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	Add scaling to 16-level thresholds
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					 1 changed files with 21 additions and 1 deletions
				
			
		|  | @ -221,8 +221,28 @@ void Level3ProductView::UpdateColorTable() | ||||||
|             uint16_t th = descriptionBlock->data_level_threshold(i); |             uint16_t th = descriptionBlock->data_level_threshold(i); | ||||||
|             if ((th & 0x8000u) == 0) |             if ((th & 0x8000u) == 0) | ||||||
|             { |             { | ||||||
|  |                float scale = 1.0f; | ||||||
|  | 
 | ||||||
|  |                if (th & 0x4000u) | ||||||
|  |                { | ||||||
|  |                   scale *= 0.01f; | ||||||
|  |                } | ||||||
|  |                if (th & 0x2000u) | ||||||
|  |                { | ||||||
|  |                   scale *= 0.05f; | ||||||
|  |                } | ||||||
|  |                if (th & 0x1000u) | ||||||
|  |                { | ||||||
|  |                   scale *= 0.1f; | ||||||
|  |                } | ||||||
|  |                if (th & 0x0100u) | ||||||
|  |                { | ||||||
|  |                   scale *= -1.0f; | ||||||
|  |                } | ||||||
|  | 
 | ||||||
|                // If bit 0 is zero, then the LSB is numeric
 |                // If bit 0 is zero, then the LSB is numeric
 | ||||||
|                f             = static_cast<float>(th & 0x00ffu); |                f = static_cast<float>(th & 0x00ffu) * scale; | ||||||
|  | 
 | ||||||
|                lut[lutIndex] = p->colorTable_->Color(f); |                lut[lutIndex] = p->colorTable_->Color(f); | ||||||
|             } |             } | ||||||
|             else |             else | ||||||
|  |  | ||||||
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	 Dan Paulat
						Dan Paulat