVertexAttribArray(4);
|
||||
|
||||
p->dirty_ = true;
|
||||
}
|
||||
|
|
@ -229,9 +227,7 @@ void PlacefilePolygons::Render(
|
|||
{
|
||||
if (!p->currentBuffer_.empty())
|
||||
{
|
||||
gl::OpenGLFunctions& gl = p->context_->gl();
|
||||
|
||||
gl.glBindVertexArray(p->vao_);
|
||||
glBindVertexArray(p->vao_);
|
||||
|
||||
p->Update();
|
||||
p->shaderProgram_->Use();
|
||||
|
|
@ -244,12 +240,12 @@ void PlacefilePolygons::Render(
|
|||
// If thresholding is enabled, set the map distance
|
||||
units::length::nautical_miles<float> mapDistance =
|
||||
util::maplibre::GetMapDistance(params);
|
||||
gl.glUniform1f(p->uMapDistanceLocation_, mapDistance.value());
|
||||
glUniform1f(p->uMapDistanceLocation_, mapDistance.value());
|
||||
}
|
||||
else
|
||||
{
|
||||
// If thresholding is disabled, set the map distance to 0
|
||||
gl.glUniform1f(p->uMapDistanceLocation_, 0.0f);
|
||||
glUniform1f(p->uMapDistanceLocation_, 0.0f);
|
||||
}
|
||||
|
||||
// Selected time
|
||||
|
|
@ -257,23 +253,21 @@ void PlacefilePolygons::Render(
|
|||
(p->selectedTime_ == std::chrono::system_clock::time_point {}) ?
|
||||
std::chrono::system_clock::now() :
|
||||
p->selectedTime_;
|
||||
gl.glUniform1i(
|
||||
glUniform1i(
|
||||
p->uSelectedTimeLocation_,
|
||||
static_cast<GLint>(std::chrono::duration_cast<std::chrono::minutes>(
|
||||
selectedTime.time_since_epoch())
|
||||
.count()));
|
||||
|
||||
// Draw icons
|
||||
gl.glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
|
||||
glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
|
||||
}
|
||||
}
|
||||
|
||||
void PlacefilePolygons::Deinitialize()
|
||||
{
|
||||
gl::OpenGLFunctions& gl = p->context_->gl();
|
||||
|
||||
gl.glDeleteVertexArrays(1, &p->vao_);
|
||||
gl.glDeleteBuffers(2, p->vbo_.data());
|
||||
glDeleteVertexArrays(1, &p->vao_);
|
||||
glDeleteBuffers(2, p->vbo_.data());
|
||||
|
||||
std::unique_lock lock {p->bufferMutex_};
|
||||
|
||||
|
|
@ -318,23 +312,21 @@ void PlacefilePolygons::Impl::Update()
|
|||
{
|
||||
if (dirty_)
|
||||
{
|
||||
gl::OpenGLFunctions& gl = context_->gl();
|
||||
|
||||
std::unique_lock lock {bufferMutex_};
|
||||
|
||||
// Buffer vertex data
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
|
||||
gl.glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(GLfloat) * currentBuffer_.size(),
|
||||
currentBuffer_.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
|
||||
glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(GLfloat) * currentBuffer_.size(),
|
||||
currentBuffer_.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
|
||||
// Buffer threshold data
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
|
||||
gl.glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(GLint) * currentIntegerBuffer_.size(),
|
||||
currentIntegerBuffer_.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
|
||||
glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(GLint) * currentIntegerBuffer_.size(),
|
||||
currentIntegerBuffer_.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
|
||||
numVertices_ =
|
||||
static_cast<GLsizei>(currentBuffer_.size() / kPointsPerVertex);
|
||||
|
|
|
|||
|
|
@ -72,7 +72,7 @@ public:
|
|||
|
||||
PlacefileText::PlacefileText(const std::shared_ptr<GlContext>& context,
|
||||
const std::string& placefileName) :
|
||||
DrawItem(context->gl()), p(std::make_unique<Impl>(context, placefileName))
|
||||
DrawItem(), p(std::make_unique<Impl>(context, placefileName))
|
||||
{
|
||||
}
|
||||
PlacefileText::~PlacefileText() = default;
|
||||
|
|
|
|||
|
|
@ -74,7 +74,7 @@ public:
|
|||
|
||||
PlacefileTriangles::PlacefileTriangles(
|
||||
const std::shared_ptr<GlContext>& context) :
|
||||
DrawItem(context->gl()), p(std::make_unique<Impl>(context))
|
||||
DrawItem(), p(std::make_unique<Impl>(context))
|
||||
{
|
||||
}
|
||||
PlacefileTriangles::~PlacefileTriangles() = default;
|
||||
|
|
@ -96,8 +96,6 @@ void PlacefileTriangles::set_thresholded(bool thresholded)
|
|||
|
||||
void PlacefileTriangles::Initialize()
|
||||
{
|
||||
gl::OpenGLFunctions& gl = p->context_->gl();
|
||||
|
||||
p->shaderProgram_ = p->context_->GetShaderProgram(
|
||||
{{GL_VERTEX_SHADER, ":/gl/map_color.vert"},
|
||||
{GL_GEOMETRY_SHADER, ":/gl/threshold.geom"},
|
||||
|
|
@ -112,58 +110,58 @@ void PlacefileTriangles::Initialize()
|
|||
p->uSelectedTimeLocation_ =
|
||||
p->shaderProgram_->GetUniformLocation("uSelectedTime");
|
||||
|
||||
gl.glGenVertexArrays(1, &p->vao_);
|
||||
gl.glGenBuffers(2, p->vbo_.data());
|
||||
glGenVertexArrays(1, &p->vao_);
|
||||
glGenBuffers(2, p->vbo_.data());
|
||||
|
||||
gl.glBindVertexArray(p->vao_);
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
|
||||
gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
|
||||
glBindVertexArray(p->vao_);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
|
||||
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
|
||||
|
||||
// aScreenCoord
|
||||
gl.glVertexAttribPointer(0,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
static_cast<void*>(0));
|
||||
gl.glEnableVertexAttribArray(0);
|
||||
glVertexAttribPointer(0,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
static_cast<void*>(0));
|
||||
glEnableVertexAttribArray(0);
|
||||
|
||||
// aXYOffset
|
||||
gl.glVertexAttribPointer(1,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(2 * sizeof(float)));
|
||||
gl.glEnableVertexAttribArray(1);
|
||||
glVertexAttribPointer(1,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(2 * sizeof(float)));
|
||||
glEnableVertexAttribArray(1);
|
||||
|
||||
// aColor
|
||||
gl.glVertexAttribPointer(2,
|
||||
4,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(4 * sizeof(float)));
|
||||
gl.glEnableVertexAttribArray(2);
|
||||
glVertexAttribPointer(2,
|
||||
4,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(4 * sizeof(float)));
|
||||
glEnableVertexAttribArray(2);
|
||||
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
|
||||
gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
|
||||
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
|
||||
|
||||
// aThreshold
|
||||
gl.glVertexAttribIPointer(3, //
|
||||
1,
|
||||
GL_INT,
|
||||
kIntegersPerVertex_ * sizeof(GLint),
|
||||
static_cast<void*>(0));
|
||||
gl.glEnableVertexAttribArray(3);
|
||||
glVertexAttribIPointer(3, //
|
||||
1,
|
||||
GL_INT,
|
||||
kIntegersPerVertex_ * sizeof(GLint),
|
||||
static_cast<void*>(0));
|
||||
glEnableVertexAttribArray(3);
|
||||
|
||||
// aTimeRange
|
||||
gl.glVertexAttribIPointer(4, //
|
||||
2,
|
||||
GL_INT,
|
||||
kIntegersPerVertex_ * sizeof(GLint),
|
||||
reinterpret_cast<void*>(1 * sizeof(GLint)));
|
||||
gl.glEnableVertexAttribArray(4);
|
||||
glVertexAttribIPointer(4, //
|
||||
2,
|
||||
GL_INT,
|
||||
kIntegersPerVertex_ * sizeof(GLint),
|
||||
reinterpret_cast<void*>(1 * sizeof(GLint)));
|
||||
glEnableVertexAttribArray(4);
|
||||
|
||||
p->dirty_ = true;
|
||||
}
|
||||
|
|
@ -173,9 +171,7 @@ void PlacefileTriangles::Render(
|
|||
{
|
||||
if (!p->currentBuffer_.empty())
|
||||
{
|
||||
gl::OpenGLFunctions& gl = p->context_->gl();
|
||||
|
||||
gl.glBindVertexArray(p->vao_);
|
||||
glBindVertexArray(p->vao_);
|
||||
|
||||
p->Update();
|
||||
p->shaderProgram_->Use();
|
||||
|
|
@ -188,12 +184,12 @@ void PlacefileTriangles::Render(
|
|||
// If thresholding is enabled, set the map distance
|
||||
units::length::nautical_miles<float> mapDistance =
|
||||
util::maplibre::GetMapDistance(params);
|
||||
gl.glUniform1f(p->uMapDistanceLocation_, mapDistance.value());
|
||||
glUniform1f(p->uMapDistanceLocation_, mapDistance.value());
|
||||
}
|
||||
else
|
||||
{
|
||||
// If thresholding is disabled, set the map distance to 0
|
||||
gl.glUniform1f(p->uMapDistanceLocation_, 0.0f);
|
||||
glUniform1f(p->uMapDistanceLocation_, 0.0f);
|
||||
}
|
||||
|
||||
// Selected time
|
||||
|
|
@ -201,23 +197,21 @@ void PlacefileTriangles::Render(
|
|||
(p->selectedTime_ == std::chrono::system_clock::time_point {}) ?
|
||||
std::chrono::system_clock::now() :
|
||||
p->selectedTime_;
|
||||
gl.glUniform1i(
|
||||
glUniform1i(
|
||||
p->uSelectedTimeLocation_,
|
||||
static_cast<GLint>(std::chrono::duration_cast<std::chrono::minutes>(
|
||||
selectedTime.time_since_epoch())
|
||||
.count()));
|
||||
|
||||
// Draw icons
|
||||
gl.glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
|
||||
glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
|
||||
}
|
||||
}
|
||||
|
||||
void PlacefileTriangles::Deinitialize()
|
||||
{
|
||||
gl::OpenGLFunctions& gl = p->context_->gl();
|
||||
|
||||
gl.glDeleteVertexArrays(1, &p->vao_);
|
||||
gl.glDeleteBuffers(2, p->vbo_.data());
|
||||
glDeleteVertexArrays(1, &p->vao_);
|
||||
glDeleteBuffers(2, p->vbo_.data());
|
||||
|
||||
std::unique_lock lock {p->bufferMutex_};
|
||||
|
||||
|
|
@ -320,23 +314,21 @@ void PlacefileTriangles::Impl::Update()
|
|||
{
|
||||
if (dirty_)
|
||||
{
|
||||
gl::OpenGLFunctions& gl = context_->gl();
|
||||
|
||||
std::unique_lock lock {bufferMutex_};
|
||||
|
||||
// Buffer vertex data
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
|
||||
gl.glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(GLfloat) * currentBuffer_.size(),
|
||||
currentBuffer_.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
|
||||
glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(GLfloat) * currentBuffer_.size(),
|
||||
currentBuffer_.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
|
||||
// Buffer threshold data
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
|
||||
gl.glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(GLint) * currentIntegerBuffer_.size(),
|
||||
currentIntegerBuffer_.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
|
||||
glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(GLint) * currentIntegerBuffer_.size(),
|
||||
currentIntegerBuffer_.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
|
||||
numVertices_ =
|
||||
static_cast<GLsizei>(currentBuffer_.size() / kPointsPerVertex);
|
||||
|
|
|
|||
|
|
@ -73,7 +73,7 @@ public:
|
|||
};
|
||||
|
||||
Rectangle::Rectangle(std::shared_ptr<GlContext> context) :
|
||||
DrawItem(context->gl()), p(std::make_unique<Impl>(context))
|
||||
DrawItem(), p(std::make_unique<Impl>(context))
|
||||
{
|
||||
}
|
||||
Rectangle::~Rectangle() = default;
|
||||
|
|
@ -83,41 +83,39 @@ Rectangle& Rectangle::operator=(Rectangle&&) noexcept = default;
|
|||
|
||||
void Rectangle::Initialize()
|
||||
{
|
||||
gl::OpenGLFunctions& gl = p->context_->gl();
|
||||
|
||||
p->shaderProgram_ =
|
||||
p->context_->GetShaderProgram(":/gl/color.vert", ":/gl/color.frag");
|
||||
|
||||
p->uMVPMatrixLocation_ =
|
||||
gl.glGetUniformLocation(p->shaderProgram_->id(), "uMVPMatrix");
|
||||
glGetUniformLocation(p->shaderProgram_->id(), "uMVPMatrix");
|
||||
if (p->uMVPMatrixLocation_ == -1)
|
||||
{
|
||||
logger_->warn("Could not find uMVPMatrix");
|
||||
}
|
||||
|
||||
gl.glGenVertexArrays(1, &p->vao_);
|
||||
gl.glGenBuffers(1, &p->vbo_);
|
||||
glGenVertexArrays(1, &p->vao_);
|
||||
glGenBuffers(1, &p->vbo_);
|
||||
|
||||
gl.glBindVertexArray(p->vao_);
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_);
|
||||
gl.glBufferData(
|
||||
glBindVertexArray(p->vao_);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_);
|
||||
glBufferData(
|
||||
GL_ARRAY_BUFFER, sizeof(float) * BUFFER_LENGTH, nullptr, GL_DYNAMIC_DRAW);
|
||||
|
||||
gl.glVertexAttribPointer(0,
|
||||
3,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
POINTS_PER_VERTEX * sizeof(float),
|
||||
static_cast<void*>(0));
|
||||
gl.glEnableVertexAttribArray(0);
|
||||
glVertexAttribPointer(0,
|
||||
3,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
POINTS_PER_VERTEX * sizeof(float),
|
||||
static_cast<void*>(0));
|
||||
glEnableVertexAttribArray(0);
|
||||
|
||||
gl.glVertexAttribPointer(1,
|
||||
4,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
POINTS_PER_VERTEX * sizeof(float),
|
||||
reinterpret_cast<void*>(3 * sizeof(float)));
|
||||
gl.glEnableVertexAttribArray(1);
|
||||
glVertexAttribPointer(1,
|
||||
4,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
POINTS_PER_VERTEX * sizeof(float),
|
||||
reinterpret_cast<void*>(3 * sizeof(float)));
|
||||
glEnableVertexAttribArray(1);
|
||||
|
||||
p->dirty_ = true;
|
||||
}
|
||||
|
|
@ -126,10 +124,8 @@ void Rectangle::Render(const QMapLibre::CustomLayerRenderParameters& params)
|
|||
{
|
||||
if (p->visible_)
|
||||
{
|
||||
gl::OpenGLFunctions& gl = p->context_->gl();
|
||||
|
||||
gl.glBindVertexArray(p->vao_);
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_);
|
||||
glBindVertexArray(p->vao_);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_);
|
||||
|
||||
p->Update();
|
||||
p->shaderProgram_->Use();
|
||||
|
|
@ -138,23 +134,21 @@ void Rectangle::Render(const QMapLibre::CustomLayerRenderParameters& params)
|
|||
if (p->fillColor_.has_value())
|
||||
{
|
||||
// Draw fill
|
||||
gl.glDrawArrays(GL_TRIANGLES, 24, 6);
|
||||
glDrawArrays(GL_TRIANGLES, 24, 6);
|
||||
}
|
||||
|
||||
if (p->borderWidth_ > 0.0f)
|
||||
{
|
||||
// Draw border
|
||||
gl.glDrawArrays(GL_TRIANGLES, 0, 24);
|
||||
glDrawArrays(GL_TRIANGLES, 0, 24);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Rectangle::Deinitialize()
|
||||
{
|
||||
gl::OpenGLFunctions& gl = p->context_->gl();
|
||||
|
||||
gl.glDeleteVertexArrays(1, &p->vao_);
|
||||
gl.glDeleteBuffers(1, &p->vbo_);
|
||||
glDeleteVertexArrays(1, &p->vao_);
|
||||
glDeleteBuffers(1, &p->vbo_);
|
||||
}
|
||||
|
||||
void Rectangle::SetBorder(float width, boost::gil::rgba8_pixel_t color)
|
||||
|
|
@ -206,8 +200,6 @@ void Rectangle::Impl::Update()
|
|||
{
|
||||
if (dirty_)
|
||||
{
|
||||
gl::OpenGLFunctions& gl = context_->gl();
|
||||
|
||||
const float lox = x_;
|
||||
const float rox = x_ + width_;
|
||||
const float boy = y_;
|
||||
|
|
@ -289,10 +281,10 @@ void Rectangle::Impl::Update()
|
|||
{lox, toy, z_, fc0, fc1, fc2, fc3} // TL
|
||||
}};
|
||||
|
||||
gl.glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(float) * BUFFER_LENGTH,
|
||||
buffer,
|
||||
GL_DYNAMIC_DRAW);
|
||||
glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(float) * BUFFER_LENGTH,
|
||||
buffer,
|
||||
GL_DYNAMIC_DRAW);
|
||||
|
||||
dirty_ = false;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,25 +1,12 @@
|
|||
#pragma once
|
||||
|
||||
#include <QOpenGLFunctions_3_3_Core>
|
||||
#include <GL/glew.h>
|
||||
|
||||
#define SCWX_GL_CHECK_ERROR() \
|
||||
{ \
|
||||
GLenum err; \
|
||||
while ((err = gl.glGetError()) != GL_NO_ERROR) \
|
||||
while ((err = glGetError()) != GL_NO_ERROR) \
|
||||
{ \
|
||||
logger_->error("GL Error: {}, {}: {}", err, __FILE__, __LINE__); \
|
||||
} \
|
||||
}
|
||||
|
||||
namespace scwx
|
||||
{
|
||||
namespace qt
|
||||
{
|
||||
namespace gl
|
||||
{
|
||||
|
||||
using OpenGLFunctions = QOpenGLFunctions_3_3_Core;
|
||||
|
||||
}
|
||||
} // namespace qt
|
||||
} // namespace scwx
|
||||
|
|
|
|||
|
|
@ -30,9 +30,6 @@ public:
|
|||
static std::size_t
|
||||
GetShaderKey(std::initializer_list<std::pair<GLenum, std::string>> shaders);
|
||||
|
||||
gl::OpenGLFunctions* gl_ {nullptr};
|
||||
QOpenGLFunctions_3_0* gl30_ {nullptr};
|
||||
|
||||
bool glInitialized_ {false};
|
||||
|
||||
std::unordered_map<std::size_t, std::shared_ptr<gl::ShaderProgram>>
|
||||
|
|
@ -51,18 +48,6 @@ GlContext::~GlContext() = default;
|
|||
GlContext::GlContext(GlContext&&) noexcept = default;
|
||||
GlContext& GlContext::operator=(GlContext&&) noexcept = default;
|
||||
|
||||
gl::OpenGLFunctions& GlContext::gl()
|
||||
{
|
||||
return *p->gl_;
|
||||
}
|
||||
|
||||
#if !defined(__APPLE__)
|
||||
QOpenGLFunctions_3_0& GlContext::gl30()
|
||||
{
|
||||
return *p->gl30_;
|
||||
}
|
||||
#endif
|
||||
|
||||
std::uint64_t GlContext::texture_buffer_count() const
|
||||
{
|
||||
return p->textureBufferCount_;
|
||||
|
|
@ -75,26 +60,21 @@ void GlContext::Impl::InitializeGL()
|
|||
return;
|
||||
}
|
||||
|
||||
// QOpenGLFunctions objects will not be freed. Since "destruction" takes
|
||||
// place at the end of program execution, it is OK to intentionally leak
|
||||
// these.
|
||||
|
||||
// NOLINTBEGIN(cppcoreguidelines-owning-memory)
|
||||
gl_ = new gl::OpenGLFunctions();
|
||||
gl30_ = new QOpenGLFunctions_3_0();
|
||||
// NOLINTEND(cppcoreguidelines-owning-memory)
|
||||
|
||||
gl_->initializeOpenGLFunctions();
|
||||
gl30_->initializeOpenGLFunctions();
|
||||
GLenum error = glewInit();
|
||||
if (error != GLEW_OK)
|
||||
{
|
||||
logger_->error("glewInit failed: {}",
|
||||
reinterpret_cast<const char*>(glewGetErrorString(error)));
|
||||
}
|
||||
|
||||
logger_->info("OpenGL Version: {}",
|
||||
reinterpret_cast<const char*>(gl_->glGetString(GL_VERSION)));
|
||||
reinterpret_cast<const char*>(glGetString(GL_VERSION)));
|
||||
logger_->info("OpenGL Vendor: {}",
|
||||
reinterpret_cast<const char*>(gl_->glGetString(GL_VENDOR)));
|
||||
reinterpret_cast<const char*>(glGetString(GL_VENDOR)));
|
||||
logger_->info("OpenGL Renderer: {}",
|
||||
reinterpret_cast<const char*>(gl_->glGetString(GL_RENDERER)));
|
||||
reinterpret_cast<const char*>(glGetString(GL_RENDERER)));
|
||||
|
||||
gl_->glGenTextures(1, &textureAtlas_);
|
||||
glGenTextures(1, &textureAtlas_);
|
||||
|
||||
glInitialized_ = true;
|
||||
}
|
||||
|
|
@ -119,7 +99,7 @@ std::shared_ptr<gl::ShaderProgram> GlContext::GetShaderProgram(
|
|||
|
||||
if (it == p->shaderProgramMap_.end())
|
||||
{
|
||||
shaderProgram = std::make_shared<gl::ShaderProgram>(*p->gl_);
|
||||
shaderProgram = std::make_shared<gl::ShaderProgram>();
|
||||
shaderProgram->Load(shaders);
|
||||
p->shaderProgramMap_[key] = shaderProgram;
|
||||
}
|
||||
|
|
@ -142,7 +122,7 @@ GLuint GlContext::GetTextureAtlas()
|
|||
if (p->textureBufferCount_ != textureAtlas.BuildCount())
|
||||
{
|
||||
p->textureBufferCount_ = textureAtlas.BuildCount();
|
||||
textureAtlas.BufferAtlas(*p->gl_, p->textureAtlas_);
|
||||
textureAtlas.BufferAtlas(p->textureAtlas_);
|
||||
}
|
||||
|
||||
return p->textureAtlas_;
|
||||
|
|
@ -155,10 +135,8 @@ void GlContext::Initialize()
|
|||
|
||||
void GlContext::StartFrame()
|
||||
{
|
||||
auto& gl = p->gl_;
|
||||
|
||||
gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
gl->glClear(GL_COLOR_BUFFER_BIT);
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
}
|
||||
|
||||
std::size_t GlContext::Impl::GetShaderKey(
|
||||
|
|
|
|||
|
|
@ -3,8 +3,6 @@
|
|||
#include <scwx/qt/gl/gl.hpp>
|
||||
#include <scwx/qt/gl/shader_program.hpp>
|
||||
|
||||
#include <QOpenGLFunctions_3_0>
|
||||
|
||||
namespace scwx
|
||||
{
|
||||
namespace qt
|
||||
|
|
@ -24,12 +22,6 @@ public:
|
|||
GlContext(GlContext&&) noexcept;
|
||||
GlContext& operator=(GlContext&&) noexcept;
|
||||
|
||||
gl::OpenGLFunctions& gl();
|
||||
|
||||
#if !defined(__APPLE__)
|
||||
QOpenGLFunctions_3_0& gl30();
|
||||
#endif
|
||||
|
||||
std::uint64_t texture_buffer_count() const;
|
||||
|
||||
std::shared_ptr<gl::ShaderProgram>
|
||||
|
|
|
|||
|
|
@ -2,6 +2,7 @@
|
|||
#include <scwx/util/logger.hpp>
|
||||
|
||||
#include <QFile>
|
||||
#include <QTextStream>
|
||||
|
||||
namespace scwx
|
||||
{
|
||||
|
|
@ -23,29 +24,24 @@ static const std::unordered_map<GLenum, std::string> kShaderNames_ {
|
|||
class ShaderProgram::Impl
|
||||
{
|
||||
public:
|
||||
explicit Impl(OpenGLFunctions& gl) : gl_(gl), id_ {GL_INVALID_INDEX}
|
||||
explicit Impl() : id_ {GL_INVALID_INDEX}
|
||||
{
|
||||
// Create shader program
|
||||
id_ = gl_.glCreateProgram();
|
||||
id_ = glCreateProgram();
|
||||
}
|
||||
|
||||
~Impl()
|
||||
{
|
||||
// Delete shader program
|
||||
gl_.glDeleteProgram(id_);
|
||||
glDeleteProgram(id_);
|
||||
}
|
||||
|
||||
static std::string ShaderName(GLenum type);
|
||||
|
||||
OpenGLFunctions& gl_;
|
||||
|
||||
GLuint id_;
|
||||
};
|
||||
|
||||
ShaderProgram::ShaderProgram(OpenGLFunctions& gl) :
|
||||
p(std::make_unique<Impl>(gl))
|
||||
{
|
||||
}
|
||||
ShaderProgram::ShaderProgram() : p(std::make_unique<Impl>()) {}
|
||||
ShaderProgram::~ShaderProgram() = default;
|
||||
|
||||
ShaderProgram::ShaderProgram(ShaderProgram&&) noexcept = default;
|
||||
|
|
@ -58,7 +54,7 @@ GLuint ShaderProgram::id() const
|
|||
|
||||
GLint ShaderProgram::GetUniformLocation(const std::string& name)
|
||||
{
|
||||
GLint location = p->gl_.glGetUniformLocation(p->id_, name.c_str());
|
||||
GLint location = glGetUniformLocation(p->id_, name.c_str());
|
||||
if (location == -1)
|
||||
{
|
||||
logger_->warn("Could not find {}", name);
|
||||
|
|
@ -88,8 +84,6 @@ bool ShaderProgram::Load(
|
|||
{
|
||||
logger_->debug("Load()");
|
||||
|
||||
OpenGLFunctions& gl = p->gl_;
|
||||
|
||||
GLint glSuccess;
|
||||
bool success = true;
|
||||
char infoLog[kInfoLogBufSize];
|
||||
|
|
@ -120,16 +114,16 @@ bool ShaderProgram::Load(
|
|||
const char* shaderSourceC = shaderSource.c_str();
|
||||
|
||||
// Create a shader
|
||||
GLuint shaderId = gl.glCreateShader(shader.first);
|
||||
GLuint shaderId = glCreateShader(shader.first);
|
||||
shaderIds.push_back(shaderId);
|
||||
|
||||
// Attach the shader source code and compile the shader
|
||||
gl.glShaderSource(shaderId, 1, &shaderSourceC, NULL);
|
||||
gl.glCompileShader(shaderId);
|
||||
glShaderSource(shaderId, 1, &shaderSourceC, NULL);
|
||||
glCompileShader(shaderId);
|
||||
|
||||
// Check for errors
|
||||
gl.glGetShaderiv(shaderId, GL_COMPILE_STATUS, &glSuccess);
|
||||
gl.glGetShaderInfoLog(shaderId, kInfoLogBufSize, &logLength, infoLog);
|
||||
glGetShaderiv(shaderId, GL_COMPILE_STATUS, &glSuccess);
|
||||
glGetShaderInfoLog(shaderId, kInfoLogBufSize, &logLength, infoLog);
|
||||
if (!glSuccess)
|
||||
{
|
||||
logger_->error("Shader compilation failed: {}", infoLog);
|
||||
|
|
@ -146,13 +140,13 @@ bool ShaderProgram::Load(
|
|||
{
|
||||
for (auto& shaderId : shaderIds)
|
||||
{
|
||||
gl.glAttachShader(p->id_, shaderId);
|
||||
glAttachShader(p->id_, shaderId);
|
||||
}
|
||||
gl.glLinkProgram(p->id_);
|
||||
glLinkProgram(p->id_);
|
||||
|
||||
// Check for errors
|
||||
gl.glGetProgramiv(p->id_, GL_LINK_STATUS, &glSuccess);
|
||||
gl.glGetProgramInfoLog(p->id_, kInfoLogBufSize, &logLength, infoLog);
|
||||
glGetProgramiv(p->id_, GL_LINK_STATUS, &glSuccess);
|
||||
glGetProgramInfoLog(p->id_, kInfoLogBufSize, &logLength, infoLog);
|
||||
if (!glSuccess)
|
||||
{
|
||||
logger_->error("Shader program link failed: {}", infoLog);
|
||||
|
|
@ -167,7 +161,7 @@ bool ShaderProgram::Load(
|
|||
// Delete shaders
|
||||
for (auto& shaderId : shaderIds)
|
||||
{
|
||||
gl.glDeleteShader(shaderId);
|
||||
glDeleteShader(shaderId);
|
||||
}
|
||||
|
||||
return success;
|
||||
|
|
@ -175,7 +169,7 @@ bool ShaderProgram::Load(
|
|||
|
||||
void ShaderProgram::Use() const
|
||||
{
|
||||
p->gl_.glUseProgram(p->id_);
|
||||
glUseProgram(p->id_);
|
||||
}
|
||||
|
||||
} // namespace gl
|
||||
|
|
|
|||
|
|
@ -19,7 +19,7 @@ namespace gl
|
|||
class ShaderProgram
|
||||
{
|
||||
public:
|
||||
explicit ShaderProgram(OpenGLFunctions& gl);
|
||||
explicit ShaderProgram();
|
||||
virtual ~ShaderProgram();
|
||||
|
||||
ShaderProgram(const ShaderProgram&) = delete;
|
||||
|
|
|
|||
|
|
@ -43,6 +43,7 @@ static const std::string logPrefix_ = "scwx::main";
|
|||
static const auto logger_ = scwx::util::Logger::Create(logPrefix_);
|
||||
|
||||
static void ConfigureTheme(const std::vector<std::string>& args);
|
||||
static void InitializeOpenGL();
|
||||
static void OverrideDefaultStyle(const std::vector<std::string>& args);
|
||||
static void OverridePlatform();
|
||||
|
||||
|
|
@ -66,17 +67,7 @@ int main(int argc, char* argv[])
|
|||
scwx::qt::main::kBuildNumber_,
|
||||
scwx::qt::main::kCommitString_);
|
||||
|
||||
QCoreApplication::setAttribute(Qt::AA_ShareOpenGLContexts, true);
|
||||
|
||||
#if defined(__APPLE__)
|
||||
// For macOS, we must choose between OpenGL 4.1 Core and OpenGL 2.1
|
||||
// Compatibility. OpenGL 2.1 does not meet requirements for shaders used by
|
||||
// Supercell Wx.
|
||||
QSurfaceFormat surfaceFormat = QSurfaceFormat::defaultFormat();
|
||||
surfaceFormat.setVersion(4, 1);
|
||||
surfaceFormat.setProfile(QSurfaceFormat::OpenGLContextProfile::CoreProfile);
|
||||
QSurfaceFormat::setDefaultFormat(surfaceFormat);
|
||||
#endif
|
||||
InitializeOpenGL();
|
||||
|
||||
QApplication a(argc, argv);
|
||||
|
||||
|
|
@ -234,6 +225,23 @@ static void ConfigureTheme(const std::vector<std::string>& args)
|
|||
}
|
||||
}
|
||||
|
||||
static void InitializeOpenGL()
|
||||
{
|
||||
QCoreApplication::setAttribute(Qt::AA_ShareOpenGLContexts, true);
|
||||
|
||||
QSurfaceFormat surfaceFormat = QSurfaceFormat::defaultFormat();
|
||||
surfaceFormat.setProfile(QSurfaceFormat::OpenGLContextProfile::CoreProfile);
|
||||
|
||||
#if defined(__APPLE__)
|
||||
// For macOS, we must choose between OpenGL 4.1 Core and OpenGL 2.1
|
||||
// Compatibility. OpenGL 2.1 does not meet requirements for shaders used by
|
||||
// Supercell Wx.
|
||||
surfaceFormat.setVersion(4, 1);
|
||||
#endif
|
||||
|
||||
QSurfaceFormat::setDefaultFormat(surfaceFormat);
|
||||
}
|
||||
|
||||
static void
|
||||
OverrideDefaultStyle([[maybe_unused]] const std::vector<std::string>& args)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -300,8 +300,6 @@ void AlertLayer::Initialize(const std::shared_ptr<MapContext>& mapContext)
|
|||
void AlertLayer::Render(const std::shared_ptr<MapContext>& mapContext,
|
||||
const QMapLibre::CustomLayerRenderParameters& params)
|
||||
{
|
||||
gl::OpenGLFunctions& gl = gl_context()->gl();
|
||||
|
||||
for (auto alertActive : {false, true})
|
||||
{
|
||||
p->geoLines_.at(alertActive)->set_selected_time(p->selectedTime_);
|
||||
|
|
|
|||
|
|
@ -55,38 +55,36 @@ void ColorTableLayer::Initialize(const std::shared_ptr<MapContext>& mapContext)
|
|||
|
||||
auto glContext = gl_context();
|
||||
|
||||
gl::OpenGLFunctions& gl = glContext->gl();
|
||||
|
||||
// Load and configure overlay shader
|
||||
p->shaderProgram_ =
|
||||
glContext->GetShaderProgram(":/gl/texture1d.vert", ":/gl/texture1d.frag");
|
||||
|
||||
p->uMVPMatrixLocation_ =
|
||||
gl.glGetUniformLocation(p->shaderProgram_->id(), "uMVPMatrix");
|
||||
glGetUniformLocation(p->shaderProgram_->id(), "uMVPMatrix");
|
||||
if (p->uMVPMatrixLocation_ == -1)
|
||||
{
|
||||
logger_->warn("Could not find uMVPMatrix");
|
||||
}
|
||||
|
||||
gl.glGenTextures(1, &p->texture_);
|
||||
glGenTextures(1, &p->texture_);
|
||||
|
||||
p->shaderProgram_->Use();
|
||||
|
||||
// Generate a vertex array object
|
||||
gl.glGenVertexArrays(1, &p->vao_);
|
||||
glGenVertexArrays(1, &p->vao_);
|
||||
|
||||
// Generate vertex buffer objects
|
||||
gl.glGenBuffers(2, p->vbo_.data());
|
||||
glGenBuffers(2, p->vbo_.data());
|
||||
|
||||
gl.glBindVertexArray(p->vao_);
|
||||
glBindVertexArray(p->vao_);
|
||||
|
||||
// Bottom panel
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
|
||||
gl.glBufferData(
|
||||
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
|
||||
glBufferData(
|
||||
GL_ARRAY_BUFFER, sizeof(float) * 6 * 2, nullptr, GL_DYNAMIC_DRAW);
|
||||
|
||||
gl.glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, static_cast<void*>(0));
|
||||
gl.glEnableVertexAttribArray(0);
|
||||
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, static_cast<void*>(0));
|
||||
glEnableVertexAttribArray(0);
|
||||
|
||||
// Color table panel texture coordinates
|
||||
const float textureCoords[6][1] = {{0.0f}, // TL
|
||||
|
|
@ -96,12 +94,12 @@ void ColorTableLayer::Initialize(const std::shared_ptr<MapContext>& mapContext)
|
|||
{0.0f}, // BL
|
||||
{1.0f}, // TR
|
||||
{1.0f}}; // BR
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
|
||||
gl.glBufferData(
|
||||
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
|
||||
glBufferData(
|
||||
GL_ARRAY_BUFFER, sizeof(textureCoords), textureCoords, GL_STATIC_DRAW);
|
||||
|
||||
gl.glVertexAttribPointer(1, 1, GL_FLOAT, GL_FALSE, 0, static_cast<void*>(0));
|
||||
gl.glEnableVertexAttribArray(1);
|
||||
glVertexAttribPointer(1, 1, GL_FLOAT, GL_FALSE, 0, static_cast<void*>(0));
|
||||
glEnableVertexAttribArray(1);
|
||||
|
||||
connect(mapContext->radar_product_view().get(),
|
||||
&view::RadarProductView::ColorTableLutUpdated,
|
||||
|
|
@ -113,8 +111,7 @@ void ColorTableLayer::Render(
|
|||
const std::shared_ptr<MapContext>& mapContext,
|
||||
const QMapLibre::CustomLayerRenderParameters& params)
|
||||
{
|
||||
gl::OpenGLFunctions& gl = gl_context()->gl();
|
||||
auto radarProductView = mapContext->radar_product_view();
|
||||
auto radarProductView = mapContext->radar_product_view();
|
||||
|
||||
if (radarProductView == nullptr || !radarProductView->IsInitialized())
|
||||
{
|
||||
|
|
@ -130,28 +127,28 @@ void ColorTableLayer::Render(
|
|||
p->shaderProgram_->Use();
|
||||
|
||||
// Set OpenGL blend mode for transparency
|
||||
gl.glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
gl.glUniformMatrix4fv(
|
||||
glUniformMatrix4fv(
|
||||
p->uMVPMatrixLocation_, 1, GL_FALSE, glm::value_ptr(projection));
|
||||
|
||||
if (p->colorTableNeedsUpdate_)
|
||||
{
|
||||
p->colorTable_ = radarProductView->color_table_lut();
|
||||
|
||||
gl.glActiveTexture(GL_TEXTURE0);
|
||||
gl.glBindTexture(GL_TEXTURE_1D, p->texture_);
|
||||
gl.glTexImage1D(GL_TEXTURE_1D,
|
||||
0,
|
||||
GL_RGBA,
|
||||
(GLsizei) p->colorTable_.size(),
|
||||
0,
|
||||
GL_RGBA,
|
||||
GL_UNSIGNED_BYTE,
|
||||
p->colorTable_.data());
|
||||
gl.glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
gl.glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
gl.glGenerateMipmap(GL_TEXTURE_1D);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_1D, p->texture_);
|
||||
glTexImage1D(GL_TEXTURE_1D,
|
||||
0,
|
||||
GL_RGBA,
|
||||
(GLsizei) p->colorTable_.size(),
|
||||
0,
|
||||
GL_RGBA,
|
||||
GL_UNSIGNED_BYTE,
|
||||
p->colorTable_.data());
|
||||
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glGenerateMipmap(GL_TEXTURE_1D);
|
||||
}
|
||||
|
||||
if (p->colorTable_.size() > 0 && radarProductView->sweep_time() !=
|
||||
|
|
@ -171,10 +168,10 @@ void ColorTableLayer::Render(
|
|||
{vertexRX, vertexBY}}; // BR
|
||||
|
||||
// Draw vertices
|
||||
gl.glBindVertexArray(p->vao_);
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
|
||||
gl.glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vertices), vertices);
|
||||
gl.glDrawArrays(GL_TRIANGLES, 0, 6);
|
||||
glBindVertexArray(p->vao_);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
|
||||
glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vertices), vertices);
|
||||
glDrawArrays(GL_TRIANGLES, 0, 6);
|
||||
|
||||
static constexpr int kLeftMargin_ = 0;
|
||||
static constexpr int kTopMargin_ = 0;
|
||||
|
|
@ -196,11 +193,9 @@ void ColorTableLayer::Deinitialize()
|
|||
{
|
||||
logger_->debug("Deinitialize()");
|
||||
|
||||
gl::OpenGLFunctions& gl = gl_context()->gl();
|
||||
|
||||
gl.glDeleteVertexArrays(1, &p->vao_);
|
||||
gl.glDeleteBuffers(2, p->vbo_.data());
|
||||
gl.glDeleteTextures(1, &p->texture_);
|
||||
glDeleteVertexArrays(1, &p->vao_);
|
||||
glDeleteBuffers(2, p->vbo_.data());
|
||||
glDeleteTextures(1, &p->texture_);
|
||||
|
||||
p->uMVPMatrixLocation_ = GL_INVALID_INDEX;
|
||||
p->vao_ = GL_INVALID_INDEX;
|
||||
|
|
|
|||
|
|
@ -127,8 +127,7 @@ void DrawLayer::RenderWithoutImGui(
|
|||
{
|
||||
auto& glContext = p->glContext_;
|
||||
|
||||
gl::OpenGLFunctions& gl = glContext->gl();
|
||||
p->textureAtlas_ = glContext->GetTextureAtlas();
|
||||
p->textureAtlas_ = glContext->GetTextureAtlas();
|
||||
|
||||
// Determine if the texture atlas changed since last render
|
||||
const std::uint64_t newTextureAtlasBuildCount =
|
||||
|
|
@ -137,10 +136,10 @@ void DrawLayer::RenderWithoutImGui(
|
|||
newTextureAtlasBuildCount != p->textureAtlasBuildCount_;
|
||||
|
||||
// Set OpenGL blend mode for transparency
|
||||
gl.glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
gl.glActiveTexture(GL_TEXTURE0);
|
||||
gl.glBindTexture(GL_TEXTURE_2D_ARRAY, p->textureAtlas_);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D_ARRAY, p->textureAtlas_);
|
||||
|
||||
for (auto& item : p->drawList_)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -3,6 +3,7 @@
|
|||
#include <scwx/common/geographic.hpp>
|
||||
#include <scwx/common/products.hpp>
|
||||
#include <scwx/qt/config/radar_site.hpp>
|
||||
#include <scwx/qt/gl/gl.hpp>
|
||||
#include <scwx/qt/types/map_types.hpp>
|
||||
#include <scwx/qt/types/radar_product_record.hpp>
|
||||
#include <scwx/qt/types/text_event_key.hpp>
|
||||
|
|
|
|||
|
|
@ -165,8 +165,6 @@ void MarkerLayer::Impl::set_icon_sheets()
|
|||
void MarkerLayer::Render(const std::shared_ptr<MapContext>& mapContext,
|
||||
const QMapLibre::CustomLayerRenderParameters& params)
|
||||
{
|
||||
gl::OpenGLFunctions& gl = gl_context()->gl();
|
||||
|
||||
DrawLayer::Render(mapContext, params);
|
||||
|
||||
SCWX_GL_CHECK_ERROR();
|
||||
|
|
|
|||
|
|
@ -338,10 +338,9 @@ void OverlayLayer::Render(const std::shared_ptr<MapContext>& mapContext,
|
|||
{
|
||||
const std::unique_lock lock {p->renderMutex_};
|
||||
|
||||
gl::OpenGLFunctions& gl = gl_context()->gl();
|
||||
auto radarProductView = mapContext->radar_product_view();
|
||||
auto& settings = mapContext->settings();
|
||||
const float pixelRatio = mapContext->pixel_ratio();
|
||||
auto radarProductView = mapContext->radar_product_view();
|
||||
auto& settings = mapContext->settings();
|
||||
const float pixelRatio = mapContext->pixel_ratio();
|
||||
|
||||
ImGuiFrameStart(mapContext);
|
||||
|
||||
|
|
|
|||
|
|
@ -142,8 +142,6 @@ void OverlayProductLayer::Render(
|
|||
const std::shared_ptr<MapContext>& mapContext,
|
||||
const QMapLibre::CustomLayerRenderParameters& params)
|
||||
{
|
||||
gl::OpenGLFunctions& gl = gl_context()->gl();
|
||||
|
||||
if (p->stiNeedsUpdate_)
|
||||
{
|
||||
p->UpdateStormTrackingInformation(mapContext);
|
||||
|
|
|
|||
|
|
@ -132,8 +132,6 @@ void PlacefileLayer::Render(
|
|||
const std::shared_ptr<MapContext>& mapContext,
|
||||
const QMapLibre::CustomLayerRenderParameters& params)
|
||||
{
|
||||
gl::OpenGLFunctions& gl = gl_context()->gl();
|
||||
|
||||
std::shared_ptr<manager::PlacefileManager> placefileManager =
|
||||
manager::PlacefileManager::Instance();
|
||||
|
||||
|
|
|
|||
|
|
@ -78,42 +78,40 @@ void RadarProductLayer::Initialize(
|
|||
|
||||
auto glContext = gl_context();
|
||||
|
||||
gl::OpenGLFunctions& gl = glContext->gl();
|
||||
|
||||
// Load and configure radar shader
|
||||
p->shaderProgram_ =
|
||||
glContext->GetShaderProgram(":/gl/radar.vert", ":/gl/radar.frag");
|
||||
|
||||
p->uMVPMatrixLocation_ =
|
||||
gl.glGetUniformLocation(p->shaderProgram_->id(), "uMVPMatrix");
|
||||
glGetUniformLocation(p->shaderProgram_->id(), "uMVPMatrix");
|
||||
if (p->uMVPMatrixLocation_ == -1)
|
||||
{
|
||||
logger_->warn("Could not find uMVPMatrix");
|
||||
}
|
||||
|
||||
p->uMapScreenCoordLocation_ =
|
||||
gl.glGetUniformLocation(p->shaderProgram_->id(), "uMapScreenCoord");
|
||||
glGetUniformLocation(p->shaderProgram_->id(), "uMapScreenCoord");
|
||||
if (p->uMapScreenCoordLocation_ == -1)
|
||||
{
|
||||
logger_->warn("Could not find uMapScreenCoord");
|
||||
}
|
||||
|
||||
p->uDataMomentOffsetLocation_ =
|
||||
gl.glGetUniformLocation(p->shaderProgram_->id(), "uDataMomentOffset");
|
||||
glGetUniformLocation(p->shaderProgram_->id(), "uDataMomentOffset");
|
||||
if (p->uDataMomentOffsetLocation_ == -1)
|
||||
{
|
||||
logger_->warn("Could not find uDataMomentOffset");
|
||||
}
|
||||
|
||||
p->uDataMomentScaleLocation_ =
|
||||
gl.glGetUniformLocation(p->shaderProgram_->id(), "uDataMomentScale");
|
||||
glGetUniformLocation(p->shaderProgram_->id(), "uDataMomentScale");
|
||||
if (p->uDataMomentScaleLocation_ == -1)
|
||||
{
|
||||
logger_->warn("Could not find uDataMomentScale");
|
||||
}
|
||||
|
||||
p->uCFPEnabledLocation_ =
|
||||
gl.glGetUniformLocation(p->shaderProgram_->id(), "uCFPEnabled");
|
||||
glGetUniformLocation(p->shaderProgram_->id(), "uCFPEnabled");
|
||||
if (p->uCFPEnabledLocation_ == -1)
|
||||
{
|
||||
logger_->warn("Could not find uCFPEnabled");
|
||||
|
|
@ -122,22 +120,22 @@ void RadarProductLayer::Initialize(
|
|||
p->shaderProgram_->Use();
|
||||
|
||||
// Generate a vertex array object
|
||||
gl.glGenVertexArrays(1, &p->vao_);
|
||||
glGenVertexArrays(1, &p->vao_);
|
||||
|
||||
// Generate vertex buffer objects
|
||||
gl.glGenBuffers(3, p->vbo_.data());
|
||||
glGenBuffers(3, p->vbo_.data());
|
||||
|
||||
// Update radar sweep
|
||||
p->sweepNeedsUpdate_ = true;
|
||||
UpdateSweep(mapContext);
|
||||
|
||||
// Create color table
|
||||
gl.glGenTextures(1, &p->texture_);
|
||||
glGenTextures(1, &p->texture_);
|
||||
p->colorTableNeedsUpdate_ = true;
|
||||
UpdateColorTable(mapContext);
|
||||
gl.glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
gl.glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
gl.glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
|
||||
auto radarProductView = mapContext->radar_product_view();
|
||||
connect(radarProductView.get(),
|
||||
|
|
@ -153,8 +151,6 @@ void RadarProductLayer::Initialize(
|
|||
void RadarProductLayer::UpdateSweep(
|
||||
const std::shared_ptr<MapContext>& mapContext)
|
||||
{
|
||||
gl::OpenGLFunctions& gl = gl_context()->gl();
|
||||
|
||||
boost::timer::cpu_timer timer;
|
||||
|
||||
std::shared_ptr<view::RadarProductView> radarProductView =
|
||||
|
|
@ -174,20 +170,20 @@ void RadarProductLayer::UpdateSweep(
|
|||
const std::vector<float>& vertices = radarProductView->vertices();
|
||||
|
||||
// Bind a vertex array object
|
||||
gl.glBindVertexArray(p->vao_);
|
||||
glBindVertexArray(p->vao_);
|
||||
|
||||
// Buffer vertices
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
|
||||
timer.start();
|
||||
gl.glBufferData(GL_ARRAY_BUFFER,
|
||||
vertices.size() * sizeof(GLfloat),
|
||||
vertices.data(),
|
||||
GL_STATIC_DRAW);
|
||||
glBufferData(GL_ARRAY_BUFFER,
|
||||
vertices.size() * sizeof(GLfloat),
|
||||
vertices.data(),
|
||||
GL_STATIC_DRAW);
|
||||
timer.stop();
|
||||
logger_->debug("Vertices buffered in {}", timer.format(6, "%ws"));
|
||||
|
||||
gl.glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, static_cast<void*>(0));
|
||||
gl.glEnableVertexAttribArray(0);
|
||||
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, static_cast<void*>(0));
|
||||
glEnableVertexAttribArray(0);
|
||||
|
||||
// Buffer data moments
|
||||
const GLvoid* data;
|
||||
|
|
@ -206,14 +202,14 @@ void RadarProductLayer::UpdateSweep(
|
|||
type = GL_UNSIGNED_SHORT;
|
||||
}
|
||||
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
|
||||
timer.start();
|
||||
gl.glBufferData(GL_ARRAY_BUFFER, dataSize, data, GL_STATIC_DRAW);
|
||||
glBufferData(GL_ARRAY_BUFFER, dataSize, data, GL_STATIC_DRAW);
|
||||
timer.stop();
|
||||
logger_->debug("Data moments buffered in {}", timer.format(6, "%ws"));
|
||||
|
||||
gl.glVertexAttribIPointer(1, 1, type, 0, static_cast<void*>(0));
|
||||
gl.glEnableVertexAttribArray(1);
|
||||
glVertexAttribIPointer(1, 1, type, 0, static_cast<void*>(0));
|
||||
glEnableVertexAttribArray(1);
|
||||
|
||||
// Buffer CFP data
|
||||
const GLvoid* cfpData;
|
||||
|
|
@ -235,18 +231,18 @@ void RadarProductLayer::UpdateSweep(
|
|||
cfpType = GL_UNSIGNED_SHORT;
|
||||
}
|
||||
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[2]);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[2]);
|
||||
timer.start();
|
||||
gl.glBufferData(GL_ARRAY_BUFFER, cfpDataSize, cfpData, GL_STATIC_DRAW);
|
||||
glBufferData(GL_ARRAY_BUFFER, cfpDataSize, cfpData, GL_STATIC_DRAW);
|
||||
timer.stop();
|
||||
logger_->debug("CFP moments buffered in {}", timer.format(6, "%ws"));
|
||||
|
||||
gl.glVertexAttribIPointer(2, 1, cfpType, 0, static_cast<void*>(0));
|
||||
gl.glEnableVertexAttribArray(2);
|
||||
glVertexAttribIPointer(2, 1, cfpType, 0, static_cast<void*>(0));
|
||||
glEnableVertexAttribArray(2);
|
||||
}
|
||||
else
|
||||
{
|
||||
gl.glDisableVertexAttribArray(2);
|
||||
glDisableVertexAttribArray(2);
|
||||
}
|
||||
|
||||
p->numVertices_ = vertices.size() / 2;
|
||||
|
|
@ -256,18 +252,17 @@ void RadarProductLayer::Render(
|
|||
const std::shared_ptr<MapContext>& mapContext,
|
||||
const QMapLibre::CustomLayerRenderParameters& params)
|
||||
{
|
||||
gl::OpenGLFunctions& gl = gl_context()->gl();
|
||||
|
||||
p->shaderProgram_->Use();
|
||||
|
||||
// Set OpenGL blend mode for transparency
|
||||
gl.glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
const bool wireframeEnabled = mapContext->settings().radarWireframeEnabled_;
|
||||
if (wireframeEnabled)
|
||||
{
|
||||
// Set polygon mode to draw wireframe
|
||||
gl.glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
||||
}
|
||||
|
||||
if (p->colorTableNeedsUpdate_)
|
||||
|
|
@ -291,28 +286,28 @@ void RadarProductLayer::Render(
|
|||
glm::radians<float>(params.bearing),
|
||||
glm::vec3(0.0f, 0.0f, 1.0f));
|
||||
|
||||
gl.glUniform2fv(p->uMapScreenCoordLocation_,
|
||||
1,
|
||||
glm::value_ptr(util::maplibre::LatLongToScreenCoordinate(
|
||||
{params.latitude, params.longitude})));
|
||||
glUniform2fv(p->uMapScreenCoordLocation_,
|
||||
1,
|
||||
glm::value_ptr(util::maplibre::LatLongToScreenCoordinate(
|
||||
{params.latitude, params.longitude})));
|
||||
|
||||
gl.glUniformMatrix4fv(
|
||||
glUniformMatrix4fv(
|
||||
p->uMVPMatrixLocation_, 1, GL_FALSE, glm::value_ptr(uMVPMatrix));
|
||||
|
||||
gl.glUniform1i(p->uCFPEnabledLocation_, p->cfpEnabled_ ? 1 : 0);
|
||||
glUniform1i(p->uCFPEnabledLocation_, p->cfpEnabled_ ? 1 : 0);
|
||||
|
||||
gl.glUniform1ui(p->uDataMomentOffsetLocation_, p->rangeMin_);
|
||||
gl.glUniform1f(p->uDataMomentScaleLocation_, p->scale_);
|
||||
glUniform1ui(p->uDataMomentOffsetLocation_, p->rangeMin_);
|
||||
glUniform1f(p->uDataMomentScaleLocation_, p->scale_);
|
||||
|
||||
gl.glActiveTexture(GL_TEXTURE0);
|
||||
gl.glBindTexture(GL_TEXTURE_1D, p->texture_);
|
||||
gl.glBindVertexArray(p->vao_);
|
||||
gl.glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_1D, p->texture_);
|
||||
glBindVertexArray(p->vao_);
|
||||
glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
|
||||
|
||||
if (wireframeEnabled)
|
||||
{
|
||||
// Restore polygon mode to default
|
||||
gl.glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||||
}
|
||||
|
||||
SCWX_GL_CHECK_ERROR();
|
||||
|
|
@ -322,10 +317,8 @@ void RadarProductLayer::Deinitialize()
|
|||
{
|
||||
logger_->debug("Deinitialize()");
|
||||
|
||||
gl::OpenGLFunctions& gl = gl_context()->gl();
|
||||
|
||||
gl.glDeleteVertexArrays(1, &p->vao_);
|
||||
gl.glDeleteBuffers(3, p->vbo_.data());
|
||||
glDeleteVertexArrays(1, &p->vao_);
|
||||
glDeleteBuffers(3, p->vbo_.data());
|
||||
|
||||
p->uMVPMatrixLocation_ = GL_INVALID_INDEX;
|
||||
p->uMapScreenCoordLocation_ = GL_INVALID_INDEX;
|
||||
|
|
@ -536,7 +529,6 @@ void RadarProductLayer::UpdateColorTable(
|
|||
|
||||
p->colorTableNeedsUpdate_ = false;
|
||||
|
||||
gl::OpenGLFunctions& gl = gl_context()->gl();
|
||||
std::shared_ptr<view::RadarProductView> radarProductView =
|
||||
mapContext->radar_product_view();
|
||||
|
||||
|
|
@ -547,17 +539,17 @@ void RadarProductLayer::UpdateColorTable(
|
|||
|
||||
const float scale = rangeMax - rangeMin;
|
||||
|
||||
gl.glActiveTexture(GL_TEXTURE0);
|
||||
gl.glBindTexture(GL_TEXTURE_1D, p->texture_);
|
||||
gl.glTexImage1D(GL_TEXTURE_1D,
|
||||
0,
|
||||
GL_RGBA,
|
||||
(GLsizei) colorTable.size(),
|
||||
0,
|
||||
GL_RGBA,
|
||||
GL_UNSIGNED_BYTE,
|
||||
colorTable.data());
|
||||
gl.glGenerateMipmap(GL_TEXTURE_1D);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_1D, p->texture_);
|
||||
glTexImage1D(GL_TEXTURE_1D,
|
||||
0,
|
||||
GL_RGBA,
|
||||
(GLsizei) colorTable.size(),
|
||||
0,
|
||||
GL_RGBA,
|
||||
GL_UNSIGNED_BYTE,
|
||||
colorTable.data());
|
||||
glGenerateMipmap(GL_TEXTURE_1D);
|
||||
|
||||
p->rangeMin_ = rangeMin;
|
||||
p->scale_ = scale;
|
||||
|
|
|
|||
|
|
@ -107,8 +107,6 @@ void RadarSiteLayer::Render(
|
|||
return;
|
||||
}
|
||||
|
||||
gl::OpenGLFunctions& gl = gl_context()->gl();
|
||||
|
||||
// Update map screen coordinate and scale information
|
||||
p->mapScreenCoordLocation_ = util::maplibre::LatLongToScreenCoordinate(
|
||||
{params.latitude, params.longitude});
|
||||
|
|
|
|||
|
|
@ -1,5 +1,4 @@
|
|||
#include <scwx/qt/ui/imgui_debug_widget.hpp>
|
||||
#include <scwx/qt/gl/gl.hpp>
|
||||
#include <scwx/qt/manager/font_manager.hpp>
|
||||
#include <scwx/qt/model/imgui_context_model.hpp>
|
||||
|
||||
|
|
@ -60,8 +59,6 @@ public:
|
|||
|
||||
ImGuiContext* currentContext_;
|
||||
|
||||
gl::OpenGLFunctions gl_;
|
||||
|
||||
std::set<ImGuiContext*> renderedSet_ {};
|
||||
bool imGuiRendererInitialized_ {false};
|
||||
std::uint64_t imGuiFontsBuildCount_ {};
|
||||
|
|
@ -106,9 +103,6 @@ void ImGuiDebugWidget::initializeGL()
|
|||
{
|
||||
makeCurrent();
|
||||
|
||||
// Initialize OpenGL Functions
|
||||
p->gl_.initializeOpenGLFunctions();
|
||||
|
||||
// Initialize ImGui OpenGL3 backend
|
||||
ImGui::SetCurrentContext(p->context_);
|
||||
ImGui_ImplOpenGL3_Init();
|
||||
|
|
@ -119,8 +113,8 @@ void ImGuiDebugWidget::initializeGL()
|
|||
|
||||
void ImGuiDebugWidget::paintGL()
|
||||
{
|
||||
p->gl_.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
p->gl_.glClear(GL_COLOR_BUFFER_BIT);
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
ImGui::SetCurrentContext(p->currentContext_);
|
||||
|
||||
|
|
|
|||
|
|
@ -1,5 +1,7 @@
|
|||
#pragma once
|
||||
|
||||
#include <scwx/qt/gl/gl.hpp>
|
||||
|
||||
#include <QOpenGLWidget>
|
||||
|
||||
struct ImGuiContext;
|
||||
|
|
|
|||
|
|
@ -314,7 +314,7 @@ void TextureAtlas::BuildAtlas(std::size_t width, std::size_t height)
|
|||
logger_->debug("Texture atlas built in {}", timer.format(6, "%ws"));
|
||||
}
|
||||
|
||||
void TextureAtlas::BufferAtlas(gl::OpenGLFunctions& gl, GLuint texture)
|
||||
void TextureAtlas::BufferAtlas(GLuint texture)
|
||||
{
|
||||
std::shared_lock lock(p->atlasMutex_);
|
||||
|
||||
|
|
@ -343,25 +343,23 @@ void TextureAtlas::BufferAtlas(gl::OpenGLFunctions& gl, GLuint texture)
|
|||
|
||||
lock.unlock();
|
||||
|
||||
gl.glBindTexture(GL_TEXTURE_2D_ARRAY, texture);
|
||||
glBindTexture(GL_TEXTURE_2D_ARRAY, texture);
|
||||
|
||||
gl.glTexParameteri(
|
||||
GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
gl.glTexParameteri(
|
||||
GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
|
||||
gl.glTexImage3D(GL_TEXTURE_2D_ARRAY,
|
||||
0,
|
||||
GL_RGBA,
|
||||
static_cast<GLsizei>(width),
|
||||
static_cast<GLsizei>(height),
|
||||
static_cast<GLsizei>(numLayers),
|
||||
0,
|
||||
GL_RGBA,
|
||||
GL_UNSIGNED_BYTE,
|
||||
pixelData.data());
|
||||
glTexImage3D(GL_TEXTURE_2D_ARRAY,
|
||||
0,
|
||||
GL_RGBA,
|
||||
static_cast<GLsizei>(width),
|
||||
static_cast<GLsizei>(height),
|
||||
static_cast<GLsizei>(numLayers),
|
||||
0,
|
||||
GL_RGBA,
|
||||
GL_UNSIGNED_BYTE,
|
||||
pixelData.data());
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -77,7 +77,7 @@ public:
|
|||
std::shared_ptr<boost::gil::rgba8_image_t> CacheTexture(
|
||||
const std::string& name, const std::string& path, double scale = 1);
|
||||
void BuildAtlas(std::size_t width, std::size_t height);
|
||||
void BufferAtlas(gl::OpenGLFunctions& gl, GLuint texture);
|
||||
void BufferAtlas(GLuint texture);
|
||||
|
||||
TextureAttributes GetTextureAttributes(const std::string& name);
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue