Add threshold geometry shader, refactor vertex and fragment shaders

This commit is contained in:
Dan Paulat 2023-08-18 00:30:27 -05:00
parent 5e1b1a5ba6
commit 69f93d6faf
9 changed files with 83 additions and 14 deletions

View file

@ -4,7 +4,7 @@ layout (location = 1) in vec4 aColor;
uniform mat4 uMVPMatrix;
out vec4 color;
smooth out vec4 color;
void main()
{