RadarProductLayer clang-tidy fixes

This commit is contained in:
Dan Paulat 2025-08-30 20:34:32 -05:00
parent 931dd2d0a7
commit 41bf7f731f

View file

@ -212,10 +212,10 @@ void RadarProductLayer::UpdateSweep(
glEnableVertexAttribArray(0); glEnableVertexAttribArray(0);
// Buffer data moments // Buffer data moments
const GLvoid* data; const GLvoid* data {};
GLsizeiptr dataSize; GLsizeiptr dataSize {};
size_t componentSize; size_t componentSize {};
GLenum type; GLenum type {};
std::tie(data, dataSize, componentSize) = radarProductView->GetMomentData(); std::tie(data, dataSize, componentSize) = radarProductView->GetMomentData();
@ -238,10 +238,10 @@ void RadarProductLayer::UpdateSweep(
glEnableVertexAttribArray(1); glEnableVertexAttribArray(1);
// Buffer CFP data // Buffer CFP data
const GLvoid* cfpData; const GLvoid* cfpData {};
GLsizeiptr cfpDataSize; GLsizeiptr cfpDataSize {};
size_t cfpComponentSize; size_t cfpComponentSize {};
GLenum cfpType; GLenum cfpType {};
std::tie(cfpData, cfpDataSize, cfpComponentSize) = std::tie(cfpData, cfpDataSize, cfpComponentSize) =
radarProductView->GetCfpMomentData(); radarProductView->GetCfpMomentData();
@ -313,15 +313,15 @@ void RadarProductLayer::Render(
if (sweepVisible) if (sweepVisible)
{ {
const float scale = std::pow(2.0, params.zoom) * 2.0f * const double scale = std::pow(2.0, params.zoom) * 2.0 *
mbgl::util::tileSize_D / mbgl::util::DEGREES_MAX; mbgl::util::tileSize_D / mbgl::util::DEGREES_MAX;
const float xScale = scale / params.width; const auto xScale = static_cast<float>(scale / params.width);
const float yScale = scale / params.height; const auto yScale = static_cast<float>(scale / params.height);
glm::mat4 uMVPMatrix(1.0f); glm::mat4 uMVPMatrix(1.0f);
uMVPMatrix = glm::scale(uMVPMatrix, glm::vec3(xScale, yScale, 1.0f)); uMVPMatrix = glm::scale(uMVPMatrix, glm::vec3(xScale, yScale, 1.0f));
uMVPMatrix = glm::rotate(uMVPMatrix, uMVPMatrix = glm::rotate(uMVPMatrix,
glm::radians<float>(params.bearing), glm::radians(static_cast<float>(params.bearing)),
glm::vec3(0.0f, 0.0f, 1.0f)); glm::vec3(0.0f, 0.0f, 1.0f));
glUniform2fv(p->uMapScreenCoordLocation_, glUniform2fv(p->uMapScreenCoordLocation_,
@ -583,7 +583,7 @@ void RadarProductLayer::UpdateColorTable(
const uint16_t rangeMin = radarProductView->color_table_min(); const uint16_t rangeMin = radarProductView->color_table_min();
const uint16_t rangeMax = radarProductView->color_table_max(); const uint16_t rangeMax = radarProductView->color_table_max();
const float scale = rangeMax - rangeMin; const auto scale = static_cast<float>(rangeMax - rangeMin);
glActiveTexture(GL_TEXTURE0); glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_1D, p->texture_); glBindTexture(GL_TEXTURE_1D, p->texture_);