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Use GLEW instead of QOpenGLFunctions
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4bd749d976
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33 changed files with 788 additions and 959 deletions
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@ -338,10 +338,9 @@ void OverlayLayer::Render(const std::shared_ptr<MapContext>& mapContext,
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{
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const std::unique_lock lock {p->renderMutex_};
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gl::OpenGLFunctions& gl = gl_context()->gl();
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auto radarProductView = mapContext->radar_product_view();
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auto& settings = mapContext->settings();
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const float pixelRatio = mapContext->pixel_ratio();
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auto radarProductView = mapContext->radar_product_view();
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auto& settings = mapContext->settings();
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const float pixelRatio = mapContext->pixel_ratio();
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ImGuiFrameStart(mapContext);
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