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Use map projection with geo line
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commit
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3 changed files with 58 additions and 1 deletions
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@ -6,6 +6,7 @@
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#include <mbgl/util/constants.hpp>
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#pragma warning(pop)
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namespace scwx
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@ -46,6 +47,49 @@ void DrawItem::UseDefaultProjection(
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uMVPMatrixLocation, 1, GL_FALSE, glm::value_ptr(projection));
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}
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// TODO: Refactor to utility class
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static glm::vec2
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LatLongToScreenCoordinate(const QMapbox::Coordinate& coordinate)
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{
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double latitude = std::clamp(
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coordinate.first, -mbgl::util::LATITUDE_MAX, mbgl::util::LATITUDE_MAX);
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glm::vec2 screen {
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mbgl::util::LONGITUDE_MAX + coordinate.second,
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-(mbgl::util::LONGITUDE_MAX -
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mbgl::util::RAD2DEG *
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std::log(std::tan(M_PI / 4.0 +
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latitude * M_PI / mbgl::util::DEGREES_MAX)))};
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return screen;
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}
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void DrawItem::UseMapProjection(
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const QMapbox::CustomLayerRenderParameters& params,
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GLint uMVPMatrixLocation,
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GLint uMapScreenCoordLocation)
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{
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OpenGLFunctions& gl = p->gl_;
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// TODO: Refactor to utility class
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const float scale = std::pow(2.0, params.zoom) * 2.0f *
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mbgl::util::tileSize / mbgl::util::DEGREES_MAX;
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const float xScale = scale / params.width;
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const float yScale = scale / params.height;
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glm::mat4 uMVPMatrix(1.0f);
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uMVPMatrix = glm::scale(uMVPMatrix, glm::vec3(xScale, yScale, 1.0f));
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uMVPMatrix = glm::rotate(uMVPMatrix,
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glm::radians<float>(params.bearing),
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glm::vec3(0.0f, 0.0f, 1.0f));
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gl.glUniform2fv(uMapScreenCoordLocation,
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1,
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glm::value_ptr(LatLongToScreenCoordinate(
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{params.latitude, params.longitude})));
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gl.glUniformMatrix4fv(
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uMVPMatrixLocation, 1, GL_FALSE, glm::value_ptr(uMVPMatrix));
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}
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} // namespace draw
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} // namespace gl
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} // namespace qt
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@ -34,6 +34,9 @@ public:
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protected:
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void UseDefaultProjection(const QMapbox::CustomLayerRenderParameters& params,
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GLint uMVPMatrixLocation);
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void UseMapProjection(const QMapbox::CustomLayerRenderParameters& params,
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GLint uMVPMatrixLocation,
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GLint uMapScreenCoordLocation);
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private:
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class Impl;
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@ -36,6 +36,7 @@ public:
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modulateColor_ {std::nullopt},
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shaderProgram_ {nullptr},
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uMVPMatrixLocation_(GL_INVALID_INDEX),
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uMapScreenCoordLocation_(GL_INVALID_INDEX),
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vao_ {GL_INVALID_INDEX},
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vbo_ {GL_INVALID_INDEX}
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{
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@ -57,6 +58,7 @@ public:
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std::shared_ptr<ShaderProgram> shaderProgram_;
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GLint uMVPMatrixLocation_;
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GLint uMapScreenCoordLocation_;
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GLuint vao_;
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GLuint vbo_;
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@ -88,6 +90,13 @@ void GeoLine::Initialize()
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logger_->warn("Could not find uMVPMatrix");
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}
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p->uMapScreenCoordLocation_ =
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gl.glGetUniformLocation(p->shaderProgram_->id(), "uMapScreenCoord");
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if (p->uMapScreenCoordLocation_ == -1)
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{
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logger_->warn("Could not find uMapScreenCoord");
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}
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gl.glGenVertexArrays(1, &p->vao_);
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gl.glGenBuffers(1, &p->vbo_);
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@ -146,7 +155,8 @@ void GeoLine::Render(const QMapbox::CustomLayerRenderParameters& params)
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p->Update();
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p->shaderProgram_->Use();
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UseDefaultProjection(params, p->uMVPMatrixLocation_);
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UseMapProjection(
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params, p->uMVPMatrixLocation_, p->uMapScreenCoordLocation_);
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// Draw line
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gl.glDrawArrays(GL_TRIANGLES, 0, 6);
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