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	Rotate placefile icons
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					 4 changed files with 29 additions and 3 deletions
				
			
		|  | @ -54,6 +54,23 @@ void DrawItem::UseDefaultProjection( | |||
|       uMVPMatrixLocation, 1, GL_FALSE, glm::value_ptr(projection)); | ||||
| } | ||||
| 
 | ||||
| void DrawItem::UseRotationProjection( | ||||
|    const QMapLibreGL::CustomLayerRenderParameters& params, | ||||
|    GLint                                           uMVPMatrixLocation) | ||||
| { | ||||
|    glm::mat4 projection = glm::ortho(0.0f, | ||||
|                                      static_cast<float>(params.width), | ||||
|                                      0.0f, | ||||
|                                      static_cast<float>(params.height)); | ||||
| 
 | ||||
|    projection = glm::rotate(projection, | ||||
|                             glm::radians<float>(params.bearing), | ||||
|                             glm::vec3(0.0f, 0.0f, 1.0f)); | ||||
| 
 | ||||
|    p->gl_.glUniformMatrix4fv( | ||||
|       uMVPMatrixLocation, 1, GL_FALSE, glm::value_ptr(projection)); | ||||
| } | ||||
| 
 | ||||
| // TODO: Refactor to utility class
 | ||||
| static glm::vec2 | ||||
| LatLongToScreenCoordinate(const QMapLibreGL::Coordinate& coordinate) | ||||
|  |  | |||
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	 Dan Paulat
						Dan Paulat