Use GLEW instead of QOpenGLFunctions

This commit is contained in:
Dan Paulat 2025-07-07 22:44:01 -05:00
parent 4bd749d976
commit 331b2d855f
33 changed files with 788 additions and 959 deletions

View file

@ -30,13 +30,11 @@ static const std::string logPrefix_ = "scwx::qt::gl::draw::draw_item";
class DrawItem::Impl
{
public:
explicit Impl(OpenGLFunctions& gl) : gl_ {gl} {}
explicit Impl() {}
~Impl() {}
OpenGLFunctions& gl_;
};
DrawItem::DrawItem(OpenGLFunctions& gl) : p(std::make_unique<Impl>(gl)) {}
DrawItem::DrawItem() : p(std::make_unique<Impl>()) {}
DrawItem::~DrawItem() = default;
DrawItem::DrawItem(DrawItem&&) noexcept = default;
@ -74,7 +72,7 @@ void DrawItem::UseDefaultProjection(
0.0f,
static_cast<float>(params.height));
p->gl_.glUniformMatrix4fv(
glUniformMatrix4fv(
uMVPMatrixLocation, 1, GL_FALSE, glm::value_ptr(projection));
}
@ -91,7 +89,7 @@ void DrawItem::UseRotationProjection(
glm::radians<float>(params.bearing),
glm::vec3(0.0f, 0.0f, 1.0f));
p->gl_.glUniformMatrix4fv(
glUniformMatrix4fv(
uMVPMatrixLocation, 1, GL_FALSE, glm::value_ptr(projection));
}
@ -100,16 +98,14 @@ void DrawItem::UseMapProjection(
GLint uMVPMatrixLocation,
GLint uMapScreenCoordLocation)
{
OpenGLFunctions& gl = p->gl_;
const glm::mat4 uMVPMatrix = util::maplibre::GetMapMatrix(params);
gl.glUniform2fv(uMapScreenCoordLocation,
1,
glm::value_ptr(util::maplibre::LatLongToScreenCoordinate(
{params.latitude, params.longitude})));
glUniform2fv(uMapScreenCoordLocation,
1,
glm::value_ptr(util::maplibre::LatLongToScreenCoordinate(
{params.latitude, params.longitude})));
gl.glUniformMatrix4fv(
glUniformMatrix4fv(
uMVPMatrixLocation, 1, GL_FALSE, glm::value_ptr(uMVPMatrix));
}

View file

@ -21,7 +21,7 @@ namespace draw
class DrawItem
{
public:
explicit DrawItem(OpenGLFunctions& gl);
explicit DrawItem();
virtual ~DrawItem();
DrawItem(const DrawItem&) = delete;

View file

@ -144,7 +144,7 @@ public:
};
GeoIcons::GeoIcons(const std::shared_ptr<GlContext>& context) :
DrawItem(context->gl()), p(std::make_unique<Impl>(context))
DrawItem(), p(std::make_unique<Impl>(context))
{
}
GeoIcons::~GeoIcons() = default;
@ -165,8 +165,6 @@ void GeoIcons::set_thresholded(bool thresholded)
void GeoIcons::Initialize()
{
gl::OpenGLFunctions& gl = p->context_->gl();
p->shaderProgram_ = p->context_->GetShaderProgram(
{{GL_VERTEX_SHADER, ":/gl/geo_texture2d.vert"},
{GL_GEOMETRY_SHADER, ":/gl/threshold.geom"},
@ -181,87 +179,87 @@ void GeoIcons::Initialize()
p->uSelectedTimeLocation_ =
p->shaderProgram_->GetUniformLocation("uSelectedTime");
gl.glGenVertexArrays(1, &p->vao_);
gl.glGenBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
glGenVertexArrays(1, &p->vao_);
glGenBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
gl.glBindVertexArray(p->vao_);
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
glBindVertexArray(p->vao_);
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
// aLatLong
gl.glVertexAttribPointer(0,
2,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
static_cast<void*>(0));
gl.glEnableVertexAttribArray(0);
glVertexAttribPointer(0,
2,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
static_cast<void*>(0));
glEnableVertexAttribArray(0);
// aXYOffset
gl.glVertexAttribPointer(1,
2,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(2 * sizeof(float)));
gl.glEnableVertexAttribArray(1);
glVertexAttribPointer(1,
2,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(2 * sizeof(float)));
glEnableVertexAttribArray(1);
// aModulate
gl.glVertexAttribPointer(3,
4,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(4 * sizeof(float)));
gl.glEnableVertexAttribArray(3);
glVertexAttribPointer(3,
4,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(4 * sizeof(float)));
glEnableVertexAttribArray(3);
// aAngle
gl.glVertexAttribPointer(4,
1,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(8 * sizeof(float)));
gl.glEnableVertexAttribArray(4);
glVertexAttribPointer(4,
1,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(8 * sizeof(float)));
glEnableVertexAttribArray(4);
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
// aTexCoord
gl.glVertexAttribPointer(2,
3,
GL_FLOAT,
GL_FALSE,
kPointsPerTexCoord * sizeof(float),
static_cast<void*>(0));
gl.glEnableVertexAttribArray(2);
glVertexAttribPointer(2,
3,
GL_FLOAT,
GL_FALSE,
kPointsPerTexCoord * sizeof(float),
static_cast<void*>(0));
glEnableVertexAttribArray(2);
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[2]);
gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[2]);
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
// aThreshold
gl.glVertexAttribIPointer(5, //
1,
GL_INT,
0,
static_cast<void*>(0));
gl.glEnableVertexAttribArray(5);
glVertexAttribIPointer(5, //
1,
GL_INT,
0,
static_cast<void*>(0));
glEnableVertexAttribArray(5);
// aTimeRange
gl.glVertexAttribIPointer(6, //
2,
GL_INT,
kIntegersPerVertex_ * sizeof(GLint),
reinterpret_cast<void*>(1 * sizeof(GLint)));
gl.glEnableVertexAttribArray(6);
glVertexAttribIPointer(6, //
2,
GL_INT,
kIntegersPerVertex_ * sizeof(GLint),
reinterpret_cast<void*>(1 * sizeof(GLint)));
glEnableVertexAttribArray(6);
// aDisplayed
gl.glVertexAttribIPointer(7,
1,
GL_INT,
kIntegersPerVertex_ * sizeof(GLint),
reinterpret_cast<void*>(3 * sizeof(GLint)));
gl.glEnableVertexAttribArray(7);
glVertexAttribIPointer(7,
1,
GL_INT,
kIntegersPerVertex_ * sizeof(GLint),
reinterpret_cast<void*>(3 * sizeof(GLint)));
glEnableVertexAttribArray(7);
p->dirty_ = true;
}
@ -283,9 +281,7 @@ void GeoIcons::Render(const QMapLibre::CustomLayerRenderParameters& params,
if (!p->currentIconList_.empty())
{
gl::OpenGLFunctions& gl = p->context_->gl();
gl.glBindVertexArray(p->vao_);
glBindVertexArray(p->vao_);
p->Update(textureAtlasChanged);
p->shaderProgram_->Use();
@ -298,12 +294,12 @@ void GeoIcons::Render(const QMapLibre::CustomLayerRenderParameters& params,
// If thresholding is enabled, set the map distance
units::length::nautical_miles<float> mapDistance =
util::maplibre::GetMapDistance(params);
gl.glUniform1f(p->uMapDistanceLocation_, mapDistance.value());
glUniform1f(p->uMapDistanceLocation_, mapDistance.value());
}
else
{
// If thresholding is disabled, set the map distance to 0
gl.glUniform1f(p->uMapDistanceLocation_, 0.0f);
glUniform1f(p->uMapDistanceLocation_, 0.0f);
}
// Selected time
@ -311,27 +307,25 @@ void GeoIcons::Render(const QMapLibre::CustomLayerRenderParameters& params,
(p->selectedTime_ == std::chrono::system_clock::time_point {}) ?
std::chrono::system_clock::now() :
p->selectedTime_;
gl.glUniform1i(
glUniform1i(
p->uSelectedTimeLocation_,
static_cast<GLint>(std::chrono::duration_cast<std::chrono::minutes>(
selectedTime.time_since_epoch())
.count()));
// Interpolate texture coordinates
gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// Draw icons
gl.glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
}
}
void GeoIcons::Deinitialize()
{
gl::OpenGLFunctions& gl = p->context_->gl();
gl.glDeleteVertexArrays(1, &p->vao_);
gl.glDeleteBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
glDeleteVertexArrays(1, &p->vao_);
glDeleteBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
std::unique_lock lock {p->iconMutex_};
@ -847,8 +841,6 @@ void GeoIcons::Impl::UpdateModifiedIconBuffers()
void GeoIcons::Impl::Update(bool textureAtlasChanged)
{
gl::OpenGLFunctions& gl = context_->gl();
UpdateModifiedIconBuffers();
// If the texture atlas has changed
@ -864,11 +856,11 @@ void GeoIcons::Impl::Update(bool textureAtlasChanged)
UpdateTextureBuffer();
// Buffer texture data
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
gl.glBufferData(GL_ARRAY_BUFFER,
sizeof(float) * textureBuffer_.size(),
textureBuffer_.data(),
GL_DYNAMIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
glBufferData(GL_ARRAY_BUFFER,
sizeof(float) * textureBuffer_.size(),
textureBuffer_.data(),
GL_DYNAMIC_DRAW);
lastTextureAtlasChanged_ = false;
}
@ -877,18 +869,18 @@ void GeoIcons::Impl::Update(bool textureAtlasChanged)
if (dirty_)
{
// Buffer vertex data
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
gl.glBufferData(GL_ARRAY_BUFFER,
sizeof(float) * currentIconBuffer_.size(),
currentIconBuffer_.data(),
GL_DYNAMIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
glBufferData(GL_ARRAY_BUFFER,
sizeof(float) * currentIconBuffer_.size(),
currentIconBuffer_.data(),
GL_DYNAMIC_DRAW);
// Buffer threshold data
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[2]);
gl.glBufferData(GL_ARRAY_BUFFER,
sizeof(GLint) * currentIntegerBuffer_.size(),
currentIntegerBuffer_.data(),
GL_DYNAMIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, vbo_[2]);
glBufferData(GL_ARRAY_BUFFER,
sizeof(GLint) * currentIntegerBuffer_.size(),
currentIntegerBuffer_.data(),
GL_DYNAMIC_DRAW);
numVertices_ =
static_cast<GLsizei>(currentIconBuffer_.size() / kPointsPerVertex);

View file

@ -130,7 +130,7 @@ public:
};
GeoLines::GeoLines(std::shared_ptr<GlContext> context) :
DrawItem(context->gl()), p(std::make_unique<Impl>(context))
DrawItem(), p(std::make_unique<Impl>(context))
{
}
GeoLines::~GeoLines() = default;
@ -151,8 +151,6 @@ void GeoLines::set_thresholded(bool thresholded)
void GeoLines::Initialize()
{
gl::OpenGLFunctions& gl = p->context_->gl();
p->shaderProgram_ = p->context_->GetShaderProgram(
{{GL_VERTEX_SHADER, ":/gl/geo_texture2d.vert"},
{GL_GEOMETRY_SHADER, ":/gl/threshold.geom"},
@ -167,78 +165,78 @@ void GeoLines::Initialize()
p->uSelectedTimeLocation_ =
p->shaderProgram_->GetUniformLocation("uSelectedTime");
gl.glGenVertexArrays(1, &p->vao_);
gl.glGenBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
glGenVertexArrays(1, &p->vao_);
glGenBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
gl.glBindVertexArray(p->vao_);
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
gl.glBufferData(GL_ARRAY_BUFFER,
sizeof(float) * kLineBufferLength_,
nullptr,
GL_DYNAMIC_DRAW);
glBindVertexArray(p->vao_);
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
glBufferData(GL_ARRAY_BUFFER,
sizeof(float) * kLineBufferLength_,
nullptr,
GL_DYNAMIC_DRAW);
// aLatLong
gl.glVertexAttribPointer(0,
2,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
static_cast<void*>(0));
gl.glEnableVertexAttribArray(0);
glVertexAttribPointer(0,
2,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
static_cast<void*>(0));
glEnableVertexAttribArray(0);
// aXYOffset
gl.glVertexAttribPointer(1,
2,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(2 * sizeof(float)));
gl.glEnableVertexAttribArray(1);
glVertexAttribPointer(1,
2,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(2 * sizeof(float)));
glEnableVertexAttribArray(1);
// aModulate
gl.glVertexAttribPointer(3,
4,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(4 * sizeof(float)));
gl.glEnableVertexAttribArray(3);
glVertexAttribPointer(3,
4,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(4 * sizeof(float)));
glEnableVertexAttribArray(3);
// aAngle
gl.glVertexAttribPointer(4,
1,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(8 * sizeof(float)));
gl.glEnableVertexAttribArray(4);
glVertexAttribPointer(4,
1,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(8 * sizeof(float)));
glEnableVertexAttribArray(4);
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
// aThreshold
gl.glVertexAttribIPointer(5, //
1,
GL_INT,
kIntegersPerVertex_ * sizeof(GLint),
static_cast<void*>(0));
gl.glEnableVertexAttribArray(5);
glVertexAttribIPointer(5, //
1,
GL_INT,
kIntegersPerVertex_ * sizeof(GLint),
static_cast<void*>(0));
glEnableVertexAttribArray(5);
// aTimeRange
gl.glVertexAttribIPointer(6, //
2,
GL_INT,
kIntegersPerVertex_ * sizeof(GLint),
reinterpret_cast<void*>(1 * sizeof(GLint)));
gl.glEnableVertexAttribArray(6);
glVertexAttribIPointer(6, //
2,
GL_INT,
kIntegersPerVertex_ * sizeof(GLint),
reinterpret_cast<void*>(1 * sizeof(GLint)));
glEnableVertexAttribArray(6);
// aDisplayed
gl.glVertexAttribIPointer(7,
1,
GL_INT,
kIntegersPerVertex_ * sizeof(GLint),
reinterpret_cast<void*>(3 * sizeof(GLint)));
gl.glEnableVertexAttribArray(7);
glVertexAttribIPointer(7,
1,
GL_INT,
kIntegersPerVertex_ * sizeof(GLint),
reinterpret_cast<void*>(3 * sizeof(GLint)));
glEnableVertexAttribArray(7);
p->dirty_ = true;
}
@ -254,9 +252,7 @@ void GeoLines::Render(const QMapLibre::CustomLayerRenderParameters& params)
if (p->newLineList_.size() > 0)
{
gl::OpenGLFunctions& gl = p->context_->gl();
gl.glBindVertexArray(p->vao_);
glBindVertexArray(p->vao_);
p->Update();
p->shaderProgram_->Use();
@ -269,12 +265,12 @@ void GeoLines::Render(const QMapLibre::CustomLayerRenderParameters& params)
// If thresholding is enabled, set the map distance
units::length::nautical_miles<float> mapDistance =
util::maplibre::GetMapDistance(params);
gl.glUniform1f(p->uMapDistanceLocation_, mapDistance.value());
glUniform1f(p->uMapDistanceLocation_, mapDistance.value());
}
else
{
// If thresholding is disabled, set the map distance to 0
gl.glUniform1f(p->uMapDistanceLocation_, 0.0f);
glUniform1f(p->uMapDistanceLocation_, 0.0f);
}
// Selected time
@ -282,26 +278,24 @@ void GeoLines::Render(const QMapLibre::CustomLayerRenderParameters& params)
(p->selectedTime_ == std::chrono::system_clock::time_point {}) ?
std::chrono::system_clock::now() :
p->selectedTime_;
gl.glUniform1i(
glUniform1i(
p->uSelectedTimeLocation_,
static_cast<GLint>(std::chrono::duration_cast<std::chrono::minutes>(
selectedTime.time_since_epoch())
.count()));
// Draw icons
gl.glDrawArrays(GL_TRIANGLES,
0,
static_cast<GLsizei>(p->currentLineList_.size() *
kVerticesPerRectangle));
glDrawArrays(GL_TRIANGLES,
0,
static_cast<GLsizei>(p->currentLineList_.size() *
kVerticesPerRectangle));
}
}
void GeoLines::Deinitialize()
{
gl::OpenGLFunctions& gl = p->context_->gl();
gl.glDeleteVertexArrays(1, &p->vao_);
gl.glDeleteBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
glDeleteVertexArrays(1, &p->vao_);
glDeleteBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
std::unique_lock lock {p->lineMutex_};
@ -671,21 +665,19 @@ void GeoLines::Impl::Update()
// If the lines have been updated
if (dirty_)
{
gl::OpenGLFunctions& gl = context_->gl();
// Buffer lines data
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
gl.glBufferData(GL_ARRAY_BUFFER,
sizeof(float) * currentLinesBuffer_.size(),
currentLinesBuffer_.data(),
GL_DYNAMIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
glBufferData(GL_ARRAY_BUFFER,
sizeof(float) * currentLinesBuffer_.size(),
currentLinesBuffer_.data(),
GL_DYNAMIC_DRAW);
// Buffer threshold data
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
gl.glBufferData(GL_ARRAY_BUFFER,
sizeof(GLint) * currentIntegerBuffer_.size(),
currentIntegerBuffer_.data(),
GL_DYNAMIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
glBufferData(GL_ARRAY_BUFFER,
sizeof(GLint) * currentIntegerBuffer_.size(),
currentIntegerBuffer_.data(),
GL_DYNAMIC_DRAW);
}
dirty_ = false;

View file

@ -21,11 +21,11 @@ namespace draw
static const std::string logPrefix_ = "scwx::qt::gl::draw::icons";
static const auto logger_ = scwx::util::Logger::Create(logPrefix_);
static constexpr std::size_t kNumRectangles = 1;
static constexpr std::size_t kNumTriangles = kNumRectangles * 2;
static constexpr std::size_t kVerticesPerTriangle = 3;
static constexpr std::size_t kPointsPerVertex = 10;
static constexpr std::size_t kPointsPerTexCoord = 3;
static constexpr std::size_t kNumRectangles = 1;
static constexpr std::size_t kNumTriangles = kNumRectangles * 2;
static constexpr std::size_t kVerticesPerTriangle = 3;
static constexpr std::size_t kPointsPerVertex = 10;
static constexpr std::size_t kPointsPerTexCoord = 3;
static constexpr std::size_t kIconBufferLength =
kNumTriangles * kVerticesPerTriangle * kPointsPerVertex;
static constexpr std::size_t kTextureBufferLength =
@ -116,7 +116,7 @@ public:
};
Icons::Icons(const std::shared_ptr<GlContext>& context) :
DrawItem(context->gl()), p(std::make_unique<Impl>(context))
DrawItem(), p(std::make_unique<Impl>(context))
{
}
Icons::~Icons() = default;
@ -126,8 +126,6 @@ Icons& Icons::operator=(Icons&&) noexcept = default;
void Icons::Initialize()
{
gl::OpenGLFunctions& gl = p->context_->gl();
p->shaderProgram_ = p->context_->GetShaderProgram(
{{GL_VERTEX_SHADER, ":/gl/texture2d_array.vert"},
{GL_GEOMETRY_SHADER, ":/gl/threshold.geom"},
@ -135,69 +133,69 @@ void Icons::Initialize()
p->uMVPMatrixLocation_ = p->shaderProgram_->GetUniformLocation("uMVPMatrix");
gl.glGenVertexArrays(1, &p->vao_);
gl.glGenBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
glGenVertexArrays(1, &p->vao_);
glGenBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
gl.glBindVertexArray(p->vao_);
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
glBindVertexArray(p->vao_);
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
// aVertex
gl.glVertexAttribPointer(0,
2,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(0));
gl.glEnableVertexAttribArray(0);
glVertexAttribPointer(0,
2,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(0));
glEnableVertexAttribArray(0);
// aXYOffset
gl.glVertexAttribPointer(1,
2,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(2 * sizeof(float)));
gl.glEnableVertexAttribArray(1);
glVertexAttribPointer(1,
2,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(2 * sizeof(float)));
glEnableVertexAttribArray(1);
// aModulate
gl.glVertexAttribPointer(3,
4,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(4 * sizeof(float)));
gl.glEnableVertexAttribArray(3);
glVertexAttribPointer(3,
4,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(4 * sizeof(float)));
glEnableVertexAttribArray(3);
// aAngle
gl.glVertexAttribPointer(4,
1,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(8 * sizeof(float)));
gl.glEnableVertexAttribArray(4);
glVertexAttribPointer(4,
1,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(8 * sizeof(float)));
glEnableVertexAttribArray(4);
// aDisplayed
gl.glVertexAttribPointer(5,
1,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(9 * sizeof(float)));
gl.glEnableVertexAttribArray(5);
glVertexAttribPointer(5,
1,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(9 * sizeof(float)));
glEnableVertexAttribArray(5);
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
// aTexCoord
gl.glVertexAttribPointer(2,
3,
GL_FLOAT,
GL_FALSE,
kPointsPerTexCoord * sizeof(float),
static_cast<void*>(0));
gl.glEnableVertexAttribArray(2);
glVertexAttribPointer(2,
3,
GL_FLOAT,
GL_FALSE,
kPointsPerTexCoord * sizeof(float),
static_cast<void*>(0));
glEnableVertexAttribArray(2);
p->dirty_ = true;
}
@ -219,29 +217,25 @@ void Icons::Render(const QMapLibre::CustomLayerRenderParameters& params,
if (!p->currentIconList_.empty())
{
gl::OpenGLFunctions& gl = p->context_->gl();
gl.glBindVertexArray(p->vao_);
glBindVertexArray(p->vao_);
p->Update(textureAtlasChanged);
p->shaderProgram_->Use();
UseDefaultProjection(params, p->uMVPMatrixLocation_);
// Interpolate texture coordinates
gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// Draw icons
gl.glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
}
}
void Icons::Deinitialize()
{
gl::OpenGLFunctions& gl = p->context_->gl();
gl.glDeleteVertexArrays(1, &p->vao_);
gl.glDeleteBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
glDeleteVertexArrays(1, &p->vao_);
glDeleteBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
std::unique_lock lock {p->iconMutex_};
@ -679,8 +673,6 @@ void Icons::Impl::UpdateModifiedIconBuffers()
void Icons::Impl::Update(bool textureAtlasChanged)
{
gl::OpenGLFunctions& gl = context_->gl();
UpdateModifiedIconBuffers();
// If the texture atlas has changed
@ -696,11 +688,11 @@ void Icons::Impl::Update(bool textureAtlasChanged)
UpdateTextureBuffer();
// Buffer texture data
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
gl.glBufferData(GL_ARRAY_BUFFER,
sizeof(float) * textureBuffer_.size(),
textureBuffer_.data(),
GL_DYNAMIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
glBufferData(GL_ARRAY_BUFFER,
sizeof(float) * textureBuffer_.size(),
textureBuffer_.data(),
GL_DYNAMIC_DRAW);
lastTextureAtlasChanged_ = false;
}
@ -709,11 +701,11 @@ void Icons::Impl::Update(bool textureAtlasChanged)
if (dirty_)
{
// Buffer vertex data
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
gl.glBufferData(GL_ARRAY_BUFFER,
sizeof(float) * currentIconBuffer_.size(),
currentIconBuffer_.data(),
GL_DYNAMIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
glBufferData(GL_ARRAY_BUFFER,
sizeof(float) * currentIconBuffer_.size(),
currentIconBuffer_.data(),
GL_DYNAMIC_DRAW);
numVertices_ =
static_cast<GLsizei>(currentIconBuffer_.size() / kPointsPerVertex);

View file

@ -79,7 +79,7 @@ public:
};
LinkedVectors::LinkedVectors(std::shared_ptr<GlContext> context) :
DrawItem(context->gl()), p(std::make_unique<Impl>(context))
DrawItem(), p(std::make_unique<Impl>(context))
{
}
LinkedVectors::~LinkedVectors() = default;

View file

@ -140,7 +140,7 @@ public:
};
PlacefileIcons::PlacefileIcons(const std::shared_ptr<GlContext>& context) :
DrawItem(context->gl()), p(std::make_unique<Impl>(context))
DrawItem(), p(std::make_unique<Impl>(context))
{
}
PlacefileIcons::~PlacefileIcons() = default;
@ -161,12 +161,6 @@ void PlacefileIcons::set_thresholded(bool thresholded)
void PlacefileIcons::Initialize()
{
gl::OpenGLFunctions& gl = p->context_->gl();
#if !defined(__APPLE__)
auto& gl30 = p->context_->gl30();
#endif
p->shaderProgram_ = p->context_->GetShaderProgram(
{{GL_VERTEX_SHADER, ":/gl/geo_texture2d.vert"},
{GL_GEOMETRY_SHADER, ":/gl/threshold.geom"},
@ -181,86 +175,82 @@ void PlacefileIcons::Initialize()
p->uSelectedTimeLocation_ =
p->shaderProgram_->GetUniformLocation("uSelectedTime");
gl.glGenVertexArrays(1, &p->vao_);
gl.glGenBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
glGenVertexArrays(1, &p->vao_);
glGenBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
gl.glBindVertexArray(p->vao_);
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
glBindVertexArray(p->vao_);
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
// aLatLong
gl.glVertexAttribPointer(0,
2,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
static_cast<void*>(0));
gl.glEnableVertexAttribArray(0);
glVertexAttribPointer(0,
2,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
static_cast<void*>(0));
glEnableVertexAttribArray(0);
// aXYOffset
gl.glVertexAttribPointer(1,
2,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(2 * sizeof(float)));
gl.glEnableVertexAttribArray(1);
glVertexAttribPointer(1,
2,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(2 * sizeof(float)));
glEnableVertexAttribArray(1);
// aModulate
gl.glVertexAttribPointer(3,
4,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(4 * sizeof(float)));
gl.glEnableVertexAttribArray(3);
glVertexAttribPointer(3,
4,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(4 * sizeof(float)));
glEnableVertexAttribArray(3);
// aAngle
gl.glVertexAttribPointer(4,
1,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(8 * sizeof(float)));
gl.glEnableVertexAttribArray(4);
glVertexAttribPointer(4,
1,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(8 * sizeof(float)));
glEnableVertexAttribArray(4);
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
// aTexCoord
gl.glVertexAttribPointer(2,
3,
GL_FLOAT,
GL_FALSE,
kPointsPerTexCoord * sizeof(float),
static_cast<void*>(0));
gl.glEnableVertexAttribArray(2);
glVertexAttribPointer(2,
3,
GL_FLOAT,
GL_FALSE,
kPointsPerTexCoord * sizeof(float),
static_cast<void*>(0));
glEnableVertexAttribArray(2);
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[2]);
gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[2]);
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
// aThreshold
gl.glVertexAttribIPointer(5, //
1,
GL_INT,
0,
static_cast<void*>(0));
gl.glEnableVertexAttribArray(5);
glVertexAttribIPointer(5, //
1,
GL_INT,
0,
static_cast<void*>(0));
glEnableVertexAttribArray(5);
// aTimeRange
gl.glVertexAttribIPointer(6, //
2,
GL_INT,
kIntegersPerVertex_ * sizeof(GLint),
reinterpret_cast<void*>(1 * sizeof(GLint)));
gl.glEnableVertexAttribArray(6);
glVertexAttribIPointer(6, //
2,
GL_INT,
kIntegersPerVertex_ * sizeof(GLint),
reinterpret_cast<void*>(1 * sizeof(GLint)));
glEnableVertexAttribArray(6);
// aDisplayed
#if !defined(__APPLE__)
gl30.glVertexAttribI1i(7, 1);
#else
glVertexAttribI1i(7, 1);
#endif
p->dirty_ = true;
}
@ -273,9 +263,7 @@ void PlacefileIcons::Render(
if (!p->currentIconList_.empty())
{
gl::OpenGLFunctions& gl = p->context_->gl();
gl.glBindVertexArray(p->vao_);
glBindVertexArray(p->vao_);
p->Update(textureAtlasChanged);
p->shaderProgram_->Use();
@ -288,12 +276,12 @@ void PlacefileIcons::Render(
// If thresholding is enabled, set the map distance
units::length::nautical_miles<float> mapDistance =
util::maplibre::GetMapDistance(params);
gl.glUniform1f(p->uMapDistanceLocation_, mapDistance.value());
glUniform1f(p->uMapDistanceLocation_, mapDistance.value());
}
else
{
// If thresholding is disabled, set the map distance to 0
gl.glUniform1f(p->uMapDistanceLocation_, 0.0f);
glUniform1f(p->uMapDistanceLocation_, 0.0f);
}
// Selected time
@ -301,27 +289,25 @@ void PlacefileIcons::Render(
(p->selectedTime_ == std::chrono::system_clock::time_point {}) ?
std::chrono::system_clock::now() :
p->selectedTime_;
gl.glUniform1i(
glUniform1i(
p->uSelectedTimeLocation_,
static_cast<GLint>(std::chrono::duration_cast<std::chrono::minutes>(
selectedTime.time_since_epoch())
.count()));
// Interpolate texture coordinates
gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// Draw icons
gl.glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
}
}
void PlacefileIcons::Deinitialize()
{
gl::OpenGLFunctions& gl = p->context_->gl();
gl.glDeleteVertexArrays(1, &p->vao_);
gl.glDeleteBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
glDeleteVertexArrays(1, &p->vao_);
glDeleteBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
std::unique_lock lock {p->iconMutex_};
@ -649,8 +635,6 @@ void PlacefileIcons::Impl::UpdateTextureBuffer()
void PlacefileIcons::Impl::Update(bool textureAtlasChanged)
{
gl::OpenGLFunctions& gl = context_->gl();
// If the texture atlas has changed
if (dirty_ || textureAtlasChanged)
{
@ -664,29 +648,29 @@ void PlacefileIcons::Impl::Update(bool textureAtlasChanged)
UpdateTextureBuffer();
// Buffer texture data
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
gl.glBufferData(GL_ARRAY_BUFFER,
sizeof(float) * textureBuffer_.size(),
textureBuffer_.data(),
GL_DYNAMIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
glBufferData(GL_ARRAY_BUFFER,
sizeof(float) * textureBuffer_.size(),
textureBuffer_.data(),
GL_DYNAMIC_DRAW);
}
// If buffers need updating
if (dirty_)
{
// Buffer vertex data
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
gl.glBufferData(GL_ARRAY_BUFFER,
sizeof(float) * currentIconBuffer_.size(),
currentIconBuffer_.data(),
GL_DYNAMIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
glBufferData(GL_ARRAY_BUFFER,
sizeof(float) * currentIconBuffer_.size(),
currentIconBuffer_.data(),
GL_DYNAMIC_DRAW);
// Buffer threshold data
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[2]);
gl.glBufferData(GL_ARRAY_BUFFER,
sizeof(GLint) * currentIntegerBuffer_.size(),
currentIntegerBuffer_.data(),
GL_DYNAMIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, vbo_[2]);
glBufferData(GL_ARRAY_BUFFER,
sizeof(GLint) * currentIntegerBuffer_.size(),
currentIntegerBuffer_.data(),
GL_DYNAMIC_DRAW);
numVertices_ =
static_cast<GLsizei>(currentIconBuffer_.size() / kPointsPerVertex);

View file

@ -117,7 +117,7 @@ public:
};
PlacefileImages::PlacefileImages(const std::shared_ptr<GlContext>& context) :
DrawItem(context->gl()), p(std::make_unique<Impl>(context))
DrawItem(), p(std::make_unique<Impl>(context))
{
}
PlacefileImages::~PlacefileImages() = default;
@ -139,12 +139,6 @@ void PlacefileImages::set_thresholded(bool thresholded)
void PlacefileImages::Initialize()
{
gl::OpenGLFunctions& gl = p->context_->gl();
#if !defined(__APPLE__)
auto& gl30 = p->context_->gl30();
#endif
p->shaderProgram_ = p->context_->GetShaderProgram(
{{GL_VERTEX_SHADER, ":/gl/geo_texture2d.vert"},
{GL_GEOMETRY_SHADER, ":/gl/threshold.geom"},
@ -159,77 +153,73 @@ void PlacefileImages::Initialize()
p->uSelectedTimeLocation_ =
p->shaderProgram_->GetUniformLocation("uSelectedTime");
gl.glGenVertexArrays(1, &p->vao_);
gl.glGenBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
glGenVertexArrays(1, &p->vao_);
glGenBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
gl.glBindVertexArray(p->vao_);
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
glBindVertexArray(p->vao_);
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
// aLatLong
gl.glVertexAttribPointer(0,
2,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
static_cast<void*>(0));
gl.glEnableVertexAttribArray(0);
glVertexAttribPointer(0,
2,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
static_cast<void*>(0));
glEnableVertexAttribArray(0);
// aXYOffset
gl.glVertexAttribPointer(1,
2,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(2 * sizeof(float)));
gl.glEnableVertexAttribArray(1);
glVertexAttribPointer(1,
2,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(2 * sizeof(float)));
glEnableVertexAttribArray(1);
// aModulate
gl.glVertexAttribPointer(3,
4,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(4 * sizeof(float)));
gl.glEnableVertexAttribArray(3);
glVertexAttribPointer(3,
4,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(4 * sizeof(float)));
glEnableVertexAttribArray(3);
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
// aTexCoord
gl.glVertexAttribPointer(2,
3,
GL_FLOAT,
GL_FALSE,
kPointsPerTexCoord * sizeof(float),
static_cast<void*>(0));
gl.glEnableVertexAttribArray(2);
glVertexAttribPointer(2,
3,
GL_FLOAT,
GL_FALSE,
kPointsPerTexCoord * sizeof(float),
static_cast<void*>(0));
glEnableVertexAttribArray(2);
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[2]);
gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[2]);
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
// aThreshold
gl.glVertexAttribIPointer(5, //
1,
GL_INT,
kIntegersPerVertex_ * sizeof(GLint),
static_cast<void*>(0));
gl.glEnableVertexAttribArray(5);
glVertexAttribIPointer(5, //
1,
GL_INT,
kIntegersPerVertex_ * sizeof(GLint),
static_cast<void*>(0));
glEnableVertexAttribArray(5);
// aTimeRange
gl.glVertexAttribIPointer(6, //
2,
GL_INT,
kIntegersPerVertex_ * sizeof(GLint),
reinterpret_cast<void*>(1 * sizeof(GLint)));
gl.glEnableVertexAttribArray(6);
glVertexAttribIPointer(6, //
2,
GL_INT,
kIntegersPerVertex_ * sizeof(GLint),
reinterpret_cast<void*>(1 * sizeof(GLint)));
glEnableVertexAttribArray(6);
// aDisplayed
#if !defined(__APPLE__)
gl30.glVertexAttribI1i(7, 1);
#else
glVertexAttribI1i(7, 1);
#endif
p->dirty_ = true;
}
@ -242,9 +232,7 @@ void PlacefileImages::Render(
if (!p->currentImageList_.empty())
{
gl::OpenGLFunctions& gl = p->context_->gl();
gl.glBindVertexArray(p->vao_);
glBindVertexArray(p->vao_);
p->Update(textureAtlasChanged);
p->shaderProgram_->Use();
@ -257,12 +245,12 @@ void PlacefileImages::Render(
// If thresholding is enabled, set the map distance
units::length::nautical_miles<float> mapDistance =
util::maplibre::GetMapDistance(params);
gl.glUniform1f(p->uMapDistanceLocation_, mapDistance.value());
glUniform1f(p->uMapDistanceLocation_, mapDistance.value());
}
else
{
// If thresholding is disabled, set the map distance to 0
gl.glUniform1f(p->uMapDistanceLocation_, 0.0f);
glUniform1f(p->uMapDistanceLocation_, 0.0f);
}
// Selected time
@ -270,27 +258,25 @@ void PlacefileImages::Render(
(p->selectedTime_ == std::chrono::system_clock::time_point {}) ?
std::chrono::system_clock::now() :
p->selectedTime_;
gl.glUniform1i(
glUniform1i(
p->uSelectedTimeLocation_,
static_cast<GLint>(std::chrono::duration_cast<std::chrono::minutes>(
selectedTime.time_since_epoch())
.count()));
// Interpolate texture coordinates
gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// Draw images
gl.glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
}
}
void PlacefileImages::Deinitialize()
{
gl::OpenGLFunctions& gl = p->context_->gl();
gl.glDeleteVertexArrays(1, &p->vao_);
gl.glDeleteBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
glDeleteVertexArrays(1, &p->vao_);
glDeleteBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
std::unique_lock lock {p->imageMutex_};
@ -446,8 +432,6 @@ void PlacefileImages::Impl::UpdateTextureBuffer()
void PlacefileImages::Impl::Update(bool textureAtlasChanged)
{
gl::OpenGLFunctions& gl = context_->gl();
// If the texture atlas has changed
if (dirty_ || textureAtlasChanged)
{
@ -461,29 +445,29 @@ void PlacefileImages::Impl::Update(bool textureAtlasChanged)
UpdateTextureBuffer();
// Buffer texture data
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
gl.glBufferData(GL_ARRAY_BUFFER,
sizeof(float) * textureBuffer_.size(),
textureBuffer_.data(),
GL_DYNAMIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
glBufferData(GL_ARRAY_BUFFER,
sizeof(float) * textureBuffer_.size(),
textureBuffer_.data(),
GL_DYNAMIC_DRAW);
}
// If buffers need updating
if (dirty_)
{
// Buffer vertex data
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
gl.glBufferData(GL_ARRAY_BUFFER,
sizeof(float) * currentImageBuffer_.size(),
currentImageBuffer_.data(),
GL_DYNAMIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
glBufferData(GL_ARRAY_BUFFER,
sizeof(float) * currentImageBuffer_.size(),
currentImageBuffer_.data(),
GL_DYNAMIC_DRAW);
// Buffer threshold data
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[2]);
gl.glBufferData(GL_ARRAY_BUFFER,
sizeof(GLint) * currentIntegerBuffer_.size(),
currentIntegerBuffer_.data(),
GL_DYNAMIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, vbo_[2]);
glBufferData(GL_ARRAY_BUFFER,
sizeof(GLint) * currentIntegerBuffer_.size(),
currentIntegerBuffer_.data(),
GL_DYNAMIC_DRAW);
numVertices_ =
static_cast<GLsizei>(currentImageBuffer_.size() / kPointsPerVertex);

View file

@ -106,7 +106,7 @@ public:
};
PlacefileLines::PlacefileLines(const std::shared_ptr<GlContext>& context) :
DrawItem(context->gl()), p(std::make_unique<Impl>(context))
DrawItem(), p(std::make_unique<Impl>(context))
{
}
PlacefileLines::~PlacefileLines() = default;
@ -127,12 +127,6 @@ void PlacefileLines::set_thresholded(bool thresholded)
void PlacefileLines::Initialize()
{
gl::OpenGLFunctions& gl = p->context_->gl();
#if !defined(__APPLE__)
auto& gl30 = p->context_->gl30();
#endif
p->shaderProgram_ = p->context_->GetShaderProgram(
{{GL_VERTEX_SHADER, ":/gl/geo_texture2d.vert"},
{GL_GEOMETRY_SHADER, ":/gl/threshold.geom"},
@ -147,74 +141,70 @@ void PlacefileLines::Initialize()
p->uSelectedTimeLocation_ =
p->shaderProgram_->GetUniformLocation("uSelectedTime");
gl.glGenVertexArrays(1, &p->vao_);
gl.glGenBuffers(2, p->vbo_.data());
glGenVertexArrays(1, &p->vao_);
glGenBuffers(2, p->vbo_.data());
gl.glBindVertexArray(p->vao_);
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
glBindVertexArray(p->vao_);
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
// aLatLong
gl.glVertexAttribPointer(0,
2,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
static_cast<void*>(0));
gl.glEnableVertexAttribArray(0);
glVertexAttribPointer(0,
2,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
static_cast<void*>(0));
glEnableVertexAttribArray(0);
// aXYOffset
gl.glVertexAttribPointer(1,
2,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(2 * sizeof(float)));
gl.glEnableVertexAttribArray(1);
glVertexAttribPointer(1,
2,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(2 * sizeof(float)));
glEnableVertexAttribArray(1);
// aModulate
gl.glVertexAttribPointer(3,
4,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(4 * sizeof(float)));
gl.glEnableVertexAttribArray(3);
glVertexAttribPointer(3,
4,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(4 * sizeof(float)));
glEnableVertexAttribArray(3);
// aAngle
gl.glVertexAttribPointer(4,
1,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(8 * sizeof(float)));
gl.glEnableVertexAttribArray(4);
glVertexAttribPointer(4,
1,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(8 * sizeof(float)));
glEnableVertexAttribArray(4);
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
// aThreshold
gl.glVertexAttribIPointer(5, //
1,
GL_INT,
kIntegersPerVertex_ * sizeof(GLint),
static_cast<void*>(0));
gl.glEnableVertexAttribArray(5);
glVertexAttribIPointer(5, //
1,
GL_INT,
kIntegersPerVertex_ * sizeof(GLint),
static_cast<void*>(0));
glEnableVertexAttribArray(5);
// aTimeRange
gl.glVertexAttribIPointer(6, //
2,
GL_INT,
kIntegersPerVertex_ * sizeof(GLint),
reinterpret_cast<void*>(1 * sizeof(GLint)));
gl.glEnableVertexAttribArray(6);
glVertexAttribIPointer(6, //
2,
GL_INT,
kIntegersPerVertex_ * sizeof(GLint),
reinterpret_cast<void*>(1 * sizeof(GLint)));
glEnableVertexAttribArray(6);
// aDisplayed
#if !defined(__APPLE__)
gl30.glVertexAttribI1i(7, 1);
#else
glVertexAttribI1i(7, 1);
#endif
p->dirty_ = true;
}
@ -226,9 +216,7 @@ void PlacefileLines::Render(
if (p->currentNumLines_ > 0)
{
gl::OpenGLFunctions& gl = p->context_->gl();
gl.glBindVertexArray(p->vao_);
glBindVertexArray(p->vao_);
p->Update();
p->shaderProgram_->Use();
@ -241,12 +229,12 @@ void PlacefileLines::Render(
// If thresholding is enabled, set the map distance
units::length::nautical_miles<float> mapDistance =
util::maplibre::GetMapDistance(params);
gl.glUniform1f(p->uMapDistanceLocation_, mapDistance.value());
glUniform1f(p->uMapDistanceLocation_, mapDistance.value());
}
else
{
// If thresholding is disabled, set the map distance to 0
gl.glUniform1f(p->uMapDistanceLocation_, 0.0f);
glUniform1f(p->uMapDistanceLocation_, 0.0f);
}
// Selected time
@ -254,23 +242,21 @@ void PlacefileLines::Render(
(p->selectedTime_ == std::chrono::system_clock::time_point {}) ?
std::chrono::system_clock::now() :
p->selectedTime_;
gl.glUniform1i(
glUniform1i(
p->uSelectedTimeLocation_,
static_cast<GLint>(std::chrono::duration_cast<std::chrono::minutes>(
selectedTime.time_since_epoch())
.count()));
// Draw icons
gl.glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
}
}
void PlacefileLines::Deinitialize()
{
gl::OpenGLFunctions& gl = p->context_->gl();
gl.glDeleteVertexArrays(1, &p->vao_);
gl.glDeleteBuffers(2, p->vbo_.data());
glDeleteVertexArrays(1, &p->vao_);
glDeleteBuffers(2, p->vbo_.data());
std::unique_lock lock {p->lineMutex_};
@ -482,21 +468,19 @@ void PlacefileLines::Impl::Update()
// If the placefile has been updated
if (dirty_)
{
gl::OpenGLFunctions& gl = context_->gl();
// Buffer lines data
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
gl.glBufferData(GL_ARRAY_BUFFER,
sizeof(float) * currentLinesBuffer_.size(),
currentLinesBuffer_.data(),
GL_DYNAMIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
glBufferData(GL_ARRAY_BUFFER,
sizeof(float) * currentLinesBuffer_.size(),
currentLinesBuffer_.data(),
GL_DYNAMIC_DRAW);
// Buffer threshold data
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
gl.glBufferData(GL_ARRAY_BUFFER,
sizeof(GLint) * currentIntegerBuffer_.size(),
currentIntegerBuffer_.data(),
GL_DYNAMIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
glBufferData(GL_ARRAY_BUFFER,
sizeof(GLint) * currentIntegerBuffer_.size(),
currentIntegerBuffer_.data(),
GL_DYNAMIC_DRAW);
}
dirty_ = false;

View file

@ -130,7 +130,7 @@ public:
PlacefilePolygons::PlacefilePolygons(
const std::shared_ptr<GlContext>& context) :
DrawItem(context->gl()), p(std::make_unique<Impl>(context))
DrawItem(), p(std::make_unique<Impl>(context))
{
}
PlacefilePolygons::~PlacefilePolygons() = default;
@ -152,8 +152,6 @@ void PlacefilePolygons::set_thresholded(bool thresholded)
void PlacefilePolygons::Initialize()
{
gl::OpenGLFunctions& gl = p->context_->gl();
p->shaderProgram_ = p->context_->GetShaderProgram(
{{GL_VERTEX_SHADER, ":/gl/map_color.vert"},
{GL_GEOMETRY_SHADER, ":/gl/threshold.geom"},
@ -168,58 +166,58 @@ void PlacefilePolygons::Initialize()
p->uSelectedTimeLocation_ =
p->shaderProgram_->GetUniformLocation("uSelectedTime");
gl.glGenVertexArrays(1, &p->vao_);
gl.glGenBuffers(2, p->vbo_.data());
glGenVertexArrays(1, &p->vao_);
glGenBuffers(2, p->vbo_.data());
gl.glBindVertexArray(p->vao_);
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
glBindVertexArray(p->vao_);
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
// aScreenCoord
gl.glVertexAttribPointer(0,
2,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
static_cast<void*>(0));
gl.glEnableVertexAttribArray(0);
glVertexAttribPointer(0,
2,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
static_cast<void*>(0));
glEnableVertexAttribArray(0);
// aXYOffset
gl.glVertexAttribPointer(1,
2,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(2 * sizeof(float)));
gl.glEnableVertexAttribArray(1);
glVertexAttribPointer(1,
2,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(2 * sizeof(float)));
glEnableVertexAttribArray(1);
// aColor
gl.glVertexAttribPointer(2,
4,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(4 * sizeof(float)));
gl.glEnableVertexAttribArray(2);
glVertexAttribPointer(2,
4,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(4 * sizeof(float)));
glEnableVertexAttribArray(2);
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
// aThreshold
gl.glVertexAttribIPointer(3, //
1,
GL_INT,
kIntegersPerVertex_ * sizeof(GLint),
static_cast<void*>(0));
gl.glEnableVertexAttribArray(3);
glVertexAttribIPointer(3, //
1,
GL_INT,
kIntegersPerVertex_ * sizeof(GLint),
static_cast<void*>(0));
glEnableVertexAttribArray(3);
// aTimeRange
gl.glVertexAttribIPointer(4, //
2,
GL_INT,
kIntegersPerVertex_ * sizeof(GLint),
reinterpret_cast<void*>(1 * sizeof(GLint)));
gl.glEnableVertexAttribArray(4);
glVertexAttribIPointer(4, //
2,
GL_INT,
kIntegersPerVertex_ * sizeof(GLint),
reinterpret_cast<void*>(1 * sizeof(GLint)));
glEnableVertexAttribArray(4);
p->dirty_ = true;
}
@ -229,9 +227,7 @@ void PlacefilePolygons::Render(
{
if (!p->currentBuffer_.empty())
{
gl::OpenGLFunctions& gl = p->context_->gl();
gl.glBindVertexArray(p->vao_);
glBindVertexArray(p->vao_);
p->Update();
p->shaderProgram_->Use();
@ -244,12 +240,12 @@ void PlacefilePolygons::Render(
// If thresholding is enabled, set the map distance
units::length::nautical_miles<float> mapDistance =
util::maplibre::GetMapDistance(params);
gl.glUniform1f(p->uMapDistanceLocation_, mapDistance.value());
glUniform1f(p->uMapDistanceLocation_, mapDistance.value());
}
else
{
// If thresholding is disabled, set the map distance to 0
gl.glUniform1f(p->uMapDistanceLocation_, 0.0f);
glUniform1f(p->uMapDistanceLocation_, 0.0f);
}
// Selected time
@ -257,23 +253,21 @@ void PlacefilePolygons::Render(
(p->selectedTime_ == std::chrono::system_clock::time_point {}) ?
std::chrono::system_clock::now() :
p->selectedTime_;
gl.glUniform1i(
glUniform1i(
p->uSelectedTimeLocation_,
static_cast<GLint>(std::chrono::duration_cast<std::chrono::minutes>(
selectedTime.time_since_epoch())
.count()));
// Draw icons
gl.glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
}
}
void PlacefilePolygons::Deinitialize()
{
gl::OpenGLFunctions& gl = p->context_->gl();
gl.glDeleteVertexArrays(1, &p->vao_);
gl.glDeleteBuffers(2, p->vbo_.data());
glDeleteVertexArrays(1, &p->vao_);
glDeleteBuffers(2, p->vbo_.data());
std::unique_lock lock {p->bufferMutex_};
@ -318,23 +312,21 @@ void PlacefilePolygons::Impl::Update()
{
if (dirty_)
{
gl::OpenGLFunctions& gl = context_->gl();
std::unique_lock lock {bufferMutex_};
// Buffer vertex data
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
gl.glBufferData(GL_ARRAY_BUFFER,
sizeof(GLfloat) * currentBuffer_.size(),
currentBuffer_.data(),
GL_DYNAMIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
glBufferData(GL_ARRAY_BUFFER,
sizeof(GLfloat) * currentBuffer_.size(),
currentBuffer_.data(),
GL_DYNAMIC_DRAW);
// Buffer threshold data
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
gl.glBufferData(GL_ARRAY_BUFFER,
sizeof(GLint) * currentIntegerBuffer_.size(),
currentIntegerBuffer_.data(),
GL_DYNAMIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
glBufferData(GL_ARRAY_BUFFER,
sizeof(GLint) * currentIntegerBuffer_.size(),
currentIntegerBuffer_.data(),
GL_DYNAMIC_DRAW);
numVertices_ =
static_cast<GLsizei>(currentBuffer_.size() / kPointsPerVertex);

View file

@ -72,7 +72,7 @@ public:
PlacefileText::PlacefileText(const std::shared_ptr<GlContext>& context,
const std::string& placefileName) :
DrawItem(context->gl()), p(std::make_unique<Impl>(context, placefileName))
DrawItem(), p(std::make_unique<Impl>(context, placefileName))
{
}
PlacefileText::~PlacefileText() = default;

View file

@ -74,7 +74,7 @@ public:
PlacefileTriangles::PlacefileTriangles(
const std::shared_ptr<GlContext>& context) :
DrawItem(context->gl()), p(std::make_unique<Impl>(context))
DrawItem(), p(std::make_unique<Impl>(context))
{
}
PlacefileTriangles::~PlacefileTriangles() = default;
@ -96,8 +96,6 @@ void PlacefileTriangles::set_thresholded(bool thresholded)
void PlacefileTriangles::Initialize()
{
gl::OpenGLFunctions& gl = p->context_->gl();
p->shaderProgram_ = p->context_->GetShaderProgram(
{{GL_VERTEX_SHADER, ":/gl/map_color.vert"},
{GL_GEOMETRY_SHADER, ":/gl/threshold.geom"},
@ -112,58 +110,58 @@ void PlacefileTriangles::Initialize()
p->uSelectedTimeLocation_ =
p->shaderProgram_->GetUniformLocation("uSelectedTime");
gl.glGenVertexArrays(1, &p->vao_);
gl.glGenBuffers(2, p->vbo_.data());
glGenVertexArrays(1, &p->vao_);
glGenBuffers(2, p->vbo_.data());
gl.glBindVertexArray(p->vao_);
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
glBindVertexArray(p->vao_);
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
// aScreenCoord
gl.glVertexAttribPointer(0,
2,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
static_cast<void*>(0));
gl.glEnableVertexAttribArray(0);
glVertexAttribPointer(0,
2,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
static_cast<void*>(0));
glEnableVertexAttribArray(0);
// aXYOffset
gl.glVertexAttribPointer(1,
2,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(2 * sizeof(float)));
gl.glEnableVertexAttribArray(1);
glVertexAttribPointer(1,
2,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(2 * sizeof(float)));
glEnableVertexAttribArray(1);
// aColor
gl.glVertexAttribPointer(2,
4,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(4 * sizeof(float)));
gl.glEnableVertexAttribArray(2);
glVertexAttribPointer(2,
4,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(4 * sizeof(float)));
glEnableVertexAttribArray(2);
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
// aThreshold
gl.glVertexAttribIPointer(3, //
1,
GL_INT,
kIntegersPerVertex_ * sizeof(GLint),
static_cast<void*>(0));
gl.glEnableVertexAttribArray(3);
glVertexAttribIPointer(3, //
1,
GL_INT,
kIntegersPerVertex_ * sizeof(GLint),
static_cast<void*>(0));
glEnableVertexAttribArray(3);
// aTimeRange
gl.glVertexAttribIPointer(4, //
2,
GL_INT,
kIntegersPerVertex_ * sizeof(GLint),
reinterpret_cast<void*>(1 * sizeof(GLint)));
gl.glEnableVertexAttribArray(4);
glVertexAttribIPointer(4, //
2,
GL_INT,
kIntegersPerVertex_ * sizeof(GLint),
reinterpret_cast<void*>(1 * sizeof(GLint)));
glEnableVertexAttribArray(4);
p->dirty_ = true;
}
@ -173,9 +171,7 @@ void PlacefileTriangles::Render(
{
if (!p->currentBuffer_.empty())
{
gl::OpenGLFunctions& gl = p->context_->gl();
gl.glBindVertexArray(p->vao_);
glBindVertexArray(p->vao_);
p->Update();
p->shaderProgram_->Use();
@ -188,12 +184,12 @@ void PlacefileTriangles::Render(
// If thresholding is enabled, set the map distance
units::length::nautical_miles<float> mapDistance =
util::maplibre::GetMapDistance(params);
gl.glUniform1f(p->uMapDistanceLocation_, mapDistance.value());
glUniform1f(p->uMapDistanceLocation_, mapDistance.value());
}
else
{
// If thresholding is disabled, set the map distance to 0
gl.glUniform1f(p->uMapDistanceLocation_, 0.0f);
glUniform1f(p->uMapDistanceLocation_, 0.0f);
}
// Selected time
@ -201,23 +197,21 @@ void PlacefileTriangles::Render(
(p->selectedTime_ == std::chrono::system_clock::time_point {}) ?
std::chrono::system_clock::now() :
p->selectedTime_;
gl.glUniform1i(
glUniform1i(
p->uSelectedTimeLocation_,
static_cast<GLint>(std::chrono::duration_cast<std::chrono::minutes>(
selectedTime.time_since_epoch())
.count()));
// Draw icons
gl.glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
}
}
void PlacefileTriangles::Deinitialize()
{
gl::OpenGLFunctions& gl = p->context_->gl();
gl.glDeleteVertexArrays(1, &p->vao_);
gl.glDeleteBuffers(2, p->vbo_.data());
glDeleteVertexArrays(1, &p->vao_);
glDeleteBuffers(2, p->vbo_.data());
std::unique_lock lock {p->bufferMutex_};
@ -320,23 +314,21 @@ void PlacefileTriangles::Impl::Update()
{
if (dirty_)
{
gl::OpenGLFunctions& gl = context_->gl();
std::unique_lock lock {bufferMutex_};
// Buffer vertex data
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
gl.glBufferData(GL_ARRAY_BUFFER,
sizeof(GLfloat) * currentBuffer_.size(),
currentBuffer_.data(),
GL_DYNAMIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
glBufferData(GL_ARRAY_BUFFER,
sizeof(GLfloat) * currentBuffer_.size(),
currentBuffer_.data(),
GL_DYNAMIC_DRAW);
// Buffer threshold data
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
gl.glBufferData(GL_ARRAY_BUFFER,
sizeof(GLint) * currentIntegerBuffer_.size(),
currentIntegerBuffer_.data(),
GL_DYNAMIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
glBufferData(GL_ARRAY_BUFFER,
sizeof(GLint) * currentIntegerBuffer_.size(),
currentIntegerBuffer_.data(),
GL_DYNAMIC_DRAW);
numVertices_ =
static_cast<GLsizei>(currentBuffer_.size() / kPointsPerVertex);

View file

@ -73,7 +73,7 @@ public:
};
Rectangle::Rectangle(std::shared_ptr<GlContext> context) :
DrawItem(context->gl()), p(std::make_unique<Impl>(context))
DrawItem(), p(std::make_unique<Impl>(context))
{
}
Rectangle::~Rectangle() = default;
@ -83,41 +83,39 @@ Rectangle& Rectangle::operator=(Rectangle&&) noexcept = default;
void Rectangle::Initialize()
{
gl::OpenGLFunctions& gl = p->context_->gl();
p->shaderProgram_ =
p->context_->GetShaderProgram(":/gl/color.vert", ":/gl/color.frag");
p->uMVPMatrixLocation_ =
gl.glGetUniformLocation(p->shaderProgram_->id(), "uMVPMatrix");
glGetUniformLocation(p->shaderProgram_->id(), "uMVPMatrix");
if (p->uMVPMatrixLocation_ == -1)
{
logger_->warn("Could not find uMVPMatrix");
}
gl.glGenVertexArrays(1, &p->vao_);
gl.glGenBuffers(1, &p->vbo_);
glGenVertexArrays(1, &p->vao_);
glGenBuffers(1, &p->vbo_);
gl.glBindVertexArray(p->vao_);
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_);
gl.glBufferData(
glBindVertexArray(p->vao_);
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_);
glBufferData(
GL_ARRAY_BUFFER, sizeof(float) * BUFFER_LENGTH, nullptr, GL_DYNAMIC_DRAW);
gl.glVertexAttribPointer(0,
3,
GL_FLOAT,
GL_FALSE,
POINTS_PER_VERTEX * sizeof(float),
static_cast<void*>(0));
gl.glEnableVertexAttribArray(0);
glVertexAttribPointer(0,
3,
GL_FLOAT,
GL_FALSE,
POINTS_PER_VERTEX * sizeof(float),
static_cast<void*>(0));
glEnableVertexAttribArray(0);
gl.glVertexAttribPointer(1,
4,
GL_FLOAT,
GL_FALSE,
POINTS_PER_VERTEX * sizeof(float),
reinterpret_cast<void*>(3 * sizeof(float)));
gl.glEnableVertexAttribArray(1);
glVertexAttribPointer(1,
4,
GL_FLOAT,
GL_FALSE,
POINTS_PER_VERTEX * sizeof(float),
reinterpret_cast<void*>(3 * sizeof(float)));
glEnableVertexAttribArray(1);
p->dirty_ = true;
}
@ -126,10 +124,8 @@ void Rectangle::Render(const QMapLibre::CustomLayerRenderParameters& params)
{
if (p->visible_)
{
gl::OpenGLFunctions& gl = p->context_->gl();
gl.glBindVertexArray(p->vao_);
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_);
glBindVertexArray(p->vao_);
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_);
p->Update();
p->shaderProgram_->Use();
@ -138,23 +134,21 @@ void Rectangle::Render(const QMapLibre::CustomLayerRenderParameters& params)
if (p->fillColor_.has_value())
{
// Draw fill
gl.glDrawArrays(GL_TRIANGLES, 24, 6);
glDrawArrays(GL_TRIANGLES, 24, 6);
}
if (p->borderWidth_ > 0.0f)
{
// Draw border
gl.glDrawArrays(GL_TRIANGLES, 0, 24);
glDrawArrays(GL_TRIANGLES, 0, 24);
}
}
}
void Rectangle::Deinitialize()
{
gl::OpenGLFunctions& gl = p->context_->gl();
gl.glDeleteVertexArrays(1, &p->vao_);
gl.glDeleteBuffers(1, &p->vbo_);
glDeleteVertexArrays(1, &p->vao_);
glDeleteBuffers(1, &p->vbo_);
}
void Rectangle::SetBorder(float width, boost::gil::rgba8_pixel_t color)
@ -206,8 +200,6 @@ void Rectangle::Impl::Update()
{
if (dirty_)
{
gl::OpenGLFunctions& gl = context_->gl();
const float lox = x_;
const float rox = x_ + width_;
const float boy = y_;
@ -289,10 +281,10 @@ void Rectangle::Impl::Update()
{lox, toy, z_, fc0, fc1, fc2, fc3} // TL
}};
gl.glBufferData(GL_ARRAY_BUFFER,
sizeof(float) * BUFFER_LENGTH,
buffer,
GL_DYNAMIC_DRAW);
glBufferData(GL_ARRAY_BUFFER,
sizeof(float) * BUFFER_LENGTH,
buffer,
GL_DYNAMIC_DRAW);
dirty_ = false;
}