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Fix transparency in color table layer and radar product layer
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f9fc32e479
commit
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2 changed files with 6 additions and 0 deletions
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@ -134,6 +134,9 @@ void ColorTableLayer::Render(
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p->shaderProgram_->Use();
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p->shaderProgram_->Use();
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// Set OpenGL blend mode for transparency
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gl.glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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gl.glUniformMatrix4fv(
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gl.glUniformMatrix4fv(
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p->uMVPMatrixLocation_, 1, GL_FALSE, glm::value_ptr(projection));
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p->uMVPMatrixLocation_, 1, GL_FALSE, glm::value_ptr(projection));
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@ -262,6 +262,9 @@ void RadarProductLayer::Render(
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p->shaderProgram_->Use();
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p->shaderProgram_->Use();
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// Set OpenGL blend mode for transparency
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gl.glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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if (p->colorTableNeedsUpdate_)
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if (p->colorTableNeedsUpdate_)
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{
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{
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UpdateColorTable();
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UpdateColorTable();
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