mirror of
https://github.com/ciphervance/supercell-wx.git
synced 2025-10-30 16:50:06 +00:00
Create a text shader and font utility
This commit is contained in:
parent
817a59f741
commit
82b265b6d4
11 changed files with 473 additions and 5 deletions
155
scwx-qt/source/scwx/qt/gl/text_shader.cpp
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155
scwx-qt/source/scwx/qt/gl/text_shader.cpp
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#include <scwx/qt/gl/text_shader.hpp>
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#include <boost/log/trivial.hpp>
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#include <glm/gtc/type_ptr.hpp>
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namespace scwx
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{
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namespace qt
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{
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namespace gl
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{
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static const std::string logPrefix_ = "[scwx::qt::gl::text_shader] ";
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class TextShaderImpl
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{
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public:
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explicit TextShaderImpl(OpenGLFunctions& gl) :
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gl_ {gl},
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projectionLocation_(GL_INVALID_INDEX),
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textColorLocation_(GL_INVALID_INDEX),
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vao_ {GL_INVALID_INDEX},
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vbo_ {GL_INVALID_INDEX}
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{
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}
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~TextShaderImpl() {}
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OpenGLFunctions& gl_;
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GLint projectionLocation_;
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GLint textColorLocation_;
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GLuint vao_;
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GLuint vbo_;
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};
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TextShader::TextShader(OpenGLFunctions& gl) :
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ShaderProgram(gl), p(std::make_unique<TextShaderImpl>(gl))
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{
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}
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TextShader::~TextShader() = default;
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TextShader::TextShader(TextShader&&) noexcept = default;
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TextShader& TextShader::operator=(TextShader&&) noexcept = default;
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bool TextShader::Initialize()
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{
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OpenGLFunctions& gl = p->gl_;
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// Load and configure shader
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bool success = Load(":/gl/text.vert", ":/gl/text.frag");
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p->projectionLocation_ = gl.glGetUniformLocation(id(), "projection");
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if (p->projectionLocation_ == -1)
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{
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BOOST_LOG_TRIVIAL(warning) << logPrefix_ << "Could not find projection";
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}
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p->textColorLocation_ = gl.glGetUniformLocation(id(), "textColor");
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if (p->textColorLocation_ == -1)
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{
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BOOST_LOG_TRIVIAL(warning) << logPrefix_ << "Could not find textColor";
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}
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gl.glGenVertexArrays(1, &p->vao_);
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gl.glGenBuffers(1, &p->vbo_);
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gl.glBindVertexArray(p->vao_);
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gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_);
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gl.glBufferData(
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GL_ARRAY_BUFFER, sizeof(float) * 6 * 4, nullptr, GL_DYNAMIC_DRAW);
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gl.glEnableVertexAttribArray(0);
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gl.glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 4 * sizeof(float), 0);
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gl.glBindBuffer(GL_ARRAY_BUFFER, 0);
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gl.glBindVertexArray(0);
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return success;
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}
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void TextShader::RenderText(const std::string& text,
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float x,
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float y,
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float scale,
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const glm::mat4& projection,
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const boost::gil::rgba8_pixel_t& color,
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const std::unordered_map<char, util::Glyph>& glyphs)
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{
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OpenGLFunctions& gl = p->gl_;
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Use();
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gl.glEnable(GL_BLEND);
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gl.glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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gl.glUniformMatrix4fv(
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p->projectionLocation_, 1, GL_FALSE, glm::value_ptr(projection));
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gl.glUniform4f(
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p->textColorLocation_, color[0], color[1], color[2], color[3]);
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gl.glActiveTexture(GL_TEXTURE0);
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gl.glBindVertexArray(p->vao_);
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for (auto c = text.cbegin(); c != text.cend(); c++)
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{
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if (glyphs.find(*c) == glyphs.end())
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{
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continue;
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}
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const util::Glyph& g = glyphs.at(*c);
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float xpos = x + g.bearing.x * scale;
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float ypos = y - (g.size.y - g.bearing.y) * scale;
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float w = g.size.x * scale;
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float h = g.size.y * scale;
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// Glyph vertices
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float vertices[6][4] = {{xpos, ypos + h, 0.0f, 0.0f},
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{xpos, ypos, 0.0f, 1.0f},
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{xpos + w, ypos, 1.0f, 1.0f}, //
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//
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{xpos, ypos + h, 0.0f, 0.0f},
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{xpos + w, ypos, 1.0f, 1.0f},
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{xpos + w, ypos + h, 1.0f, 0.0f}};
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// Render glyph texture
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gl.glBindTexture(GL_TEXTURE_2D, g.textureId);
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gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_);
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gl.glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vertices), vertices);
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gl.glBindBuffer(GL_ARRAY_BUFFER, 0);
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gl.glDrawArrays(GL_TRIANGLES, 0, 6);
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// Advance to the next glyph
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x += (g.advance >> 6) * scale;
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}
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}
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void TextShader::SetProjection(const glm::mat4& projection)
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{
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p->gl_.glUniformMatrix4fv(
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p->projectionLocation_, 1, GL_FALSE, glm::value_ptr(projection));
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}
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void TextShader::SetTextColor(const boost::gil::rgba8_pixel_t color)
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{
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p->gl_.glUniform4f(
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p->textColorLocation_, color[0], color[1], color[2], color[3]);
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}
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} // namespace gl
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} // namespace qt
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} // namespace scwx
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49
scwx-qt/source/scwx/qt/gl/text_shader.hpp
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49
scwx-qt/source/scwx/qt/gl/text_shader.hpp
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#pragma once
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#include <scwx/qt/util/shader_program.hpp>
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#include <scwx/qt/util/font.hpp>
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#include <memory>
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#include <boost/gil.hpp>
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#include <glm/glm.hpp>
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namespace scwx
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{
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namespace qt
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{
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namespace gl
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{
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class TextShaderImpl;
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class TextShader : public ShaderProgram
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{
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public:
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explicit TextShader(OpenGLFunctions& gl);
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~TextShader();
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TextShader(const TextShader&) = delete;
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TextShader& operator=(const TextShader&) = delete;
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TextShader(TextShader&&) noexcept;
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TextShader& operator=(TextShader&&) noexcept;
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bool Initialize();
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void RenderText(const std::string& text,
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float x,
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float y,
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float scale,
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const glm::mat4& projection,
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const boost::gil::rgba8_pixel_t& color,
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const std::unordered_map<char, util::Glyph>& glyphs);
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void SetProjection(const glm::mat4& projection);
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void SetTextColor(const boost::gil::rgba8_pixel_t color);
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private:
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std::unique_ptr<TextShaderImpl> p;
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};
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} // namespace gl
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} // namespace qt
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} // namespace scwx
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179
scwx-qt/source/scwx/qt/util/font.cpp
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179
scwx-qt/source/scwx/qt/util/font.cpp
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#include <scwx/qt/util/font.hpp>
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#include <mutex>
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#include <unordered_map>
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#include <boost/log/trivial.hpp>
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#include <ft2build.h>
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#include <QFile>
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#include FT_FREETYPE_H
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namespace scwx
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{
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namespace qt
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{
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namespace util
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{
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static const std::string logPrefix_ = "[scwx::qt::util::font] ";
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static std::unordered_map<std::string, std::shared_ptr<Font>> fontMap_;
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static FT_Library ft_ {nullptr};
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static std::mutex ftMutex_;
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static bool InitializeFreeType();
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class FontImpl
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{
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public:
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explicit FontImpl(const std::string& resource) :
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resource_(resource), fontData_(), face_ {nullptr}
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{
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}
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~FontImpl() {}
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const std::string resource_;
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QByteArray fontData_;
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FT_Face face_;
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};
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Font::Font(const std::string& resource) :
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p(std::make_unique<FontImpl>(resource))
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{
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}
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Font::~Font()
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{
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FT_Done_Face(p->face_);
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}
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void Font::GenerateGlyphs(OpenGLFunctions& gl,
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std::unordered_map<char, Glyph>& glyphs,
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unsigned int height)
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{
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FT_Error error;
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FT_Face& face = p->face_;
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// Allow single-byte texture colors
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gl.glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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FT_Set_Pixel_Sizes(p->face_, 0, 48);
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for (unsigned char c = 0; c < 128; c++)
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{
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if (glyphs.find(c) != glyphs.end())
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{
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BOOST_LOG_TRIVIAL(warning) << logPrefix_ << "Found glyph "
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<< static_cast<uint16_t>(c) << ", skipping";
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continue;
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}
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if ((error = FT_Load_Char(face, c, FT_LOAD_RENDER)) != 0)
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{
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BOOST_LOG_TRIVIAL(error) << logPrefix_ << "Failed to load glyph "
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<< static_cast<uint16_t>(c) << ": " << error;
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continue;
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}
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GLuint texture;
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gl.glGenTextures(1, &texture);
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gl.glBindTexture(GL_TEXTURE_2D, texture);
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gl.glTexImage2D(GL_TEXTURE_2D,
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0,
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GL_RED,
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face->glyph->bitmap.width,
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face->glyph->bitmap.rows,
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0,
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GL_RED,
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GL_UNSIGNED_BYTE,
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face->glyph->bitmap.buffer);
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gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glyphs.insert(
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{c,
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Glyph {
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texture,
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glm::ivec2(face->glyph->bitmap.width, face->glyph->bitmap.rows),
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glm::ivec2(face->glyph->bitmap_left, face->glyph->bitmap_top),
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face->glyph->advance.x}});
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}
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}
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std::shared_ptr<Font> Font::Create(const std::string& resource)
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{
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std::shared_ptr<Font> font = nullptr;
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FT_Error error;
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if (!InitializeFreeType())
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{
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return font;
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}
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auto it = fontMap_.find(resource);
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if (it != fontMap_.end())
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{
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return it->second;
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}
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QFile fontFile(resource.c_str());
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fontFile.open(QIODevice::ReadOnly);
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if (!fontFile.isOpen())
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{
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BOOST_LOG_TRIVIAL(error)
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<< logPrefix_ << "Could not read font file: " << resource;
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return font;
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}
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font = std::make_shared<Font>(resource);
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font->p->fontData_ = fontFile.readAll();
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{
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std::scoped_lock(ftMutex_);
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if ((error = FT_New_Memory_Face(
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ft_,
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reinterpret_cast<const FT_Byte*>(font->p->fontData_.data()),
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font->p->fontData_.size(),
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0,
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&font->p->face_)) != 0)
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{
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BOOST_LOG_TRIVIAL(error)
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<< logPrefix_ << "Failed to load font: " << error;
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font.reset();
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}
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}
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if (font != nullptr)
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{
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fontMap_.insert({resource, font});
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}
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return font;
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}
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static bool InitializeFreeType()
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{
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std::scoped_lock(ftMutex_);
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FT_Error error;
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if (ft_ == nullptr && (error = FT_Init_FreeType(&ft_)) != 0)
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{
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BOOST_LOG_TRIVIAL(error)
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<< logPrefix_ << "Could not init FreeType library: " << error;
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ft_ = nullptr;
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}
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return (ft_ != nullptr);
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}
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} // namespace util
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} // namespace qt
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} // namespace scwx
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51
scwx-qt/source/scwx/qt/util/font.hpp
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51
scwx-qt/source/scwx/qt/util/font.hpp
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#pragma once
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#include <scwx/qt/util/gl.hpp>
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#include <memory>
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#include <string>
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#include <glm/glm.hpp>
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namespace scwx
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{
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namespace qt
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{
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namespace util
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{
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struct Glyph
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{
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GLuint textureId;
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glm::ivec2 size; // pixels
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glm::ivec2 bearing; // pixels
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GLint advance; // 1/64 pixels
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};
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class FontImpl;
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class Font
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{
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public:
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explicit Font(const std::string& resource);
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~Font();
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Font(const Font&) = delete;
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Font& operator=(const Font&) = delete;
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Font(Font&&) = delete;
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Font& operator=(Font&&) = delete;
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void GenerateGlyphs(OpenGLFunctions& gl,
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std::unordered_map<char, Glyph>& glyphs,
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unsigned int height);
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static std::shared_ptr<Font> Create(const std::string& resource);
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private:
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std::unique_ptr<FontImpl> p;
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};
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} // namespace util
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} // namespace qt
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} // namespace scwx
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@ -147,7 +147,7 @@ bool ShaderProgram::Load(const std::string& vertexPath,
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gl.glDeleteShader(vertexShader);
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gl.glDeleteShader(fragmentShader);
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return false;
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return success;
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}
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void ShaderProgram::Use() const
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@ -20,7 +20,7 @@ class ShaderProgram
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{
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public:
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explicit ShaderProgram(OpenGLFunctions& gl);
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~ShaderProgram();
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virtual ~ShaderProgram();
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ShaderProgram(const ShaderProgram&) = delete;
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ShaderProgram& operator=(const ShaderProgram&) = delete;
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