GL color buffer should be cleared at the start of the frame

This commit is contained in:
Dan Paulat 2024-05-26 23:11:02 -05:00
parent 8bd6838438
commit 37a850a778
4 changed files with 20 additions and 0 deletions

View file

@ -1406,6 +1406,8 @@ void MapWidget::paintGL()
p->frameDraws_++;
p->context_->StartFrame();
// Handle hotkey updates
p->HandleHotkeyUpdates();