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Specify OpenGL as the renderable type
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@ -246,6 +246,7 @@ static void InitializeOpenGL()
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QSurfaceFormat surfaceFormat = QSurfaceFormat::defaultFormat();
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surfaceFormat.setProfile(QSurfaceFormat::OpenGLContextProfile::CoreProfile);
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surfaceFormat.setRenderableType(QSurfaceFormat::RenderableType::OpenGL);
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#if defined(__APPLE__)
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// For macOS, we must choose between OpenGL 4.1 Core and OpenGL 2.1
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