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	Use GL_TEXTURE_2D_ARRAY to enable multiple texture atlases
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					 8 changed files with 36 additions and 15 deletions
				
			
		|  | @ -129,7 +129,7 @@ void PlacefileImages::Initialize() | |||
|    p->shaderProgram_ = p->context_->GetShaderProgram( | ||||
|       {{GL_VERTEX_SHADER, ":/gl/geo_texture2d.vert"}, | ||||
|        {GL_GEOMETRY_SHADER, ":/gl/threshold.geom"}, | ||||
|        {GL_FRAGMENT_SHADER, ":/gl/texture2d.frag"}}); | ||||
|        {GL_FRAGMENT_SHADER, ":/gl/texture2d_array.frag"}}); | ||||
| 
 | ||||
|    p->uMVPMatrixLocation_ = p->shaderProgram_->GetUniformLocation("uMVPMatrix"); | ||||
|    p->uMapMatrixLocation_ = p->shaderProgram_->GetUniformLocation("uMapMatrix"); | ||||
|  | @ -230,8 +230,8 @@ void PlacefileImages::Render( | |||
|       } | ||||
| 
 | ||||
|       // Interpolate texture coordinates
 | ||||
|       gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | ||||
|       gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | ||||
|       gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | ||||
|       gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | ||||
| 
 | ||||
|       // Draw images
 | ||||
|       gl.glDrawArrays(GL_TRIANGLES, 0, p->numVertices_); | ||||
|  |  | |||
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	 Dan Paulat
						Dan Paulat