Removing unused texture loading routines from GL context

This commit is contained in:
Dan Paulat 2022-10-06 00:40:36 -05:00
parent 0fa6ef01f0
commit 507b2c4f59
2 changed files with 2 additions and 109 deletions

View file

@ -29,7 +29,6 @@ public:
const std::string& fragmentPath);
GLuint GetTextureAtlas();
GLuint GetTexture(const std::string& texturePath);
private:
class Impl;