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Add timeline controls to hotkeys
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parent
1b8d35ba3e
commit
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4 changed files with 63 additions and 2 deletions
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@ -1,6 +1,7 @@
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#include "animation_dock_widget.hpp"
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#include "ui_animation_dock_widget.h"
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#include <scwx/qt/manager/hotkey_manager.hpp>
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#include <scwx/qt/settings/general_settings.hpp>
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#include <scwx/qt/util/time.hpp>
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#include <scwx/util/logger.hpp>
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@ -39,6 +40,9 @@ public:
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AnimationDockWidget* self_;
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std::shared_ptr<manager::HotkeyManager> hotkeyManager_ {
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manager::HotkeyManager::Instance()};
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types::AnimationState animationState_ {types::AnimationState::Pause};
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types::MapTime viewType_ {types::MapTime::Live};
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bool isLive_ {true};
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@ -220,6 +224,39 @@ void AnimationDockWidgetImpl::ConnectSignals()
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&QAbstractButton::clicked,
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self_,
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[this]() { Q_EMIT self_->AnimationStepEndSelected(); });
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// Shortcuts
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QObject::connect(hotkeyManager_.get(),
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&manager::HotkeyManager::HotkeyPressed,
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self_,
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[this](types::Hotkey hotkey, bool /* isAutoRepeat */)
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{
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switch (hotkey)
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{
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case types::Hotkey::TimelineStepBegin:
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Q_EMIT self_->AnimationStepBeginSelected();
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break;
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case types::Hotkey::TimelineStepBack:
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Q_EMIT self_->AnimationStepBackSelected();
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break;
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case types::Hotkey::TimelinePlay:
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Q_EMIT self_->AnimationPlaySelected();
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break;
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case types::Hotkey::TimelineStepNext:
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Q_EMIT self_->AnimationStepNextSelected();
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break;
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case types::Hotkey::TimelineStepEnd:
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Q_EMIT self_->AnimationStepEndSelected();
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break;
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default:
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break;
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}
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});
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}
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void AnimationDockWidget::UpdateAnimationState(types::AnimationState state)
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