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	Add scaling to 16-level thresholds
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					 1 changed files with 21 additions and 1 deletions
				
			
		|  | @ -221,8 +221,28 @@ void Level3ProductView::UpdateColorTable() | |||
|             uint16_t th = descriptionBlock->data_level_threshold(i); | ||||
|             if ((th & 0x8000u) == 0) | ||||
|             { | ||||
|                float scale = 1.0f; | ||||
| 
 | ||||
|                if (th & 0x4000u) | ||||
|                { | ||||
|                   scale *= 0.01f; | ||||
|                } | ||||
|                if (th & 0x2000u) | ||||
|                { | ||||
|                   scale *= 0.05f; | ||||
|                } | ||||
|                if (th & 0x1000u) | ||||
|                { | ||||
|                   scale *= 0.1f; | ||||
|                } | ||||
|                if (th & 0x0100u) | ||||
|                { | ||||
|                   scale *= -1.0f; | ||||
|                } | ||||
| 
 | ||||
|                // If bit 0 is zero, then the LSB is numeric
 | ||||
|                f             = static_cast<float>(th & 0x00ffu); | ||||
|                f = static_cast<float>(th & 0x00ffu) * scale; | ||||
| 
 | ||||
|                lut[lutIndex] = p->colorTable_->Color(f); | ||||
|             } | ||||
|             else | ||||
|  |  | |||
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	 Dan Paulat
						Dan Paulat