Add visibility to icon draw items

This commit is contained in:
Dan Paulat 2024-03-08 00:45:06 -06:00
parent d905abd3e7
commit 931b5d8481
7 changed files with 248 additions and 102 deletions

View file

@ -25,6 +25,7 @@ out VertexData
vec3 texCoord; vec3 texCoord;
vec4 color; vec4 color;
ivec2 timeRange; ivec2 timeRange;
bool displayed;
} vsOut; } vsOut;
smooth out vec3 texCoord; smooth out vec3 texCoord;
@ -41,6 +42,9 @@ vec2 latLngToScreenCoordinate(in vec2 latLng)
void main() void main()
{ {
// Always set displayed to true
vsOut.displayed = true;
// Pass the threshold and time range to the geometry shader // Pass the threshold and time range to the geometry shader
vsOut.threshold = aThreshold; vsOut.threshold = aThreshold;
vsOut.timeRange = aTimeRange; vsOut.timeRange = aTimeRange;

View file

@ -16,12 +16,16 @@ out VertexData
vec3 texCoord; vec3 texCoord;
vec4 color; vec4 color;
ivec2 timeRange; ivec2 timeRange;
bool displayed;
} vsOut; } vsOut;
smooth out vec4 color; smooth out vec4 color;
void main() void main()
{ {
// Always set displayed to true
vsOut.displayed = true;
// Pass the threshold and time range to the geometry shader // Pass the threshold and time range to the geometry shader
vsOut.threshold = aThreshold; vsOut.threshold = aThreshold;
vsOut.timeRange = aTimeRange; vsOut.timeRange = aTimeRange;

View file

@ -7,20 +7,42 @@ layout (location = 1) in vec2 aXYOffset;
layout (location = 2) in vec3 aTexCoord; layout (location = 2) in vec3 aTexCoord;
layout (location = 3) in vec4 aModulate; layout (location = 3) in vec4 aModulate;
layout (location = 4) in float aAngleDeg; layout (location = 4) in float aAngleDeg;
layout (location = 5) in int aDisplayed;
uniform mat4 uMVPMatrix; uniform mat4 uMVPMatrix;
out VertexData
{
int threshold;
vec3 texCoord;
vec4 color;
ivec2 timeRange;
bool displayed;
} vsOut;
smooth out vec3 texCoord; smooth out vec3 texCoord;
smooth out vec4 color; smooth out vec4 color;
void main() void main()
{ {
// Always set threshold and time range to zero
vsOut.threshold = 0;
vsOut.timeRange = ivec2(0, 0);
// Pass displayed to the geometry shader
vsOut.displayed = (aDisplayed != 0);
// Pass the texture coordinate and color modulate to the geometry and
// fragment shaders
vsOut.texCoord = aTexCoord;
vsOut.color = aModulate;
texCoord = aTexCoord;
color = aModulate;
// Rotate clockwise // Rotate clockwise
float angle = aAngleDeg * DEG2RAD; float angle = aAngleDeg * DEG2RAD;
mat2 rotate = mat2(cos(angle), -sin(angle), mat2 rotate = mat2(cos(angle), -sin(angle),
sin(angle), cos(angle)); sin(angle), cos(angle));
gl_Position = uMVPMatrix * vec4(aVertex + rotate * aXYOffset, 0.0f, 1.0f); gl_Position = uMVPMatrix * vec4(aVertex + rotate * aXYOffset, 0.0f, 1.0f);
texCoord = aTexCoord;
color = aModulate;
} }

View file

@ -12,6 +12,7 @@ in VertexData
vec3 texCoord; vec3 texCoord;
vec4 color; vec4 color;
ivec2 timeRange; ivec2 timeRange;
bool displayed;
} gsIn[]; } gsIn[];
smooth out vec3 texCoord; smooth out vec3 texCoord;
@ -19,7 +20,8 @@ smooth out vec4 color;
void main() void main()
{ {
if ((gsIn[0].threshold <= 0 || // If Threshold: 0 was specified, no threshold if (gsIn[0].displayed &&
(gsIn[0].threshold <= 0 || // If Threshold: 0 was specified, no threshold
gsIn[0].threshold >= uMapDistance || // If Threshold is above current map distance gsIn[0].threshold >= uMapDistance || // If Threshold is above current map distance
gsIn[0].threshold >= 999) && // If Threshold: 999 was specified (or greater), no threshold gsIn[0].threshold >= 999) && // If Threshold: 999 was specified (or greater), no threshold
(gsIn[0].timeRange[0] == 0 || // If there is no start time specified (gsIn[0].timeRange[0] == 0 || // If there is no start time specified

View file

@ -7,6 +7,7 @@
#include <execution> #include <execution>
#include <boost/unordered/unordered_flat_map.hpp> #include <boost/unordered/unordered_flat_map.hpp>
#include <boost/unordered/unordered_flat_set.hpp>
namespace scwx namespace scwx
{ {
@ -24,7 +25,7 @@ static constexpr std::size_t kNumRectangles = 1;
static constexpr std::size_t kNumTriangles = kNumRectangles * 2; static constexpr std::size_t kNumTriangles = kNumRectangles * 2;
static constexpr std::size_t kVerticesPerTriangle = 3; static constexpr std::size_t kVerticesPerTriangle = 3;
static constexpr std::size_t kVerticesPerRectangle = kVerticesPerTriangle * 2; static constexpr std::size_t kVerticesPerRectangle = kVerticesPerTriangle * 2;
static constexpr std::size_t kPointsPerVertex = 9; static constexpr std::size_t kPointsPerVertex = 10;
static constexpr std::size_t kPointsPerTexCoord = 3; static constexpr std::size_t kPointsPerTexCoord = 3;
static constexpr std::size_t kIconBufferLength = static constexpr std::size_t kIconBufferLength =
kNumTriangles * kVerticesPerTriangle * kPointsPerVertex; kNumTriangles * kVerticesPerTriangle * kPointsPerVertex;
@ -34,12 +35,15 @@ static constexpr std::size_t kTextureBufferLength =
struct IconDrawItem : types::EventHandler struct IconDrawItem : types::EventHandler
{ {
boost::gil::rgba32f_pixel_t modulate_ {1.0f, 1.0f, 1.0f, 1.0f}; boost::gil::rgba32f_pixel_t modulate_ {1.0f, 1.0f, 1.0f, 1.0f};
bool visible_ {true};
double x_ {}; double x_ {};
double y_ {}; double y_ {};
units::degrees<double> angle_ {}; units::degrees<double> angle_ {};
std::string iconSheet_ {}; std::string iconSheet_ {};
std::size_t iconIndex_ {}; std::size_t iconIndex_ {};
std::string hoverText_ {}; std::string hoverText_ {};
std::shared_ptr<types::IconInfo> iconInfo_ {};
}; };
class Icons::Impl class Icons::Impl
@ -67,9 +71,14 @@ public:
~Impl() {} ~Impl() {}
void UpdateBuffers(); void UpdateBuffers();
void UpdateTextureBuffer(); static void UpdateSingleBuffer(const std::shared_ptr<IconDrawItem>& di,
void Update(bool textureAtlasChanged); std::size_t iconIndex,
std::vector<float>& iconBuffer,
std::vector<IconHoverEntry>& hoverIcons);
void UpdateTextureBuffer();
void UpdateModifiedIconBuffers();
void Update(bool textureAtlasChanged);
std::shared_ptr<GlContext> context_; std::shared_ptr<GlContext> context_;
@ -77,6 +86,8 @@ public:
bool dirty_ {false}; bool dirty_ {false};
bool lastTextureAtlasChanged_ {false}; bool lastTextureAtlasChanged_ {false};
boost::unordered_flat_set<std::shared_ptr<IconDrawItem>> dirtyIcons_ {};
std::mutex iconMutex_; std::mutex iconMutex_;
boost::unordered_flat_map<std::string, std::shared_ptr<types::IconInfo>> boost::unordered_flat_map<std::string, std::shared_ptr<types::IconInfo>>
@ -120,6 +131,7 @@ void Icons::Initialize()
p->shaderProgram_ = p->context_->GetShaderProgram( p->shaderProgram_ = p->context_->GetShaderProgram(
{{GL_VERTEX_SHADER, ":/gl/texture2d_array.vert"}, {{GL_VERTEX_SHADER, ":/gl/texture2d_array.vert"},
{GL_GEOMETRY_SHADER, ":/gl/threshold.geom"},
{GL_FRAGMENT_SHADER, ":/gl/texture2d_array.frag"}}); {GL_FRAGMENT_SHADER, ":/gl/texture2d_array.frag"}});
p->uMVPMatrixLocation_ = p->shaderProgram_->GetUniformLocation("uMVPMatrix"); p->uMVPMatrixLocation_ = p->shaderProgram_->GetUniformLocation("uMVPMatrix");
@ -167,6 +179,15 @@ void Icons::Initialize()
reinterpret_cast<void*>(8 * sizeof(float))); reinterpret_cast<void*>(8 * sizeof(float)));
gl.glEnableVertexAttribArray(4); gl.glEnableVertexAttribArray(4);
// aAngle
gl.glVertexAttribPointer(5,
1,
GL_FLOAT,
GL_FALSE,
kPointsPerVertex * sizeof(float),
reinterpret_cast<void*>(9 * sizeof(float)));
gl.glEnableVertexAttribArray(5);
gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]); gl.glBindBuffer(GL_ARRAY_BUFFER, p->vbo_[1]);
gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW); gl.glBufferData(GL_ARRAY_BUFFER, 0u, nullptr, GL_DYNAMIC_DRAW);
@ -292,12 +313,20 @@ std::shared_ptr<IconDrawItem> Icons::AddIcon()
return p->newIconList_.emplace_back(std::make_shared<IconDrawItem>()); return p->newIconList_.emplace_back(std::make_shared<IconDrawItem>());
} }
void Icons::SetIconVisible(const std::shared_ptr<IconDrawItem>& di,
bool visible)
{
di->visible_ = visible;
p->dirtyIcons_.insert(di);
}
void Icons::SetIconTexture(const std::shared_ptr<IconDrawItem>& di, void Icons::SetIconTexture(const std::shared_ptr<IconDrawItem>& di,
const std::string& iconSheet, const std::string& iconSheet,
std::size_t iconIndex) std::size_t iconIndex)
{ {
di->iconSheet_ = iconSheet; di->iconSheet_ = iconSheet;
di->iconIndex_ = iconIndex; di->iconIndex_ = iconIndex;
p->dirtyIcons_.insert(di);
} }
void Icons::SetIconLocation(const std::shared_ptr<IconDrawItem>& di, void Icons::SetIconLocation(const std::shared_ptr<IconDrawItem>& di,
@ -306,12 +335,14 @@ void Icons::SetIconLocation(const std::shared_ptr<IconDrawItem>& di,
{ {
di->x_ = x; di->x_ = x;
di->y_ = y; di->y_ = y;
p->dirtyIcons_.insert(di);
} }
void Icons::SetIconAngle(const std::shared_ptr<IconDrawItem>& di, void Icons::SetIconAngle(const std::shared_ptr<IconDrawItem>& di,
units::angle::degrees<double> angle) units::angle::degrees<double> angle)
{ {
di->angle_ = angle; di->angle_ = angle;
p->dirtyIcons_.insert(di);
} }
void Icons::SetIconModulate(const std::shared_ptr<IconDrawItem>& di, void Icons::SetIconModulate(const std::shared_ptr<IconDrawItem>& di,
@ -321,18 +352,21 @@ void Icons::SetIconModulate(const std::shared_ptr<IconDrawItem>& di,
modulate[1] / 255.0f, modulate[1] / 255.0f,
modulate[2] / 255.0f, modulate[2] / 255.0f,
modulate[3] / 255.0f}; modulate[3] / 255.0f};
p->dirtyIcons_.insert(di);
} }
void Icons::SetIconModulate(const std::shared_ptr<IconDrawItem>& di, void Icons::SetIconModulate(const std::shared_ptr<IconDrawItem>& di,
boost::gil::rgba32f_pixel_t modulate) boost::gil::rgba32f_pixel_t modulate)
{ {
di->modulate_ = modulate; di->modulate_ = modulate;
p->dirtyIcons_.insert(di);
} }
void Icons::SetIconHoverText(const std::shared_ptr<IconDrawItem>& di, void Icons::SetIconHoverText(const std::shared_ptr<IconDrawItem>& di,
const std::string& text) const std::string& text)
{ {
di->hoverText_ = text; di->hoverText_ = text;
p->dirtyIcons_.insert(di);
} }
void Icons::FinishIcons() void Icons::FinishIcons()
@ -374,7 +408,8 @@ void Icons::Impl::UpdateBuffers()
continue; continue;
} }
auto& icon = it->second; auto& icon = it->second;
di->iconInfo_ = icon;
// Validate icon // Validate icon
if (di->iconIndex_ >= icon->numIcons_) if (di->iconIndex_ >= icon->numIcons_)
@ -387,61 +422,115 @@ void Icons::Impl::UpdateBuffers()
// Icon is valid, add to valid icon list // Icon is valid, add to valid icon list
newValidIconList_.push_back(di); newValidIconList_.push_back(di);
// Base X/Y offsets in pixels // Update icon buffer
const float x = static_cast<float>(di->x_); UpdateSingleBuffer(
const float y = static_cast<float>(di->y_); di, newValidIconList_.size() - 1, newIconBuffer_, newHoverIcons_);
}
// Icon size // All icons have been updated
const float iw = static_cast<float>(icon->iconWidth_); dirtyIcons_.clear();
const float ih = static_cast<float>(icon->iconHeight_); }
// Hot X/Y (zero-based icon center) void Icons::Impl::UpdateSingleBuffer(const std::shared_ptr<IconDrawItem>& di,
const float hx = static_cast<float>(icon->hotX_); std::size_t iconIndex,
const float hy = static_cast<float>(icon->hotY_); std::vector<float>& iconBuffer,
std::vector<IconHoverEntry>& hoverIcons)
{
auto& icon = di->iconInfo_;
// Final X/Y offsets in pixels // Base X/Y offsets in pixels
const float lx = std::roundf(-hx); const float x = static_cast<float>(di->x_);
const float rx = std::roundf(lx + iw); const float y = static_cast<float>(di->y_);
const float ty = std::roundf(+hy);
const float by = std::roundf(ty - ih);
// Angle in degrees // Icon size
units::angle::degrees<float> angle = di->angle_; const float iw = static_cast<float>(icon->iconWidth_);
const float a = angle.value(); const float ih = static_cast<float>(icon->iconHeight_);
// Modulate color // Hot X/Y (zero-based icon center)
const float mc0 = di->modulate_[0]; const float hx = static_cast<float>(icon->hotX_);
const float mc1 = di->modulate_[1]; const float hy = static_cast<float>(icon->hotY_);
const float mc2 = di->modulate_[2];
const float mc3 = di->modulate_[3];
newIconBuffer_.insert(newIconBuffer_.end(), // Final X/Y offsets in pixels
{ const float lx = std::roundf(-hx);
// Icon const float rx = std::roundf(lx + iw);
x, y, lx, by, mc0, mc1, mc2, mc3, a, // BL const float ty = std::roundf(+hy);
x, y, lx, ty, mc0, mc1, mc2, mc3, a, // TL const float by = std::roundf(ty - ih);
x, y, rx, by, mc0, mc1, mc2, mc3, a, // BR
x, y, rx, by, mc0, mc1, mc2, mc3, a, // BR
x, y, rx, ty, mc0, mc1, mc2, mc3, a, // TR
x, y, lx, ty, mc0, mc1, mc2, mc3, a // TL
});
if (!di->hoverText_.empty() || di->event_ != nullptr) // Angle in degrees
units::angle::degrees<float> angle = di->angle_;
const float a = angle.value();
// Modulate color
const float mc0 = di->modulate_[0];
const float mc1 = di->modulate_[1];
const float mc2 = di->modulate_[2];
const float mc3 = di->modulate_[3];
// Visibility
const float v = static_cast<float>(di->visible_);
// Icon initializer list data
const auto iconData = {
// Icon
x, y, lx, by, mc0, mc1, mc2, mc3, a, v, // BL
x, y, lx, ty, mc0, mc1, mc2, mc3, a, v, // TL
x, y, rx, by, mc0, mc1, mc2, mc3, a, v, // BR
x, y, rx, by, mc0, mc1, mc2, mc3, a, v, // BR
x, y, rx, ty, mc0, mc1, mc2, mc3, a, v, // TR
x, y, lx, ty, mc0, mc1, mc2, mc3, a, v // TL
};
// Buffer position data
auto iconBufferPosition = iconBuffer.end();
auto iconBufferOffset = iconIndex * kIconBufferLength;
if (iconBufferOffset < iconBuffer.size())
{
iconBufferPosition = iconBuffer.begin() + iconBufferOffset;
}
if (iconBufferPosition == iconBuffer.cend())
{
iconBuffer.insert(iconBufferPosition, iconData);
}
else
{
std::copy(iconData.begin(), iconData.end(), iconBufferPosition);
}
auto hoverIt = std::find_if(hoverIcons.begin(),
hoverIcons.end(),
[&di](auto& entry) { return entry.di_ == di; });
if (di->visible_ && (!di->hoverText_.empty() || di->event_ != nullptr))
{
const units::angle::radians<double> radians = angle;
const float cosAngle = cosf(static_cast<float>(radians.value()));
const float sinAngle = sinf(static_cast<float>(radians.value()));
const glm::mat2 rotate {cosAngle, -sinAngle, sinAngle, cosAngle};
const glm::vec2 otl = rotate * glm::vec2 {lx, ty};
const glm::vec2 otr = rotate * glm::vec2 {rx, ty};
const glm::vec2 obl = rotate * glm::vec2 {lx, by};
const glm::vec2 obr = rotate * glm::vec2 {rx, by};
if (hoverIt == hoverIcons.end())
{ {
const units::angle::radians<double> radians = angle; hoverIcons.emplace_back(IconHoverEntry {di, otl, otr, obl, obr});
const float cosAngle = cosf(static_cast<float>(radians.value()));
const float sinAngle = sinf(static_cast<float>(radians.value()));
const glm::mat2 rotate {cosAngle, -sinAngle, sinAngle, cosAngle};
const glm::vec2 otl = rotate * glm::vec2 {lx, ty};
const glm::vec2 otr = rotate * glm::vec2 {rx, ty};
const glm::vec2 obl = rotate * glm::vec2 {lx, by};
const glm::vec2 obr = rotate * glm::vec2 {rx, by};
newHoverIcons_.emplace_back(IconHoverEntry {di, otl, otr, obl, obr});
} }
else
{
hoverIt->otl_ = otl;
hoverIt->otr_ = otr;
hoverIt->obl_ = obl;
hoverIt->obr_ = obr;
}
}
else if (hoverIt != hoverIcons.end())
{
hoverIcons.erase(hoverIt);
} }
} }
@ -533,10 +622,40 @@ void Icons::Impl::UpdateTextureBuffer()
} }
} }
void Icons::Impl::UpdateModifiedIconBuffers()
{
// Update buffers for modified icons
for (auto& di : dirtyIcons_)
{
// Find modified icon in the current list
auto it =
std::find(currentIconList_.cbegin(), currentIconList_.cend(), di);
// Ignore invalid icons
if (it == currentIconList_.cend())
{
continue;
}
auto iconIndex = std::distance(currentIconList_.cbegin(), it);
UpdateSingleBuffer(di, iconIndex, currentIconBuffer_, currentHoverIcons_);
}
// Clear list of modified icons
if (!dirtyIcons_.empty())
{
dirtyIcons_.clear();
dirty_ = true;
}
}
void Icons::Impl::Update(bool textureAtlasChanged) void Icons::Impl::Update(bool textureAtlasChanged)
{ {
gl::OpenGLFunctions& gl = context_->gl(); gl::OpenGLFunctions& gl = context_->gl();
UpdateModifiedIconBuffers();
// If the texture atlas has changed // If the texture atlas has changed
if (dirty_ || textureAtlasChanged || lastTextureAtlasChanged_) if (dirty_ || textureAtlasChanged || lastTextureAtlasChanged_)
{ {

View file

@ -96,6 +96,12 @@ public:
*/ */
std::shared_ptr<IconDrawItem> AddIcon(); std::shared_ptr<IconDrawItem> AddIcon();
/**
* @param [in] di Icon draw item
* @param [in] visible Visibility of the icon
*/
void SetIconVisible(const std::shared_ptr<IconDrawItem>& di, bool visible);
/** /**
* Sets the texture of an icon. * Sets the texture of an icon.
* *
@ -103,9 +109,9 @@ public:
* @param [in] iconSheet The name of the icon sheet in the texture atlas * @param [in] iconSheet The name of the icon sheet in the texture atlas
* @param [in] iconIndex The zero-based index of the icon in the icon sheet * @param [in] iconIndex The zero-based index of the icon in the icon sheet
*/ */
static void SetIconTexture(const std::shared_ptr<IconDrawItem>& di, void SetIconTexture(const std::shared_ptr<IconDrawItem>& di,
const std::string& iconSheet, const std::string& iconSheet,
std::size_t iconIndex); std::size_t iconIndex);
/** /**
* Sets the location of an icon. * Sets the location of an icon.
@ -114,7 +120,7 @@ public:
* @param [in] x The x location of the icon in pixels. * @param [in] x The x location of the icon in pixels.
* @param [in] y The y location of the icon in pixels. * @param [in] y The y location of the icon in pixels.
*/ */
static void void
SetIconLocation(const std::shared_ptr<IconDrawItem>& di, double x, double y); SetIconLocation(const std::shared_ptr<IconDrawItem>& di, double x, double y);
/** /**
@ -123,8 +129,8 @@ public:
* @param [in] di Icon draw item * @param [in] di Icon draw item
* @param [in] angle Angle in degrees * @param [in] angle Angle in degrees
*/ */
static void SetIconAngle(const std::shared_ptr<IconDrawItem>& di, void SetIconAngle(const std::shared_ptr<IconDrawItem>& di,
units::angle::degrees<double> angle); units::angle::degrees<double> angle);
/** /**
* Sets the modulate color of an icon. * Sets the modulate color of an icon.
@ -132,8 +138,8 @@ public:
* @param [in] di Icon draw item * @param [in] di Icon draw item
* @param [in] modulate Modulate color * @param [in] modulate Modulate color
*/ */
static void SetIconModulate(const std::shared_ptr<IconDrawItem>& di, void SetIconModulate(const std::shared_ptr<IconDrawItem>& di,
boost::gil::rgba8_pixel_t modulate); boost::gil::rgba8_pixel_t modulate);
/** /**
* Sets the modulate color of an icon. * Sets the modulate color of an icon.
@ -141,8 +147,8 @@ public:
* @param [in] di Icon draw item * @param [in] di Icon draw item
* @param [in] modulate Modulate color * @param [in] modulate Modulate color
*/ */
static void SetIconModulate(const std::shared_ptr<IconDrawItem>& di, void SetIconModulate(const std::shared_ptr<IconDrawItem>& di,
boost::gil::rgba32f_pixel_t modulate); boost::gil::rgba32f_pixel_t modulate);
/** /**
* Sets the hover text of an icon. * Sets the hover text of an icon.
@ -150,8 +156,8 @@ public:
* @param [in] di Icon draw item * @param [in] di Icon draw item
* @param [in] text Hover text * @param [in] text Hover text
*/ */
static void SetIconHoverText(const std::shared_ptr<IconDrawItem>& di, void SetIconHoverText(const std::shared_ptr<IconDrawItem>& di,
const std::string& text); const std::string& text);
/** /**
* Finalizes the draw item after adding new icons. * Finalizes the draw item after adding new icons.

View file

@ -5,6 +5,7 @@
#include <scwx/qt/manager/font_manager.hpp> #include <scwx/qt/manager/font_manager.hpp>
#include <scwx/qt/manager/position_manager.hpp> #include <scwx/qt/manager/position_manager.hpp>
#include <scwx/qt/map/map_settings.hpp> #include <scwx/qt/map/map_settings.hpp>
#include <scwx/qt/settings/general_settings.hpp>
#include <scwx/qt/types/texture_types.hpp> #include <scwx/qt/types/texture_types.hpp>
#include <scwx/qt/view/radar_product_view.hpp> #include <scwx/qt/view/radar_product_view.hpp>
#include <scwx/util/logger.hpp> #include <scwx/util/logger.hpp>
@ -74,7 +75,6 @@ public:
types::GetTextureName(types::ImageTexture::MapTilerLogo)}; types::GetTextureName(types::ImageTexture::MapTilerLogo)};
std::shared_ptr<gl::draw::IconDrawItem> compassIcon_ {}; std::shared_ptr<gl::draw::IconDrawItem> compassIcon_ {};
bool compassIconDirty_ {false};
double lastBearing_ {0.0}; double lastBearing_ {0.0};
std::shared_ptr<gl::draw::IconDrawItem> mapLogoIcon_ {}; std::shared_ptr<gl::draw::IconDrawItem> mapLogoIcon_ {};
@ -147,8 +147,7 @@ void OverlayLayer::Initialize()
p->icons_->StartIcons(); p->icons_->StartIcons();
p->compassIcon_ = p->icons_->AddIcon(); p->compassIcon_ = p->icons_->AddIcon();
gl::draw::Icons::SetIconTexture( p->icons_->SetIconTexture(p->compassIcon_, p->cardinalPointIconName_, 0);
p->compassIcon_, p->cardinalPointIconName_, 0);
gl::draw::Icons::RegisterEventHandler( gl::draw::Icons::RegisterEventHandler(
p->compassIcon_, p->compassIcon_,
[this](QEvent* ev) [this](QEvent* ev)
@ -157,18 +156,16 @@ void OverlayLayer::Initialize()
{ {
case QEvent::Type::Enter: case QEvent::Type::Enter:
// Highlight icon on mouse enter // Highlight icon on mouse enter
gl::draw::Icons::SetIconModulate( p->icons_->SetIconModulate(
p->compassIcon_, p->compassIcon_,
boost::gil::rgba32f_pixel_t {1.5f, 1.5f, 1.5f, 1.0f}); boost::gil::rgba32f_pixel_t {1.5f, 1.5f, 1.5f, 1.0f});
p->compassIconDirty_ = true;
break; break;
case QEvent::Type::Leave: case QEvent::Type::Leave:
// Restore icon on mouse leave // Restore icon on mouse leave
gl::draw::Icons::SetIconModulate( p->icons_->SetIconModulate(
p->compassIcon_, p->compassIcon_,
boost::gil::rgba32f_pixel_t {1.0f, 1.0f, 1.0f, 1.0f}); boost::gil::rgba32f_pixel_t {1.0f, 1.0f, 1.0f, 1.0f});
p->compassIconDirty_ = true;
break; break;
case QEvent::Type::MouseButtonPress: case QEvent::Type::MouseButtonPress:
@ -196,13 +193,11 @@ void OverlayLayer::Initialize()
p->mapLogoIcon_ = p->icons_->AddIcon(); p->mapLogoIcon_ = p->icons_->AddIcon();
if (context()->map_provider() == MapProvider::Mapbox) if (context()->map_provider() == MapProvider::Mapbox)
{ {
gl::draw::Icons::SetIconTexture( p->icons_->SetIconTexture(p->mapLogoIcon_, p->mapboxLogoImageName_, 0);
p->mapLogoIcon_, p->mapboxLogoImageName_, 0);
} }
else if (context()->map_provider() == MapProvider::MapTiler) else if (context()->map_provider() == MapProvider::MapTiler)
{ {
gl::draw::Icons::SetIconTexture( p->icons_->SetIconTexture(p->mapLogoIcon_, p->mapTilerLogoImageName_, 0);
p->mapLogoIcon_, p->mapTilerLogoImageName_, 0);
} }
p->icons_->FinishIcons(); p->icons_->FinishIcons();
@ -283,42 +278,29 @@ void OverlayLayer::Render(const QMapLibre::CustomLayerRenderParameters& params)
ImGui::GetFontSize() != p->lastFontSize_) ImGui::GetFontSize() != p->lastFontSize_)
{ {
// Set the compass icon in the upper right, below the sweep time window // Set the compass icon in the upper right, below the sweep time window
gl::draw::Icons::SetIconLocation(p->compassIcon_, p->icons_->SetIconLocation(p->compassIcon_,
params.width - 24, params.width - 24,
params.height - params.height - (ImGui::GetFontSize() + 32));
(ImGui::GetFontSize() + 32));
p->compassIconDirty_ = true;
} }
if (params.bearing != p->lastBearing_) if (params.bearing != p->lastBearing_)
{ {
if (params.bearing == 0.0) if (params.bearing == 0.0)
{ {
// Use cardinal point icon when bearing is oriented north-up // Use cardinal point icon when bearing is oriented north-up
gl::draw::Icons::SetIconTexture( p->icons_->SetIconTexture(
p->compassIcon_, p->cardinalPointIconName_, 0); p->compassIcon_, p->cardinalPointIconName_, 0);
gl::draw::Icons::SetIconAngle(p->compassIcon_, p->icons_->SetIconAngle(p->compassIcon_,
units::angle::degrees<double> {0.0}); units::angle::degrees<double> {0.0});
} }
else else
{ {
// Use rotated compass icon when bearing is rotated away from north-up // Use rotated compass icon when bearing is rotated away from north-up
gl::draw::Icons::SetIconTexture( p->icons_->SetIconTexture(p->compassIcon_, p->compassIconName_, 0);
p->compassIcon_, p->compassIconName_, 0); p->icons_->SetIconAngle(
gl::draw::Icons::SetIconAngle(
p->compassIcon_, p->compassIcon_,
units::angle::degrees<double> {-45 - params.bearing}); units::angle::degrees<double> {-45 - params.bearing});
} }
// Mark icon for re-drawing
p->compassIconDirty_ = true;
} }
if (p->compassIconDirty_)
{
// Update icon render buffers
p->icons_->FinishIcons();
}
DrawLayer::Render(params);
if (radarProductView != nullptr) if (radarProductView != nullptr)
{ {
@ -381,18 +363,25 @@ void OverlayLayer::Render(const QMapLibre::CustomLayerRenderParameters& params)
ImGui::End(); ImGui::End();
} }
auto& generalSettings = settings::GeneralSettings::Instance();
QMargins colorTableMargins = context()->color_table_margins(); QMargins colorTableMargins = context()->color_table_margins();
if (colorTableMargins != p->lastColorTableMargins_ || p->firstRender_) if (colorTableMargins != p->lastColorTableMargins_ || p->firstRender_)
{ {
// Draw map logo with a 10x10 indent from the bottom left // Draw map logo with a 10x10 indent from the bottom left
gl::draw::Icons::SetIconLocation(p->mapLogoIcon_, p->icons_->SetIconLocation(p->mapLogoIcon_,
10 + colorTableMargins.left(), 10 + colorTableMargins.left(),
10 + colorTableMargins.bottom()); 10 + colorTableMargins.bottom());
p->icons_->FinishIcons(); p->icons_->FinishIcons();
} }
p->icons_->SetIconVisible(p->mapLogoIcon_,
generalSettings.show_map_logo().GetValue());
DrawLayer::Render(params);
auto mapCopyrights = context()->map_copyrights(); auto mapCopyrights = context()->map_copyrights();
if (mapCopyrights.length() > 0) if (mapCopyrights.length() > 0 &&
generalSettings.show_map_attribution().GetValue())
{ {
auto attributionFont = manager::FontManager::Instance().GetImGuiFont( auto attributionFont = manager::FontManager::Instance().GetImGuiFont(
types::FontCategory::Attribution); types::FontCategory::Attribution);