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	Textures may change between loads, don't skip reloading
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					 1 changed files with 4 additions and 12 deletions
				
			
		|  | @ -78,16 +78,6 @@ void TextureAtlas::RegisterTexture(const std::string& name, | ||||||
| bool TextureAtlas::CacheTexture(const std::string& name, | bool TextureAtlas::CacheTexture(const std::string& name, | ||||||
|                                 const std::string& path) |                                 const std::string& path) | ||||||
| { | { | ||||||
|    // If the image is already loaded, we don't need to load it again
 |  | ||||||
|    { |  | ||||||
|       std::shared_lock lock(p->textureCacheMutex_); |  | ||||||
| 
 |  | ||||||
|       if (p->textureCache_.contains(path)) |  | ||||||
|       { |  | ||||||
|          return false; |  | ||||||
|       } |  | ||||||
|    } |  | ||||||
| 
 |  | ||||||
|    // Attempt to load the image
 |    // Attempt to load the image
 | ||||||
|    boost::gil::rgba8_image_t image = TextureAtlas::Impl::LoadImage(path); |    boost::gil::rgba8_image_t image = TextureAtlas::Impl::LoadImage(path); | ||||||
| 
 | 
 | ||||||
|  | @ -97,10 +87,12 @@ bool TextureAtlas::CacheTexture(const std::string& name, | ||||||
|       // Store it in the texture cache
 |       // Store it in the texture cache
 | ||||||
|       std::unique_lock lock(p->textureCacheMutex_); |       std::unique_lock lock(p->textureCacheMutex_); | ||||||
| 
 | 
 | ||||||
|       p->textureCache_.emplace(name, std::move(image)); |       p->textureCache_.insert_or_assign(name, std::move(image)); | ||||||
|    } |  | ||||||
| 
 | 
 | ||||||
|       return true; |       return true; | ||||||
|  |    } | ||||||
|  | 
 | ||||||
|  |    return false; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void TextureAtlas::BuildAtlas(size_t width, size_t height) | void TextureAtlas::BuildAtlas(size_t width, size_t height) | ||||||
|  |  | ||||||
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	 Dan Paulat
						Dan Paulat