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	Fixing color table limits and threshold value
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					 2 changed files with 3 additions and 4 deletions
				
			
		|  | @ -298,7 +298,7 @@ void RadarProductLayer::UpdateColorTable() | |||
|    gl.glGenerateMipmap(GL_TEXTURE_1D); | ||||
| 
 | ||||
|    gl.glUniform1ui(p->uDataMomentOffsetLocation_, rangeMin); | ||||
|    gl.glUniform1f(p->uDataMomentScaleLocation_, rangeMax - rangeMin); | ||||
|    gl.glUniform1f(p->uDataMomentScaleLocation_, scale); | ||||
| } | ||||
| 
 | ||||
| void RadarProductLayer::UpdateColorTableNextFrame() | ||||
|  |  | |||
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	 Dan Paulat
						Dan Paulat