mirror of
https://github.com/ciphervance/supercell-wx.git
synced 2025-10-30 21:30:05 +00:00
Draw a radial. This needs some cleanup, and some MVP matrix tweaking.
This commit is contained in:
parent
ace3aeb460
commit
516983ab09
10 changed files with 506 additions and 4 deletions
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@ -1,6 +1,6 @@
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#include "map_widget.hpp"
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#include <scwx/qt/map/triangle_layer.hpp>
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#include <scwx/qt/map/radar_layer.hpp>
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#include <QApplication>
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#include <QColor>
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@ -65,7 +65,7 @@ void MapWidget::changeStyle()
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void MapWidget::AddLayers()
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{
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// QMapboxGL::addCustomLayer will take ownership of the QScopedPointer
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QScopedPointer<QMapbox::CustomLayerHostInterface> pHost(new TriangleLayer());
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QScopedPointer<QMapbox::CustomLayerHostInterface> pHost(new RadarLayer());
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QString before = "ferry";
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@ -80,7 +80,7 @@ void MapWidget::AddLayers()
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}
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}
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map_->addCustomLayer("triangle", pHost, before);
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map_->addCustomLayer("radar", pHost, before);
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}
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void MapWidget::keyPressEvent(QKeyEvent* ev)
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215
scwx-qt/source/scwx/qt/map/radar_layer.cpp
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215
scwx-qt/source/scwx/qt/map/radar_layer.cpp
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@ -0,0 +1,215 @@
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#define _USE_MATH_DEFINES
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#include <scwx/qt/map/radar_layer.hpp>
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#include <scwx/qt/util/shader_program.hpp>
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#include <QOpenGLFunctions_3_3_Core>
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#include <boost/log/trivial.hpp>
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtc/type_ptr.hpp>
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namespace scwx
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{
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namespace qt
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{
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static const std::string logPrefix_ = "[scwx::qt::map::radar_layer] ";
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class RadarLayerImpl
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{
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public:
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explicit RadarLayerImpl() :
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gl_(),
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shaderProgram_(),
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uMVPMatrixLocation_(GL_INVALID_INDEX),
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vbo_ {GL_INVALID_INDEX},
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vao_ {GL_INVALID_INDEX},
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numVertices_ {0}
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{
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gl_.initializeOpenGLFunctions();
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}
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~RadarLayerImpl() = default;
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QOpenGLFunctions_3_3_Core gl_;
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ShaderProgram shaderProgram_;
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GLint uMVPMatrixLocation_;
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GLuint vbo_;
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GLuint vao_;
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GLsizeiptr numVertices_;
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};
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RadarLayer::RadarLayer() : p(std::make_unique<RadarLayerImpl>()) {}
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RadarLayer::~RadarLayer() = default;
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RadarLayer::RadarLayer(RadarLayer&&) noexcept = default;
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RadarLayer& RadarLayer::operator=(RadarLayer&&) noexcept = default;
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void RadarLayer::initialize()
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{
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BOOST_LOG_TRIVIAL(debug) << logPrefix_ << "initialize()";
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QOpenGLFunctions_3_3_Core& gl = p->gl_;
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p->shaderProgram_.Load(":/gl/radar.vert", ":/gl/radar.frag");
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p->uMVPMatrixLocation_ =
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gl.glGetUniformLocation(p->shaderProgram_.id(), "uMVPMatrix");
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if (p->uMVPMatrixLocation_ == -1)
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{
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BOOST_LOG_TRIVIAL(warning) << logPrefix_ << "Could not find uMVPMatrix";
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}
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constexpr uint16_t MAX_RADIALS = 720;
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constexpr uint16_t MAX_DATA_MOMENT_GATES = 1840;
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static std::array<GLfloat, MAX_RADIALS * MAX_DATA_MOMENT_GATES * 6 * 2>
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vertices;
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constexpr float angleDelta = 0.5f * static_cast<float>(M_PI) / 180.0f;
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float angle1 = 0;
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float angle2 = angleDelta;
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GLsizeiptr index = 0;
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for (uint16_t azimuth = 0; azimuth < 720; ++azimuth)
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{
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const float dataMomentRange = 2.125f;
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const float dataMomentInterval = 0.25f;
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const float dataMomentIntervalH = dataMomentInterval * 0.5f;
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const float snrThreshold = 2.0f;
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const uint16_t numberOfDataMomentGates = 1832;
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float range1 = dataMomentRange - dataMomentIntervalH;
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float range2 = range1 + dataMomentInterval;
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float sinTheta1 = std::sinf(angle1);
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float sinTheta2 = std::sinf(angle2);
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float cosTheta1 = std::cosf(angle1);
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float cosTheta2 = std::cosf(angle2);
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for (uint16_t gate = 0; gate < numberOfDataMomentGates; ++gate)
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{
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float r1SinTheta1 = range1 * sinTheta1;
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float r1SinTheta2 = range1 * sinTheta2;
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float r2SinTheta1 = range2 * sinTheta1;
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float r2SinTheta2 = range2 * sinTheta2;
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float r1CosTheta1 = range1 * cosTheta1;
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float r1CosTheta2 = range1 * cosTheta2;
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float r2CosTheta1 = range2 * cosTheta1;
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float r2CosTheta2 = range2 * cosTheta2;
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vertices[index++] = r1SinTheta1;
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vertices[index++] = r1CosTheta1;
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vertices[index++] = r2SinTheta1;
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vertices[index++] = r2CosTheta1;
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vertices[index++] = r1SinTheta2;
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vertices[index++] = r1CosTheta2;
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vertices[index++] = r1SinTheta2;
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vertices[index++] = r1CosTheta2;
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vertices[index++] = r2SinTheta2;
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vertices[index++] = r2CosTheta2;
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vertices[index++] = r2SinTheta1;
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vertices[index++] = r2CosTheta1;
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range1 += dataMomentInterval;
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range2 += dataMomentInterval;
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}
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angle1 += angleDelta;
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angle2 += angleDelta;
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break;
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}
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// Generate a vertex buffer object
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gl.glGenBuffers(1, &p->vbo_);
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// Generate a vertex array object
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gl.glGenVertexArrays(1, &p->vao_);
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// Bind vertex array object
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gl.glBindVertexArray(p->vao_);
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// Copy vertices array in a buffer for OpenGL to use
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gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_);
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gl.glBufferData(GL_ARRAY_BUFFER,
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index * sizeof(GLfloat),
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vertices.data(),
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GL_STATIC_DRAW);
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// Set the vertex attributes pointers
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gl.glVertexAttribPointer(
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0, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(GLfloat), static_cast<void*>(0));
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gl.glEnableVertexAttribArray(0);
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p->numVertices_ = index;
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}
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void RadarLayer::render(const QMapbox::CustomLayerRenderParameters& params)
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{
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QOpenGLFunctions_3_3_Core& gl = p->gl_;
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p->shaderProgram_.Use();
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float metersPerPixel =
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QMapbox::metersPerPixelAtLatitude(params.latitude, params.zoom);
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const float scale = 1000.0f / metersPerPixel * 2.0f;
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const float xScale = scale / params.width;
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const float yScale = scale / params.height;
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const QMapbox::Coordinate radar(38.6986, -90.6828);
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const QMapbox::ProjectedMeters radarMeters =
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QMapbox::projectedMetersForCoordinate(radar);
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const QMapbox::ProjectedMeters mapMeters =
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QMapbox::projectedMetersForCoordinate(
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{params.latitude, params.longitude});
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const float yTranslate = (radarMeters.first - mapMeters.first) * 0.001f;
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const float xTranslate = (radarMeters.second - mapMeters.second) * 0.001f;
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glm::mat4 uMVPMatrix(1.0f);
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uMVPMatrix = glm::scale(uMVPMatrix, glm::vec3(xScale, yScale, 1.0f));
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uMVPMatrix =
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glm::translate(uMVPMatrix, glm::vec3(xTranslate, yTranslate, 0.0f));
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uMVPMatrix = glm::rotate(uMVPMatrix,
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glm::radians<float>(params.bearing),
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glm::vec3(0.0f, 0.0f, 1.0f));
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gl.glUniformMatrix4fv(
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p->uMVPMatrixLocation_, 1, GL_FALSE, glm::value_ptr(uMVPMatrix));
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gl.glBindVertexArray(p->vao_);
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gl.glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
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gl.glDrawArrays(GL_TRIANGLES, 0, p->numVertices_);
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gl.glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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}
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void RadarLayer::deinitialize()
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{
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QOpenGLFunctions_3_3_Core& gl = p->gl_;
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BOOST_LOG_TRIVIAL(debug) << logPrefix_ << "deinitialize()";
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gl.glDeleteVertexArrays(1, &p->vao_);
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gl.glDeleteBuffers(1, &p->vbo_);
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p->uMVPMatrixLocation_ = GL_INVALID_INDEX;
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p->vao_ = GL_INVALID_INDEX;
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p->vbo_ = GL_INVALID_INDEX;
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}
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} // namespace qt
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} // namespace scwx
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31
scwx-qt/source/scwx/qt/map/radar_layer.hpp
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31
scwx-qt/source/scwx/qt/map/radar_layer.hpp
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@ -0,0 +1,31 @@
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#include <qmapboxgl.hpp>
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namespace scwx
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{
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namespace qt
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{
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class RadarLayerImpl;
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class RadarLayer : public QMapbox::CustomLayerHostInterface
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{
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public:
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explicit RadarLayer();
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~RadarLayer();
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RadarLayer(const RadarLayer&) = delete;
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RadarLayer& operator=(const RadarLayer&) = delete;
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RadarLayer(RadarLayer&&) noexcept;
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RadarLayer& operator=(RadarLayer&&) noexcept;
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void initialize() override final;
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void render(const QMapbox::CustomLayerRenderParameters&) override final;
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void deinitialize() override final;
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private:
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std::unique_ptr<RadarLayerImpl> p;
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};
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} // namespace qt
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} // namespace scwx
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158
scwx-qt/source/scwx/qt/util/shader_program.cpp
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158
scwx-qt/source/scwx/qt/util/shader_program.cpp
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@ -0,0 +1,158 @@
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#include <scwx/qt/util/shader_program.hpp>
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#include <QFile>
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#include <QOpenGLFunctions_3_3_Core>
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#include <boost/log/trivial.hpp>
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namespace scwx
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{
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namespace qt
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{
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static const std::string logPrefix_ = "[scwx::qt::util::shader_program] ";
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class ShaderProgramImpl
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{
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public:
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explicit ShaderProgramImpl() : gl_(), id_ {GL_INVALID_INDEX}
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{
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gl_.initializeOpenGLFunctions();
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// Create shader program
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id_ = gl_.glCreateProgram();
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}
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~ShaderProgramImpl()
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{
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// Delete shader program
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gl_.glDeleteProgram(id_);
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}
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QOpenGLFunctions_3_3_Core gl_;
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GLuint id_;
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};
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ShaderProgram::ShaderProgram() : p(std::make_unique<ShaderProgramImpl>()) {}
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ShaderProgram::~ShaderProgram() = default;
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ShaderProgram::ShaderProgram(ShaderProgram&&) noexcept = default;
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ShaderProgram& ShaderProgram::operator=(ShaderProgram&&) noexcept = default;
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GLuint ShaderProgram::id() const
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{
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return p->id_;
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}
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bool ShaderProgram::Load(const std::string& vertexPath,
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const std::string& fragmentPath)
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{
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BOOST_LOG_TRIVIAL(debug) << logPrefix_ << "Load()";
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QOpenGLFunctions_3_3_Core& gl = p->gl_;
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GLint glSuccess;
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bool success = true;
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QFile vertexFile(vertexPath.c_str());
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QFile fragmentFile(fragmentPath.c_str());
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vertexFile.open(QIODevice::ReadOnly | QIODevice::Text);
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fragmentFile.open(QIODevice::ReadOnly | QIODevice::Text);
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if (!vertexFile.isOpen())
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{
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BOOST_LOG_TRIVIAL(error)
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<< logPrefix_ << "Could not load vertex shader: " << vertexPath;
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return false;
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}
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if (!fragmentFile.isOpen())
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{
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BOOST_LOG_TRIVIAL(error)
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<< logPrefix_ << "Could not load fragment shader: " << fragmentPath;
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return false;
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}
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QTextStream vertexShaderStream(&vertexFile);
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QTextStream fragmentShaderStream(&fragmentFile);
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vertexShaderStream.setEncoding(QStringConverter::Utf8);
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fragmentShaderStream.setEncoding(QStringConverter::Utf8);
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std::string vertexShaderSource = vertexShaderStream.readAll().toStdString();
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std::string fragmentShaderSource =
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fragmentShaderStream.readAll().toStdString();
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const char* vertexShaderSourceC = vertexShaderSource.c_str();
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const char* fragmentShaderSourceC = fragmentShaderSource.c_str();
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// Create a vertex shader
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GLuint vertexShader = gl.glCreateShader(GL_VERTEX_SHADER);
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// Attach the shader source code and compile the shader
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gl.glShaderSource(vertexShader, 1, &vertexShaderSourceC, NULL);
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gl.glCompileShader(vertexShader);
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// Check for errors
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gl.glGetShaderiv(vertexShader, GL_COMPILE_STATUS, &glSuccess);
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if (!glSuccess)
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{
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char infoLog[512];
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gl.glGetShaderInfoLog(vertexShader, 512, NULL, infoLog);
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BOOST_LOG_TRIVIAL(error)
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<< logPrefix_ << "Vertex shader compilation failed";
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success = false;
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}
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// Create a fragment shader
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GLuint fragmentShader = gl.glCreateShader(GL_FRAGMENT_SHADER);
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// Attach the shader source and compile the shader
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gl.glShaderSource(fragmentShader, 1, &fragmentShaderSourceC, NULL);
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gl.glCompileShader(fragmentShader);
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// Check for errors
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gl.glGetShaderiv(fragmentShader, GL_COMPILE_STATUS, &glSuccess);
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if (!glSuccess)
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{
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char infoLog[512];
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gl.glGetShaderInfoLog(fragmentShader, 512, NULL, infoLog);
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BOOST_LOG_TRIVIAL(error)
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<< logPrefix_ << "Fragment shader compilation failed: " << infoLog;
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success = false;
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}
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if (success)
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{
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gl.glAttachShader(p->id_, vertexShader);
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gl.glAttachShader(p->id_, fragmentShader);
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gl.glLinkProgram(p->id_);
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// Check for errors
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gl.glGetProgramiv(p->id_, GL_LINK_STATUS, &glSuccess);
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if (!glSuccess)
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{
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char infoLog[512];
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gl.glGetProgramInfoLog(p->id_, 512, NULL, infoLog);
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BOOST_LOG_TRIVIAL(error)
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<< logPrefix_ << "Shader program link failed: " << infoLog;
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success = false;
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}
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}
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// Delete shaders
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gl.glDeleteShader(vertexShader);
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gl.glDeleteShader(fragmentShader);
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return false;
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}
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void ShaderProgram::Use() const
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{
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p->gl_.glUseProgram(p->id_);
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}
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} // namespace qt
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} // namespace scwx
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42
scwx-qt/source/scwx/qt/util/shader_program.hpp
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42
scwx-qt/source/scwx/qt/util/shader_program.hpp
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#pragma once
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#ifdef _WIN32
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#include <Windows.h>
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#endif
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#include <memory>
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#include <string>
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#include <GL/gl.h>
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namespace scwx
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{
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namespace qt
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{
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class ShaderProgramImpl;
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class ShaderProgram
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{
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public:
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explicit ShaderProgram();
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~ShaderProgram();
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ShaderProgram(const ShaderProgram&) = delete;
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ShaderProgram& operator=(const ShaderProgram&) = delete;
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ShaderProgram(ShaderProgram&&) noexcept;
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ShaderProgram& operator=(ShaderProgram&&) noexcept;
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GLuint id() const;
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bool Load(const std::string& vertexPath, const std::string& fragmentPath);
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void Use() const;
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private:
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std::unique_ptr<ShaderProgramImpl> p;
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};
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} // namespace qt
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} // namespace scwx
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