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	GL color buffer should be cleared at the start of the frame
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					 4 changed files with 20 additions and 0 deletions
				
			
		|  | @ -136,6 +136,14 @@ void GlContext::Initialize() | |||
|    p->InitializeGL(); | ||||
| } | ||||
| 
 | ||||
| void GlContext::StartFrame() | ||||
| { | ||||
|    auto& gl = p->gl_; | ||||
| 
 | ||||
|    gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); | ||||
|    gl.glClear(GL_COLOR_BUFFER_BIT); | ||||
| } | ||||
| 
 | ||||
| std::size_t GlContext::Impl::GetShaderKey( | ||||
|    std::initializer_list<std::pair<GLenum, std::string>> shaders) | ||||
| { | ||||
|  |  | |||
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	 Dan Paulat
						Dan Paulat