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	Textures may change between loads, don't skip reloading
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					 1 changed files with 4 additions and 12 deletions
				
			
		|  | @ -78,16 +78,6 @@ void TextureAtlas::RegisterTexture(const std::string& name, | |||
| bool TextureAtlas::CacheTexture(const std::string& name, | ||||
|                                 const std::string& path) | ||||
| { | ||||
|    // If the image is already loaded, we don't need to load it again
 | ||||
|    { | ||||
|       std::shared_lock lock(p->textureCacheMutex_); | ||||
| 
 | ||||
|       if (p->textureCache_.contains(path)) | ||||
|       { | ||||
|          return false; | ||||
|       } | ||||
|    } | ||||
| 
 | ||||
|    // Attempt to load the image
 | ||||
|    boost::gil::rgba8_image_t image = TextureAtlas::Impl::LoadImage(path); | ||||
| 
 | ||||
|  | @ -97,10 +87,12 @@ bool TextureAtlas::CacheTexture(const std::string& name, | |||
|       // Store it in the texture cache
 | ||||
|       std::unique_lock lock(p->textureCacheMutex_); | ||||
| 
 | ||||
|       p->textureCache_.emplace(name, std::move(image)); | ||||
|       p->textureCache_.insert_or_assign(name, std::move(image)); | ||||
| 
 | ||||
|       return true; | ||||
|    } | ||||
| 
 | ||||
|    return true; | ||||
|    return false; | ||||
| } | ||||
| 
 | ||||
| void TextureAtlas::BuildAtlas(size_t width, size_t height) | ||||
|  |  | |||
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	 Dan Paulat
						Dan Paulat