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	Add support for loading geometry shaders (and other shaders)
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					 2 changed files with 70 additions and 65 deletions
				
			
		|  | @ -31,6 +31,7 @@ public: | |||
|    GLuint id() const; | ||||
| 
 | ||||
|    bool Load(const std::string& vertexPath, const std::string& fragmentPath); | ||||
|    bool Load(std::initializer_list<std::pair<GLenum, std::string>> shaderPaths); | ||||
| 
 | ||||
|    void Use() const; | ||||
| 
 | ||||
|  |  | |||
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	 Dan Paulat
						Dan Paulat