Use GLEW instead of QOpenGLFunctions

This commit is contained in:
Dan Paulat 2025-07-07 22:44:01 -05:00
parent 4bd749d976
commit 331b2d855f
33 changed files with 788 additions and 959 deletions

View file

@ -300,8 +300,6 @@ void AlertLayer::Initialize(const std::shared_ptr<MapContext>& mapContext)
void AlertLayer::Render(const std::shared_ptr<MapContext>& mapContext,
const QMapLibre::CustomLayerRenderParameters& params)
{
gl::OpenGLFunctions& gl = gl_context()->gl();
for (auto alertActive : {false, true})
{
p->geoLines_.at(alertActive)->set_selected_time(p->selectedTime_);

View file

@ -55,38 +55,36 @@ void ColorTableLayer::Initialize(const std::shared_ptr<MapContext>& mapContext)
auto glContext = gl_context();
gl::OpenGLFunctions& gl = glContext->gl();
// Load and configure overlay shader
p->shaderProgram_ =
glContext->GetShaderProgram(":/gl/texture1d.vert", ":/gl/texture1d.frag");
p->uMVPMatrixLocation_ =
gl.glGetUniformLocation(p->shaderProgram_->id(), "uMVPMatrix");
glGetUniformLocation(p->shaderProgram_->id(), "uMVPMatrix");
if (p->uMVPMatrixLocation_ == -1)
{
logger_->warn("Could not find uMVPMatrix");
}
gl.glGenTextures(1, &p->texture_);
glGenTextures(1, &p->texture_);
p->shaderProgram_->Use();
// Generate a vertex array object
gl.glGenVertexArrays(1, &p->vao_);
glGenVertexArrays(1, &p->vao_);
// Generate vertex buffer objects
gl.glGenBuffers(2, p->vbo_.data());
glGenBuffers(2, p->vbo_.data());
gl.glBindVertexArray(p->vao_);
glBindVertexArray(p->vao_);
// Bottom panel
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
gl.glBufferData(
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
glBufferData(
GL_ARRAY_BUFFER, sizeof(float) * 6 * 2, nullptr, GL_DYNAMIC_DRAW);
gl.glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, static_cast<void*>(0));
gl.glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, static_cast<void*>(0));
glEnableVertexAttribArray(0);
// Color table panel texture coordinates
const float textureCoords[6][1] = {{0.0f}, // TL
@ -96,12 +94,12 @@ void ColorTableLayer::Initialize(const std::shared_ptr<MapContext>& mapContext)
{0.0f}, // BL
{1.0f}, // TR
{1.0f}}; // BR
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
gl.glBufferData(
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
glBufferData(
GL_ARRAY_BUFFER, sizeof(textureCoords), textureCoords, GL_STATIC_DRAW);
gl.glVertexAttribPointer(1, 1, GL_FLOAT, GL_FALSE, 0, static_cast<void*>(0));
gl.glEnableVertexAttribArray(1);
glVertexAttribPointer(1, 1, GL_FLOAT, GL_FALSE, 0, static_cast<void*>(0));
glEnableVertexAttribArray(1);
connect(mapContext->radar_product_view().get(),
&view::RadarProductView::ColorTableLutUpdated,
@ -113,8 +111,7 @@ void ColorTableLayer::Render(
const std::shared_ptr<MapContext>& mapContext,
const QMapLibre::CustomLayerRenderParameters& params)
{
gl::OpenGLFunctions& gl = gl_context()->gl();
auto radarProductView = mapContext->radar_product_view();
auto radarProductView = mapContext->radar_product_view();
if (radarProductView == nullptr || !radarProductView->IsInitialized())
{
@ -130,28 +127,28 @@ void ColorTableLayer::Render(
p->shaderProgram_->Use();
// Set OpenGL blend mode for transparency
gl.glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
gl.glUniformMatrix4fv(
glUniformMatrix4fv(
p->uMVPMatrixLocation_, 1, GL_FALSE, glm::value_ptr(projection));
if (p->colorTableNeedsUpdate_)
{
p->colorTable_ = radarProductView->color_table_lut();
gl.glActiveTexture(GL_TEXTURE0);
gl.glBindTexture(GL_TEXTURE_1D, p->texture_);
gl.glTexImage1D(GL_TEXTURE_1D,
0,
GL_RGBA,
(GLsizei) p->colorTable_.size(),
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
p->colorTable_.data());
gl.glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
gl.glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
gl.glGenerateMipmap(GL_TEXTURE_1D);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_1D, p->texture_);
glTexImage1D(GL_TEXTURE_1D,
0,
GL_RGBA,
(GLsizei) p->colorTable_.size(),
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
p->colorTable_.data());
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glGenerateMipmap(GL_TEXTURE_1D);
}
if (p->colorTable_.size() > 0 && radarProductView->sweep_time() !=
@ -171,10 +168,10 @@ void ColorTableLayer::Render(
{vertexRX, vertexBY}}; // BR
// Draw vertices
gl.glBindVertexArray(p->vao_);
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
gl.glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vertices), vertices);
gl.glDrawArrays(GL_TRIANGLES, 0, 6);
glBindVertexArray(p->vao_);
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vertices), vertices);
glDrawArrays(GL_TRIANGLES, 0, 6);
static constexpr int kLeftMargin_ = 0;
static constexpr int kTopMargin_ = 0;
@ -196,11 +193,9 @@ void ColorTableLayer::Deinitialize()
{
logger_->debug("Deinitialize()");
gl::OpenGLFunctions& gl = gl_context()->gl();
gl.glDeleteVertexArrays(1, &p->vao_);
gl.glDeleteBuffers(2, p->vbo_.data());
gl.glDeleteTextures(1, &p->texture_);
glDeleteVertexArrays(1, &p->vao_);
glDeleteBuffers(2, p->vbo_.data());
glDeleteTextures(1, &p->texture_);
p->uMVPMatrixLocation_ = GL_INVALID_INDEX;
p->vao_ = GL_INVALID_INDEX;

View file

@ -127,8 +127,7 @@ void DrawLayer::RenderWithoutImGui(
{
auto& glContext = p->glContext_;
gl::OpenGLFunctions& gl = glContext->gl();
p->textureAtlas_ = glContext->GetTextureAtlas();
p->textureAtlas_ = glContext->GetTextureAtlas();
// Determine if the texture atlas changed since last render
const std::uint64_t newTextureAtlasBuildCount =
@ -137,10 +136,10 @@ void DrawLayer::RenderWithoutImGui(
newTextureAtlasBuildCount != p->textureAtlasBuildCount_;
// Set OpenGL blend mode for transparency
gl.glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
gl.glActiveTexture(GL_TEXTURE0);
gl.glBindTexture(GL_TEXTURE_2D_ARRAY, p->textureAtlas_);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D_ARRAY, p->textureAtlas_);
for (auto& item : p->drawList_)
{

View file

@ -3,6 +3,7 @@
#include <scwx/common/geographic.hpp>
#include <scwx/common/products.hpp>
#include <scwx/qt/config/radar_site.hpp>
#include <scwx/qt/gl/gl.hpp>
#include <scwx/qt/types/map_types.hpp>
#include <scwx/qt/types/radar_product_record.hpp>
#include <scwx/qt/types/text_event_key.hpp>

View file

@ -165,8 +165,6 @@ void MarkerLayer::Impl::set_icon_sheets()
void MarkerLayer::Render(const std::shared_ptr<MapContext>& mapContext,
const QMapLibre::CustomLayerRenderParameters& params)
{
gl::OpenGLFunctions& gl = gl_context()->gl();
DrawLayer::Render(mapContext, params);
SCWX_GL_CHECK_ERROR();

View file

@ -338,10 +338,9 @@ void OverlayLayer::Render(const std::shared_ptr<MapContext>& mapContext,
{
const std::unique_lock lock {p->renderMutex_};
gl::OpenGLFunctions& gl = gl_context()->gl();
auto radarProductView = mapContext->radar_product_view();
auto& settings = mapContext->settings();
const float pixelRatio = mapContext->pixel_ratio();
auto radarProductView = mapContext->radar_product_view();
auto& settings = mapContext->settings();
const float pixelRatio = mapContext->pixel_ratio();
ImGuiFrameStart(mapContext);

View file

@ -142,8 +142,6 @@ void OverlayProductLayer::Render(
const std::shared_ptr<MapContext>& mapContext,
const QMapLibre::CustomLayerRenderParameters& params)
{
gl::OpenGLFunctions& gl = gl_context()->gl();
if (p->stiNeedsUpdate_)
{
p->UpdateStormTrackingInformation(mapContext);

View file

@ -132,8 +132,6 @@ void PlacefileLayer::Render(
const std::shared_ptr<MapContext>& mapContext,
const QMapLibre::CustomLayerRenderParameters& params)
{
gl::OpenGLFunctions& gl = gl_context()->gl();
std::shared_ptr<manager::PlacefileManager> placefileManager =
manager::PlacefileManager::Instance();

View file

@ -78,42 +78,40 @@ void RadarProductLayer::Initialize(
auto glContext = gl_context();
gl::OpenGLFunctions& gl = glContext->gl();
// Load and configure radar shader
p->shaderProgram_ =
glContext->GetShaderProgram(":/gl/radar.vert", ":/gl/radar.frag");
p->uMVPMatrixLocation_ =
gl.glGetUniformLocation(p->shaderProgram_->id(), "uMVPMatrix");
glGetUniformLocation(p->shaderProgram_->id(), "uMVPMatrix");
if (p->uMVPMatrixLocation_ == -1)
{
logger_->warn("Could not find uMVPMatrix");
}
p->uMapScreenCoordLocation_ =
gl.glGetUniformLocation(p->shaderProgram_->id(), "uMapScreenCoord");
glGetUniformLocation(p->shaderProgram_->id(), "uMapScreenCoord");
if (p->uMapScreenCoordLocation_ == -1)
{
logger_->warn("Could not find uMapScreenCoord");
}
p->uDataMomentOffsetLocation_ =
gl.glGetUniformLocation(p->shaderProgram_->id(), "uDataMomentOffset");
glGetUniformLocation(p->shaderProgram_->id(), "uDataMomentOffset");
if (p->uDataMomentOffsetLocation_ == -1)
{
logger_->warn("Could not find uDataMomentOffset");
}
p->uDataMomentScaleLocation_ =
gl.glGetUniformLocation(p->shaderProgram_->id(), "uDataMomentScale");
glGetUniformLocation(p->shaderProgram_->id(), "uDataMomentScale");
if (p->uDataMomentScaleLocation_ == -1)
{
logger_->warn("Could not find uDataMomentScale");
}
p->uCFPEnabledLocation_ =
gl.glGetUniformLocation(p->shaderProgram_->id(), "uCFPEnabled");
glGetUniformLocation(p->shaderProgram_->id(), "uCFPEnabled");
if (p->uCFPEnabledLocation_ == -1)
{
logger_->warn("Could not find uCFPEnabled");
@ -122,22 +120,22 @@ void RadarProductLayer::Initialize(
p->shaderProgram_->Use();
// Generate a vertex array object
gl.glGenVertexArrays(1, &p->vao_);
glGenVertexArrays(1, &p->vao_);
// Generate vertex buffer objects
gl.glGenBuffers(3, p->vbo_.data());
glGenBuffers(3, p->vbo_.data());
// Update radar sweep
p->sweepNeedsUpdate_ = true;
UpdateSweep(mapContext);
// Create color table
gl.glGenTextures(1, &p->texture_);
glGenTextures(1, &p->texture_);
p->colorTableNeedsUpdate_ = true;
UpdateColorTable(mapContext);
gl.glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
gl.glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
gl.glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
auto radarProductView = mapContext->radar_product_view();
connect(radarProductView.get(),
@ -153,8 +151,6 @@ void RadarProductLayer::Initialize(
void RadarProductLayer::UpdateSweep(
const std::shared_ptr<MapContext>& mapContext)
{
gl::OpenGLFunctions& gl = gl_context()->gl();
boost::timer::cpu_timer timer;
std::shared_ptr<view::RadarProductView> radarProductView =
@ -174,20 +170,20 @@ void RadarProductLayer::UpdateSweep(
const std::vector<float>& vertices = radarProductView->vertices();
// Bind a vertex array object
gl.glBindVertexArray(p->vao_);
glBindVertexArray(p->vao_);
// Buffer vertices
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
timer.start();
gl.glBufferData(GL_ARRAY_BUFFER,
vertices.size() * sizeof(GLfloat),
vertices.data(),
GL_STATIC_DRAW);
glBufferData(GL_ARRAY_BUFFER,
vertices.size() * sizeof(GLfloat),
vertices.data(),
GL_STATIC_DRAW);
timer.stop();
logger_->debug("Vertices buffered in {}", timer.format(6, "%ws"));
gl.glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, static_cast<void*>(0));
gl.glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, static_cast<void*>(0));
glEnableVertexAttribArray(0);
// Buffer data moments
const GLvoid* data;
@ -206,14 +202,14 @@ void RadarProductLayer::UpdateSweep(
type = GL_UNSIGNED_SHORT;
}
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
timer.start();
gl.glBufferData(GL_ARRAY_BUFFER, dataSize, data, GL_STATIC_DRAW);
glBufferData(GL_ARRAY_BUFFER, dataSize, data, GL_STATIC_DRAW);
timer.stop();
logger_->debug("Data moments buffered in {}", timer.format(6, "%ws"));
gl.glVertexAttribIPointer(1, 1, type, 0, static_cast<void*>(0));
gl.glEnableVertexAttribArray(1);
glVertexAttribIPointer(1, 1, type, 0, static_cast<void*>(0));
glEnableVertexAttribArray(1);
// Buffer CFP data
const GLvoid* cfpData;
@ -235,18 +231,18 @@ void RadarProductLayer::UpdateSweep(
cfpType = GL_UNSIGNED_SHORT;
}
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[2]);
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[2]);
timer.start();
gl.glBufferData(GL_ARRAY_BUFFER, cfpDataSize, cfpData, GL_STATIC_DRAW);
glBufferData(GL_ARRAY_BUFFER, cfpDataSize, cfpData, GL_STATIC_DRAW);
timer.stop();
logger_->debug("CFP moments buffered in {}", timer.format(6, "%ws"));
gl.glVertexAttribIPointer(2, 1, cfpType, 0, static_cast<void*>(0));
gl.glEnableVertexAttribArray(2);
glVertexAttribIPointer(2, 1, cfpType, 0, static_cast<void*>(0));
glEnableVertexAttribArray(2);
}
else
{
gl.glDisableVertexAttribArray(2);
glDisableVertexAttribArray(2);
}
p->numVertices_ = vertices.size() / 2;
@ -256,18 +252,17 @@ void RadarProductLayer::Render(
const std::shared_ptr<MapContext>& mapContext,
const QMapLibre::CustomLayerRenderParameters& params)
{
gl::OpenGLFunctions& gl = gl_context()->gl();
p->shaderProgram_->Use();
// Set OpenGL blend mode for transparency
gl.glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
const bool wireframeEnabled = mapContext->settings().radarWireframeEnabled_;
if (wireframeEnabled)
{
// Set polygon mode to draw wireframe
gl.glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
}
if (p->colorTableNeedsUpdate_)
@ -291,28 +286,28 @@ void RadarProductLayer::Render(
glm::radians<float>(params.bearing),
glm::vec3(0.0f, 0.0f, 1.0f));
gl.glUniform2fv(p->uMapScreenCoordLocation_,
1,
glm::value_ptr(util::maplibre::LatLongToScreenCoordinate(
{params.latitude, params.longitude})));
glUniform2fv(p->uMapScreenCoordLocation_,
1,
glm::value_ptr(util::maplibre::LatLongToScreenCoordinate(
{params.latitude, params.longitude})));
gl.glUniformMatrix4fv(
glUniformMatrix4fv(
p->uMVPMatrixLocation_, 1, GL_FALSE, glm::value_ptr(uMVPMatrix));
gl.glUniform1i(p->uCFPEnabledLocation_, p->cfpEnabled_ ? 1 : 0);
glUniform1i(p->uCFPEnabledLocation_, p->cfpEnabled_ ? 1 : 0);
gl.glUniform1ui(p->uDataMomentOffsetLocation_, p->rangeMin_);
gl.glUniform1f(p->uDataMomentScaleLocation_, p->scale_);
glUniform1ui(p->uDataMomentOffsetLocation_, p->rangeMin_);
glUniform1f(p->uDataMomentScaleLocation_, p->scale_);
gl.glActiveTexture(GL_TEXTURE0);
gl.glBindTexture(GL_TEXTURE_1D, p->texture_);
gl.glBindVertexArray(p->vao_);
gl.glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_1D, p->texture_);
glBindVertexArray(p->vao_);
glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
if (wireframeEnabled)
{
// Restore polygon mode to default
gl.glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
}
SCWX_GL_CHECK_ERROR();
@ -322,10 +317,8 @@ void RadarProductLayer::Deinitialize()
{
logger_->debug("Deinitialize()");
gl::OpenGLFunctions& gl = gl_context()->gl();
gl.glDeleteVertexArrays(1, &p->vao_);
gl.glDeleteBuffers(3, p->vbo_.data());
glDeleteVertexArrays(1, &p->vao_);
glDeleteBuffers(3, p->vbo_.data());
p->uMVPMatrixLocation_ = GL_INVALID_INDEX;
p->uMapScreenCoordLocation_ = GL_INVALID_INDEX;
@ -536,7 +529,6 @@ void RadarProductLayer::UpdateColorTable(
p->colorTableNeedsUpdate_ = false;
gl::OpenGLFunctions& gl = gl_context()->gl();
std::shared_ptr<view::RadarProductView> radarProductView =
mapContext->radar_product_view();
@ -547,17 +539,17 @@ void RadarProductLayer::UpdateColorTable(
const float scale = rangeMax - rangeMin;
gl.glActiveTexture(GL_TEXTURE0);
gl.glBindTexture(GL_TEXTURE_1D, p->texture_);
gl.glTexImage1D(GL_TEXTURE_1D,
0,
GL_RGBA,
(GLsizei) colorTable.size(),
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
colorTable.data());
gl.glGenerateMipmap(GL_TEXTURE_1D);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_1D, p->texture_);
glTexImage1D(GL_TEXTURE_1D,
0,
GL_RGBA,
(GLsizei) colorTable.size(),
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
colorTable.data());
glGenerateMipmap(GL_TEXTURE_1D);
p->rangeMin_ = rangeMin;
p->scale_ = scale;

View file

@ -107,8 +107,6 @@ void RadarSiteLayer::Render(
return;
}
gl::OpenGLFunctions& gl = gl_context()->gl();
// Update map screen coordinate and scale information
p->mapScreenCoordLocation_ = util::maplibre::LatLongToScreenCoordinate(
{params.latitude, params.longitude});