mirror of
https://github.com/ciphervance/supercell-wx.git
synced 2025-10-30 20:00:05 +00:00
Use GLEW instead of QOpenGLFunctions
This commit is contained in:
parent
4bd749d976
commit
331b2d855f
33 changed files with 788 additions and 959 deletions
|
|
@ -30,13 +30,11 @@ static const std::string logPrefix_ = "scwx::qt::gl::draw::draw_item";
|
|||
class DrawItem::Impl
|
||||
{
|
||||
public:
|
||||
explicit Impl(OpenGLFunctions& gl) : gl_ {gl} {}
|
||||
explicit Impl() {}
|
||||
~Impl() {}
|
||||
|
||||
OpenGLFunctions& gl_;
|
||||
};
|
||||
|
||||
DrawItem::DrawItem(OpenGLFunctions& gl) : p(std::make_unique<Impl>(gl)) {}
|
||||
DrawItem::DrawItem() : p(std::make_unique<Impl>()) {}
|
||||
DrawItem::~DrawItem() = default;
|
||||
|
||||
DrawItem::DrawItem(DrawItem&&) noexcept = default;
|
||||
|
|
@ -74,7 +72,7 @@ void DrawItem::UseDefaultProjection(
|
|||
0.0f,
|
||||
static_cast<float>(params.height));
|
||||
|
||||
p->gl_.glUniformMatrix4fv(
|
||||
glUniformMatrix4fv(
|
||||
uMVPMatrixLocation, 1, GL_FALSE, glm::value_ptr(projection));
|
||||
}
|
||||
|
||||
|
|
@ -91,7 +89,7 @@ void DrawItem::UseRotationProjection(
|
|||
glm::radians<float>(params.bearing),
|
||||
glm::vec3(0.0f, 0.0f, 1.0f));
|
||||
|
||||
p->gl_.glUniformMatrix4fv(
|
||||
glUniformMatrix4fv(
|
||||
uMVPMatrixLocation, 1, GL_FALSE, glm::value_ptr(projection));
|
||||
}
|
||||
|
||||
|
|
@ -100,16 +98,14 @@ void DrawItem::UseMapProjection(
|
|||
GLint uMVPMatrixLocation,
|
||||
GLint uMapScreenCoordLocation)
|
||||
{
|
||||
OpenGLFunctions& gl = p->gl_;
|
||||
|
||||
const glm::mat4 uMVPMatrix = util::maplibre::GetMapMatrix(params);
|
||||
|
||||
gl.glUniform2fv(uMapScreenCoordLocation,
|
||||
1,
|
||||
glm::value_ptr(util::maplibre::LatLongToScreenCoordinate(
|
||||
{params.latitude, params.longitude})));
|
||||
glUniform2fv(uMapScreenCoordLocation,
|
||||
1,
|
||||
glm::value_ptr(util::maplibre::LatLongToScreenCoordinate(
|
||||
{params.latitude, params.longitude})));
|
||||
|
||||
gl.glUniformMatrix4fv(
|
||||
glUniformMatrix4fv(
|
||||
uMVPMatrixLocation, 1, GL_FALSE, glm::value_ptr(uMVPMatrix));
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -21,7 +21,7 @@ namespace draw
|
|||
class DrawItem
|
||||
{
|
||||
public:
|
||||
explicit DrawItem(OpenGLFunctions& gl);
|
||||
explicit DrawItem();
|
||||
virtual ~DrawItem();
|
||||
|
||||
DrawItem(const DrawItem&) = delete;
|
||||
|
|
|
|||
|
|
@ -144,7 +144,7 @@ public:
|
|||
};
|
||||
|
||||
GeoIcons::GeoIcons(const std::shared_ptr<GlContext>& context) :
|
||||
DrawItem(context->gl()), p(std::make_unique<Impl>(context))
|
||||
DrawItem(), p(std::make_unique<Impl>(context))
|
||||
{
|
||||
}
|
||||
GeoIcons::~GeoIcons() = default;
|
||||
|
|
@ -165,8 +165,6 @@ void GeoIcons::set_thresholded(bool thresholded)
|
|||
|
||||
void GeoIcons::Initialize()
|
||||
{
|
||||
gl::OpenGLFunctions& gl = p->context_->gl();
|
||||
|
||||
p->shaderProgram_ = p->context_->GetShaderProgram(
|
||||
{{GL_VERTEX_SHADER, ":/gl/geo_texture2d.vert"},
|
||||
{GL_GEOMETRY_SHADER, ":/gl/threshold.geom"},
|
||||
|
|
@ -181,87 +179,87 @@ void GeoIcons::Initialize()
|
|||
p->uSelectedTimeLocation_ =
|
||||
p->shaderProgram_->GetUniformLocation("uSelectedTime");
|
||||
|
||||
gl.glGenVertexArrays(1, &p->vao_);
|
||||
gl.glGenBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
|
||||
glGenVertexArrays(1, &p->vao_);
|
||||
glGenBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
|
||||
|
||||
gl.glBindVertexArray(p->vao_);
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
|
||||
gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
|
||||
glBindVertexArray(p->vao_);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
|
||||
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
|
||||
|
||||
// aLatLong
|
||||
gl.glVertexAttribPointer(0,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
static_cast<void*>(0));
|
||||
gl.glEnableVertexAttribArray(0);
|
||||
glVertexAttribPointer(0,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
static_cast<void*>(0));
|
||||
glEnableVertexAttribArray(0);
|
||||
|
||||
// aXYOffset
|
||||
gl.glVertexAttribPointer(1,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(2 * sizeof(float)));
|
||||
gl.glEnableVertexAttribArray(1);
|
||||
glVertexAttribPointer(1,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(2 * sizeof(float)));
|
||||
glEnableVertexAttribArray(1);
|
||||
|
||||
// aModulate
|
||||
gl.glVertexAttribPointer(3,
|
||||
4,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(4 * sizeof(float)));
|
||||
gl.glEnableVertexAttribArray(3);
|
||||
glVertexAttribPointer(3,
|
||||
4,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(4 * sizeof(float)));
|
||||
glEnableVertexAttribArray(3);
|
||||
|
||||
// aAngle
|
||||
gl.glVertexAttribPointer(4,
|
||||
1,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(8 * sizeof(float)));
|
||||
gl.glEnableVertexAttribArray(4);
|
||||
glVertexAttribPointer(4,
|
||||
1,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(8 * sizeof(float)));
|
||||
glEnableVertexAttribArray(4);
|
||||
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
|
||||
gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
|
||||
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
|
||||
|
||||
// aTexCoord
|
||||
gl.glVertexAttribPointer(2,
|
||||
3,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerTexCoord * sizeof(float),
|
||||
static_cast<void*>(0));
|
||||
gl.glEnableVertexAttribArray(2);
|
||||
glVertexAttribPointer(2,
|
||||
3,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerTexCoord * sizeof(float),
|
||||
static_cast<void*>(0));
|
||||
glEnableVertexAttribArray(2);
|
||||
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[2]);
|
||||
gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[2]);
|
||||
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
|
||||
|
||||
// aThreshold
|
||||
gl.glVertexAttribIPointer(5, //
|
||||
1,
|
||||
GL_INT,
|
||||
0,
|
||||
static_cast<void*>(0));
|
||||
gl.glEnableVertexAttribArray(5);
|
||||
glVertexAttribIPointer(5, //
|
||||
1,
|
||||
GL_INT,
|
||||
0,
|
||||
static_cast<void*>(0));
|
||||
glEnableVertexAttribArray(5);
|
||||
|
||||
// aTimeRange
|
||||
gl.glVertexAttribIPointer(6, //
|
||||
2,
|
||||
GL_INT,
|
||||
kIntegersPerVertex_ * sizeof(GLint),
|
||||
reinterpret_cast<void*>(1 * sizeof(GLint)));
|
||||
gl.glEnableVertexAttribArray(6);
|
||||
glVertexAttribIPointer(6, //
|
||||
2,
|
||||
GL_INT,
|
||||
kIntegersPerVertex_ * sizeof(GLint),
|
||||
reinterpret_cast<void*>(1 * sizeof(GLint)));
|
||||
glEnableVertexAttribArray(6);
|
||||
|
||||
// aDisplayed
|
||||
gl.glVertexAttribIPointer(7,
|
||||
1,
|
||||
GL_INT,
|
||||
kIntegersPerVertex_ * sizeof(GLint),
|
||||
reinterpret_cast<void*>(3 * sizeof(GLint)));
|
||||
gl.glEnableVertexAttribArray(7);
|
||||
glVertexAttribIPointer(7,
|
||||
1,
|
||||
GL_INT,
|
||||
kIntegersPerVertex_ * sizeof(GLint),
|
||||
reinterpret_cast<void*>(3 * sizeof(GLint)));
|
||||
glEnableVertexAttribArray(7);
|
||||
|
||||
p->dirty_ = true;
|
||||
}
|
||||
|
|
@ -283,9 +281,7 @@ void GeoIcons::Render(const QMapLibre::CustomLayerRenderParameters& params,
|
|||
|
||||
if (!p->currentIconList_.empty())
|
||||
{
|
||||
gl::OpenGLFunctions& gl = p->context_->gl();
|
||||
|
||||
gl.glBindVertexArray(p->vao_);
|
||||
glBindVertexArray(p->vao_);
|
||||
|
||||
p->Update(textureAtlasChanged);
|
||||
p->shaderProgram_->Use();
|
||||
|
|
@ -298,12 +294,12 @@ void GeoIcons::Render(const QMapLibre::CustomLayerRenderParameters& params,
|
|||
// If thresholding is enabled, set the map distance
|
||||
units::length::nautical_miles<float> mapDistance =
|
||||
util::maplibre::GetMapDistance(params);
|
||||
gl.glUniform1f(p->uMapDistanceLocation_, mapDistance.value());
|
||||
glUniform1f(p->uMapDistanceLocation_, mapDistance.value());
|
||||
}
|
||||
else
|
||||
{
|
||||
// If thresholding is disabled, set the map distance to 0
|
||||
gl.glUniform1f(p->uMapDistanceLocation_, 0.0f);
|
||||
glUniform1f(p->uMapDistanceLocation_, 0.0f);
|
||||
}
|
||||
|
||||
// Selected time
|
||||
|
|
@ -311,27 +307,25 @@ void GeoIcons::Render(const QMapLibre::CustomLayerRenderParameters& params,
|
|||
(p->selectedTime_ == std::chrono::system_clock::time_point {}) ?
|
||||
std::chrono::system_clock::now() :
|
||||
p->selectedTime_;
|
||||
gl.glUniform1i(
|
||||
glUniform1i(
|
||||
p->uSelectedTimeLocation_,
|
||||
static_cast<GLint>(std::chrono::duration_cast<std::chrono::minutes>(
|
||||
selectedTime.time_since_epoch())
|
||||
.count()));
|
||||
|
||||
// Interpolate texture coordinates
|
||||
gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
|
||||
// Draw icons
|
||||
gl.glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
|
||||
glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
|
||||
}
|
||||
}
|
||||
|
||||
void GeoIcons::Deinitialize()
|
||||
{
|
||||
gl::OpenGLFunctions& gl = p->context_->gl();
|
||||
|
||||
gl.glDeleteVertexArrays(1, &p->vao_);
|
||||
gl.glDeleteBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
|
||||
glDeleteVertexArrays(1, &p->vao_);
|
||||
glDeleteBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
|
||||
|
||||
std::unique_lock lock {p->iconMutex_};
|
||||
|
||||
|
|
@ -847,8 +841,6 @@ void GeoIcons::Impl::UpdateModifiedIconBuffers()
|
|||
|
||||
void GeoIcons::Impl::Update(bool textureAtlasChanged)
|
||||
{
|
||||
gl::OpenGLFunctions& gl = context_->gl();
|
||||
|
||||
UpdateModifiedIconBuffers();
|
||||
|
||||
// If the texture atlas has changed
|
||||
|
|
@ -864,11 +856,11 @@ void GeoIcons::Impl::Update(bool textureAtlasChanged)
|
|||
UpdateTextureBuffer();
|
||||
|
||||
// Buffer texture data
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
|
||||
gl.glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(float) * textureBuffer_.size(),
|
||||
textureBuffer_.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
|
||||
glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(float) * textureBuffer_.size(),
|
||||
textureBuffer_.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
|
||||
lastTextureAtlasChanged_ = false;
|
||||
}
|
||||
|
|
@ -877,18 +869,18 @@ void GeoIcons::Impl::Update(bool textureAtlasChanged)
|
|||
if (dirty_)
|
||||
{
|
||||
// Buffer vertex data
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
|
||||
gl.glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(float) * currentIconBuffer_.size(),
|
||||
currentIconBuffer_.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
|
||||
glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(float) * currentIconBuffer_.size(),
|
||||
currentIconBuffer_.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
|
||||
// Buffer threshold data
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[2]);
|
||||
gl.glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(GLint) * currentIntegerBuffer_.size(),
|
||||
currentIntegerBuffer_.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo_[2]);
|
||||
glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(GLint) * currentIntegerBuffer_.size(),
|
||||
currentIntegerBuffer_.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
|
||||
numVertices_ =
|
||||
static_cast<GLsizei>(currentIconBuffer_.size() / kPointsPerVertex);
|
||||
|
|
|
|||
|
|
@ -130,7 +130,7 @@ public:
|
|||
};
|
||||
|
||||
GeoLines::GeoLines(std::shared_ptr<GlContext> context) :
|
||||
DrawItem(context->gl()), p(std::make_unique<Impl>(context))
|
||||
DrawItem(), p(std::make_unique<Impl>(context))
|
||||
{
|
||||
}
|
||||
GeoLines::~GeoLines() = default;
|
||||
|
|
@ -151,8 +151,6 @@ void GeoLines::set_thresholded(bool thresholded)
|
|||
|
||||
void GeoLines::Initialize()
|
||||
{
|
||||
gl::OpenGLFunctions& gl = p->context_->gl();
|
||||
|
||||
p->shaderProgram_ = p->context_->GetShaderProgram(
|
||||
{{GL_VERTEX_SHADER, ":/gl/geo_texture2d.vert"},
|
||||
{GL_GEOMETRY_SHADER, ":/gl/threshold.geom"},
|
||||
|
|
@ -167,78 +165,78 @@ void GeoLines::Initialize()
|
|||
p->uSelectedTimeLocation_ =
|
||||
p->shaderProgram_->GetUniformLocation("uSelectedTime");
|
||||
|
||||
gl.glGenVertexArrays(1, &p->vao_);
|
||||
gl.glGenBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
|
||||
glGenVertexArrays(1, &p->vao_);
|
||||
glGenBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
|
||||
|
||||
gl.glBindVertexArray(p->vao_);
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
|
||||
gl.glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(float) * kLineBufferLength_,
|
||||
nullptr,
|
||||
GL_DYNAMIC_DRAW);
|
||||
glBindVertexArray(p->vao_);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
|
||||
glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(float) * kLineBufferLength_,
|
||||
nullptr,
|
||||
GL_DYNAMIC_DRAW);
|
||||
|
||||
// aLatLong
|
||||
gl.glVertexAttribPointer(0,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
static_cast<void*>(0));
|
||||
gl.glEnableVertexAttribArray(0);
|
||||
glVertexAttribPointer(0,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
static_cast<void*>(0));
|
||||
glEnableVertexAttribArray(0);
|
||||
|
||||
// aXYOffset
|
||||
gl.glVertexAttribPointer(1,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(2 * sizeof(float)));
|
||||
gl.glEnableVertexAttribArray(1);
|
||||
glVertexAttribPointer(1,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(2 * sizeof(float)));
|
||||
glEnableVertexAttribArray(1);
|
||||
|
||||
// aModulate
|
||||
gl.glVertexAttribPointer(3,
|
||||
4,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(4 * sizeof(float)));
|
||||
gl.glEnableVertexAttribArray(3);
|
||||
glVertexAttribPointer(3,
|
||||
4,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(4 * sizeof(float)));
|
||||
glEnableVertexAttribArray(3);
|
||||
|
||||
// aAngle
|
||||
gl.glVertexAttribPointer(4,
|
||||
1,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(8 * sizeof(float)));
|
||||
gl.glEnableVertexAttribArray(4);
|
||||
glVertexAttribPointer(4,
|
||||
1,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(8 * sizeof(float)));
|
||||
glEnableVertexAttribArray(4);
|
||||
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
|
||||
gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
|
||||
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
|
||||
|
||||
// aThreshold
|
||||
gl.glVertexAttribIPointer(5, //
|
||||
1,
|
||||
GL_INT,
|
||||
kIntegersPerVertex_ * sizeof(GLint),
|
||||
static_cast<void*>(0));
|
||||
gl.glEnableVertexAttribArray(5);
|
||||
glVertexAttribIPointer(5, //
|
||||
1,
|
||||
GL_INT,
|
||||
kIntegersPerVertex_ * sizeof(GLint),
|
||||
static_cast<void*>(0));
|
||||
glEnableVertexAttribArray(5);
|
||||
|
||||
// aTimeRange
|
||||
gl.glVertexAttribIPointer(6, //
|
||||
2,
|
||||
GL_INT,
|
||||
kIntegersPerVertex_ * sizeof(GLint),
|
||||
reinterpret_cast<void*>(1 * sizeof(GLint)));
|
||||
gl.glEnableVertexAttribArray(6);
|
||||
glVertexAttribIPointer(6, //
|
||||
2,
|
||||
GL_INT,
|
||||
kIntegersPerVertex_ * sizeof(GLint),
|
||||
reinterpret_cast<void*>(1 * sizeof(GLint)));
|
||||
glEnableVertexAttribArray(6);
|
||||
|
||||
// aDisplayed
|
||||
gl.glVertexAttribIPointer(7,
|
||||
1,
|
||||
GL_INT,
|
||||
kIntegersPerVertex_ * sizeof(GLint),
|
||||
reinterpret_cast<void*>(3 * sizeof(GLint)));
|
||||
gl.glEnableVertexAttribArray(7);
|
||||
glVertexAttribIPointer(7,
|
||||
1,
|
||||
GL_INT,
|
||||
kIntegersPerVertex_ * sizeof(GLint),
|
||||
reinterpret_cast<void*>(3 * sizeof(GLint)));
|
||||
glEnableVertexAttribArray(7);
|
||||
|
||||
p->dirty_ = true;
|
||||
}
|
||||
|
|
@ -254,9 +252,7 @@ void GeoLines::Render(const QMapLibre::CustomLayerRenderParameters& params)
|
|||
|
||||
if (p->newLineList_.size() > 0)
|
||||
{
|
||||
gl::OpenGLFunctions& gl = p->context_->gl();
|
||||
|
||||
gl.glBindVertexArray(p->vao_);
|
||||
glBindVertexArray(p->vao_);
|
||||
|
||||
p->Update();
|
||||
p->shaderProgram_->Use();
|
||||
|
|
@ -269,12 +265,12 @@ void GeoLines::Render(const QMapLibre::CustomLayerRenderParameters& params)
|
|||
// If thresholding is enabled, set the map distance
|
||||
units::length::nautical_miles<float> mapDistance =
|
||||
util::maplibre::GetMapDistance(params);
|
||||
gl.glUniform1f(p->uMapDistanceLocation_, mapDistance.value());
|
||||
glUniform1f(p->uMapDistanceLocation_, mapDistance.value());
|
||||
}
|
||||
else
|
||||
{
|
||||
// If thresholding is disabled, set the map distance to 0
|
||||
gl.glUniform1f(p->uMapDistanceLocation_, 0.0f);
|
||||
glUniform1f(p->uMapDistanceLocation_, 0.0f);
|
||||
}
|
||||
|
||||
// Selected time
|
||||
|
|
@ -282,26 +278,24 @@ void GeoLines::Render(const QMapLibre::CustomLayerRenderParameters& params)
|
|||
(p->selectedTime_ == std::chrono::system_clock::time_point {}) ?
|
||||
std::chrono::system_clock::now() :
|
||||
p->selectedTime_;
|
||||
gl.glUniform1i(
|
||||
glUniform1i(
|
||||
p->uSelectedTimeLocation_,
|
||||
static_cast<GLint>(std::chrono::duration_cast<std::chrono::minutes>(
|
||||
selectedTime.time_since_epoch())
|
||||
.count()));
|
||||
|
||||
// Draw icons
|
||||
gl.glDrawArrays(GL_TRIANGLES,
|
||||
0,
|
||||
static_cast<GLsizei>(p->currentLineList_.size() *
|
||||
kVerticesPerRectangle));
|
||||
glDrawArrays(GL_TRIANGLES,
|
||||
0,
|
||||
static_cast<GLsizei>(p->currentLineList_.size() *
|
||||
kVerticesPerRectangle));
|
||||
}
|
||||
}
|
||||
|
||||
void GeoLines::Deinitialize()
|
||||
{
|
||||
gl::OpenGLFunctions& gl = p->context_->gl();
|
||||
|
||||
gl.glDeleteVertexArrays(1, &p->vao_);
|
||||
gl.glDeleteBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
|
||||
glDeleteVertexArrays(1, &p->vao_);
|
||||
glDeleteBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
|
||||
|
||||
std::unique_lock lock {p->lineMutex_};
|
||||
|
||||
|
|
@ -671,21 +665,19 @@ void GeoLines::Impl::Update()
|
|||
// If the lines have been updated
|
||||
if (dirty_)
|
||||
{
|
||||
gl::OpenGLFunctions& gl = context_->gl();
|
||||
|
||||
// Buffer lines data
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
|
||||
gl.glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(float) * currentLinesBuffer_.size(),
|
||||
currentLinesBuffer_.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
|
||||
glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(float) * currentLinesBuffer_.size(),
|
||||
currentLinesBuffer_.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
|
||||
// Buffer threshold data
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
|
||||
gl.glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(GLint) * currentIntegerBuffer_.size(),
|
||||
currentIntegerBuffer_.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
|
||||
glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(GLint) * currentIntegerBuffer_.size(),
|
||||
currentIntegerBuffer_.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
}
|
||||
|
||||
dirty_ = false;
|
||||
|
|
|
|||
|
|
@ -21,11 +21,11 @@ namespace draw
|
|||
static const std::string logPrefix_ = "scwx::qt::gl::draw::icons";
|
||||
static const auto logger_ = scwx::util::Logger::Create(logPrefix_);
|
||||
|
||||
static constexpr std::size_t kNumRectangles = 1;
|
||||
static constexpr std::size_t kNumTriangles = kNumRectangles * 2;
|
||||
static constexpr std::size_t kVerticesPerTriangle = 3;
|
||||
static constexpr std::size_t kPointsPerVertex = 10;
|
||||
static constexpr std::size_t kPointsPerTexCoord = 3;
|
||||
static constexpr std::size_t kNumRectangles = 1;
|
||||
static constexpr std::size_t kNumTriangles = kNumRectangles * 2;
|
||||
static constexpr std::size_t kVerticesPerTriangle = 3;
|
||||
static constexpr std::size_t kPointsPerVertex = 10;
|
||||
static constexpr std::size_t kPointsPerTexCoord = 3;
|
||||
static constexpr std::size_t kIconBufferLength =
|
||||
kNumTriangles * kVerticesPerTriangle * kPointsPerVertex;
|
||||
static constexpr std::size_t kTextureBufferLength =
|
||||
|
|
@ -116,7 +116,7 @@ public:
|
|||
};
|
||||
|
||||
Icons::Icons(const std::shared_ptr<GlContext>& context) :
|
||||
DrawItem(context->gl()), p(std::make_unique<Impl>(context))
|
||||
DrawItem(), p(std::make_unique<Impl>(context))
|
||||
{
|
||||
}
|
||||
Icons::~Icons() = default;
|
||||
|
|
@ -126,8 +126,6 @@ Icons& Icons::operator=(Icons&&) noexcept = default;
|
|||
|
||||
void Icons::Initialize()
|
||||
{
|
||||
gl::OpenGLFunctions& gl = p->context_->gl();
|
||||
|
||||
p->shaderProgram_ = p->context_->GetShaderProgram(
|
||||
{{GL_VERTEX_SHADER, ":/gl/texture2d_array.vert"},
|
||||
{GL_GEOMETRY_SHADER, ":/gl/threshold.geom"},
|
||||
|
|
@ -135,69 +133,69 @@ void Icons::Initialize()
|
|||
|
||||
p->uMVPMatrixLocation_ = p->shaderProgram_->GetUniformLocation("uMVPMatrix");
|
||||
|
||||
gl.glGenVertexArrays(1, &p->vao_);
|
||||
gl.glGenBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
|
||||
glGenVertexArrays(1, &p->vao_);
|
||||
glGenBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
|
||||
|
||||
gl.glBindVertexArray(p->vao_);
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
|
||||
gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
|
||||
glBindVertexArray(p->vao_);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
|
||||
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
|
||||
|
||||
// aVertex
|
||||
gl.glVertexAttribPointer(0,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(0));
|
||||
gl.glEnableVertexAttribArray(0);
|
||||
glVertexAttribPointer(0,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(0));
|
||||
glEnableVertexAttribArray(0);
|
||||
|
||||
// aXYOffset
|
||||
gl.glVertexAttribPointer(1,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(2 * sizeof(float)));
|
||||
gl.glEnableVertexAttribArray(1);
|
||||
glVertexAttribPointer(1,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(2 * sizeof(float)));
|
||||
glEnableVertexAttribArray(1);
|
||||
|
||||
// aModulate
|
||||
gl.glVertexAttribPointer(3,
|
||||
4,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(4 * sizeof(float)));
|
||||
gl.glEnableVertexAttribArray(3);
|
||||
glVertexAttribPointer(3,
|
||||
4,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(4 * sizeof(float)));
|
||||
glEnableVertexAttribArray(3);
|
||||
|
||||
// aAngle
|
||||
gl.glVertexAttribPointer(4,
|
||||
1,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(8 * sizeof(float)));
|
||||
gl.glEnableVertexAttribArray(4);
|
||||
glVertexAttribPointer(4,
|
||||
1,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(8 * sizeof(float)));
|
||||
glEnableVertexAttribArray(4);
|
||||
|
||||
// aDisplayed
|
||||
gl.glVertexAttribPointer(5,
|
||||
1,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(9 * sizeof(float)));
|
||||
gl.glEnableVertexAttribArray(5);
|
||||
glVertexAttribPointer(5,
|
||||
1,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(9 * sizeof(float)));
|
||||
glEnableVertexAttribArray(5);
|
||||
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
|
||||
gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
|
||||
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
|
||||
|
||||
// aTexCoord
|
||||
gl.glVertexAttribPointer(2,
|
||||
3,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerTexCoord * sizeof(float),
|
||||
static_cast<void*>(0));
|
||||
gl.glEnableVertexAttribArray(2);
|
||||
glVertexAttribPointer(2,
|
||||
3,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerTexCoord * sizeof(float),
|
||||
static_cast<void*>(0));
|
||||
glEnableVertexAttribArray(2);
|
||||
|
||||
p->dirty_ = true;
|
||||
}
|
||||
|
|
@ -219,29 +217,25 @@ void Icons::Render(const QMapLibre::CustomLayerRenderParameters& params,
|
|||
|
||||
if (!p->currentIconList_.empty())
|
||||
{
|
||||
gl::OpenGLFunctions& gl = p->context_->gl();
|
||||
|
||||
gl.glBindVertexArray(p->vao_);
|
||||
glBindVertexArray(p->vao_);
|
||||
|
||||
p->Update(textureAtlasChanged);
|
||||
p->shaderProgram_->Use();
|
||||
UseDefaultProjection(params, p->uMVPMatrixLocation_);
|
||||
|
||||
// Interpolate texture coordinates
|
||||
gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
|
||||
// Draw icons
|
||||
gl.glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
|
||||
glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
|
||||
}
|
||||
}
|
||||
|
||||
void Icons::Deinitialize()
|
||||
{
|
||||
gl::OpenGLFunctions& gl = p->context_->gl();
|
||||
|
||||
gl.glDeleteVertexArrays(1, &p->vao_);
|
||||
gl.glDeleteBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
|
||||
glDeleteVertexArrays(1, &p->vao_);
|
||||
glDeleteBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
|
||||
|
||||
std::unique_lock lock {p->iconMutex_};
|
||||
|
||||
|
|
@ -679,8 +673,6 @@ void Icons::Impl::UpdateModifiedIconBuffers()
|
|||
|
||||
void Icons::Impl::Update(bool textureAtlasChanged)
|
||||
{
|
||||
gl::OpenGLFunctions& gl = context_->gl();
|
||||
|
||||
UpdateModifiedIconBuffers();
|
||||
|
||||
// If the texture atlas has changed
|
||||
|
|
@ -696,11 +688,11 @@ void Icons::Impl::Update(bool textureAtlasChanged)
|
|||
UpdateTextureBuffer();
|
||||
|
||||
// Buffer texture data
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
|
||||
gl.glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(float) * textureBuffer_.size(),
|
||||
textureBuffer_.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
|
||||
glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(float) * textureBuffer_.size(),
|
||||
textureBuffer_.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
|
||||
lastTextureAtlasChanged_ = false;
|
||||
}
|
||||
|
|
@ -709,11 +701,11 @@ void Icons::Impl::Update(bool textureAtlasChanged)
|
|||
if (dirty_)
|
||||
{
|
||||
// Buffer vertex data
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
|
||||
gl.glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(float) * currentIconBuffer_.size(),
|
||||
currentIconBuffer_.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
|
||||
glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(float) * currentIconBuffer_.size(),
|
||||
currentIconBuffer_.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
|
||||
numVertices_ =
|
||||
static_cast<GLsizei>(currentIconBuffer_.size() / kPointsPerVertex);
|
||||
|
|
|
|||
|
|
@ -79,7 +79,7 @@ public:
|
|||
};
|
||||
|
||||
LinkedVectors::LinkedVectors(std::shared_ptr<GlContext> context) :
|
||||
DrawItem(context->gl()), p(std::make_unique<Impl>(context))
|
||||
DrawItem(), p(std::make_unique<Impl>(context))
|
||||
{
|
||||
}
|
||||
LinkedVectors::~LinkedVectors() = default;
|
||||
|
|
|
|||
|
|
@ -140,7 +140,7 @@ public:
|
|||
};
|
||||
|
||||
PlacefileIcons::PlacefileIcons(const std::shared_ptr<GlContext>& context) :
|
||||
DrawItem(context->gl()), p(std::make_unique<Impl>(context))
|
||||
DrawItem(), p(std::make_unique<Impl>(context))
|
||||
{
|
||||
}
|
||||
PlacefileIcons::~PlacefileIcons() = default;
|
||||
|
|
@ -161,12 +161,6 @@ void PlacefileIcons::set_thresholded(bool thresholded)
|
|||
|
||||
void PlacefileIcons::Initialize()
|
||||
{
|
||||
gl::OpenGLFunctions& gl = p->context_->gl();
|
||||
|
||||
#if !defined(__APPLE__)
|
||||
auto& gl30 = p->context_->gl30();
|
||||
#endif
|
||||
|
||||
p->shaderProgram_ = p->context_->GetShaderProgram(
|
||||
{{GL_VERTEX_SHADER, ":/gl/geo_texture2d.vert"},
|
||||
{GL_GEOMETRY_SHADER, ":/gl/threshold.geom"},
|
||||
|
|
@ -181,86 +175,82 @@ void PlacefileIcons::Initialize()
|
|||
p->uSelectedTimeLocation_ =
|
||||
p->shaderProgram_->GetUniformLocation("uSelectedTime");
|
||||
|
||||
gl.glGenVertexArrays(1, &p->vao_);
|
||||
gl.glGenBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
|
||||
glGenVertexArrays(1, &p->vao_);
|
||||
glGenBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
|
||||
|
||||
gl.glBindVertexArray(p->vao_);
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
|
||||
gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
|
||||
glBindVertexArray(p->vao_);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
|
||||
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
|
||||
|
||||
// aLatLong
|
||||
gl.glVertexAttribPointer(0,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
static_cast<void*>(0));
|
||||
gl.glEnableVertexAttribArray(0);
|
||||
glVertexAttribPointer(0,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
static_cast<void*>(0));
|
||||
glEnableVertexAttribArray(0);
|
||||
|
||||
// aXYOffset
|
||||
gl.glVertexAttribPointer(1,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(2 * sizeof(float)));
|
||||
gl.glEnableVertexAttribArray(1);
|
||||
glVertexAttribPointer(1,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(2 * sizeof(float)));
|
||||
glEnableVertexAttribArray(1);
|
||||
|
||||
// aModulate
|
||||
gl.glVertexAttribPointer(3,
|
||||
4,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(4 * sizeof(float)));
|
||||
gl.glEnableVertexAttribArray(3);
|
||||
glVertexAttribPointer(3,
|
||||
4,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(4 * sizeof(float)));
|
||||
glEnableVertexAttribArray(3);
|
||||
|
||||
// aAngle
|
||||
gl.glVertexAttribPointer(4,
|
||||
1,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(8 * sizeof(float)));
|
||||
gl.glEnableVertexAttribArray(4);
|
||||
glVertexAttribPointer(4,
|
||||
1,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(8 * sizeof(float)));
|
||||
glEnableVertexAttribArray(4);
|
||||
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
|
||||
gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
|
||||
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
|
||||
|
||||
// aTexCoord
|
||||
gl.glVertexAttribPointer(2,
|
||||
3,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerTexCoord * sizeof(float),
|
||||
static_cast<void*>(0));
|
||||
gl.glEnableVertexAttribArray(2);
|
||||
glVertexAttribPointer(2,
|
||||
3,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerTexCoord * sizeof(float),
|
||||
static_cast<void*>(0));
|
||||
glEnableVertexAttribArray(2);
|
||||
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[2]);
|
||||
gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[2]);
|
||||
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
|
||||
|
||||
// aThreshold
|
||||
gl.glVertexAttribIPointer(5, //
|
||||
1,
|
||||
GL_INT,
|
||||
0,
|
||||
static_cast<void*>(0));
|
||||
gl.glEnableVertexAttribArray(5);
|
||||
glVertexAttribIPointer(5, //
|
||||
1,
|
||||
GL_INT,
|
||||
0,
|
||||
static_cast<void*>(0));
|
||||
glEnableVertexAttribArray(5);
|
||||
|
||||
// aTimeRange
|
||||
gl.glVertexAttribIPointer(6, //
|
||||
2,
|
||||
GL_INT,
|
||||
kIntegersPerVertex_ * sizeof(GLint),
|
||||
reinterpret_cast<void*>(1 * sizeof(GLint)));
|
||||
gl.glEnableVertexAttribArray(6);
|
||||
glVertexAttribIPointer(6, //
|
||||
2,
|
||||
GL_INT,
|
||||
kIntegersPerVertex_ * sizeof(GLint),
|
||||
reinterpret_cast<void*>(1 * sizeof(GLint)));
|
||||
glEnableVertexAttribArray(6);
|
||||
|
||||
// aDisplayed
|
||||
#if !defined(__APPLE__)
|
||||
gl30.glVertexAttribI1i(7, 1);
|
||||
#else
|
||||
glVertexAttribI1i(7, 1);
|
||||
#endif
|
||||
|
||||
p->dirty_ = true;
|
||||
}
|
||||
|
|
@ -273,9 +263,7 @@ void PlacefileIcons::Render(
|
|||
|
||||
if (!p->currentIconList_.empty())
|
||||
{
|
||||
gl::OpenGLFunctions& gl = p->context_->gl();
|
||||
|
||||
gl.glBindVertexArray(p->vao_);
|
||||
glBindVertexArray(p->vao_);
|
||||
|
||||
p->Update(textureAtlasChanged);
|
||||
p->shaderProgram_->Use();
|
||||
|
|
@ -288,12 +276,12 @@ void PlacefileIcons::Render(
|
|||
// If thresholding is enabled, set the map distance
|
||||
units::length::nautical_miles<float> mapDistance =
|
||||
util::maplibre::GetMapDistance(params);
|
||||
gl.glUniform1f(p->uMapDistanceLocation_, mapDistance.value());
|
||||
glUniform1f(p->uMapDistanceLocation_, mapDistance.value());
|
||||
}
|
||||
else
|
||||
{
|
||||
// If thresholding is disabled, set the map distance to 0
|
||||
gl.glUniform1f(p->uMapDistanceLocation_, 0.0f);
|
||||
glUniform1f(p->uMapDistanceLocation_, 0.0f);
|
||||
}
|
||||
|
||||
// Selected time
|
||||
|
|
@ -301,27 +289,25 @@ void PlacefileIcons::Render(
|
|||
(p->selectedTime_ == std::chrono::system_clock::time_point {}) ?
|
||||
std::chrono::system_clock::now() :
|
||||
p->selectedTime_;
|
||||
gl.glUniform1i(
|
||||
glUniform1i(
|
||||
p->uSelectedTimeLocation_,
|
||||
static_cast<GLint>(std::chrono::duration_cast<std::chrono::minutes>(
|
||||
selectedTime.time_since_epoch())
|
||||
.count()));
|
||||
|
||||
// Interpolate texture coordinates
|
||||
gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
|
||||
// Draw icons
|
||||
gl.glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
|
||||
glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
|
||||
}
|
||||
}
|
||||
|
||||
void PlacefileIcons::Deinitialize()
|
||||
{
|
||||
gl::OpenGLFunctions& gl = p->context_->gl();
|
||||
|
||||
gl.glDeleteVertexArrays(1, &p->vao_);
|
||||
gl.glDeleteBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
|
||||
glDeleteVertexArrays(1, &p->vao_);
|
||||
glDeleteBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
|
||||
|
||||
std::unique_lock lock {p->iconMutex_};
|
||||
|
||||
|
|
@ -649,8 +635,6 @@ void PlacefileIcons::Impl::UpdateTextureBuffer()
|
|||
|
||||
void PlacefileIcons::Impl::Update(bool textureAtlasChanged)
|
||||
{
|
||||
gl::OpenGLFunctions& gl = context_->gl();
|
||||
|
||||
// If the texture atlas has changed
|
||||
if (dirty_ || textureAtlasChanged)
|
||||
{
|
||||
|
|
@ -664,29 +648,29 @@ void PlacefileIcons::Impl::Update(bool textureAtlasChanged)
|
|||
UpdateTextureBuffer();
|
||||
|
||||
// Buffer texture data
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
|
||||
gl.glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(float) * textureBuffer_.size(),
|
||||
textureBuffer_.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
|
||||
glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(float) * textureBuffer_.size(),
|
||||
textureBuffer_.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
}
|
||||
|
||||
// If buffers need updating
|
||||
if (dirty_)
|
||||
{
|
||||
// Buffer vertex data
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
|
||||
gl.glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(float) * currentIconBuffer_.size(),
|
||||
currentIconBuffer_.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
|
||||
glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(float) * currentIconBuffer_.size(),
|
||||
currentIconBuffer_.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
|
||||
// Buffer threshold data
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[2]);
|
||||
gl.glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(GLint) * currentIntegerBuffer_.size(),
|
||||
currentIntegerBuffer_.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo_[2]);
|
||||
glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(GLint) * currentIntegerBuffer_.size(),
|
||||
currentIntegerBuffer_.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
|
||||
numVertices_ =
|
||||
static_cast<GLsizei>(currentIconBuffer_.size() / kPointsPerVertex);
|
||||
|
|
|
|||
|
|
@ -117,7 +117,7 @@ public:
|
|||
};
|
||||
|
||||
PlacefileImages::PlacefileImages(const std::shared_ptr<GlContext>& context) :
|
||||
DrawItem(context->gl()), p(std::make_unique<Impl>(context))
|
||||
DrawItem(), p(std::make_unique<Impl>(context))
|
||||
{
|
||||
}
|
||||
PlacefileImages::~PlacefileImages() = default;
|
||||
|
|
@ -139,12 +139,6 @@ void PlacefileImages::set_thresholded(bool thresholded)
|
|||
|
||||
void PlacefileImages::Initialize()
|
||||
{
|
||||
gl::OpenGLFunctions& gl = p->context_->gl();
|
||||
|
||||
#if !defined(__APPLE__)
|
||||
auto& gl30 = p->context_->gl30();
|
||||
#endif
|
||||
|
||||
p->shaderProgram_ = p->context_->GetShaderProgram(
|
||||
{{GL_VERTEX_SHADER, ":/gl/geo_texture2d.vert"},
|
||||
{GL_GEOMETRY_SHADER, ":/gl/threshold.geom"},
|
||||
|
|
@ -159,77 +153,73 @@ void PlacefileImages::Initialize()
|
|||
p->uSelectedTimeLocation_ =
|
||||
p->shaderProgram_->GetUniformLocation("uSelectedTime");
|
||||
|
||||
gl.glGenVertexArrays(1, &p->vao_);
|
||||
gl.glGenBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
|
||||
glGenVertexArrays(1, &p->vao_);
|
||||
glGenBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
|
||||
|
||||
gl.glBindVertexArray(p->vao_);
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
|
||||
gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
|
||||
glBindVertexArray(p->vao_);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
|
||||
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
|
||||
|
||||
// aLatLong
|
||||
gl.glVertexAttribPointer(0,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
static_cast<void*>(0));
|
||||
gl.glEnableVertexAttribArray(0);
|
||||
glVertexAttribPointer(0,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
static_cast<void*>(0));
|
||||
glEnableVertexAttribArray(0);
|
||||
|
||||
// aXYOffset
|
||||
gl.glVertexAttribPointer(1,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(2 * sizeof(float)));
|
||||
gl.glEnableVertexAttribArray(1);
|
||||
glVertexAttribPointer(1,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(2 * sizeof(float)));
|
||||
glEnableVertexAttribArray(1);
|
||||
|
||||
// aModulate
|
||||
gl.glVertexAttribPointer(3,
|
||||
4,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(4 * sizeof(float)));
|
||||
gl.glEnableVertexAttribArray(3);
|
||||
glVertexAttribPointer(3,
|
||||
4,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(4 * sizeof(float)));
|
||||
glEnableVertexAttribArray(3);
|
||||
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
|
||||
gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
|
||||
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
|
||||
|
||||
// aTexCoord
|
||||
gl.glVertexAttribPointer(2,
|
||||
3,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerTexCoord * sizeof(float),
|
||||
static_cast<void*>(0));
|
||||
gl.glEnableVertexAttribArray(2);
|
||||
glVertexAttribPointer(2,
|
||||
3,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerTexCoord * sizeof(float),
|
||||
static_cast<void*>(0));
|
||||
glEnableVertexAttribArray(2);
|
||||
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[2]);
|
||||
gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[2]);
|
||||
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
|
||||
|
||||
// aThreshold
|
||||
gl.glVertexAttribIPointer(5, //
|
||||
1,
|
||||
GL_INT,
|
||||
kIntegersPerVertex_ * sizeof(GLint),
|
||||
static_cast<void*>(0));
|
||||
gl.glEnableVertexAttribArray(5);
|
||||
glVertexAttribIPointer(5, //
|
||||
1,
|
||||
GL_INT,
|
||||
kIntegersPerVertex_ * sizeof(GLint),
|
||||
static_cast<void*>(0));
|
||||
glEnableVertexAttribArray(5);
|
||||
|
||||
// aTimeRange
|
||||
gl.glVertexAttribIPointer(6, //
|
||||
2,
|
||||
GL_INT,
|
||||
kIntegersPerVertex_ * sizeof(GLint),
|
||||
reinterpret_cast<void*>(1 * sizeof(GLint)));
|
||||
gl.glEnableVertexAttribArray(6);
|
||||
glVertexAttribIPointer(6, //
|
||||
2,
|
||||
GL_INT,
|
||||
kIntegersPerVertex_ * sizeof(GLint),
|
||||
reinterpret_cast<void*>(1 * sizeof(GLint)));
|
||||
glEnableVertexAttribArray(6);
|
||||
|
||||
// aDisplayed
|
||||
#if !defined(__APPLE__)
|
||||
gl30.glVertexAttribI1i(7, 1);
|
||||
#else
|
||||
glVertexAttribI1i(7, 1);
|
||||
#endif
|
||||
|
||||
p->dirty_ = true;
|
||||
}
|
||||
|
|
@ -242,9 +232,7 @@ void PlacefileImages::Render(
|
|||
|
||||
if (!p->currentImageList_.empty())
|
||||
{
|
||||
gl::OpenGLFunctions& gl = p->context_->gl();
|
||||
|
||||
gl.glBindVertexArray(p->vao_);
|
||||
glBindVertexArray(p->vao_);
|
||||
|
||||
p->Update(textureAtlasChanged);
|
||||
p->shaderProgram_->Use();
|
||||
|
|
@ -257,12 +245,12 @@ void PlacefileImages::Render(
|
|||
// If thresholding is enabled, set the map distance
|
||||
units::length::nautical_miles<float> mapDistance =
|
||||
util::maplibre::GetMapDistance(params);
|
||||
gl.glUniform1f(p->uMapDistanceLocation_, mapDistance.value());
|
||||
glUniform1f(p->uMapDistanceLocation_, mapDistance.value());
|
||||
}
|
||||
else
|
||||
{
|
||||
// If thresholding is disabled, set the map distance to 0
|
||||
gl.glUniform1f(p->uMapDistanceLocation_, 0.0f);
|
||||
glUniform1f(p->uMapDistanceLocation_, 0.0f);
|
||||
}
|
||||
|
||||
// Selected time
|
||||
|
|
@ -270,27 +258,25 @@ void PlacefileImages::Render(
|
|||
(p->selectedTime_ == std::chrono::system_clock::time_point {}) ?
|
||||
std::chrono::system_clock::now() :
|
||||
p->selectedTime_;
|
||||
gl.glUniform1i(
|
||||
glUniform1i(
|
||||
p->uSelectedTimeLocation_,
|
||||
static_cast<GLint>(std::chrono::duration_cast<std::chrono::minutes>(
|
||||
selectedTime.time_since_epoch())
|
||||
.count()));
|
||||
|
||||
// Interpolate texture coordinates
|
||||
gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
|
||||
// Draw images
|
||||
gl.glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
|
||||
glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
|
||||
}
|
||||
}
|
||||
|
||||
void PlacefileImages::Deinitialize()
|
||||
{
|
||||
gl::OpenGLFunctions& gl = p->context_->gl();
|
||||
|
||||
gl.glDeleteVertexArrays(1, &p->vao_);
|
||||
gl.glDeleteBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
|
||||
glDeleteVertexArrays(1, &p->vao_);
|
||||
glDeleteBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
|
||||
|
||||
std::unique_lock lock {p->imageMutex_};
|
||||
|
||||
|
|
@ -446,8 +432,6 @@ void PlacefileImages::Impl::UpdateTextureBuffer()
|
|||
|
||||
void PlacefileImages::Impl::Update(bool textureAtlasChanged)
|
||||
{
|
||||
gl::OpenGLFunctions& gl = context_->gl();
|
||||
|
||||
// If the texture atlas has changed
|
||||
if (dirty_ || textureAtlasChanged)
|
||||
{
|
||||
|
|
@ -461,29 +445,29 @@ void PlacefileImages::Impl::Update(bool textureAtlasChanged)
|
|||
UpdateTextureBuffer();
|
||||
|
||||
// Buffer texture data
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
|
||||
gl.glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(float) * textureBuffer_.size(),
|
||||
textureBuffer_.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
|
||||
glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(float) * textureBuffer_.size(),
|
||||
textureBuffer_.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
}
|
||||
|
||||
// If buffers need updating
|
||||
if (dirty_)
|
||||
{
|
||||
// Buffer vertex data
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
|
||||
gl.glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(float) * currentImageBuffer_.size(),
|
||||
currentImageBuffer_.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
|
||||
glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(float) * currentImageBuffer_.size(),
|
||||
currentImageBuffer_.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
|
||||
// Buffer threshold data
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[2]);
|
||||
gl.glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(GLint) * currentIntegerBuffer_.size(),
|
||||
currentIntegerBuffer_.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo_[2]);
|
||||
glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(GLint) * currentIntegerBuffer_.size(),
|
||||
currentIntegerBuffer_.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
|
||||
numVertices_ =
|
||||
static_cast<GLsizei>(currentImageBuffer_.size() / kPointsPerVertex);
|
||||
|
|
|
|||
|
|
@ -106,7 +106,7 @@ public:
|
|||
};
|
||||
|
||||
PlacefileLines::PlacefileLines(const std::shared_ptr<GlContext>& context) :
|
||||
DrawItem(context->gl()), p(std::make_unique<Impl>(context))
|
||||
DrawItem(), p(std::make_unique<Impl>(context))
|
||||
{
|
||||
}
|
||||
PlacefileLines::~PlacefileLines() = default;
|
||||
|
|
@ -127,12 +127,6 @@ void PlacefileLines::set_thresholded(bool thresholded)
|
|||
|
||||
void PlacefileLines::Initialize()
|
||||
{
|
||||
gl::OpenGLFunctions& gl = p->context_->gl();
|
||||
|
||||
#if !defined(__APPLE__)
|
||||
auto& gl30 = p->context_->gl30();
|
||||
#endif
|
||||
|
||||
p->shaderProgram_ = p->context_->GetShaderProgram(
|
||||
{{GL_VERTEX_SHADER, ":/gl/geo_texture2d.vert"},
|
||||
{GL_GEOMETRY_SHADER, ":/gl/threshold.geom"},
|
||||
|
|
@ -147,74 +141,70 @@ void PlacefileLines::Initialize()
|
|||
p->uSelectedTimeLocation_ =
|
||||
p->shaderProgram_->GetUniformLocation("uSelectedTime");
|
||||
|
||||
gl.glGenVertexArrays(1, &p->vao_);
|
||||
gl.glGenBuffers(2, p->vbo_.data());
|
||||
glGenVertexArrays(1, &p->vao_);
|
||||
glGenBuffers(2, p->vbo_.data());
|
||||
|
||||
gl.glBindVertexArray(p->vao_);
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
|
||||
gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
|
||||
glBindVertexArray(p->vao_);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
|
||||
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
|
||||
|
||||
// aLatLong
|
||||
gl.glVertexAttribPointer(0,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
static_cast<void*>(0));
|
||||
gl.glEnableVertexAttribArray(0);
|
||||
glVertexAttribPointer(0,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
static_cast<void*>(0));
|
||||
glEnableVertexAttribArray(0);
|
||||
|
||||
// aXYOffset
|
||||
gl.glVertexAttribPointer(1,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(2 * sizeof(float)));
|
||||
gl.glEnableVertexAttribArray(1);
|
||||
glVertexAttribPointer(1,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(2 * sizeof(float)));
|
||||
glEnableVertexAttribArray(1);
|
||||
|
||||
// aModulate
|
||||
gl.glVertexAttribPointer(3,
|
||||
4,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(4 * sizeof(float)));
|
||||
gl.glEnableVertexAttribArray(3);
|
||||
glVertexAttribPointer(3,
|
||||
4,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(4 * sizeof(float)));
|
||||
glEnableVertexAttribArray(3);
|
||||
|
||||
// aAngle
|
||||
gl.glVertexAttribPointer(4,
|
||||
1,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(8 * sizeof(float)));
|
||||
gl.glEnableVertexAttribArray(4);
|
||||
glVertexAttribPointer(4,
|
||||
1,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(8 * sizeof(float)));
|
||||
glEnableVertexAttribArray(4);
|
||||
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
|
||||
gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
|
||||
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
|
||||
|
||||
// aThreshold
|
||||
gl.glVertexAttribIPointer(5, //
|
||||
1,
|
||||
GL_INT,
|
||||
kIntegersPerVertex_ * sizeof(GLint),
|
||||
static_cast<void*>(0));
|
||||
gl.glEnableVertexAttribArray(5);
|
||||
glVertexAttribIPointer(5, //
|
||||
1,
|
||||
GL_INT,
|
||||
kIntegersPerVertex_ * sizeof(GLint),
|
||||
static_cast<void*>(0));
|
||||
glEnableVertexAttribArray(5);
|
||||
|
||||
// aTimeRange
|
||||
gl.glVertexAttribIPointer(6, //
|
||||
2,
|
||||
GL_INT,
|
||||
kIntegersPerVertex_ * sizeof(GLint),
|
||||
reinterpret_cast<void*>(1 * sizeof(GLint)));
|
||||
gl.glEnableVertexAttribArray(6);
|
||||
glVertexAttribIPointer(6, //
|
||||
2,
|
||||
GL_INT,
|
||||
kIntegersPerVertex_ * sizeof(GLint),
|
||||
reinterpret_cast<void*>(1 * sizeof(GLint)));
|
||||
glEnableVertexAttribArray(6);
|
||||
|
||||
// aDisplayed
|
||||
#if !defined(__APPLE__)
|
||||
gl30.glVertexAttribI1i(7, 1);
|
||||
#else
|
||||
glVertexAttribI1i(7, 1);
|
||||
#endif
|
||||
|
||||
p->dirty_ = true;
|
||||
}
|
||||
|
|
@ -226,9 +216,7 @@ void PlacefileLines::Render(
|
|||
|
||||
if (p->currentNumLines_ > 0)
|
||||
{
|
||||
gl::OpenGLFunctions& gl = p->context_->gl();
|
||||
|
||||
gl.glBindVertexArray(p->vao_);
|
||||
glBindVertexArray(p->vao_);
|
||||
|
||||
p->Update();
|
||||
p->shaderProgram_->Use();
|
||||
|
|
@ -241,12 +229,12 @@ void PlacefileLines::Render(
|
|||
// If thresholding is enabled, set the map distance
|
||||
units::length::nautical_miles<float> mapDistance =
|
||||
util::maplibre::GetMapDistance(params);
|
||||
gl.glUniform1f(p->uMapDistanceLocation_, mapDistance.value());
|
||||
glUniform1f(p->uMapDistanceLocation_, mapDistance.value());
|
||||
}
|
||||
else
|
||||
{
|
||||
// If thresholding is disabled, set the map distance to 0
|
||||
gl.glUniform1f(p->uMapDistanceLocation_, 0.0f);
|
||||
glUniform1f(p->uMapDistanceLocation_, 0.0f);
|
||||
}
|
||||
|
||||
// Selected time
|
||||
|
|
@ -254,23 +242,21 @@ void PlacefileLines::Render(
|
|||
(p->selectedTime_ == std::chrono::system_clock::time_point {}) ?
|
||||
std::chrono::system_clock::now() :
|
||||
p->selectedTime_;
|
||||
gl.glUniform1i(
|
||||
glUniform1i(
|
||||
p->uSelectedTimeLocation_,
|
||||
static_cast<GLint>(std::chrono::duration_cast<std::chrono::minutes>(
|
||||
selectedTime.time_since_epoch())
|
||||
.count()));
|
||||
|
||||
// Draw icons
|
||||
gl.glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
|
||||
glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
|
||||
}
|
||||
}
|
||||
|
||||
void PlacefileLines::Deinitialize()
|
||||
{
|
||||
gl::OpenGLFunctions& gl = p->context_->gl();
|
||||
|
||||
gl.glDeleteVertexArrays(1, &p->vao_);
|
||||
gl.glDeleteBuffers(2, p->vbo_.data());
|
||||
glDeleteVertexArrays(1, &p->vao_);
|
||||
glDeleteBuffers(2, p->vbo_.data());
|
||||
|
||||
std::unique_lock lock {p->lineMutex_};
|
||||
|
||||
|
|
@ -482,21 +468,19 @@ void PlacefileLines::Impl::Update()
|
|||
// If the placefile has been updated
|
||||
if (dirty_)
|
||||
{
|
||||
gl::OpenGLFunctions& gl = context_->gl();
|
||||
|
||||
// Buffer lines data
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
|
||||
gl.glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(float) * currentLinesBuffer_.size(),
|
||||
currentLinesBuffer_.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
|
||||
glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(float) * currentLinesBuffer_.size(),
|
||||
currentLinesBuffer_.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
|
||||
// Buffer threshold data
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
|
||||
gl.glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(GLint) * currentIntegerBuffer_.size(),
|
||||
currentIntegerBuffer_.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
|
||||
glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(GLint) * currentIntegerBuffer_.size(),
|
||||
currentIntegerBuffer_.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
}
|
||||
|
||||
dirty_ = false;
|
||||
|
|
|
|||
|
|
@ -130,7 +130,7 @@ public:
|
|||
|
||||
PlacefilePolygons::PlacefilePolygons(
|
||||
const std::shared_ptr<GlContext>& context) :
|
||||
DrawItem(context->gl()), p(std::make_unique<Impl>(context))
|
||||
DrawItem(), p(std::make_unique<Impl>(context))
|
||||
{
|
||||
}
|
||||
PlacefilePolygons::~PlacefilePolygons() = default;
|
||||
|
|
@ -152,8 +152,6 @@ void PlacefilePolygons::set_thresholded(bool thresholded)
|
|||
|
||||
void PlacefilePolygons::Initialize()
|
||||
{
|
||||
gl::OpenGLFunctions& gl = p->context_->gl();
|
||||
|
||||
p->shaderProgram_ = p->context_->GetShaderProgram(
|
||||
{{GL_VERTEX_SHADER, ":/gl/map_color.vert"},
|
||||
{GL_GEOMETRY_SHADER, ":/gl/threshold.geom"},
|
||||
|
|
@ -168,58 +166,58 @@ void PlacefilePolygons::Initialize()
|
|||
p->uSelectedTimeLocation_ =
|
||||
p->shaderProgram_->GetUniformLocation("uSelectedTime");
|
||||
|
||||
gl.glGenVertexArrays(1, &p->vao_);
|
||||
gl.glGenBuffers(2, p->vbo_.data());
|
||||
glGenVertexArrays(1, &p->vao_);
|
||||
glGenBuffers(2, p->vbo_.data());
|
||||
|
||||
gl.glBindVertexArray(p->vao_);
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
|
||||
gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
|
||||
glBindVertexArray(p->vao_);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
|
||||
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
|
||||
|
||||
// aScreenCoord
|
||||
gl.glVertexAttribPointer(0,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
static_cast<void*>(0));
|
||||
gl.glEnableVertexAttribArray(0);
|
||||
glVertexAttribPointer(0,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
static_cast<void*>(0));
|
||||
glEnableVertexAttribArray(0);
|
||||
|
||||
// aXYOffset
|
||||
gl.glVertexAttribPointer(1,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(2 * sizeof(float)));
|
||||
gl.glEnableVertexAttribArray(1);
|
||||
glVertexAttribPointer(1,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(2 * sizeof(float)));
|
||||
glEnableVertexAttribArray(1);
|
||||
|
||||
// aColor
|
||||
gl.glVertexAttribPointer(2,
|
||||
4,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(4 * sizeof(float)));
|
||||
gl.glEnableVertexAttribArray(2);
|
||||
glVertexAttribPointer(2,
|
||||
4,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(4 * sizeof(float)));
|
||||
glEnableVertexAttribArray(2);
|
||||
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
|
||||
gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
|
||||
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
|
||||
|
||||
// aThreshold
|
||||
gl.glVertexAttribIPointer(3, //
|
||||
1,
|
||||
GL_INT,
|
||||
kIntegersPerVertex_ * sizeof(GLint),
|
||||
static_cast<void*>(0));
|
||||
gl.glEnableVertexAttribArray(3);
|
||||
glVertexAttribIPointer(3, //
|
||||
1,
|
||||
GL_INT,
|
||||
kIntegersPerVertex_ * sizeof(GLint),
|
||||
static_cast<void*>(0));
|
||||
glEnableVertexAttribArray(3);
|
||||
|
||||
// aTimeRange
|
||||
gl.glVertexAttribIPointer(4, //
|
||||
2,
|
||||
GL_INT,
|
||||
kIntegersPerVertex_ * sizeof(GLint),
|
||||
reinterpret_cast<void*>(1 * sizeof(GLint)));
|
||||
gl.glEnableVertexAttribArray(4);
|
||||
glVertexAttribIPointer(4, //
|
||||
2,
|
||||
GL_INT,
|
||||
kIntegersPerVertex_ * sizeof(GLint),
|
||||
reinterpret_cast<void*>(1 * sizeof(GLint)));
|
||||
glEnableVertexAttribArray(4);
|
||||
|
||||
p->dirty_ = true;
|
||||
}
|
||||
|
|
@ -229,9 +227,7 @@ void PlacefilePolygons::Render(
|
|||
{
|
||||
if (!p->currentBuffer_.empty())
|
||||
{
|
||||
gl::OpenGLFunctions& gl = p->context_->gl();
|
||||
|
||||
gl.glBindVertexArray(p->vao_);
|
||||
glBindVertexArray(p->vao_);
|
||||
|
||||
p->Update();
|
||||
p->shaderProgram_->Use();
|
||||
|
|
@ -244,12 +240,12 @@ void PlacefilePolygons::Render(
|
|||
// If thresholding is enabled, set the map distance
|
||||
units::length::nautical_miles<float> mapDistance =
|
||||
util::maplibre::GetMapDistance(params);
|
||||
gl.glUniform1f(p->uMapDistanceLocation_, mapDistance.value());
|
||||
glUniform1f(p->uMapDistanceLocation_, mapDistance.value());
|
||||
}
|
||||
else
|
||||
{
|
||||
// If thresholding is disabled, set the map distance to 0
|
||||
gl.glUniform1f(p->uMapDistanceLocation_, 0.0f);
|
||||
glUniform1f(p->uMapDistanceLocation_, 0.0f);
|
||||
}
|
||||
|
||||
// Selected time
|
||||
|
|
@ -257,23 +253,21 @@ void PlacefilePolygons::Render(
|
|||
(p->selectedTime_ == std::chrono::system_clock::time_point {}) ?
|
||||
std::chrono::system_clock::now() :
|
||||
p->selectedTime_;
|
||||
gl.glUniform1i(
|
||||
glUniform1i(
|
||||
p->uSelectedTimeLocation_,
|
||||
static_cast<GLint>(std::chrono::duration_cast<std::chrono::minutes>(
|
||||
selectedTime.time_since_epoch())
|
||||
.count()));
|
||||
|
||||
// Draw icons
|
||||
gl.glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
|
||||
glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
|
||||
}
|
||||
}
|
||||
|
||||
void PlacefilePolygons::Deinitialize()
|
||||
{
|
||||
gl::OpenGLFunctions& gl = p->context_->gl();
|
||||
|
||||
gl.glDeleteVertexArrays(1, &p->vao_);
|
||||
gl.glDeleteBuffers(2, p->vbo_.data());
|
||||
glDeleteVertexArrays(1, &p->vao_);
|
||||
glDeleteBuffers(2, p->vbo_.data());
|
||||
|
||||
std::unique_lock lock {p->bufferMutex_};
|
||||
|
||||
|
|
@ -318,23 +312,21 @@ void PlacefilePolygons::Impl::Update()
|
|||
{
|
||||
if (dirty_)
|
||||
{
|
||||
gl::OpenGLFunctions& gl = context_->gl();
|
||||
|
||||
std::unique_lock lock {bufferMutex_};
|
||||
|
||||
// Buffer vertex data
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
|
||||
gl.glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(GLfloat) * currentBuffer_.size(),
|
||||
currentBuffer_.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
|
||||
glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(GLfloat) * currentBuffer_.size(),
|
||||
currentBuffer_.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
|
||||
// Buffer threshold data
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
|
||||
gl.glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(GLint) * currentIntegerBuffer_.size(),
|
||||
currentIntegerBuffer_.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
|
||||
glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(GLint) * currentIntegerBuffer_.size(),
|
||||
currentIntegerBuffer_.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
|
||||
numVertices_ =
|
||||
static_cast<GLsizei>(currentBuffer_.size() / kPointsPerVertex);
|
||||
|
|
|
|||
|
|
@ -72,7 +72,7 @@ public:
|
|||
|
||||
PlacefileText::PlacefileText(const std::shared_ptr<GlContext>& context,
|
||||
const std::string& placefileName) :
|
||||
DrawItem(context->gl()), p(std::make_unique<Impl>(context, placefileName))
|
||||
DrawItem(), p(std::make_unique<Impl>(context, placefileName))
|
||||
{
|
||||
}
|
||||
PlacefileText::~PlacefileText() = default;
|
||||
|
|
|
|||
|
|
@ -74,7 +74,7 @@ public:
|
|||
|
||||
PlacefileTriangles::PlacefileTriangles(
|
||||
const std::shared_ptr<GlContext>& context) :
|
||||
DrawItem(context->gl()), p(std::make_unique<Impl>(context))
|
||||
DrawItem(), p(std::make_unique<Impl>(context))
|
||||
{
|
||||
}
|
||||
PlacefileTriangles::~PlacefileTriangles() = default;
|
||||
|
|
@ -96,8 +96,6 @@ void PlacefileTriangles::set_thresholded(bool thresholded)
|
|||
|
||||
void PlacefileTriangles::Initialize()
|
||||
{
|
||||
gl::OpenGLFunctions& gl = p->context_->gl();
|
||||
|
||||
p->shaderProgram_ = p->context_->GetShaderProgram(
|
||||
{{GL_VERTEX_SHADER, ":/gl/map_color.vert"},
|
||||
{GL_GEOMETRY_SHADER, ":/gl/threshold.geom"},
|
||||
|
|
@ -112,58 +110,58 @@ void PlacefileTriangles::Initialize()
|
|||
p->uSelectedTimeLocation_ =
|
||||
p->shaderProgram_->GetUniformLocation("uSelectedTime");
|
||||
|
||||
gl.glGenVertexArrays(1, &p->vao_);
|
||||
gl.glGenBuffers(2, p->vbo_.data());
|
||||
glGenVertexArrays(1, &p->vao_);
|
||||
glGenBuffers(2, p->vbo_.data());
|
||||
|
||||
gl.glBindVertexArray(p->vao_);
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
|
||||
gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
|
||||
glBindVertexArray(p->vao_);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
|
||||
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
|
||||
|
||||
// aScreenCoord
|
||||
gl.glVertexAttribPointer(0,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
static_cast<void*>(0));
|
||||
gl.glEnableVertexAttribArray(0);
|
||||
glVertexAttribPointer(0,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
static_cast<void*>(0));
|
||||
glEnableVertexAttribArray(0);
|
||||
|
||||
// aXYOffset
|
||||
gl.glVertexAttribPointer(1,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(2 * sizeof(float)));
|
||||
gl.glEnableVertexAttribArray(1);
|
||||
glVertexAttribPointer(1,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(2 * sizeof(float)));
|
||||
glEnableVertexAttribArray(1);
|
||||
|
||||
// aColor
|
||||
gl.glVertexAttribPointer(2,
|
||||
4,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(4 * sizeof(float)));
|
||||
gl.glEnableVertexAttribArray(2);
|
||||
glVertexAttribPointer(2,
|
||||
4,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
kPointsPerVertex * sizeof(float),
|
||||
reinterpret_cast<void*>(4 * sizeof(float)));
|
||||
glEnableVertexAttribArray(2);
|
||||
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
|
||||
gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
|
||||
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
|
||||
|
||||
// aThreshold
|
||||
gl.glVertexAttribIPointer(3, //
|
||||
1,
|
||||
GL_INT,
|
||||
kIntegersPerVertex_ * sizeof(GLint),
|
||||
static_cast<void*>(0));
|
||||
gl.glEnableVertexAttribArray(3);
|
||||
glVertexAttribIPointer(3, //
|
||||
1,
|
||||
GL_INT,
|
||||
kIntegersPerVertex_ * sizeof(GLint),
|
||||
static_cast<void*>(0));
|
||||
glEnableVertexAttribArray(3);
|
||||
|
||||
// aTimeRange
|
||||
gl.glVertexAttribIPointer(4, //
|
||||
2,
|
||||
GL_INT,
|
||||
kIntegersPerVertex_ * sizeof(GLint),
|
||||
reinterpret_cast<void*>(1 * sizeof(GLint)));
|
||||
gl.glEnableVertexAttribArray(4);
|
||||
glVertexAttribIPointer(4, //
|
||||
2,
|
||||
GL_INT,
|
||||
kIntegersPerVertex_ * sizeof(GLint),
|
||||
reinterpret_cast<void*>(1 * sizeof(GLint)));
|
||||
glEnableVertexAttribArray(4);
|
||||
|
||||
p->dirty_ = true;
|
||||
}
|
||||
|
|
@ -173,9 +171,7 @@ void PlacefileTriangles::Render(
|
|||
{
|
||||
if (!p->currentBuffer_.empty())
|
||||
{
|
||||
gl::OpenGLFunctions& gl = p->context_->gl();
|
||||
|
||||
gl.glBindVertexArray(p->vao_);
|
||||
glBindVertexArray(p->vao_);
|
||||
|
||||
p->Update();
|
||||
p->shaderProgram_->Use();
|
||||
|
|
@ -188,12 +184,12 @@ void PlacefileTriangles::Render(
|
|||
// If thresholding is enabled, set the map distance
|
||||
units::length::nautical_miles<float> mapDistance =
|
||||
util::maplibre::GetMapDistance(params);
|
||||
gl.glUniform1f(p->uMapDistanceLocation_, mapDistance.value());
|
||||
glUniform1f(p->uMapDistanceLocation_, mapDistance.value());
|
||||
}
|
||||
else
|
||||
{
|
||||
// If thresholding is disabled, set the map distance to 0
|
||||
gl.glUniform1f(p->uMapDistanceLocation_, 0.0f);
|
||||
glUniform1f(p->uMapDistanceLocation_, 0.0f);
|
||||
}
|
||||
|
||||
// Selected time
|
||||
|
|
@ -201,23 +197,21 @@ void PlacefileTriangles::Render(
|
|||
(p->selectedTime_ == std::chrono::system_clock::time_point {}) ?
|
||||
std::chrono::system_clock::now() :
|
||||
p->selectedTime_;
|
||||
gl.glUniform1i(
|
||||
glUniform1i(
|
||||
p->uSelectedTimeLocation_,
|
||||
static_cast<GLint>(std::chrono::duration_cast<std::chrono::minutes>(
|
||||
selectedTime.time_since_epoch())
|
||||
.count()));
|
||||
|
||||
// Draw icons
|
||||
gl.glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
|
||||
glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
|
||||
}
|
||||
}
|
||||
|
||||
void PlacefileTriangles::Deinitialize()
|
||||
{
|
||||
gl::OpenGLFunctions& gl = p->context_->gl();
|
||||
|
||||
gl.glDeleteVertexArrays(1, &p->vao_);
|
||||
gl.glDeleteBuffers(2, p->vbo_.data());
|
||||
glDeleteVertexArrays(1, &p->vao_);
|
||||
glDeleteBuffers(2, p->vbo_.data());
|
||||
|
||||
std::unique_lock lock {p->bufferMutex_};
|
||||
|
||||
|
|
@ -320,23 +314,21 @@ void PlacefileTriangles::Impl::Update()
|
|||
{
|
||||
if (dirty_)
|
||||
{
|
||||
gl::OpenGLFunctions& gl = context_->gl();
|
||||
|
||||
std::unique_lock lock {bufferMutex_};
|
||||
|
||||
// Buffer vertex data
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
|
||||
gl.glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(GLfloat) * currentBuffer_.size(),
|
||||
currentBuffer_.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
|
||||
glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(GLfloat) * currentBuffer_.size(),
|
||||
currentBuffer_.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
|
||||
// Buffer threshold data
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
|
||||
gl.glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(GLint) * currentIntegerBuffer_.size(),
|
||||
currentIntegerBuffer_.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
|
||||
glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(GLint) * currentIntegerBuffer_.size(),
|
||||
currentIntegerBuffer_.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
|
||||
numVertices_ =
|
||||
static_cast<GLsizei>(currentBuffer_.size() / kPointsPerVertex);
|
||||
|
|
|
|||
|
|
@ -73,7 +73,7 @@ public:
|
|||
};
|
||||
|
||||
Rectangle::Rectangle(std::shared_ptr<GlContext> context) :
|
||||
DrawItem(context->gl()), p(std::make_unique<Impl>(context))
|
||||
DrawItem(), p(std::make_unique<Impl>(context))
|
||||
{
|
||||
}
|
||||
Rectangle::~Rectangle() = default;
|
||||
|
|
@ -83,41 +83,39 @@ Rectangle& Rectangle::operator=(Rectangle&&) noexcept = default;
|
|||
|
||||
void Rectangle::Initialize()
|
||||
{
|
||||
gl::OpenGLFunctions& gl = p->context_->gl();
|
||||
|
||||
p->shaderProgram_ =
|
||||
p->context_->GetShaderProgram(":/gl/color.vert", ":/gl/color.frag");
|
||||
|
||||
p->uMVPMatrixLocation_ =
|
||||
gl.glGetUniformLocation(p->shaderProgram_->id(), "uMVPMatrix");
|
||||
glGetUniformLocation(p->shaderProgram_->id(), "uMVPMatrix");
|
||||
if (p->uMVPMatrixLocation_ == -1)
|
||||
{
|
||||
logger_->warn("Could not find uMVPMatrix");
|
||||
}
|
||||
|
||||
gl.glGenVertexArrays(1, &p->vao_);
|
||||
gl.glGenBuffers(1, &p->vbo_);
|
||||
glGenVertexArrays(1, &p->vao_);
|
||||
glGenBuffers(1, &p->vbo_);
|
||||
|
||||
gl.glBindVertexArray(p->vao_);
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_);
|
||||
gl.glBufferData(
|
||||
glBindVertexArray(p->vao_);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_);
|
||||
glBufferData(
|
||||
GL_ARRAY_BUFFER, sizeof(float) * BUFFER_LENGTH, nullptr, GL_DYNAMIC_DRAW);
|
||||
|
||||
gl.glVertexAttribPointer(0,
|
||||
3,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
POINTS_PER_VERTEX * sizeof(float),
|
||||
static_cast<void*>(0));
|
||||
gl.glEnableVertexAttribArray(0);
|
||||
glVertexAttribPointer(0,
|
||||
3,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
POINTS_PER_VERTEX * sizeof(float),
|
||||
static_cast<void*>(0));
|
||||
glEnableVertexAttribArray(0);
|
||||
|
||||
gl.glVertexAttribPointer(1,
|
||||
4,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
POINTS_PER_VERTEX * sizeof(float),
|
||||
reinterpret_cast<void*>(3 * sizeof(float)));
|
||||
gl.glEnableVertexAttribArray(1);
|
||||
glVertexAttribPointer(1,
|
||||
4,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
POINTS_PER_VERTEX * sizeof(float),
|
||||
reinterpret_cast<void*>(3 * sizeof(float)));
|
||||
glEnableVertexAttribArray(1);
|
||||
|
||||
p->dirty_ = true;
|
||||
}
|
||||
|
|
@ -126,10 +124,8 @@ void Rectangle::Render(const QMapLibre::CustomLayerRenderParameters& params)
|
|||
{
|
||||
if (p->visible_)
|
||||
{
|
||||
gl::OpenGLFunctions& gl = p->context_->gl();
|
||||
|
||||
gl.glBindVertexArray(p->vao_);
|
||||
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_);
|
||||
glBindVertexArray(p->vao_);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_);
|
||||
|
||||
p->Update();
|
||||
p->shaderProgram_->Use();
|
||||
|
|
@ -138,23 +134,21 @@ void Rectangle::Render(const QMapLibre::CustomLayerRenderParameters& params)
|
|||
if (p->fillColor_.has_value())
|
||||
{
|
||||
// Draw fill
|
||||
gl.glDrawArrays(GL_TRIANGLES, 24, 6);
|
||||
glDrawArrays(GL_TRIANGLES, 24, 6);
|
||||
}
|
||||
|
||||
if (p->borderWidth_ > 0.0f)
|
||||
{
|
||||
// Draw border
|
||||
gl.glDrawArrays(GL_TRIANGLES, 0, 24);
|
||||
glDrawArrays(GL_TRIANGLES, 0, 24);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Rectangle::Deinitialize()
|
||||
{
|
||||
gl::OpenGLFunctions& gl = p->context_->gl();
|
||||
|
||||
gl.glDeleteVertexArrays(1, &p->vao_);
|
||||
gl.glDeleteBuffers(1, &p->vbo_);
|
||||
glDeleteVertexArrays(1, &p->vao_);
|
||||
glDeleteBuffers(1, &p->vbo_);
|
||||
}
|
||||
|
||||
void Rectangle::SetBorder(float width, boost::gil::rgba8_pixel_t color)
|
||||
|
|
@ -206,8 +200,6 @@ void Rectangle::Impl::Update()
|
|||
{
|
||||
if (dirty_)
|
||||
{
|
||||
gl::OpenGLFunctions& gl = context_->gl();
|
||||
|
||||
const float lox = x_;
|
||||
const float rox = x_ + width_;
|
||||
const float boy = y_;
|
||||
|
|
@ -289,10 +281,10 @@ void Rectangle::Impl::Update()
|
|||
{lox, toy, z_, fc0, fc1, fc2, fc3} // TL
|
||||
}};
|
||||
|
||||
gl.glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(float) * BUFFER_LENGTH,
|
||||
buffer,
|
||||
GL_DYNAMIC_DRAW);
|
||||
glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(float) * BUFFER_LENGTH,
|
||||
buffer,
|
||||
GL_DYNAMIC_DRAW);
|
||||
|
||||
dirty_ = false;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,25 +1,12 @@
|
|||
#pragma once
|
||||
|
||||
#include <QOpenGLFunctions_3_3_Core>
|
||||
#include <GL/glew.h>
|
||||
|
||||
#define SCWX_GL_CHECK_ERROR() \
|
||||
{ \
|
||||
GLenum err; \
|
||||
while ((err = gl.glGetError()) != GL_NO_ERROR) \
|
||||
while ((err = glGetError()) != GL_NO_ERROR) \
|
||||
{ \
|
||||
logger_->error("GL Error: {}, {}: {}", err, __FILE__, __LINE__); \
|
||||
} \
|
||||
}
|
||||
|
||||
namespace scwx
|
||||
{
|
||||
namespace qt
|
||||
{
|
||||
namespace gl
|
||||
{
|
||||
|
||||
using OpenGLFunctions = QOpenGLFunctions_3_3_Core;
|
||||
|
||||
}
|
||||
} // namespace qt
|
||||
} // namespace scwx
|
||||
|
|
|
|||
|
|
@ -30,9 +30,6 @@ public:
|
|||
static std::size_t
|
||||
GetShaderKey(std::initializer_list<std::pair<GLenum, std::string>> shaders);
|
||||
|
||||
gl::OpenGLFunctions* gl_ {nullptr};
|
||||
QOpenGLFunctions_3_0* gl30_ {nullptr};
|
||||
|
||||
bool glInitialized_ {false};
|
||||
|
||||
std::unordered_map<std::size_t, std::shared_ptr<gl::ShaderProgram>>
|
||||
|
|
@ -51,18 +48,6 @@ GlContext::~GlContext() = default;
|
|||
GlContext::GlContext(GlContext&&) noexcept = default;
|
||||
GlContext& GlContext::operator=(GlContext&&) noexcept = default;
|
||||
|
||||
gl::OpenGLFunctions& GlContext::gl()
|
||||
{
|
||||
return *p->gl_;
|
||||
}
|
||||
|
||||
#if !defined(__APPLE__)
|
||||
QOpenGLFunctions_3_0& GlContext::gl30()
|
||||
{
|
||||
return *p->gl30_;
|
||||
}
|
||||
#endif
|
||||
|
||||
std::uint64_t GlContext::texture_buffer_count() const
|
||||
{
|
||||
return p->textureBufferCount_;
|
||||
|
|
@ -75,26 +60,21 @@ void GlContext::Impl::InitializeGL()
|
|||
return;
|
||||
}
|
||||
|
||||
// QOpenGLFunctions objects will not be freed. Since "destruction" takes
|
||||
// place at the end of program execution, it is OK to intentionally leak
|
||||
// these.
|
||||
|
||||
// NOLINTBEGIN(cppcoreguidelines-owning-memory)
|
||||
gl_ = new gl::OpenGLFunctions();
|
||||
gl30_ = new QOpenGLFunctions_3_0();
|
||||
// NOLINTEND(cppcoreguidelines-owning-memory)
|
||||
|
||||
gl_->initializeOpenGLFunctions();
|
||||
gl30_->initializeOpenGLFunctions();
|
||||
GLenum error = glewInit();
|
||||
if (error != GLEW_OK)
|
||||
{
|
||||
logger_->error("glewInit failed: {}",
|
||||
reinterpret_cast<const char*>(glewGetErrorString(error)));
|
||||
}
|
||||
|
||||
logger_->info("OpenGL Version: {}",
|
||||
reinterpret_cast<const char*>(gl_->glGetString(GL_VERSION)));
|
||||
reinterpret_cast<const char*>(glGetString(GL_VERSION)));
|
||||
logger_->info("OpenGL Vendor: {}",
|
||||
reinterpret_cast<const char*>(gl_->glGetString(GL_VENDOR)));
|
||||
reinterpret_cast<const char*>(glGetString(GL_VENDOR)));
|
||||
logger_->info("OpenGL Renderer: {}",
|
||||
reinterpret_cast<const char*>(gl_->glGetString(GL_RENDERER)));
|
||||
reinterpret_cast<const char*>(glGetString(GL_RENDERER)));
|
||||
|
||||
gl_->glGenTextures(1, &textureAtlas_);
|
||||
glGenTextures(1, &textureAtlas_);
|
||||
|
||||
glInitialized_ = true;
|
||||
}
|
||||
|
|
@ -119,7 +99,7 @@ std::shared_ptr<gl::ShaderProgram> GlContext::GetShaderProgram(
|
|||
|
||||
if (it == p->shaderProgramMap_.end())
|
||||
{
|
||||
shaderProgram = std::make_shared<gl::ShaderProgram>(*p->gl_);
|
||||
shaderProgram = std::make_shared<gl::ShaderProgram>();
|
||||
shaderProgram->Load(shaders);
|
||||
p->shaderProgramMap_[key] = shaderProgram;
|
||||
}
|
||||
|
|
@ -142,7 +122,7 @@ GLuint GlContext::GetTextureAtlas()
|
|||
if (p->textureBufferCount_ != textureAtlas.BuildCount())
|
||||
{
|
||||
p->textureBufferCount_ = textureAtlas.BuildCount();
|
||||
textureAtlas.BufferAtlas(*p->gl_, p->textureAtlas_);
|
||||
textureAtlas.BufferAtlas(p->textureAtlas_);
|
||||
}
|
||||
|
||||
return p->textureAtlas_;
|
||||
|
|
@ -155,10 +135,8 @@ void GlContext::Initialize()
|
|||
|
||||
void GlContext::StartFrame()
|
||||
{
|
||||
auto& gl = p->gl_;
|
||||
|
||||
gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
gl->glClear(GL_COLOR_BUFFER_BIT);
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
}
|
||||
|
||||
std::size_t GlContext::Impl::GetShaderKey(
|
||||
|
|
|
|||
|
|
@ -3,8 +3,6 @@
|
|||
#include <scwx/qt/gl/gl.hpp>
|
||||
#include <scwx/qt/gl/shader_program.hpp>
|
||||
|
||||
#include <QOpenGLFunctions_3_0>
|
||||
|
||||
namespace scwx
|
||||
{
|
||||
namespace qt
|
||||
|
|
@ -24,12 +22,6 @@ public:
|
|||
GlContext(GlContext&&) noexcept;
|
||||
GlContext& operator=(GlContext&&) noexcept;
|
||||
|
||||
gl::OpenGLFunctions& gl();
|
||||
|
||||
#if !defined(__APPLE__)
|
||||
QOpenGLFunctions_3_0& gl30();
|
||||
#endif
|
||||
|
||||
std::uint64_t texture_buffer_count() const;
|
||||
|
||||
std::shared_ptr<gl::ShaderProgram>
|
||||
|
|
|
|||
|
|
@ -2,6 +2,7 @@
|
|||
#include <scwx/util/logger.hpp>
|
||||
|
||||
#include <QFile>
|
||||
#include <QTextStream>
|
||||
|
||||
namespace scwx
|
||||
{
|
||||
|
|
@ -23,29 +24,24 @@ static const std::unordered_map<GLenum, std::string> kShaderNames_ {
|
|||
class ShaderProgram::Impl
|
||||
{
|
||||
public:
|
||||
explicit Impl(OpenGLFunctions& gl) : gl_(gl), id_ {GL_INVALID_INDEX}
|
||||
explicit Impl() : id_ {GL_INVALID_INDEX}
|
||||
{
|
||||
// Create shader program
|
||||
id_ = gl_.glCreateProgram();
|
||||
id_ = glCreateProgram();
|
||||
}
|
||||
|
||||
~Impl()
|
||||
{
|
||||
// Delete shader program
|
||||
gl_.glDeleteProgram(id_);
|
||||
glDeleteProgram(id_);
|
||||
}
|
||||
|
||||
static std::string ShaderName(GLenum type);
|
||||
|
||||
OpenGLFunctions& gl_;
|
||||
|
||||
GLuint id_;
|
||||
};
|
||||
|
||||
ShaderProgram::ShaderProgram(OpenGLFunctions& gl) :
|
||||
p(std::make_unique<Impl>(gl))
|
||||
{
|
||||
}
|
||||
ShaderProgram::ShaderProgram() : p(std::make_unique<Impl>()) {}
|
||||
ShaderProgram::~ShaderProgram() = default;
|
||||
|
||||
ShaderProgram::ShaderProgram(ShaderProgram&&) noexcept = default;
|
||||
|
|
@ -58,7 +54,7 @@ GLuint ShaderProgram::id() const
|
|||
|
||||
GLint ShaderProgram::GetUniformLocation(const std::string& name)
|
||||
{
|
||||
GLint location = p->gl_.glGetUniformLocation(p->id_, name.c_str());
|
||||
GLint location = glGetUniformLocation(p->id_, name.c_str());
|
||||
if (location == -1)
|
||||
{
|
||||
logger_->warn("Could not find {}", name);
|
||||
|
|
@ -88,8 +84,6 @@ bool ShaderProgram::Load(
|
|||
{
|
||||
logger_->debug("Load()");
|
||||
|
||||
OpenGLFunctions& gl = p->gl_;
|
||||
|
||||
GLint glSuccess;
|
||||
bool success = true;
|
||||
char infoLog[kInfoLogBufSize];
|
||||
|
|
@ -120,16 +114,16 @@ bool ShaderProgram::Load(
|
|||
const char* shaderSourceC = shaderSource.c_str();
|
||||
|
||||
// Create a shader
|
||||
GLuint shaderId = gl.glCreateShader(shader.first);
|
||||
GLuint shaderId = glCreateShader(shader.first);
|
||||
shaderIds.push_back(shaderId);
|
||||
|
||||
// Attach the shader source code and compile the shader
|
||||
gl.glShaderSource(shaderId, 1, &shaderSourceC, NULL);
|
||||
gl.glCompileShader(shaderId);
|
||||
glShaderSource(shaderId, 1, &shaderSourceC, NULL);
|
||||
glCompileShader(shaderId);
|
||||
|
||||
// Check for errors
|
||||
gl.glGetShaderiv(shaderId, GL_COMPILE_STATUS, &glSuccess);
|
||||
gl.glGetShaderInfoLog(shaderId, kInfoLogBufSize, &logLength, infoLog);
|
||||
glGetShaderiv(shaderId, GL_COMPILE_STATUS, &glSuccess);
|
||||
glGetShaderInfoLog(shaderId, kInfoLogBufSize, &logLength, infoLog);
|
||||
if (!glSuccess)
|
||||
{
|
||||
logger_->error("Shader compilation failed: {}", infoLog);
|
||||
|
|
@ -146,13 +140,13 @@ bool ShaderProgram::Load(
|
|||
{
|
||||
for (auto& shaderId : shaderIds)
|
||||
{
|
||||
gl.glAttachShader(p->id_, shaderId);
|
||||
glAttachShader(p->id_, shaderId);
|
||||
}
|
||||
gl.glLinkProgram(p->id_);
|
||||
glLinkProgram(p->id_);
|
||||
|
||||
// Check for errors
|
||||
gl.glGetProgramiv(p->id_, GL_LINK_STATUS, &glSuccess);
|
||||
gl.glGetProgramInfoLog(p->id_, kInfoLogBufSize, &logLength, infoLog);
|
||||
glGetProgramiv(p->id_, GL_LINK_STATUS, &glSuccess);
|
||||
glGetProgramInfoLog(p->id_, kInfoLogBufSize, &logLength, infoLog);
|
||||
if (!glSuccess)
|
||||
{
|
||||
logger_->error("Shader program link failed: {}", infoLog);
|
||||
|
|
@ -167,7 +161,7 @@ bool ShaderProgram::Load(
|
|||
// Delete shaders
|
||||
for (auto& shaderId : shaderIds)
|
||||
{
|
||||
gl.glDeleteShader(shaderId);
|
||||
glDeleteShader(shaderId);
|
||||
}
|
||||
|
||||
return success;
|
||||
|
|
@ -175,7 +169,7 @@ bool ShaderProgram::Load(
|
|||
|
||||
void ShaderProgram::Use() const
|
||||
{
|
||||
p->gl_.glUseProgram(p->id_);
|
||||
glUseProgram(p->id_);
|
||||
}
|
||||
|
||||
} // namespace gl
|
||||
|
|
|
|||
|
|
@ -19,7 +19,7 @@ namespace gl
|
|||
class ShaderProgram
|
||||
{
|
||||
public:
|
||||
explicit ShaderProgram(OpenGLFunctions& gl);
|
||||
explicit ShaderProgram();
|
||||
virtual ~ShaderProgram();
|
||||
|
||||
ShaderProgram(const ShaderProgram&) = delete;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue