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	Use GL_TEXTURE_2D_ARRAY to enable multiple texture atlases
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					 8 changed files with 36 additions and 15 deletions
				
			
		|  | @ -56,7 +56,7 @@ void DrawLayer::Render(const QMapLibreGL::CustomLayerRenderParameters& params) | |||
|       newTextureAtlasBuildCount != p->textureAtlasBuildCount_; | ||||
| 
 | ||||
|    gl.glActiveTexture(GL_TEXTURE0); | ||||
|    gl.glBindTexture(GL_TEXTURE_2D, p->textureAtlas_); | ||||
|    gl.glBindTexture(GL_TEXTURE_2D_ARRAY, p->textureAtlas_); | ||||
| 
 | ||||
|    for (auto& item : p->drawList_) | ||||
|    { | ||||
|  |  | |||
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	 Dan Paulat
						Dan Paulat