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	Create a text shader and font utility
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					 11 changed files with 473 additions and 5 deletions
				
			
		|  | @ -147,7 +147,7 @@ bool ShaderProgram::Load(const std::string& vertexPath, | |||
|    gl.glDeleteShader(vertexShader); | ||||
|    gl.glDeleteShader(fragmentShader); | ||||
| 
 | ||||
|    return false; | ||||
|    return success; | ||||
| } | ||||
| 
 | ||||
| void ShaderProgram::Use() const | ||||
|  |  | |||
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	 Dan Paulat
						Dan Paulat