Use GLEW instead of QOpenGLFunctions

This commit is contained in:
Dan Paulat 2025-07-07 22:44:01 -05:00
parent 4bd749d976
commit 331b2d855f
33 changed files with 788 additions and 959 deletions

View file

@ -338,10 +338,9 @@ void OverlayLayer::Render(const std::shared_ptr<MapContext>& mapContext,
{
const std::unique_lock lock {p->renderMutex_};
gl::OpenGLFunctions& gl = gl_context()->gl();
auto radarProductView = mapContext->radar_product_view();
auto& settings = mapContext->settings();
const float pixelRatio = mapContext->pixel_ratio();
auto radarProductView = mapContext->radar_product_view();
auto& settings = mapContext->settings();
const float pixelRatio = mapContext->pixel_ratio();
ImGuiFrameStart(mapContext);