Use GLEW instead of QOpenGLFunctions

This commit is contained in:
Dan Paulat 2025-07-07 22:44:01 -05:00
parent 4bd749d976
commit 331b2d855f
33 changed files with 788 additions and 959 deletions

View file

@ -30,13 +30,11 @@ static const std::string logPrefix_ = "scwx::qt::gl::draw::draw_item";
class DrawItem::Impl
{
public:
explicit Impl(OpenGLFunctions& gl) : gl_ {gl} {}
explicit Impl() {}
~Impl() {}
OpenGLFunctions& gl_;
};
DrawItem::DrawItem(OpenGLFunctions& gl) : p(std::make_unique<Impl>(gl)) {}
DrawItem::DrawItem() : p(std::make_unique<Impl>()) {}
DrawItem::~DrawItem() = default;
DrawItem::DrawItem(DrawItem&&) noexcept = default;
@ -74,7 +72,7 @@ void DrawItem::UseDefaultProjection(
0.0f,
static_cast<float>(params.height));
p->gl_.glUniformMatrix4fv(
glUniformMatrix4fv(
uMVPMatrixLocation, 1, GL_FALSE, glm::value_ptr(projection));
}
@ -91,7 +89,7 @@ void DrawItem::UseRotationProjection(
glm::radians<float>(params.bearing),
glm::vec3(0.0f, 0.0f, 1.0f));
p->gl_.glUniformMatrix4fv(
glUniformMatrix4fv(
uMVPMatrixLocation, 1, GL_FALSE, glm::value_ptr(projection));
}
@ -100,16 +98,14 @@ void DrawItem::UseMapProjection(
GLint uMVPMatrixLocation,
GLint uMapScreenCoordLocation)
{
OpenGLFunctions& gl = p->gl_;
const glm::mat4 uMVPMatrix = util::maplibre::GetMapMatrix(params);
gl.glUniform2fv(uMapScreenCoordLocation,
glUniform2fv(uMapScreenCoordLocation,
1,
glm::value_ptr(util::maplibre::LatLongToScreenCoordinate(
{params.latitude, params.longitude})));
gl.glUniformMatrix4fv(
glUniformMatrix4fv(
uMVPMatrixLocation, 1, GL_FALSE, glm::value_ptr(uMVPMatrix));
}

View file

@ -21,7 +21,7 @@ namespace draw
class DrawItem
{
public:
explicit DrawItem(OpenGLFunctions& gl);
explicit DrawItem();
virtual ~DrawItem();
DrawItem(const DrawItem&) = delete;

View file

@ -144,7 +144,7 @@ public:
};
GeoIcons::GeoIcons(const std::shared_ptr<GlContext>& context) :
DrawItem(context->gl()), p(std::make_unique<Impl>(context))
DrawItem(), p(std::make_unique<Impl>(context))
{
}
GeoIcons::~GeoIcons() = default;
@ -165,8 +165,6 @@ void GeoIcons::set_thresholded(bool thresholded)
void GeoIcons::Initialize()
{
gl::OpenGLFunctions& gl = p->context_->gl();
p->shaderProgram_ = p->context_->GetShaderProgram(
{{GL_VERTEX_SHADER, ":/gl/geo_texture2d.vert"},
{GL_GEOMETRY_SHADER, ":/gl/threshold.geom"},
@ -181,87 +179,87 @@ void GeoIcons::Initialize()
p->uSelectedTimeLocation_ =
p->shaderProgram_->GetUniformLocation("uSelectedTime");
gl.glGenVertexArrays(1, &p->vao_);
gl.glGenBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
glGenVertexArrays(1, &p->vao_);
glGenBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
gl.glBindVertexArray(p->vao_);
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
glBindVertexArray(p->vao_);
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
// aLatLong
gl.glVertexAttribPointer(0,
glVertexAttribPointer(0,
2,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
static_cast<void*>(0));
gl.glEnableVertexAttribArray(0);
glEnableVertexAttribArray(0);
// aXYOffset
gl.glVertexAttribPointer(1,
glVertexAttribPointer(1,
2,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(2 * sizeof(float)));
gl.glEnableVertexAttribArray(1);
glEnableVertexAttribArray(1);
// aModulate
gl.glVertexAttribPointer(3,
glVertexAttribPointer(3,
4,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(4 * sizeof(float)));
gl.glEnableVertexAttribArray(3);
glEnableVertexAttribArray(3);
// aAngle
gl.glVertexAttribPointer(4,
glVertexAttribPointer(4,
1,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(8 * sizeof(float)));
gl.glEnableVertexAttribArray(4);
glEnableVertexAttribArray(4);
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
// aTexCoord
gl.glVertexAttribPointer(2,
glVertexAttribPointer(2,
3,
GL_FLOAT,
GL_FALSE,
kPointsPerTexCoord * sizeof(float),
static_cast<void*>(0));
gl.glEnableVertexAttribArray(2);
glEnableVertexAttribArray(2);
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[2]);
gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[2]);
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
// aThreshold
gl.glVertexAttribIPointer(5, //
glVertexAttribIPointer(5, //
1,
GL_INT,
0,
static_cast<void*>(0));
gl.glEnableVertexAttribArray(5);
glEnableVertexAttribArray(5);
// aTimeRange
gl.glVertexAttribIPointer(6, //
glVertexAttribIPointer(6, //
2,
GL_INT,
kIntegersPerVertex_ * sizeof(GLint),
reinterpret_cast<void*>(1 * sizeof(GLint)));
gl.glEnableVertexAttribArray(6);
glEnableVertexAttribArray(6);
// aDisplayed
gl.glVertexAttribIPointer(7,
glVertexAttribIPointer(7,
1,
GL_INT,
kIntegersPerVertex_ * sizeof(GLint),
reinterpret_cast<void*>(3 * sizeof(GLint)));
gl.glEnableVertexAttribArray(7);
glEnableVertexAttribArray(7);
p->dirty_ = true;
}
@ -283,9 +281,7 @@ void GeoIcons::Render(const QMapLibre::CustomLayerRenderParameters& params,
if (!p->currentIconList_.empty())
{
gl::OpenGLFunctions& gl = p->context_->gl();
gl.glBindVertexArray(p->vao_);
glBindVertexArray(p->vao_);
p->Update(textureAtlasChanged);
p->shaderProgram_->Use();
@ -298,12 +294,12 @@ void GeoIcons::Render(const QMapLibre::CustomLayerRenderParameters& params,
// If thresholding is enabled, set the map distance
units::length::nautical_miles<float> mapDistance =
util::maplibre::GetMapDistance(params);
gl.glUniform1f(p->uMapDistanceLocation_, mapDistance.value());
glUniform1f(p->uMapDistanceLocation_, mapDistance.value());
}
else
{
// If thresholding is disabled, set the map distance to 0
gl.glUniform1f(p->uMapDistanceLocation_, 0.0f);
glUniform1f(p->uMapDistanceLocation_, 0.0f);
}
// Selected time
@ -311,27 +307,25 @@ void GeoIcons::Render(const QMapLibre::CustomLayerRenderParameters& params,
(p->selectedTime_ == std::chrono::system_clock::time_point {}) ?
std::chrono::system_clock::now() :
p->selectedTime_;
gl.glUniform1i(
glUniform1i(
p->uSelectedTimeLocation_,
static_cast<GLint>(std::chrono::duration_cast<std::chrono::minutes>(
selectedTime.time_since_epoch())
.count()));
// Interpolate texture coordinates
gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// Draw icons
gl.glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
}
}
void GeoIcons::Deinitialize()
{
gl::OpenGLFunctions& gl = p->context_->gl();
gl.glDeleteVertexArrays(1, &p->vao_);
gl.glDeleteBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
glDeleteVertexArrays(1, &p->vao_);
glDeleteBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
std::unique_lock lock {p->iconMutex_};
@ -847,8 +841,6 @@ void GeoIcons::Impl::UpdateModifiedIconBuffers()
void GeoIcons::Impl::Update(bool textureAtlasChanged)
{
gl::OpenGLFunctions& gl = context_->gl();
UpdateModifiedIconBuffers();
// If the texture atlas has changed
@ -864,8 +856,8 @@ void GeoIcons::Impl::Update(bool textureAtlasChanged)
UpdateTextureBuffer();
// Buffer texture data
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
gl.glBufferData(GL_ARRAY_BUFFER,
glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
glBufferData(GL_ARRAY_BUFFER,
sizeof(float) * textureBuffer_.size(),
textureBuffer_.data(),
GL_DYNAMIC_DRAW);
@ -877,15 +869,15 @@ void GeoIcons::Impl::Update(bool textureAtlasChanged)
if (dirty_)
{
// Buffer vertex data
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
gl.glBufferData(GL_ARRAY_BUFFER,
glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
glBufferData(GL_ARRAY_BUFFER,
sizeof(float) * currentIconBuffer_.size(),
currentIconBuffer_.data(),
GL_DYNAMIC_DRAW);
// Buffer threshold data
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[2]);
gl.glBufferData(GL_ARRAY_BUFFER,
glBindBuffer(GL_ARRAY_BUFFER, vbo_[2]);
glBufferData(GL_ARRAY_BUFFER,
sizeof(GLint) * currentIntegerBuffer_.size(),
currentIntegerBuffer_.data(),
GL_DYNAMIC_DRAW);

View file

@ -130,7 +130,7 @@ public:
};
GeoLines::GeoLines(std::shared_ptr<GlContext> context) :
DrawItem(context->gl()), p(std::make_unique<Impl>(context))
DrawItem(), p(std::make_unique<Impl>(context))
{
}
GeoLines::~GeoLines() = default;
@ -151,8 +151,6 @@ void GeoLines::set_thresholded(bool thresholded)
void GeoLines::Initialize()
{
gl::OpenGLFunctions& gl = p->context_->gl();
p->shaderProgram_ = p->context_->GetShaderProgram(
{{GL_VERTEX_SHADER, ":/gl/geo_texture2d.vert"},
{GL_GEOMETRY_SHADER, ":/gl/threshold.geom"},
@ -167,78 +165,78 @@ void GeoLines::Initialize()
p->uSelectedTimeLocation_ =
p->shaderProgram_->GetUniformLocation("uSelectedTime");
gl.glGenVertexArrays(1, &p->vao_);
gl.glGenBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
glGenVertexArrays(1, &p->vao_);
glGenBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
gl.glBindVertexArray(p->vao_);
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
gl.glBufferData(GL_ARRAY_BUFFER,
glBindVertexArray(p->vao_);
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
glBufferData(GL_ARRAY_BUFFER,
sizeof(float) * kLineBufferLength_,
nullptr,
GL_DYNAMIC_DRAW);
// aLatLong
gl.glVertexAttribPointer(0,
glVertexAttribPointer(0,
2,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
static_cast<void*>(0));
gl.glEnableVertexAttribArray(0);
glEnableVertexAttribArray(0);
// aXYOffset
gl.glVertexAttribPointer(1,
glVertexAttribPointer(1,
2,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(2 * sizeof(float)));
gl.glEnableVertexAttribArray(1);
glEnableVertexAttribArray(1);
// aModulate
gl.glVertexAttribPointer(3,
glVertexAttribPointer(3,
4,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(4 * sizeof(float)));
gl.glEnableVertexAttribArray(3);
glEnableVertexAttribArray(3);
// aAngle
gl.glVertexAttribPointer(4,
glVertexAttribPointer(4,
1,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(8 * sizeof(float)));
gl.glEnableVertexAttribArray(4);
glEnableVertexAttribArray(4);
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
// aThreshold
gl.glVertexAttribIPointer(5, //
glVertexAttribIPointer(5, //
1,
GL_INT,
kIntegersPerVertex_ * sizeof(GLint),
static_cast<void*>(0));
gl.glEnableVertexAttribArray(5);
glEnableVertexAttribArray(5);
// aTimeRange
gl.glVertexAttribIPointer(6, //
glVertexAttribIPointer(6, //
2,
GL_INT,
kIntegersPerVertex_ * sizeof(GLint),
reinterpret_cast<void*>(1 * sizeof(GLint)));
gl.glEnableVertexAttribArray(6);
glEnableVertexAttribArray(6);
// aDisplayed
gl.glVertexAttribIPointer(7,
glVertexAttribIPointer(7,
1,
GL_INT,
kIntegersPerVertex_ * sizeof(GLint),
reinterpret_cast<void*>(3 * sizeof(GLint)));
gl.glEnableVertexAttribArray(7);
glEnableVertexAttribArray(7);
p->dirty_ = true;
}
@ -254,9 +252,7 @@ void GeoLines::Render(const QMapLibre::CustomLayerRenderParameters& params)
if (p->newLineList_.size() > 0)
{
gl::OpenGLFunctions& gl = p->context_->gl();
gl.glBindVertexArray(p->vao_);
glBindVertexArray(p->vao_);
p->Update();
p->shaderProgram_->Use();
@ -269,12 +265,12 @@ void GeoLines::Render(const QMapLibre::CustomLayerRenderParameters& params)
// If thresholding is enabled, set the map distance
units::length::nautical_miles<float> mapDistance =
util::maplibre::GetMapDistance(params);
gl.glUniform1f(p->uMapDistanceLocation_, mapDistance.value());
glUniform1f(p->uMapDistanceLocation_, mapDistance.value());
}
else
{
// If thresholding is disabled, set the map distance to 0
gl.glUniform1f(p->uMapDistanceLocation_, 0.0f);
glUniform1f(p->uMapDistanceLocation_, 0.0f);
}
// Selected time
@ -282,14 +278,14 @@ void GeoLines::Render(const QMapLibre::CustomLayerRenderParameters& params)
(p->selectedTime_ == std::chrono::system_clock::time_point {}) ?
std::chrono::system_clock::now() :
p->selectedTime_;
gl.glUniform1i(
glUniform1i(
p->uSelectedTimeLocation_,
static_cast<GLint>(std::chrono::duration_cast<std::chrono::minutes>(
selectedTime.time_since_epoch())
.count()));
// Draw icons
gl.glDrawArrays(GL_TRIANGLES,
glDrawArrays(GL_TRIANGLES,
0,
static_cast<GLsizei>(p->currentLineList_.size() *
kVerticesPerRectangle));
@ -298,10 +294,8 @@ void GeoLines::Render(const QMapLibre::CustomLayerRenderParameters& params)
void GeoLines::Deinitialize()
{
gl::OpenGLFunctions& gl = p->context_->gl();
gl.glDeleteVertexArrays(1, &p->vao_);
gl.glDeleteBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
glDeleteVertexArrays(1, &p->vao_);
glDeleteBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
std::unique_lock lock {p->lineMutex_};
@ -671,18 +665,16 @@ void GeoLines::Impl::Update()
// If the lines have been updated
if (dirty_)
{
gl::OpenGLFunctions& gl = context_->gl();
// Buffer lines data
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
gl.glBufferData(GL_ARRAY_BUFFER,
glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
glBufferData(GL_ARRAY_BUFFER,
sizeof(float) * currentLinesBuffer_.size(),
currentLinesBuffer_.data(),
GL_DYNAMIC_DRAW);
// Buffer threshold data
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
gl.glBufferData(GL_ARRAY_BUFFER,
glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
glBufferData(GL_ARRAY_BUFFER,
sizeof(GLint) * currentIntegerBuffer_.size(),
currentIntegerBuffer_.data(),
GL_DYNAMIC_DRAW);

View file

@ -116,7 +116,7 @@ public:
};
Icons::Icons(const std::shared_ptr<GlContext>& context) :
DrawItem(context->gl()), p(std::make_unique<Impl>(context))
DrawItem(), p(std::make_unique<Impl>(context))
{
}
Icons::~Icons() = default;
@ -126,8 +126,6 @@ Icons& Icons::operator=(Icons&&) noexcept = default;
void Icons::Initialize()
{
gl::OpenGLFunctions& gl = p->context_->gl();
p->shaderProgram_ = p->context_->GetShaderProgram(
{{GL_VERTEX_SHADER, ":/gl/texture2d_array.vert"},
{GL_GEOMETRY_SHADER, ":/gl/threshold.geom"},
@ -135,69 +133,69 @@ void Icons::Initialize()
p->uMVPMatrixLocation_ = p->shaderProgram_->GetUniformLocation("uMVPMatrix");
gl.glGenVertexArrays(1, &p->vao_);
gl.glGenBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
glGenVertexArrays(1, &p->vao_);
glGenBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
gl.glBindVertexArray(p->vao_);
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
glBindVertexArray(p->vao_);
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
// aVertex
gl.glVertexAttribPointer(0,
glVertexAttribPointer(0,
2,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(0));
gl.glEnableVertexAttribArray(0);
glEnableVertexAttribArray(0);
// aXYOffset
gl.glVertexAttribPointer(1,
glVertexAttribPointer(1,
2,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(2 * sizeof(float)));
gl.glEnableVertexAttribArray(1);
glEnableVertexAttribArray(1);
// aModulate
gl.glVertexAttribPointer(3,
glVertexAttribPointer(3,
4,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(4 * sizeof(float)));
gl.glEnableVertexAttribArray(3);
glEnableVertexAttribArray(3);
// aAngle
gl.glVertexAttribPointer(4,
glVertexAttribPointer(4,
1,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(8 * sizeof(float)));
gl.glEnableVertexAttribArray(4);
glEnableVertexAttribArray(4);
// aDisplayed
gl.glVertexAttribPointer(5,
glVertexAttribPointer(5,
1,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(9 * sizeof(float)));
gl.glEnableVertexAttribArray(5);
glEnableVertexAttribArray(5);
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
// aTexCoord
gl.glVertexAttribPointer(2,
glVertexAttribPointer(2,
3,
GL_FLOAT,
GL_FALSE,
kPointsPerTexCoord * sizeof(float),
static_cast<void*>(0));
gl.glEnableVertexAttribArray(2);
glEnableVertexAttribArray(2);
p->dirty_ = true;
}
@ -219,29 +217,25 @@ void Icons::Render(const QMapLibre::CustomLayerRenderParameters& params,
if (!p->currentIconList_.empty())
{
gl::OpenGLFunctions& gl = p->context_->gl();
gl.glBindVertexArray(p->vao_);
glBindVertexArray(p->vao_);
p->Update(textureAtlasChanged);
p->shaderProgram_->Use();
UseDefaultProjection(params, p->uMVPMatrixLocation_);
// Interpolate texture coordinates
gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// Draw icons
gl.glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
}
}
void Icons::Deinitialize()
{
gl::OpenGLFunctions& gl = p->context_->gl();
gl.glDeleteVertexArrays(1, &p->vao_);
gl.glDeleteBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
glDeleteVertexArrays(1, &p->vao_);
glDeleteBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
std::unique_lock lock {p->iconMutex_};
@ -679,8 +673,6 @@ void Icons::Impl::UpdateModifiedIconBuffers()
void Icons::Impl::Update(bool textureAtlasChanged)
{
gl::OpenGLFunctions& gl = context_->gl();
UpdateModifiedIconBuffers();
// If the texture atlas has changed
@ -696,8 +688,8 @@ void Icons::Impl::Update(bool textureAtlasChanged)
UpdateTextureBuffer();
// Buffer texture data
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
gl.glBufferData(GL_ARRAY_BUFFER,
glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
glBufferData(GL_ARRAY_BUFFER,
sizeof(float) * textureBuffer_.size(),
textureBuffer_.data(),
GL_DYNAMIC_DRAW);
@ -709,8 +701,8 @@ void Icons::Impl::Update(bool textureAtlasChanged)
if (dirty_)
{
// Buffer vertex data
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
gl.glBufferData(GL_ARRAY_BUFFER,
glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
glBufferData(GL_ARRAY_BUFFER,
sizeof(float) * currentIconBuffer_.size(),
currentIconBuffer_.data(),
GL_DYNAMIC_DRAW);

View file

@ -79,7 +79,7 @@ public:
};
LinkedVectors::LinkedVectors(std::shared_ptr<GlContext> context) :
DrawItem(context->gl()), p(std::make_unique<Impl>(context))
DrawItem(), p(std::make_unique<Impl>(context))
{
}
LinkedVectors::~LinkedVectors() = default;

View file

@ -140,7 +140,7 @@ public:
};
PlacefileIcons::PlacefileIcons(const std::shared_ptr<GlContext>& context) :
DrawItem(context->gl()), p(std::make_unique<Impl>(context))
DrawItem(), p(std::make_unique<Impl>(context))
{
}
PlacefileIcons::~PlacefileIcons() = default;
@ -161,12 +161,6 @@ void PlacefileIcons::set_thresholded(bool thresholded)
void PlacefileIcons::Initialize()
{
gl::OpenGLFunctions& gl = p->context_->gl();
#if !defined(__APPLE__)
auto& gl30 = p->context_->gl30();
#endif
p->shaderProgram_ = p->context_->GetShaderProgram(
{{GL_VERTEX_SHADER, ":/gl/geo_texture2d.vert"},
{GL_GEOMETRY_SHADER, ":/gl/threshold.geom"},
@ -181,86 +175,82 @@ void PlacefileIcons::Initialize()
p->uSelectedTimeLocation_ =
p->shaderProgram_->GetUniformLocation("uSelectedTime");
gl.glGenVertexArrays(1, &p->vao_);
gl.glGenBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
glGenVertexArrays(1, &p->vao_);
glGenBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
gl.glBindVertexArray(p->vao_);
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
glBindVertexArray(p->vao_);
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
// aLatLong
gl.glVertexAttribPointer(0,
glVertexAttribPointer(0,
2,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
static_cast<void*>(0));
gl.glEnableVertexAttribArray(0);
glEnableVertexAttribArray(0);
// aXYOffset
gl.glVertexAttribPointer(1,
glVertexAttribPointer(1,
2,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(2 * sizeof(float)));
gl.glEnableVertexAttribArray(1);
glEnableVertexAttribArray(1);
// aModulate
gl.glVertexAttribPointer(3,
glVertexAttribPointer(3,
4,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(4 * sizeof(float)));
gl.glEnableVertexAttribArray(3);
glEnableVertexAttribArray(3);
// aAngle
gl.glVertexAttribPointer(4,
glVertexAttribPointer(4,
1,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(8 * sizeof(float)));
gl.glEnableVertexAttribArray(4);
glEnableVertexAttribArray(4);
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
// aTexCoord
gl.glVertexAttribPointer(2,
glVertexAttribPointer(2,
3,
GL_FLOAT,
GL_FALSE,
kPointsPerTexCoord * sizeof(float),
static_cast<void*>(0));
gl.glEnableVertexAttribArray(2);
glEnableVertexAttribArray(2);
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[2]);
gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[2]);
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
// aThreshold
gl.glVertexAttribIPointer(5, //
glVertexAttribIPointer(5, //
1,
GL_INT,
0,
static_cast<void*>(0));
gl.glEnableVertexAttribArray(5);
glEnableVertexAttribArray(5);
// aTimeRange
gl.glVertexAttribIPointer(6, //
glVertexAttribIPointer(6, //
2,
GL_INT,
kIntegersPerVertex_ * sizeof(GLint),
reinterpret_cast<void*>(1 * sizeof(GLint)));
gl.glEnableVertexAttribArray(6);
glEnableVertexAttribArray(6);
// aDisplayed
#if !defined(__APPLE__)
gl30.glVertexAttribI1i(7, 1);
#else
glVertexAttribI1i(7, 1);
#endif
p->dirty_ = true;
}
@ -273,9 +263,7 @@ void PlacefileIcons::Render(
if (!p->currentIconList_.empty())
{
gl::OpenGLFunctions& gl = p->context_->gl();
gl.glBindVertexArray(p->vao_);
glBindVertexArray(p->vao_);
p->Update(textureAtlasChanged);
p->shaderProgram_->Use();
@ -288,12 +276,12 @@ void PlacefileIcons::Render(
// If thresholding is enabled, set the map distance
units::length::nautical_miles<float> mapDistance =
util::maplibre::GetMapDistance(params);
gl.glUniform1f(p->uMapDistanceLocation_, mapDistance.value());
glUniform1f(p->uMapDistanceLocation_, mapDistance.value());
}
else
{
// If thresholding is disabled, set the map distance to 0
gl.glUniform1f(p->uMapDistanceLocation_, 0.0f);
glUniform1f(p->uMapDistanceLocation_, 0.0f);
}
// Selected time
@ -301,27 +289,25 @@ void PlacefileIcons::Render(
(p->selectedTime_ == std::chrono::system_clock::time_point {}) ?
std::chrono::system_clock::now() :
p->selectedTime_;
gl.glUniform1i(
glUniform1i(
p->uSelectedTimeLocation_,
static_cast<GLint>(std::chrono::duration_cast<std::chrono::minutes>(
selectedTime.time_since_epoch())
.count()));
// Interpolate texture coordinates
gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// Draw icons
gl.glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
}
}
void PlacefileIcons::Deinitialize()
{
gl::OpenGLFunctions& gl = p->context_->gl();
gl.glDeleteVertexArrays(1, &p->vao_);
gl.glDeleteBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
glDeleteVertexArrays(1, &p->vao_);
glDeleteBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
std::unique_lock lock {p->iconMutex_};
@ -649,8 +635,6 @@ void PlacefileIcons::Impl::UpdateTextureBuffer()
void PlacefileIcons::Impl::Update(bool textureAtlasChanged)
{
gl::OpenGLFunctions& gl = context_->gl();
// If the texture atlas has changed
if (dirty_ || textureAtlasChanged)
{
@ -664,8 +648,8 @@ void PlacefileIcons::Impl::Update(bool textureAtlasChanged)
UpdateTextureBuffer();
// Buffer texture data
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
gl.glBufferData(GL_ARRAY_BUFFER,
glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
glBufferData(GL_ARRAY_BUFFER,
sizeof(float) * textureBuffer_.size(),
textureBuffer_.data(),
GL_DYNAMIC_DRAW);
@ -675,15 +659,15 @@ void PlacefileIcons::Impl::Update(bool textureAtlasChanged)
if (dirty_)
{
// Buffer vertex data
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
gl.glBufferData(GL_ARRAY_BUFFER,
glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
glBufferData(GL_ARRAY_BUFFER,
sizeof(float) * currentIconBuffer_.size(),
currentIconBuffer_.data(),
GL_DYNAMIC_DRAW);
// Buffer threshold data
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[2]);
gl.glBufferData(GL_ARRAY_BUFFER,
glBindBuffer(GL_ARRAY_BUFFER, vbo_[2]);
glBufferData(GL_ARRAY_BUFFER,
sizeof(GLint) * currentIntegerBuffer_.size(),
currentIntegerBuffer_.data(),
GL_DYNAMIC_DRAW);

View file

@ -117,7 +117,7 @@ public:
};
PlacefileImages::PlacefileImages(const std::shared_ptr<GlContext>& context) :
DrawItem(context->gl()), p(std::make_unique<Impl>(context))
DrawItem(), p(std::make_unique<Impl>(context))
{
}
PlacefileImages::~PlacefileImages() = default;
@ -139,12 +139,6 @@ void PlacefileImages::set_thresholded(bool thresholded)
void PlacefileImages::Initialize()
{
gl::OpenGLFunctions& gl = p->context_->gl();
#if !defined(__APPLE__)
auto& gl30 = p->context_->gl30();
#endif
p->shaderProgram_ = p->context_->GetShaderProgram(
{{GL_VERTEX_SHADER, ":/gl/geo_texture2d.vert"},
{GL_GEOMETRY_SHADER, ":/gl/threshold.geom"},
@ -159,77 +153,73 @@ void PlacefileImages::Initialize()
p->uSelectedTimeLocation_ =
p->shaderProgram_->GetUniformLocation("uSelectedTime");
gl.glGenVertexArrays(1, &p->vao_);
gl.glGenBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
glGenVertexArrays(1, &p->vao_);
glGenBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
gl.glBindVertexArray(p->vao_);
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
glBindVertexArray(p->vao_);
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
// aLatLong
gl.glVertexAttribPointer(0,
glVertexAttribPointer(0,
2,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
static_cast<void*>(0));
gl.glEnableVertexAttribArray(0);
glEnableVertexAttribArray(0);
// aXYOffset
gl.glVertexAttribPointer(1,
glVertexAttribPointer(1,
2,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(2 * sizeof(float)));
gl.glEnableVertexAttribArray(1);
glEnableVertexAttribArray(1);
// aModulate
gl.glVertexAttribPointer(3,
glVertexAttribPointer(3,
4,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(4 * sizeof(float)));
gl.glEnableVertexAttribArray(3);
glEnableVertexAttribArray(3);
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
// aTexCoord
gl.glVertexAttribPointer(2,
glVertexAttribPointer(2,
3,
GL_FLOAT,
GL_FALSE,
kPointsPerTexCoord * sizeof(float),
static_cast<void*>(0));
gl.glEnableVertexAttribArray(2);
glEnableVertexAttribArray(2);
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[2]);
gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[2]);
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
// aThreshold
gl.glVertexAttribIPointer(5, //
glVertexAttribIPointer(5, //
1,
GL_INT,
kIntegersPerVertex_ * sizeof(GLint),
static_cast<void*>(0));
gl.glEnableVertexAttribArray(5);
glEnableVertexAttribArray(5);
// aTimeRange
gl.glVertexAttribIPointer(6, //
glVertexAttribIPointer(6, //
2,
GL_INT,
kIntegersPerVertex_ * sizeof(GLint),
reinterpret_cast<void*>(1 * sizeof(GLint)));
gl.glEnableVertexAttribArray(6);
glEnableVertexAttribArray(6);
// aDisplayed
#if !defined(__APPLE__)
gl30.glVertexAttribI1i(7, 1);
#else
glVertexAttribI1i(7, 1);
#endif
p->dirty_ = true;
}
@ -242,9 +232,7 @@ void PlacefileImages::Render(
if (!p->currentImageList_.empty())
{
gl::OpenGLFunctions& gl = p->context_->gl();
gl.glBindVertexArray(p->vao_);
glBindVertexArray(p->vao_);
p->Update(textureAtlasChanged);
p->shaderProgram_->Use();
@ -257,12 +245,12 @@ void PlacefileImages::Render(
// If thresholding is enabled, set the map distance
units::length::nautical_miles<float> mapDistance =
util::maplibre::GetMapDistance(params);
gl.glUniform1f(p->uMapDistanceLocation_, mapDistance.value());
glUniform1f(p->uMapDistanceLocation_, mapDistance.value());
}
else
{
// If thresholding is disabled, set the map distance to 0
gl.glUniform1f(p->uMapDistanceLocation_, 0.0f);
glUniform1f(p->uMapDistanceLocation_, 0.0f);
}
// Selected time
@ -270,27 +258,25 @@ void PlacefileImages::Render(
(p->selectedTime_ == std::chrono::system_clock::time_point {}) ?
std::chrono::system_clock::now() :
p->selectedTime_;
gl.glUniform1i(
glUniform1i(
p->uSelectedTimeLocation_,
static_cast<GLint>(std::chrono::duration_cast<std::chrono::minutes>(
selectedTime.time_since_epoch())
.count()));
// Interpolate texture coordinates
gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// Draw images
gl.glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
}
}
void PlacefileImages::Deinitialize()
{
gl::OpenGLFunctions& gl = p->context_->gl();
gl.glDeleteVertexArrays(1, &p->vao_);
gl.glDeleteBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
glDeleteVertexArrays(1, &p->vao_);
glDeleteBuffers(static_cast<GLsizei>(p->vbo_.size()), p->vbo_.data());
std::unique_lock lock {p->imageMutex_};
@ -446,8 +432,6 @@ void PlacefileImages::Impl::UpdateTextureBuffer()
void PlacefileImages::Impl::Update(bool textureAtlasChanged)
{
gl::OpenGLFunctions& gl = context_->gl();
// If the texture atlas has changed
if (dirty_ || textureAtlasChanged)
{
@ -461,8 +445,8 @@ void PlacefileImages::Impl::Update(bool textureAtlasChanged)
UpdateTextureBuffer();
// Buffer texture data
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
gl.glBufferData(GL_ARRAY_BUFFER,
glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
glBufferData(GL_ARRAY_BUFFER,
sizeof(float) * textureBuffer_.size(),
textureBuffer_.data(),
GL_DYNAMIC_DRAW);
@ -472,15 +456,15 @@ void PlacefileImages::Impl::Update(bool textureAtlasChanged)
if (dirty_)
{
// Buffer vertex data
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
gl.glBufferData(GL_ARRAY_BUFFER,
glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
glBufferData(GL_ARRAY_BUFFER,
sizeof(float) * currentImageBuffer_.size(),
currentImageBuffer_.data(),
GL_DYNAMIC_DRAW);
// Buffer threshold data
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[2]);
gl.glBufferData(GL_ARRAY_BUFFER,
glBindBuffer(GL_ARRAY_BUFFER, vbo_[2]);
glBufferData(GL_ARRAY_BUFFER,
sizeof(GLint) * currentIntegerBuffer_.size(),
currentIntegerBuffer_.data(),
GL_DYNAMIC_DRAW);

View file

@ -106,7 +106,7 @@ public:
};
PlacefileLines::PlacefileLines(const std::shared_ptr<GlContext>& context) :
DrawItem(context->gl()), p(std::make_unique<Impl>(context))
DrawItem(), p(std::make_unique<Impl>(context))
{
}
PlacefileLines::~PlacefileLines() = default;
@ -127,12 +127,6 @@ void PlacefileLines::set_thresholded(bool thresholded)
void PlacefileLines::Initialize()
{
gl::OpenGLFunctions& gl = p->context_->gl();
#if !defined(__APPLE__)
auto& gl30 = p->context_->gl30();
#endif
p->shaderProgram_ = p->context_->GetShaderProgram(
{{GL_VERTEX_SHADER, ":/gl/geo_texture2d.vert"},
{GL_GEOMETRY_SHADER, ":/gl/threshold.geom"},
@ -147,74 +141,70 @@ void PlacefileLines::Initialize()
p->uSelectedTimeLocation_ =
p->shaderProgram_->GetUniformLocation("uSelectedTime");
gl.glGenVertexArrays(1, &p->vao_);
gl.glGenBuffers(2, p->vbo_.data());
glGenVertexArrays(1, &p->vao_);
glGenBuffers(2, p->vbo_.data());
gl.glBindVertexArray(p->vao_);
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
glBindVertexArray(p->vao_);
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
// aLatLong
gl.glVertexAttribPointer(0,
glVertexAttribPointer(0,
2,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
static_cast<void*>(0));
gl.glEnableVertexAttribArray(0);
glEnableVertexAttribArray(0);
// aXYOffset
gl.glVertexAttribPointer(1,
glVertexAttribPointer(1,
2,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(2 * sizeof(float)));
gl.glEnableVertexAttribArray(1);
glEnableVertexAttribArray(1);
// aModulate
gl.glVertexAttribPointer(3,
glVertexAttribPointer(3,
4,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(4 * sizeof(float)));
gl.glEnableVertexAttribArray(3);
glEnableVertexAttribArray(3);
// aAngle
gl.glVertexAttribPointer(4,
glVertexAttribPointer(4,
1,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(8 * sizeof(float)));
gl.glEnableVertexAttribArray(4);
glEnableVertexAttribArray(4);
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
// aThreshold
gl.glVertexAttribIPointer(5, //
glVertexAttribIPointer(5, //
1,
GL_INT,
kIntegersPerVertex_ * sizeof(GLint),
static_cast<void*>(0));
gl.glEnableVertexAttribArray(5);
glEnableVertexAttribArray(5);
// aTimeRange
gl.glVertexAttribIPointer(6, //
glVertexAttribIPointer(6, //
2,
GL_INT,
kIntegersPerVertex_ * sizeof(GLint),
reinterpret_cast<void*>(1 * sizeof(GLint)));
gl.glEnableVertexAttribArray(6);
glEnableVertexAttribArray(6);
// aDisplayed
#if !defined(__APPLE__)
gl30.glVertexAttribI1i(7, 1);
#else
glVertexAttribI1i(7, 1);
#endif
p->dirty_ = true;
}
@ -226,9 +216,7 @@ void PlacefileLines::Render(
if (p->currentNumLines_ > 0)
{
gl::OpenGLFunctions& gl = p->context_->gl();
gl.glBindVertexArray(p->vao_);
glBindVertexArray(p->vao_);
p->Update();
p->shaderProgram_->Use();
@ -241,12 +229,12 @@ void PlacefileLines::Render(
// If thresholding is enabled, set the map distance
units::length::nautical_miles<float> mapDistance =
util::maplibre::GetMapDistance(params);
gl.glUniform1f(p->uMapDistanceLocation_, mapDistance.value());
glUniform1f(p->uMapDistanceLocation_, mapDistance.value());
}
else
{
// If thresholding is disabled, set the map distance to 0
gl.glUniform1f(p->uMapDistanceLocation_, 0.0f);
glUniform1f(p->uMapDistanceLocation_, 0.0f);
}
// Selected time
@ -254,23 +242,21 @@ void PlacefileLines::Render(
(p->selectedTime_ == std::chrono::system_clock::time_point {}) ?
std::chrono::system_clock::now() :
p->selectedTime_;
gl.glUniform1i(
glUniform1i(
p->uSelectedTimeLocation_,
static_cast<GLint>(std::chrono::duration_cast<std::chrono::minutes>(
selectedTime.time_since_epoch())
.count()));
// Draw icons
gl.glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
}
}
void PlacefileLines::Deinitialize()
{
gl::OpenGLFunctions& gl = p->context_->gl();
gl.glDeleteVertexArrays(1, &p->vao_);
gl.glDeleteBuffers(2, p->vbo_.data());
glDeleteVertexArrays(1, &p->vao_);
glDeleteBuffers(2, p->vbo_.data());
std::unique_lock lock {p->lineMutex_};
@ -482,18 +468,16 @@ void PlacefileLines::Impl::Update()
// If the placefile has been updated
if (dirty_)
{
gl::OpenGLFunctions& gl = context_->gl();
// Buffer lines data
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
gl.glBufferData(GL_ARRAY_BUFFER,
glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
glBufferData(GL_ARRAY_BUFFER,
sizeof(float) * currentLinesBuffer_.size(),
currentLinesBuffer_.data(),
GL_DYNAMIC_DRAW);
// Buffer threshold data
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
gl.glBufferData(GL_ARRAY_BUFFER,
glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
glBufferData(GL_ARRAY_BUFFER,
sizeof(GLint) * currentIntegerBuffer_.size(),
currentIntegerBuffer_.data(),
GL_DYNAMIC_DRAW);

View file

@ -130,7 +130,7 @@ public:
PlacefilePolygons::PlacefilePolygons(
const std::shared_ptr<GlContext>& context) :
DrawItem(context->gl()), p(std::make_unique<Impl>(context))
DrawItem(), p(std::make_unique<Impl>(context))
{
}
PlacefilePolygons::~PlacefilePolygons() = default;
@ -152,8 +152,6 @@ void PlacefilePolygons::set_thresholded(bool thresholded)
void PlacefilePolygons::Initialize()
{
gl::OpenGLFunctions& gl = p->context_->gl();
p->shaderProgram_ = p->context_->GetShaderProgram(
{{GL_VERTEX_SHADER, ":/gl/map_color.vert"},
{GL_GEOMETRY_SHADER, ":/gl/threshold.geom"},
@ -168,58 +166,58 @@ void PlacefilePolygons::Initialize()
p->uSelectedTimeLocation_ =
p->shaderProgram_->GetUniformLocation("uSelectedTime");
gl.glGenVertexArrays(1, &p->vao_);
gl.glGenBuffers(2, p->vbo_.data());
glGenVertexArrays(1, &p->vao_);
glGenBuffers(2, p->vbo_.data());
gl.glBindVertexArray(p->vao_);
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
glBindVertexArray(p->vao_);
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
// aScreenCoord
gl.glVertexAttribPointer(0,
glVertexAttribPointer(0,
2,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
static_cast<void*>(0));
gl.glEnableVertexAttribArray(0);
glEnableVertexAttribArray(0);
// aXYOffset
gl.glVertexAttribPointer(1,
glVertexAttribPointer(1,
2,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(2 * sizeof(float)));
gl.glEnableVertexAttribArray(1);
glEnableVertexAttribArray(1);
// aColor
gl.glVertexAttribPointer(2,
glVertexAttribPointer(2,
4,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(4 * sizeof(float)));
gl.glEnableVertexAttribArray(2);
glEnableVertexAttribArray(2);
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
// aThreshold
gl.glVertexAttribIPointer(3, //
glVertexAttribIPointer(3, //
1,
GL_INT,
kIntegersPerVertex_ * sizeof(GLint),
static_cast<void*>(0));
gl.glEnableVertexAttribArray(3);
glEnableVertexAttribArray(3);
// aTimeRange
gl.glVertexAttribIPointer(4, //
glVertexAttribIPointer(4, //
2,
GL_INT,
kIntegersPerVertex_ * sizeof(GLint),
reinterpret_cast<void*>(1 * sizeof(GLint)));
gl.glEnableVertexAttribArray(4);
glEnableVertexAttribArray(4);
p->dirty_ = true;
}
@ -229,9 +227,7 @@ void PlacefilePolygons::Render(
{
if (!p->currentBuffer_.empty())
{
gl::OpenGLFunctions& gl = p->context_->gl();
gl.glBindVertexArray(p->vao_);
glBindVertexArray(p->vao_);
p->Update();
p->shaderProgram_->Use();
@ -244,12 +240,12 @@ void PlacefilePolygons::Render(
// If thresholding is enabled, set the map distance
units::length::nautical_miles<float> mapDistance =
util::maplibre::GetMapDistance(params);
gl.glUniform1f(p->uMapDistanceLocation_, mapDistance.value());
glUniform1f(p->uMapDistanceLocation_, mapDistance.value());
}
else
{
// If thresholding is disabled, set the map distance to 0
gl.glUniform1f(p->uMapDistanceLocation_, 0.0f);
glUniform1f(p->uMapDistanceLocation_, 0.0f);
}
// Selected time
@ -257,23 +253,21 @@ void PlacefilePolygons::Render(
(p->selectedTime_ == std::chrono::system_clock::time_point {}) ?
std::chrono::system_clock::now() :
p->selectedTime_;
gl.glUniform1i(
glUniform1i(
p->uSelectedTimeLocation_,
static_cast<GLint>(std::chrono::duration_cast<std::chrono::minutes>(
selectedTime.time_since_epoch())
.count()));
// Draw icons
gl.glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
}
}
void PlacefilePolygons::Deinitialize()
{
gl::OpenGLFunctions& gl = p->context_->gl();
gl.glDeleteVertexArrays(1, &p->vao_);
gl.glDeleteBuffers(2, p->vbo_.data());
glDeleteVertexArrays(1, &p->vao_);
glDeleteBuffers(2, p->vbo_.data());
std::unique_lock lock {p->bufferMutex_};
@ -318,20 +312,18 @@ void PlacefilePolygons::Impl::Update()
{
if (dirty_)
{
gl::OpenGLFunctions& gl = context_->gl();
std::unique_lock lock {bufferMutex_};
// Buffer vertex data
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
gl.glBufferData(GL_ARRAY_BUFFER,
glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
glBufferData(GL_ARRAY_BUFFER,
sizeof(GLfloat) * currentBuffer_.size(),
currentBuffer_.data(),
GL_DYNAMIC_DRAW);
// Buffer threshold data
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
gl.glBufferData(GL_ARRAY_BUFFER,
glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
glBufferData(GL_ARRAY_BUFFER,
sizeof(GLint) * currentIntegerBuffer_.size(),
currentIntegerBuffer_.data(),
GL_DYNAMIC_DRAW);

View file

@ -72,7 +72,7 @@ public:
PlacefileText::PlacefileText(const std::shared_ptr<GlContext>& context,
const std::string& placefileName) :
DrawItem(context->gl()), p(std::make_unique<Impl>(context, placefileName))
DrawItem(), p(std::make_unique<Impl>(context, placefileName))
{
}
PlacefileText::~PlacefileText() = default;

View file

@ -74,7 +74,7 @@ public:
PlacefileTriangles::PlacefileTriangles(
const std::shared_ptr<GlContext>& context) :
DrawItem(context->gl()), p(std::make_unique<Impl>(context))
DrawItem(), p(std::make_unique<Impl>(context))
{
}
PlacefileTriangles::~PlacefileTriangles() = default;
@ -96,8 +96,6 @@ void PlacefileTriangles::set_thresholded(bool thresholded)
void PlacefileTriangles::Initialize()
{
gl::OpenGLFunctions& gl = p->context_->gl();
p->shaderProgram_ = p->context_->GetShaderProgram(
{{GL_VERTEX_SHADER, ":/gl/map_color.vert"},
{GL_GEOMETRY_SHADER, ":/gl/threshold.geom"},
@ -112,58 +110,58 @@ void PlacefileTriangles::Initialize()
p->uSelectedTimeLocation_ =
p->shaderProgram_->GetUniformLocation("uSelectedTime");
gl.glGenVertexArrays(1, &p->vao_);
gl.glGenBuffers(2, p->vbo_.data());
glGenVertexArrays(1, &p->vao_);
glGenBuffers(2, p->vbo_.data());
gl.glBindVertexArray(p->vao_);
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
glBindVertexArray(p->vao_);
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
// aScreenCoord
gl.glVertexAttribPointer(0,
glVertexAttribPointer(0,
2,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
static_cast<void*>(0));
gl.glEnableVertexAttribArray(0);
glEnableVertexAttribArray(0);
// aXYOffset
gl.glVertexAttribPointer(1,
glVertexAttribPointer(1,
2,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(2 * sizeof(float)));
gl.glEnableVertexAttribArray(1);
glEnableVertexAttribArray(1);
// aColor
gl.glVertexAttribPointer(2,
glVertexAttribPointer(2,
4,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(4 * sizeof(float)));
gl.glEnableVertexAttribArray(2);
glEnableVertexAttribArray(2);
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
// aThreshold
gl.glVertexAttribIPointer(3, //
glVertexAttribIPointer(3, //
1,
GL_INT,
kIntegersPerVertex_ * sizeof(GLint),
static_cast<void*>(0));
gl.glEnableVertexAttribArray(3);
glEnableVertexAttribArray(3);
// aTimeRange
gl.glVertexAttribIPointer(4, //
glVertexAttribIPointer(4, //
2,
GL_INT,
kIntegersPerVertex_ * sizeof(GLint),
reinterpret_cast<void*>(1 * sizeof(GLint)));
gl.glEnableVertexAttribArray(4);
glEnableVertexAttribArray(4);
p->dirty_ = true;
}
@ -173,9 +171,7 @@ void PlacefileTriangles::Render(
{
if (!p->currentBuffer_.empty())
{
gl::OpenGLFunctions& gl = p->context_->gl();
gl.glBindVertexArray(p->vao_);
glBindVertexArray(p->vao_);
p->Update();
p->shaderProgram_->Use();
@ -188,12 +184,12 @@ void PlacefileTriangles::Render(
// If thresholding is enabled, set the map distance
units::length::nautical_miles<float> mapDistance =
util::maplibre::GetMapDistance(params);
gl.glUniform1f(p->uMapDistanceLocation_, mapDistance.value());
glUniform1f(p->uMapDistanceLocation_, mapDistance.value());
}
else
{
// If thresholding is disabled, set the map distance to 0
gl.glUniform1f(p->uMapDistanceLocation_, 0.0f);
glUniform1f(p->uMapDistanceLocation_, 0.0f);
}
// Selected time
@ -201,23 +197,21 @@ void PlacefileTriangles::Render(
(p->selectedTime_ == std::chrono::system_clock::time_point {}) ?
std::chrono::system_clock::now() :
p->selectedTime_;
gl.glUniform1i(
glUniform1i(
p->uSelectedTimeLocation_,
static_cast<GLint>(std::chrono::duration_cast<std::chrono::minutes>(
selectedTime.time_since_epoch())
.count()));
// Draw icons
gl.glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
}
}
void PlacefileTriangles::Deinitialize()
{
gl::OpenGLFunctions& gl = p->context_->gl();
gl.glDeleteVertexArrays(1, &p->vao_);
gl.glDeleteBuffers(2, p->vbo_.data());
glDeleteVertexArrays(1, &p->vao_);
glDeleteBuffers(2, p->vbo_.data());
std::unique_lock lock {p->bufferMutex_};
@ -320,20 +314,18 @@ void PlacefileTriangles::Impl::Update()
{
if (dirty_)
{
gl::OpenGLFunctions& gl = context_->gl();
std::unique_lock lock {bufferMutex_};
// Buffer vertex data
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
gl.glBufferData(GL_ARRAY_BUFFER,
glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
glBufferData(GL_ARRAY_BUFFER,
sizeof(GLfloat) * currentBuffer_.size(),
currentBuffer_.data(),
GL_DYNAMIC_DRAW);
// Buffer threshold data
gl.glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
gl.glBufferData(GL_ARRAY_BUFFER,
glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
glBufferData(GL_ARRAY_BUFFER,
sizeof(GLint) * currentIntegerBuffer_.size(),
currentIntegerBuffer_.data(),
GL_DYNAMIC_DRAW);

View file

@ -73,7 +73,7 @@ public:
};
Rectangle::Rectangle(std::shared_ptr<GlContext> context) :
DrawItem(context->gl()), p(std::make_unique<Impl>(context))
DrawItem(), p(std::make_unique<Impl>(context))
{
}
Rectangle::~Rectangle() = default;
@ -83,41 +83,39 @@ Rectangle& Rectangle::operator=(Rectangle&&) noexcept = default;
void Rectangle::Initialize()
{
gl::OpenGLFunctions& gl = p->context_->gl();
p->shaderProgram_ =
p->context_->GetShaderProgram(":/gl/color.vert", ":/gl/color.frag");
p->uMVPMatrixLocation_ =
gl.glGetUniformLocation(p->shaderProgram_->id(), "uMVPMatrix");
glGetUniformLocation(p->shaderProgram_->id(), "uMVPMatrix");
if (p->uMVPMatrixLocation_ == -1)
{
logger_->warn("Could not find uMVPMatrix");
}
gl.glGenVertexArrays(1, &p->vao_);
gl.glGenBuffers(1, &p->vbo_);
glGenVertexArrays(1, &p->vao_);
glGenBuffers(1, &p->vbo_);
gl.glBindVertexArray(p->vao_);
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_);
gl.glBufferData(
glBindVertexArray(p->vao_);
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_);
glBufferData(
GL_ARRAY_BUFFER, sizeof(float) * BUFFER_LENGTH, nullptr, GL_DYNAMIC_DRAW);
gl.glVertexAttribPointer(0,
glVertexAttribPointer(0,
3,
GL_FLOAT,
GL_FALSE,
POINTS_PER_VERTEX * sizeof(float),
static_cast<void*>(0));
gl.glEnableVertexAttribArray(0);
glEnableVertexAttribArray(0);
gl.glVertexAttribPointer(1,
glVertexAttribPointer(1,
4,
GL_FLOAT,
GL_FALSE,
POINTS_PER_VERTEX * sizeof(float),
reinterpret_cast<void*>(3 * sizeof(float)));
gl.glEnableVertexAttribArray(1);
glEnableVertexAttribArray(1);
p->dirty_ = true;
}
@ -126,10 +124,8 @@ void Rectangle::Render(const QMapLibre::CustomLayerRenderParameters& params)
{
if (p->visible_)
{
gl::OpenGLFunctions& gl = p->context_->gl();
gl.glBindVertexArray(p->vao_);
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_);
glBindVertexArray(p->vao_);
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_);
p->Update();
p->shaderProgram_->Use();
@ -138,23 +134,21 @@ void Rectangle::Render(const QMapLibre::CustomLayerRenderParameters& params)
if (p->fillColor_.has_value())
{
// Draw fill
gl.glDrawArrays(GL_TRIANGLES, 24, 6);
glDrawArrays(GL_TRIANGLES, 24, 6);
}
if (p->borderWidth_ > 0.0f)
{
// Draw border
gl.glDrawArrays(GL_TRIANGLES, 0, 24);
glDrawArrays(GL_TRIANGLES, 0, 24);
}
}
}
void Rectangle::Deinitialize()
{
gl::OpenGLFunctions& gl = p->context_->gl();
gl.glDeleteVertexArrays(1, &p->vao_);
gl.glDeleteBuffers(1, &p->vbo_);
glDeleteVertexArrays(1, &p->vao_);
glDeleteBuffers(1, &p->vbo_);
}
void Rectangle::SetBorder(float width, boost::gil::rgba8_pixel_t color)
@ -206,8 +200,6 @@ void Rectangle::Impl::Update()
{
if (dirty_)
{
gl::OpenGLFunctions& gl = context_->gl();
const float lox = x_;
const float rox = x_ + width_;
const float boy = y_;
@ -289,7 +281,7 @@ void Rectangle::Impl::Update()
{lox, toy, z_, fc0, fc1, fc2, fc3} // TL
}};
gl.glBufferData(GL_ARRAY_BUFFER,
glBufferData(GL_ARRAY_BUFFER,
sizeof(float) * BUFFER_LENGTH,
buffer,
GL_DYNAMIC_DRAW);

View file

@ -1,25 +1,12 @@
#pragma once
#include <QOpenGLFunctions_3_3_Core>
#include <GL/glew.h>
#define SCWX_GL_CHECK_ERROR() \
{ \
GLenum err; \
while ((err = gl.glGetError()) != GL_NO_ERROR) \
while ((err = glGetError()) != GL_NO_ERROR) \
{ \
logger_->error("GL Error: {}, {}: {}", err, __FILE__, __LINE__); \
} \
}
namespace scwx
{
namespace qt
{
namespace gl
{
using OpenGLFunctions = QOpenGLFunctions_3_3_Core;
}
} // namespace qt
} // namespace scwx

View file

@ -30,9 +30,6 @@ public:
static std::size_t
GetShaderKey(std::initializer_list<std::pair<GLenum, std::string>> shaders);
gl::OpenGLFunctions* gl_ {nullptr};
QOpenGLFunctions_3_0* gl30_ {nullptr};
bool glInitialized_ {false};
std::unordered_map<std::size_t, std::shared_ptr<gl::ShaderProgram>>
@ -51,18 +48,6 @@ GlContext::~GlContext() = default;
GlContext::GlContext(GlContext&&) noexcept = default;
GlContext& GlContext::operator=(GlContext&&) noexcept = default;
gl::OpenGLFunctions& GlContext::gl()
{
return *p->gl_;
}
#if !defined(__APPLE__)
QOpenGLFunctions_3_0& GlContext::gl30()
{
return *p->gl30_;
}
#endif
std::uint64_t GlContext::texture_buffer_count() const
{
return p->textureBufferCount_;
@ -75,26 +60,21 @@ void GlContext::Impl::InitializeGL()
return;
}
// QOpenGLFunctions objects will not be freed. Since "destruction" takes
// place at the end of program execution, it is OK to intentionally leak
// these.
// NOLINTBEGIN(cppcoreguidelines-owning-memory)
gl_ = new gl::OpenGLFunctions();
gl30_ = new QOpenGLFunctions_3_0();
// NOLINTEND(cppcoreguidelines-owning-memory)
gl_->initializeOpenGLFunctions();
gl30_->initializeOpenGLFunctions();
GLenum error = glewInit();
if (error != GLEW_OK)
{
logger_->error("glewInit failed: {}",
reinterpret_cast<const char*>(glewGetErrorString(error)));
}
logger_->info("OpenGL Version: {}",
reinterpret_cast<const char*>(gl_->glGetString(GL_VERSION)));
reinterpret_cast<const char*>(glGetString(GL_VERSION)));
logger_->info("OpenGL Vendor: {}",
reinterpret_cast<const char*>(gl_->glGetString(GL_VENDOR)));
reinterpret_cast<const char*>(glGetString(GL_VENDOR)));
logger_->info("OpenGL Renderer: {}",
reinterpret_cast<const char*>(gl_->glGetString(GL_RENDERER)));
reinterpret_cast<const char*>(glGetString(GL_RENDERER)));
gl_->glGenTextures(1, &textureAtlas_);
glGenTextures(1, &textureAtlas_);
glInitialized_ = true;
}
@ -119,7 +99,7 @@ std::shared_ptr<gl::ShaderProgram> GlContext::GetShaderProgram(
if (it == p->shaderProgramMap_.end())
{
shaderProgram = std::make_shared<gl::ShaderProgram>(*p->gl_);
shaderProgram = std::make_shared<gl::ShaderProgram>();
shaderProgram->Load(shaders);
p->shaderProgramMap_[key] = shaderProgram;
}
@ -142,7 +122,7 @@ GLuint GlContext::GetTextureAtlas()
if (p->textureBufferCount_ != textureAtlas.BuildCount())
{
p->textureBufferCount_ = textureAtlas.BuildCount();
textureAtlas.BufferAtlas(*p->gl_, p->textureAtlas_);
textureAtlas.BufferAtlas(p->textureAtlas_);
}
return p->textureAtlas_;
@ -155,10 +135,8 @@ void GlContext::Initialize()
void GlContext::StartFrame()
{
auto& gl = p->gl_;
gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
gl->glClear(GL_COLOR_BUFFER_BIT);
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
}
std::size_t GlContext::Impl::GetShaderKey(

View file

@ -3,8 +3,6 @@
#include <scwx/qt/gl/gl.hpp>
#include <scwx/qt/gl/shader_program.hpp>
#include <QOpenGLFunctions_3_0>
namespace scwx
{
namespace qt
@ -24,12 +22,6 @@ public:
GlContext(GlContext&&) noexcept;
GlContext& operator=(GlContext&&) noexcept;
gl::OpenGLFunctions& gl();
#if !defined(__APPLE__)
QOpenGLFunctions_3_0& gl30();
#endif
std::uint64_t texture_buffer_count() const;
std::shared_ptr<gl::ShaderProgram>

View file

@ -2,6 +2,7 @@
#include <scwx/util/logger.hpp>
#include <QFile>
#include <QTextStream>
namespace scwx
{
@ -23,29 +24,24 @@ static const std::unordered_map<GLenum, std::string> kShaderNames_ {
class ShaderProgram::Impl
{
public:
explicit Impl(OpenGLFunctions& gl) : gl_(gl), id_ {GL_INVALID_INDEX}
explicit Impl() : id_ {GL_INVALID_INDEX}
{
// Create shader program
id_ = gl_.glCreateProgram();
id_ = glCreateProgram();
}
~Impl()
{
// Delete shader program
gl_.glDeleteProgram(id_);
glDeleteProgram(id_);
}
static std::string ShaderName(GLenum type);
OpenGLFunctions& gl_;
GLuint id_;
};
ShaderProgram::ShaderProgram(OpenGLFunctions& gl) :
p(std::make_unique<Impl>(gl))
{
}
ShaderProgram::ShaderProgram() : p(std::make_unique<Impl>()) {}
ShaderProgram::~ShaderProgram() = default;
ShaderProgram::ShaderProgram(ShaderProgram&&) noexcept = default;
@ -58,7 +54,7 @@ GLuint ShaderProgram::id() const
GLint ShaderProgram::GetUniformLocation(const std::string& name)
{
GLint location = p->gl_.glGetUniformLocation(p->id_, name.c_str());
GLint location = glGetUniformLocation(p->id_, name.c_str());
if (location == -1)
{
logger_->warn("Could not find {}", name);
@ -88,8 +84,6 @@ bool ShaderProgram::Load(
{
logger_->debug("Load()");
OpenGLFunctions& gl = p->gl_;
GLint glSuccess;
bool success = true;
char infoLog[kInfoLogBufSize];
@ -120,16 +114,16 @@ bool ShaderProgram::Load(
const char* shaderSourceC = shaderSource.c_str();
// Create a shader
GLuint shaderId = gl.glCreateShader(shader.first);
GLuint shaderId = glCreateShader(shader.first);
shaderIds.push_back(shaderId);
// Attach the shader source code and compile the shader
gl.glShaderSource(shaderId, 1, &shaderSourceC, NULL);
gl.glCompileShader(shaderId);
glShaderSource(shaderId, 1, &shaderSourceC, NULL);
glCompileShader(shaderId);
// Check for errors
gl.glGetShaderiv(shaderId, GL_COMPILE_STATUS, &glSuccess);
gl.glGetShaderInfoLog(shaderId, kInfoLogBufSize, &logLength, infoLog);
glGetShaderiv(shaderId, GL_COMPILE_STATUS, &glSuccess);
glGetShaderInfoLog(shaderId, kInfoLogBufSize, &logLength, infoLog);
if (!glSuccess)
{
logger_->error("Shader compilation failed: {}", infoLog);
@ -146,13 +140,13 @@ bool ShaderProgram::Load(
{
for (auto& shaderId : shaderIds)
{
gl.glAttachShader(p->id_, shaderId);
glAttachShader(p->id_, shaderId);
}
gl.glLinkProgram(p->id_);
glLinkProgram(p->id_);
// Check for errors
gl.glGetProgramiv(p->id_, GL_LINK_STATUS, &glSuccess);
gl.glGetProgramInfoLog(p->id_, kInfoLogBufSize, &logLength, infoLog);
glGetProgramiv(p->id_, GL_LINK_STATUS, &glSuccess);
glGetProgramInfoLog(p->id_, kInfoLogBufSize, &logLength, infoLog);
if (!glSuccess)
{
logger_->error("Shader program link failed: {}", infoLog);
@ -167,7 +161,7 @@ bool ShaderProgram::Load(
// Delete shaders
for (auto& shaderId : shaderIds)
{
gl.glDeleteShader(shaderId);
glDeleteShader(shaderId);
}
return success;
@ -175,7 +169,7 @@ bool ShaderProgram::Load(
void ShaderProgram::Use() const
{
p->gl_.glUseProgram(p->id_);
glUseProgram(p->id_);
}
} // namespace gl

View file

@ -19,7 +19,7 @@ namespace gl
class ShaderProgram
{
public:
explicit ShaderProgram(OpenGLFunctions& gl);
explicit ShaderProgram();
virtual ~ShaderProgram();
ShaderProgram(const ShaderProgram&) = delete;

View file

@ -43,6 +43,7 @@ static const std::string logPrefix_ = "scwx::main";
static const auto logger_ = scwx::util::Logger::Create(logPrefix_);
static void ConfigureTheme(const std::vector<std::string>& args);
static void InitializeOpenGL();
static void OverrideDefaultStyle(const std::vector<std::string>& args);
static void OverridePlatform();
@ -66,17 +67,7 @@ int main(int argc, char* argv[])
scwx::qt::main::kBuildNumber_,
scwx::qt::main::kCommitString_);
QCoreApplication::setAttribute(Qt::AA_ShareOpenGLContexts, true);
#if defined(__APPLE__)
// For macOS, we must choose between OpenGL 4.1 Core and OpenGL 2.1
// Compatibility. OpenGL 2.1 does not meet requirements for shaders used by
// Supercell Wx.
QSurfaceFormat surfaceFormat = QSurfaceFormat::defaultFormat();
surfaceFormat.setVersion(4, 1);
surfaceFormat.setProfile(QSurfaceFormat::OpenGLContextProfile::CoreProfile);
QSurfaceFormat::setDefaultFormat(surfaceFormat);
#endif
InitializeOpenGL();
QApplication a(argc, argv);
@ -234,6 +225,23 @@ static void ConfigureTheme(const std::vector<std::string>& args)
}
}
static void InitializeOpenGL()
{
QCoreApplication::setAttribute(Qt::AA_ShareOpenGLContexts, true);
QSurfaceFormat surfaceFormat = QSurfaceFormat::defaultFormat();
surfaceFormat.setProfile(QSurfaceFormat::OpenGLContextProfile::CoreProfile);
#if defined(__APPLE__)
// For macOS, we must choose between OpenGL 4.1 Core and OpenGL 2.1
// Compatibility. OpenGL 2.1 does not meet requirements for shaders used by
// Supercell Wx.
surfaceFormat.setVersion(4, 1);
#endif
QSurfaceFormat::setDefaultFormat(surfaceFormat);
}
static void
OverrideDefaultStyle([[maybe_unused]] const std::vector<std::string>& args)
{

View file

@ -300,8 +300,6 @@ void AlertLayer::Initialize(const std::shared_ptr<MapContext>& mapContext)
void AlertLayer::Render(const std::shared_ptr<MapContext>& mapContext,
const QMapLibre::CustomLayerRenderParameters& params)
{
gl::OpenGLFunctions& gl = gl_context()->gl();
for (auto alertActive : {false, true})
{
p->geoLines_.at(alertActive)->set_selected_time(p->selectedTime_);

View file

@ -55,38 +55,36 @@ void ColorTableLayer::Initialize(const std::shared_ptr<MapContext>& mapContext)
auto glContext = gl_context();
gl::OpenGLFunctions& gl = glContext->gl();
// Load and configure overlay shader
p->shaderProgram_ =
glContext->GetShaderProgram(":/gl/texture1d.vert", ":/gl/texture1d.frag");
p->uMVPMatrixLocation_ =
gl.glGetUniformLocation(p->shaderProgram_->id(), "uMVPMatrix");
glGetUniformLocation(p->shaderProgram_->id(), "uMVPMatrix");
if (p->uMVPMatrixLocation_ == -1)
{
logger_->warn("Could not find uMVPMatrix");
}
gl.glGenTextures(1, &p->texture_);
glGenTextures(1, &p->texture_);
p->shaderProgram_->Use();
// Generate a vertex array object
gl.glGenVertexArrays(1, &p->vao_);
glGenVertexArrays(1, &p->vao_);
// Generate vertex buffer objects
gl.glGenBuffers(2, p->vbo_.data());
glGenBuffers(2, p->vbo_.data());
gl.glBindVertexArray(p->vao_);
glBindVertexArray(p->vao_);
// Bottom panel
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
gl.glBufferData(
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
glBufferData(
GL_ARRAY_BUFFER, sizeof(float) * 6 * 2, nullptr, GL_DYNAMIC_DRAW);
gl.glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, static_cast<void*>(0));
gl.glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, static_cast<void*>(0));
glEnableVertexAttribArray(0);
// Color table panel texture coordinates
const float textureCoords[6][1] = {{0.0f}, // TL
@ -96,12 +94,12 @@ void ColorTableLayer::Initialize(const std::shared_ptr<MapContext>& mapContext)
{0.0f}, // BL
{1.0f}, // TR
{1.0f}}; // BR
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
gl.glBufferData(
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
glBufferData(
GL_ARRAY_BUFFER, sizeof(textureCoords), textureCoords, GL_STATIC_DRAW);
gl.glVertexAttribPointer(1, 1, GL_FLOAT, GL_FALSE, 0, static_cast<void*>(0));
gl.glEnableVertexAttribArray(1);
glVertexAttribPointer(1, 1, GL_FLOAT, GL_FALSE, 0, static_cast<void*>(0));
glEnableVertexAttribArray(1);
connect(mapContext->radar_product_view().get(),
&view::RadarProductView::ColorTableLutUpdated,
@ -113,7 +111,6 @@ void ColorTableLayer::Render(
const std::shared_ptr<MapContext>& mapContext,
const QMapLibre::CustomLayerRenderParameters& params)
{
gl::OpenGLFunctions& gl = gl_context()->gl();
auto radarProductView = mapContext->radar_product_view();
if (radarProductView == nullptr || !radarProductView->IsInitialized())
@ -130,18 +127,18 @@ void ColorTableLayer::Render(
p->shaderProgram_->Use();
// Set OpenGL blend mode for transparency
gl.glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
gl.glUniformMatrix4fv(
glUniformMatrix4fv(
p->uMVPMatrixLocation_, 1, GL_FALSE, glm::value_ptr(projection));
if (p->colorTableNeedsUpdate_)
{
p->colorTable_ = radarProductView->color_table_lut();
gl.glActiveTexture(GL_TEXTURE0);
gl.glBindTexture(GL_TEXTURE_1D, p->texture_);
gl.glTexImage1D(GL_TEXTURE_1D,
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_1D, p->texture_);
glTexImage1D(GL_TEXTURE_1D,
0,
GL_RGBA,
(GLsizei) p->colorTable_.size(),
@ -149,9 +146,9 @@ void ColorTableLayer::Render(
GL_RGBA,
GL_UNSIGNED_BYTE,
p->colorTable_.data());
gl.glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
gl.glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
gl.glGenerateMipmap(GL_TEXTURE_1D);
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glGenerateMipmap(GL_TEXTURE_1D);
}
if (p->colorTable_.size() > 0 && radarProductView->sweep_time() !=
@ -171,10 +168,10 @@ void ColorTableLayer::Render(
{vertexRX, vertexBY}}; // BR
// Draw vertices
gl.glBindVertexArray(p->vao_);
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
gl.glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vertices), vertices);
gl.glDrawArrays(GL_TRIANGLES, 0, 6);
glBindVertexArray(p->vao_);
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vertices), vertices);
glDrawArrays(GL_TRIANGLES, 0, 6);
static constexpr int kLeftMargin_ = 0;
static constexpr int kTopMargin_ = 0;
@ -196,11 +193,9 @@ void ColorTableLayer::Deinitialize()
{
logger_->debug("Deinitialize()");
gl::OpenGLFunctions& gl = gl_context()->gl();
gl.glDeleteVertexArrays(1, &p->vao_);
gl.glDeleteBuffers(2, p->vbo_.data());
gl.glDeleteTextures(1, &p->texture_);
glDeleteVertexArrays(1, &p->vao_);
glDeleteBuffers(2, p->vbo_.data());
glDeleteTextures(1, &p->texture_);
p->uMVPMatrixLocation_ = GL_INVALID_INDEX;
p->vao_ = GL_INVALID_INDEX;

View file

@ -127,7 +127,6 @@ void DrawLayer::RenderWithoutImGui(
{
auto& glContext = p->glContext_;
gl::OpenGLFunctions& gl = glContext->gl();
p->textureAtlas_ = glContext->GetTextureAtlas();
// Determine if the texture atlas changed since last render
@ -137,10 +136,10 @@ void DrawLayer::RenderWithoutImGui(
newTextureAtlasBuildCount != p->textureAtlasBuildCount_;
// Set OpenGL blend mode for transparency
gl.glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
gl.glActiveTexture(GL_TEXTURE0);
gl.glBindTexture(GL_TEXTURE_2D_ARRAY, p->textureAtlas_);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D_ARRAY, p->textureAtlas_);
for (auto& item : p->drawList_)
{

View file

@ -3,6 +3,7 @@
#include <scwx/common/geographic.hpp>
#include <scwx/common/products.hpp>
#include <scwx/qt/config/radar_site.hpp>
#include <scwx/qt/gl/gl.hpp>
#include <scwx/qt/types/map_types.hpp>
#include <scwx/qt/types/radar_product_record.hpp>
#include <scwx/qt/types/text_event_key.hpp>

View file

@ -165,8 +165,6 @@ void MarkerLayer::Impl::set_icon_sheets()
void MarkerLayer::Render(const std::shared_ptr<MapContext>& mapContext,
const QMapLibre::CustomLayerRenderParameters& params)
{
gl::OpenGLFunctions& gl = gl_context()->gl();
DrawLayer::Render(mapContext, params);
SCWX_GL_CHECK_ERROR();

View file

@ -338,7 +338,6 @@ void OverlayLayer::Render(const std::shared_ptr<MapContext>& mapContext,
{
const std::unique_lock lock {p->renderMutex_};
gl::OpenGLFunctions& gl = gl_context()->gl();
auto radarProductView = mapContext->radar_product_view();
auto& settings = mapContext->settings();
const float pixelRatio = mapContext->pixel_ratio();

View file

@ -142,8 +142,6 @@ void OverlayProductLayer::Render(
const std::shared_ptr<MapContext>& mapContext,
const QMapLibre::CustomLayerRenderParameters& params)
{
gl::OpenGLFunctions& gl = gl_context()->gl();
if (p->stiNeedsUpdate_)
{
p->UpdateStormTrackingInformation(mapContext);

View file

@ -132,8 +132,6 @@ void PlacefileLayer::Render(
const std::shared_ptr<MapContext>& mapContext,
const QMapLibre::CustomLayerRenderParameters& params)
{
gl::OpenGLFunctions& gl = gl_context()->gl();
std::shared_ptr<manager::PlacefileManager> placefileManager =
manager::PlacefileManager::Instance();

View file

@ -78,42 +78,40 @@ void RadarProductLayer::Initialize(
auto glContext = gl_context();
gl::OpenGLFunctions& gl = glContext->gl();
// Load and configure radar shader
p->shaderProgram_ =
glContext->GetShaderProgram(":/gl/radar.vert", ":/gl/radar.frag");
p->uMVPMatrixLocation_ =
gl.glGetUniformLocation(p->shaderProgram_->id(), "uMVPMatrix");
glGetUniformLocation(p->shaderProgram_->id(), "uMVPMatrix");
if (p->uMVPMatrixLocation_ == -1)
{
logger_->warn("Could not find uMVPMatrix");
}
p->uMapScreenCoordLocation_ =
gl.glGetUniformLocation(p->shaderProgram_->id(), "uMapScreenCoord");
glGetUniformLocation(p->shaderProgram_->id(), "uMapScreenCoord");
if (p->uMapScreenCoordLocation_ == -1)
{
logger_->warn("Could not find uMapScreenCoord");
}
p->uDataMomentOffsetLocation_ =
gl.glGetUniformLocation(p->shaderProgram_->id(), "uDataMomentOffset");
glGetUniformLocation(p->shaderProgram_->id(), "uDataMomentOffset");
if (p->uDataMomentOffsetLocation_ == -1)
{
logger_->warn("Could not find uDataMomentOffset");
}
p->uDataMomentScaleLocation_ =
gl.glGetUniformLocation(p->shaderProgram_->id(), "uDataMomentScale");
glGetUniformLocation(p->shaderProgram_->id(), "uDataMomentScale");
if (p->uDataMomentScaleLocation_ == -1)
{
logger_->warn("Could not find uDataMomentScale");
}
p->uCFPEnabledLocation_ =
gl.glGetUniformLocation(p->shaderProgram_->id(), "uCFPEnabled");
glGetUniformLocation(p->shaderProgram_->id(), "uCFPEnabled");
if (p->uCFPEnabledLocation_ == -1)
{
logger_->warn("Could not find uCFPEnabled");
@ -122,22 +120,22 @@ void RadarProductLayer::Initialize(
p->shaderProgram_->Use();
// Generate a vertex array object
gl.glGenVertexArrays(1, &p->vao_);
glGenVertexArrays(1, &p->vao_);
// Generate vertex buffer objects
gl.glGenBuffers(3, p->vbo_.data());
glGenBuffers(3, p->vbo_.data());
// Update radar sweep
p->sweepNeedsUpdate_ = true;
UpdateSweep(mapContext);
// Create color table
gl.glGenTextures(1, &p->texture_);
glGenTextures(1, &p->texture_);
p->colorTableNeedsUpdate_ = true;
UpdateColorTable(mapContext);
gl.glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
gl.glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
gl.glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
auto radarProductView = mapContext->radar_product_view();
connect(radarProductView.get(),
@ -153,8 +151,6 @@ void RadarProductLayer::Initialize(
void RadarProductLayer::UpdateSweep(
const std::shared_ptr<MapContext>& mapContext)
{
gl::OpenGLFunctions& gl = gl_context()->gl();
boost::timer::cpu_timer timer;
std::shared_ptr<view::RadarProductView> radarProductView =
@ -174,20 +170,20 @@ void RadarProductLayer::UpdateSweep(
const std::vector<float>& vertices = radarProductView->vertices();
// Bind a vertex array object
gl.glBindVertexArray(p->vao_);
glBindVertexArray(p->vao_);
// Buffer vertices
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[0]);
timer.start();
gl.glBufferData(GL_ARRAY_BUFFER,
glBufferData(GL_ARRAY_BUFFER,
vertices.size() * sizeof(GLfloat),
vertices.data(),
GL_STATIC_DRAW);
timer.stop();
logger_->debug("Vertices buffered in {}", timer.format(6, "%ws"));
gl.glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, static_cast<void*>(0));
gl.glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, static_cast<void*>(0));
glEnableVertexAttribArray(0);
// Buffer data moments
const GLvoid* data;
@ -206,14 +202,14 @@ void RadarProductLayer::UpdateSweep(
type = GL_UNSIGNED_SHORT;
}
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
timer.start();
gl.glBufferData(GL_ARRAY_BUFFER, dataSize, data, GL_STATIC_DRAW);
glBufferData(GL_ARRAY_BUFFER, dataSize, data, GL_STATIC_DRAW);
timer.stop();
logger_->debug("Data moments buffered in {}", timer.format(6, "%ws"));
gl.glVertexAttribIPointer(1, 1, type, 0, static_cast<void*>(0));
gl.glEnableVertexAttribArray(1);
glVertexAttribIPointer(1, 1, type, 0, static_cast<void*>(0));
glEnableVertexAttribArray(1);
// Buffer CFP data
const GLvoid* cfpData;
@ -235,18 +231,18 @@ void RadarProductLayer::UpdateSweep(
cfpType = GL_UNSIGNED_SHORT;
}
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[2]);
glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[2]);
timer.start();
gl.glBufferData(GL_ARRAY_BUFFER, cfpDataSize, cfpData, GL_STATIC_DRAW);
glBufferData(GL_ARRAY_BUFFER, cfpDataSize, cfpData, GL_STATIC_DRAW);
timer.stop();
logger_->debug("CFP moments buffered in {}", timer.format(6, "%ws"));
gl.glVertexAttribIPointer(2, 1, cfpType, 0, static_cast<void*>(0));
gl.glEnableVertexAttribArray(2);
glVertexAttribIPointer(2, 1, cfpType, 0, static_cast<void*>(0));
glEnableVertexAttribArray(2);
}
else
{
gl.glDisableVertexAttribArray(2);
glDisableVertexAttribArray(2);
}
p->numVertices_ = vertices.size() / 2;
@ -256,18 +252,17 @@ void RadarProductLayer::Render(
const std::shared_ptr<MapContext>& mapContext,
const QMapLibre::CustomLayerRenderParameters& params)
{
gl::OpenGLFunctions& gl = gl_context()->gl();
p->shaderProgram_->Use();
// Set OpenGL blend mode for transparency
gl.glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
const bool wireframeEnabled = mapContext->settings().radarWireframeEnabled_;
if (wireframeEnabled)
{
// Set polygon mode to draw wireframe
gl.glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
}
if (p->colorTableNeedsUpdate_)
@ -291,28 +286,28 @@ void RadarProductLayer::Render(
glm::radians<float>(params.bearing),
glm::vec3(0.0f, 0.0f, 1.0f));
gl.glUniform2fv(p->uMapScreenCoordLocation_,
glUniform2fv(p->uMapScreenCoordLocation_,
1,
glm::value_ptr(util::maplibre::LatLongToScreenCoordinate(
{params.latitude, params.longitude})));
gl.glUniformMatrix4fv(
glUniformMatrix4fv(
p->uMVPMatrixLocation_, 1, GL_FALSE, glm::value_ptr(uMVPMatrix));
gl.glUniform1i(p->uCFPEnabledLocation_, p->cfpEnabled_ ? 1 : 0);
glUniform1i(p->uCFPEnabledLocation_, p->cfpEnabled_ ? 1 : 0);
gl.glUniform1ui(p->uDataMomentOffsetLocation_, p->rangeMin_);
gl.glUniform1f(p->uDataMomentScaleLocation_, p->scale_);
glUniform1ui(p->uDataMomentOffsetLocation_, p->rangeMin_);
glUniform1f(p->uDataMomentScaleLocation_, p->scale_);
gl.glActiveTexture(GL_TEXTURE0);
gl.glBindTexture(GL_TEXTURE_1D, p->texture_);
gl.glBindVertexArray(p->vao_);
gl.glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_1D, p->texture_);
glBindVertexArray(p->vao_);
glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
if (wireframeEnabled)
{
// Restore polygon mode to default
gl.glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
}
SCWX_GL_CHECK_ERROR();
@ -322,10 +317,8 @@ void RadarProductLayer::Deinitialize()
{
logger_->debug("Deinitialize()");
gl::OpenGLFunctions& gl = gl_context()->gl();
gl.glDeleteVertexArrays(1, &p->vao_);
gl.glDeleteBuffers(3, p->vbo_.data());
glDeleteVertexArrays(1, &p->vao_);
glDeleteBuffers(3, p->vbo_.data());
p->uMVPMatrixLocation_ = GL_INVALID_INDEX;
p->uMapScreenCoordLocation_ = GL_INVALID_INDEX;
@ -536,7 +529,6 @@ void RadarProductLayer::UpdateColorTable(
p->colorTableNeedsUpdate_ = false;
gl::OpenGLFunctions& gl = gl_context()->gl();
std::shared_ptr<view::RadarProductView> radarProductView =
mapContext->radar_product_view();
@ -547,9 +539,9 @@ void RadarProductLayer::UpdateColorTable(
const float scale = rangeMax - rangeMin;
gl.glActiveTexture(GL_TEXTURE0);
gl.glBindTexture(GL_TEXTURE_1D, p->texture_);
gl.glTexImage1D(GL_TEXTURE_1D,
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_1D, p->texture_);
glTexImage1D(GL_TEXTURE_1D,
0,
GL_RGBA,
(GLsizei) colorTable.size(),
@ -557,7 +549,7 @@ void RadarProductLayer::UpdateColorTable(
GL_RGBA,
GL_UNSIGNED_BYTE,
colorTable.data());
gl.glGenerateMipmap(GL_TEXTURE_1D);
glGenerateMipmap(GL_TEXTURE_1D);
p->rangeMin_ = rangeMin;
p->scale_ = scale;

View file

@ -107,8 +107,6 @@ void RadarSiteLayer::Render(
return;
}
gl::OpenGLFunctions& gl = gl_context()->gl();
// Update map screen coordinate and scale information
p->mapScreenCoordLocation_ = util::maplibre::LatLongToScreenCoordinate(
{params.latitude, params.longitude});

View file

@ -1,5 +1,4 @@
#include <scwx/qt/ui/imgui_debug_widget.hpp>
#include <scwx/qt/gl/gl.hpp>
#include <scwx/qt/manager/font_manager.hpp>
#include <scwx/qt/model/imgui_context_model.hpp>
@ -60,8 +59,6 @@ public:
ImGuiContext* currentContext_;
gl::OpenGLFunctions gl_;
std::set<ImGuiContext*> renderedSet_ {};
bool imGuiRendererInitialized_ {false};
std::uint64_t imGuiFontsBuildCount_ {};
@ -106,9 +103,6 @@ void ImGuiDebugWidget::initializeGL()
{
makeCurrent();
// Initialize OpenGL Functions
p->gl_.initializeOpenGLFunctions();
// Initialize ImGui OpenGL3 backend
ImGui::SetCurrentContext(p->context_);
ImGui_ImplOpenGL3_Init();
@ -119,8 +113,8 @@ void ImGuiDebugWidget::initializeGL()
void ImGuiDebugWidget::paintGL()
{
p->gl_.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
p->gl_.glClear(GL_COLOR_BUFFER_BIT);
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
ImGui::SetCurrentContext(p->currentContext_);

View file

@ -1,5 +1,7 @@
#pragma once
#include <scwx/qt/gl/gl.hpp>
#include <QOpenGLWidget>
struct ImGuiContext;

View file

@ -314,7 +314,7 @@ void TextureAtlas::BuildAtlas(std::size_t width, std::size_t height)
logger_->debug("Texture atlas built in {}", timer.format(6, "%ws"));
}
void TextureAtlas::BufferAtlas(gl::OpenGLFunctions& gl, GLuint texture)
void TextureAtlas::BufferAtlas(GLuint texture)
{
std::shared_lock lock(p->atlasMutex_);
@ -343,16 +343,14 @@ void TextureAtlas::BufferAtlas(gl::OpenGLFunctions& gl, GLuint texture)
lock.unlock();
gl.glBindTexture(GL_TEXTURE_2D_ARRAY, texture);
glBindTexture(GL_TEXTURE_2D_ARRAY, texture);
gl.glTexParameteri(
GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
gl.glTexParameteri(
GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
gl.glTexImage3D(GL_TEXTURE_2D_ARRAY,
glTexImage3D(GL_TEXTURE_2D_ARRAY,
0,
GL_RGBA,
static_cast<GLsizei>(width),

View file

@ -77,7 +77,7 @@ public:
std::shared_ptr<boost::gil::rgba8_image_t> CacheTexture(
const std::string& name, const std::string& path, double scale = 1);
void BuildAtlas(std::size_t width, std::size_t height);
void BufferAtlas(gl::OpenGLFunctions& gl, GLuint texture);
void BufferAtlas(GLuint texture);
TextureAttributes GetTextureAttributes(const std::string& name);