Shader program cleanup

This commit is contained in:
Dan Paulat 2022-10-02 22:28:56 -05:00
parent 7a07e0f698
commit 8d2fcf3802
2 changed files with 14 additions and 16 deletions

View file

@ -13,19 +13,18 @@ namespace gl
static const std::string logPrefix_ = "scwx::qt::gl::shader_program";
static const auto logger_ = scwx::util::Logger::Create(logPrefix_);
static constexpr GLsizei INFO_LOG_BUF_SIZE = 512;
static constexpr GLsizei kInfoLogBufSize = 512;
class ShaderProgramImpl
class ShaderProgram::Impl
{
public:
explicit ShaderProgramImpl(OpenGLFunctions& gl) :
gl_(gl), id_ {GL_INVALID_INDEX}
explicit Impl(OpenGLFunctions& gl) : gl_(gl), id_ {GL_INVALID_INDEX}
{
// Create shader program
id_ = gl_.glCreateProgram();
}
~ShaderProgramImpl()
~Impl()
{
// Delete shader program
gl_.glDeleteProgram(id_);
@ -37,12 +36,12 @@ public:
};
ShaderProgram::ShaderProgram(OpenGLFunctions& gl) :
p(std::make_unique<ShaderProgramImpl>(gl))
p(std::make_unique<Impl>(gl))
{
}
ShaderProgram::~ShaderProgram() = default;
ShaderProgram::ShaderProgram(ShaderProgram&&) noexcept = default;
ShaderProgram::ShaderProgram(ShaderProgram&&) noexcept = default;
ShaderProgram& ShaderProgram::operator=(ShaderProgram&&) noexcept = default;
GLuint ShaderProgram::id() const
@ -59,7 +58,7 @@ bool ShaderProgram::Load(const std::string& vertexPath,
GLint glSuccess;
bool success = true;
char infoLog[INFO_LOG_BUF_SIZE];
char infoLog[kInfoLogBufSize];
GLsizei logLength;
QFile vertexFile(vertexPath.c_str());
@ -102,7 +101,7 @@ bool ShaderProgram::Load(const std::string& vertexPath,
// Check for errors
gl.glGetShaderiv(vertexShader, GL_COMPILE_STATUS, &glSuccess);
gl.glGetShaderInfoLog(vertexShader, INFO_LOG_BUF_SIZE, &logLength, infoLog);
gl.glGetShaderInfoLog(vertexShader, kInfoLogBufSize, &logLength, infoLog);
if (!glSuccess)
{
logger_->error("Vertex shader compilation failed: {}", infoLog);
@ -122,8 +121,7 @@ bool ShaderProgram::Load(const std::string& vertexPath,
// Check for errors
gl.glGetShaderiv(fragmentShader, GL_COMPILE_STATUS, &glSuccess);
gl.glGetShaderInfoLog(
fragmentShader, INFO_LOG_BUF_SIZE, &logLength, infoLog);
gl.glGetShaderInfoLog(fragmentShader, kInfoLogBufSize, &logLength, infoLog);
if (!glSuccess)
{
logger_->error("Fragment shader compilation failed: {}", infoLog);
@ -142,7 +140,7 @@ bool ShaderProgram::Load(const std::string& vertexPath,
// Check for errors
gl.glGetProgramiv(p->id_, GL_LINK_STATUS, &glSuccess);
gl.glGetProgramInfoLog(p->id_, INFO_LOG_BUF_SIZE, &logLength, infoLog);
gl.glGetProgramInfoLog(p->id_, kInfoLogBufSize, &logLength, infoLog);
if (!glSuccess)
{
logger_->error("Shader program link failed: {}", infoLog);

View file

@ -16,15 +16,13 @@ namespace qt
namespace gl
{
class ShaderProgramImpl;
class ShaderProgram
{
public:
explicit ShaderProgram(OpenGLFunctions& gl);
virtual ~ShaderProgram();
ShaderProgram(const ShaderProgram&) = delete;
ShaderProgram(const ShaderProgram&) = delete;
ShaderProgram& operator=(const ShaderProgram&) = delete;
ShaderProgram(ShaderProgram&&) noexcept;
@ -37,7 +35,9 @@ public:
void Use() const;
private:
std::unique_ptr<ShaderProgramImpl> p;
class Impl;
std::unique_ptr<Impl> p;
};
} // namespace gl