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	Taking load data mutexes on destruction can cause a deadlock
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		|  | @ -182,10 +182,6 @@ public: | |||
|                        providerManager->Disable(); | ||||
|                     }); | ||||
| 
 | ||||
|       // Lock other mutexes before destroying, ensure loading is complete
 | ||||
|       std::unique_lock loadLevel2DataLock {loadLevel2DataMutex_}; | ||||
|       std::unique_lock loadLevel3DataLock {loadLevel3DataMutex_}; | ||||
| 
 | ||||
|       threadPool_.join(); | ||||
|    } | ||||
| 
 | ||||
|  |  | |||
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	 Dan Paulat
						Dan Paulat