From 82d761c93993e67cb42d6699281c1f52871db6ea Mon Sep 17 00:00:00 2001 From: Dan Paulat Date: Tue, 4 Oct 2022 23:10:05 -0500 Subject: [PATCH] Texture coordinate should be smooth, not flat --- scwx-qt/gl/geo_line.vert | 4 ++-- scwx-qt/gl/texture2d.frag | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/scwx-qt/gl/geo_line.vert b/scwx-qt/gl/geo_line.vert index 4fea6910..ea7d6351 100644 --- a/scwx-qt/gl/geo_line.vert +++ b/scwx-qt/gl/geo_line.vert @@ -15,8 +15,8 @@ uniform mat4 uMVPMatrix; uniform mat4 uMapMatrix; uniform vec2 uMapScreenCoord; -flat out vec2 texCoord; -flat out vec4 modulate; +smooth out vec2 texCoord; +flat out vec4 modulate; vec2 latLngToScreenCoordinate(in vec2 latLng) { diff --git a/scwx-qt/gl/texture2d.frag b/scwx-qt/gl/texture2d.frag index 3a41c720..16ab8960 100644 --- a/scwx-qt/gl/texture2d.frag +++ b/scwx-qt/gl/texture2d.frag @@ -5,8 +5,8 @@ precision mediump float; uniform sampler2D uTexture; -flat in vec2 texCoord; -flat in vec4 modulate; +smooth in vec2 texCoord; +flat in vec4 modulate; layout (location = 0) out vec4 fragColor;