Use GLEW instead of QOpenGLFunctions

This commit is contained in:
Dan Paulat 2025-07-07 22:44:01 -05:00
parent 4bd749d976
commit 331b2d855f
33 changed files with 788 additions and 959 deletions

View file

@ -30,9 +30,6 @@ public:
static std::size_t
GetShaderKey(std::initializer_list<std::pair<GLenum, std::string>> shaders);
gl::OpenGLFunctions* gl_ {nullptr};
QOpenGLFunctions_3_0* gl30_ {nullptr};
bool glInitialized_ {false};
std::unordered_map<std::size_t, std::shared_ptr<gl::ShaderProgram>>
@ -51,18 +48,6 @@ GlContext::~GlContext() = default;
GlContext::GlContext(GlContext&&) noexcept = default;
GlContext& GlContext::operator=(GlContext&&) noexcept = default;
gl::OpenGLFunctions& GlContext::gl()
{
return *p->gl_;
}
#if !defined(__APPLE__)
QOpenGLFunctions_3_0& GlContext::gl30()
{
return *p->gl30_;
}
#endif
std::uint64_t GlContext::texture_buffer_count() const
{
return p->textureBufferCount_;
@ -75,26 +60,21 @@ void GlContext::Impl::InitializeGL()
return;
}
// QOpenGLFunctions objects will not be freed. Since "destruction" takes
// place at the end of program execution, it is OK to intentionally leak
// these.
// NOLINTBEGIN(cppcoreguidelines-owning-memory)
gl_ = new gl::OpenGLFunctions();
gl30_ = new QOpenGLFunctions_3_0();
// NOLINTEND(cppcoreguidelines-owning-memory)
gl_->initializeOpenGLFunctions();
gl30_->initializeOpenGLFunctions();
GLenum error = glewInit();
if (error != GLEW_OK)
{
logger_->error("glewInit failed: {}",
reinterpret_cast<const char*>(glewGetErrorString(error)));
}
logger_->info("OpenGL Version: {}",
reinterpret_cast<const char*>(gl_->glGetString(GL_VERSION)));
reinterpret_cast<const char*>(glGetString(GL_VERSION)));
logger_->info("OpenGL Vendor: {}",
reinterpret_cast<const char*>(gl_->glGetString(GL_VENDOR)));
reinterpret_cast<const char*>(glGetString(GL_VENDOR)));
logger_->info("OpenGL Renderer: {}",
reinterpret_cast<const char*>(gl_->glGetString(GL_RENDERER)));
reinterpret_cast<const char*>(glGetString(GL_RENDERER)));
gl_->glGenTextures(1, &textureAtlas_);
glGenTextures(1, &textureAtlas_);
glInitialized_ = true;
}
@ -119,7 +99,7 @@ std::shared_ptr<gl::ShaderProgram> GlContext::GetShaderProgram(
if (it == p->shaderProgramMap_.end())
{
shaderProgram = std::make_shared<gl::ShaderProgram>(*p->gl_);
shaderProgram = std::make_shared<gl::ShaderProgram>();
shaderProgram->Load(shaders);
p->shaderProgramMap_[key] = shaderProgram;
}
@ -142,7 +122,7 @@ GLuint GlContext::GetTextureAtlas()
if (p->textureBufferCount_ != textureAtlas.BuildCount())
{
p->textureBufferCount_ = textureAtlas.BuildCount();
textureAtlas.BufferAtlas(*p->gl_, p->textureAtlas_);
textureAtlas.BufferAtlas(p->textureAtlas_);
}
return p->textureAtlas_;
@ -155,10 +135,8 @@ void GlContext::Initialize()
void GlContext::StartFrame()
{
auto& gl = p->gl_;
gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
gl->glClear(GL_COLOR_BUFFER_BIT);
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
}
std::size_t GlContext::Impl::GetShaderKey(